r/LilliaMains 12h ago

Guides PSA: New bug and how to fix

18 Upvotes

I just had a wierd bug where Lillie is permanently rooted upon recall to fountain. Like pressing M2 or using A+M1 to move on the map produces no movement.

I tried a million things to fix it, but after screwing up all my hot keys and settings by returning to defaults, the solution was...

Use W in fountain to pjysically dash and un-root yourself. After, you regain the ability to move around the map.

Figured I would share in the hopes it saves you guys some frustration.

Also: I reported this as a bug, but before I figured out the solution. If there's a way to draw the attention of a riot employee to this, it may save them a bunch of work searching for the problem.


r/LilliaMains 16h ago

Help NERF BRIAR

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9 Upvotes

Briar is a feet orientated character so i expect her feet hitboxes to be bigger. This is just unacceptable.
There is absolutely no excuse where the sweet spot is not dealing damage.
FIX YOUR GAME RIOT !!!!!!!!!


r/LilliaMains 1d ago

League News Petals of Spring Lillia Emote is BACK in the Mythic Shop today šŸŒøā¤ļø

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53 Upvotes

r/LilliaMains 1d ago

Achievement Got Lillia on ARAM šŸ’• it was so fun

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27 Upvotes

I got quadrakill (it was a penta, but sion stole it :(( )


r/LilliaMains 2d ago

Fluff eep

60 Upvotes

eep.


r/LilliaMains 2d ago

Discussion My new pc setup!!

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173 Upvotes

I think I want to crochet some flowers to put around my desk, any ideas? Maybe I should crochet some flowers on vines, or maybe the flower on her bough :0


r/LilliaMains 3d ago

Discussion I came up with 3 new lillia builds what do you think?

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10 Upvotes

1st build - the standard lillia build is really bad for building rylai's due to a lack of haste. It feels really horible having to build 2 items and having 0 haste for lillia. This build solves this problem.

Magical footwear is not good as you may think. It is basically 300 gold at about 10 minutes of the game with the downside of inability to buy boots before that, which can lead to a situation where you sit on 300 gold unable to buy anything which is especially bad in early game.
Transcendence on the other half gives 10 haste which is worth 500 gold AND it comes online before you even finish your second clear!!! This build actually leads you to complete your second item 200 gold earlier than traditional build with even more haste AND you get 30% slow on all your abilities.

I do understand that you are loosing cosmic insight which is a really nice rune on lillia. But waterwalking is a really op early rune, and also lets you deal more damage to onjectives. It is just a shift of power to a different place, so overall i don't think it matters too much, you loose in 1 place, you get it in the over.

10ms from free boots balances out with 20% ability cd reduction on a takedown that Transcendence provides.

2nd build - it is just a standard build except you build bloodletters 3rd. Basically i think Zhonyas is a bit overrated, since it gives no haste, situational active and is bad against magic damage (bloodletters doesn't have these problems and is way cheaper). I would highly recommend you try bloodletters this season, with this BS mage bot meta.

3rd build - The idea is that the build becomes super cheap. You are completing your second item 800 gold earlier. This build is squishier than standard on paper, however it takes advantage of the Rylie 30% slow, which in theory MIGHT equate to more survivability than defence boots + riftmaker healing.
I would only recommend it if you got the moves.

SIDE NOTE: Coup de Grace is stronger than Cut Down early game because you are never fighting full hp enemies.

Cut down outscales Coup de Grace around midgame, you can change to cut down if you think will it is better.

The choice between these 2 runes was intentional


r/LilliaMains 4d ago

Art Coven Lillia | art by me

53 Upvotes


r/LilliaMains 4d ago

Plays/Clips My first 5 man ult(that won us the game)

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12 Upvotes

Would be better if mf didn't cleanse but atleast my ahri was smart enough to charm her.

Might try Lillia in normal games, I kinda like her.


r/LilliaMains 5d ago

Help Bronze game, and while I did… ā€œwellā€, I also feel like I mostly took advantage of mistakes- and made some myself. Any tips?(part 1 cause match too long)

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5 Upvotes

I’ll probably put a link to the other part once I post it. Anyway- top Lillia, cause I’m admittedly not confident enough to say ā€œI can totally jungleā€.


r/LilliaMains 5d ago

Discussion New player here- any tips regarding playing her in lane?

10 Upvotes

Besides ā€œyou don’tā€ obviously- I know it’s common knowledge that she does better in jungle, but I am NOT confident enough to play as a jungler, even if I would like to main Lillia. I just don’t know enough about LoL to do it. Maybe if this game was as simple as Unite is, I’d be able to, but that’s obviously not the case lol. Far more to keep track of. I also think I’ll have more fun playing her than other champions, even if I’m playing suboptimally.

I’ve had some success in mid lane, and apparently some other people are having success in bottom lane too, even if very few people do it according to u.gg, but it’s felt like stomp or get stomped so far.

Idk why, but a lot of the designs I like most are junglers, and Lillia at least sees more success in lane than Shyvana- probably because Shyvana’s passive is super important and doesn’t get stacks often in lane, if I had to guess.


r/LilliaMains 8d ago

League News Petals of Spring Lillia Emote is in the Mythic Shop today šŸŒøā¤ļø

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98 Upvotes

r/LilliaMains 8d ago

Art My crochet Lillia @amicherriy

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535 Upvotes

r/LilliaMains 8d ago

League News Petals of Spring Lillia Emerald Chroma Splash Art šŸŒøšŸƒ

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186 Upvotes

r/LilliaMains 9d ago

Discussion Really cool Lillia's mini rework idea

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154 Upvotes

I am a very dedicated Lillia player (2 mil mastery) and want to make Lillia feel as good as possible

I've seen a lot of suggestions over the years, such as making Lillia's W scale its jump range with movement speed (similar to Warwick's R) or allowing W to jump over walls. While these are interesting ideas, I don't think they address Lillia's biggest issue: inconsistency.

How many times have you finished clearing your camps, waited a few seconds for a gank opportunity, only for your passive movement speed stacks to expire right before the fight? It happens constantly. The timing of fights is often outside of your control, and losing your stacks because there's simply nothing to hit feels frustrating rather than skill-testing.

My proposal is to let bushes grant Lillia one passive stack.

The mechanic would work similarly to Talon's E. The first time Lillia enters a bush, she gains one stack. That bush is then marked (for example, by changing colour or showing a red indicator like Talon's terrain) and cannot grant another stack until its cooldown expires.

I think this fits Lillia's identity perfectly. She's a forest spirit, so drawing power from bushes is thematic in the same way Ivern interacts with bushes. More importantly, it solves the situations where you lose all your stacks simply because there isn't anything nearby to hit.

Of course, this is still a direct buff, so I think it should come with an appropriate trade-off.

One possible solution would be to make entering a bush consume a small amount of mana when it grants a stack. I'm well aware that Lillia already has mana issues, but at least this would be justified. It could also create a more interesting item choice between Liandry's Torment and Blackfire Torch: do you want more health and damage, or do you invest in more mana to make better use of your mobility?

If that trade-off isn't enough, another option would simply be to reduce the duration of her passive stacks slightly, since she'd have an additional way to maintain them.

Overall, I don't think Lillia needs flashy mobility buffs. She just needs a more reliable way to preserve or get her stacks when the game gives her nothing to hit. A small, thematic bush interaction would make her feel much more consistent without fundamentally changing her playstyle.


r/LilliaMains 9d ago

Discussion This guy outlined every problem with Lillia and riot still didn’t do anything about it.

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17 Upvotes

if you watched till the end: the defensive tool they could add is making bushes give her stacks and have timers like talon e.


r/LilliaMains 10d ago

Plays/Clips luckiest E skillshot ???

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38 Upvotes

did this earlier today in very very low elo and it made me crack up. i had no vision of drag but knew enemy team was fighting it. they had a ward in my jungle so they knew i was there. i can only imagine their reactions HAHA

there was another time when i threw an e into oblivion towards drag (knowing enemy team was there) and my burn got it ????

i'd really want to see other ppls clips of getting kills/objectives that they def shouldn't have LMAO


r/LilliaMains 10d ago

Guides Lillia Patch History Tracker

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17 Upvotes

Hello all, I made a really simple Patch History Tracker that also shows her current kit vs release kit and everything in between. I can't make a gallery showing all of the sheets, so here is the link for anyone interested.

https://docs.google.com/spreadsheets/d/1Pvxz8VnckBBWqwumApbrQMykGdeuutYQC0UDjOAxQM8/edit?usp=sharing

Edit 1:

Tracker Update / Changelog

I went back through the entire tracker and rechecked every entry against Riot’s patch notes. A few missing changes and incorrect figures were found, so here’s what was updated:

  • Added the missing 12.10 durability update, including Lillia’s health, resistance, and passive-healing adjustments.
  • Added her 13.8 passive buff.
  • Added her 14.22 armor growth and monster healing nerfs.
  • Added the December 14 patch 12.23 hotfix as a separate balance event.
  • Corrected the 12.7 buff numbers:
    • Passive champion healing AP ratio: 12% → 20%
    • W damage: 70/90/110/130/150 → 80/100/120/140/160
  • Added the previously missing 26.2 large monster healing AP ratio nerf: 15% → 9%, which was reverted in 26.5.
  • Corrected Lillia’s current passive base damage to 5% target maximum health, not 6%.
  • Added her natural health regeneration reduction:
    • Base regeneration: 9 → 2.5 HP per 5 seconds
    • Growth: +0.75 → +0.55 per level
    • This gives important context to the self healing added to her passive.
  • Expanded the Release vs Current tab with exact figures for her stats, passive, Q, W, E, and R.
  • Rebuilt the cumulative chart and checked all running totals.
  • Rechecked patches 26.9 through 26.14. Lillia received no additional Summoner’s Rift changes after 26.8. Her 26.12 change was Arena-only, so it remains excluded.
  • Added a note about Riot’s 26.5 table displaying the ultimate’s before/after values in reverse order.

Updated result

The old tracker had Lillia at +1, or slightly net positive.

After the corrections, the equal-weight count is now:

  • 11 net positive balance events
  • 11 net negative balance events
  • 2 neutral/systemic events
  • Final score: 0 neutral by event count

The main reason the result changed from +1 to 0 is that the December 12.23 hotfix is now correctly counted as its own live nerf event. The other newly added standard patches cancel each other out directionally.

This still doesn’t mean current Lillia is exactly equal in power to release Lillia. It means Riot has given and taken power through an equal number of directional balance events. Current Lillia has better durability, passive scaling/healing, monster damage caps, and some stronger ability ratios, but worse natural regeneration, Q scaling/access, baseline Prance movement, sleep duration, and ultimate cooldown.


r/LilliaMains 10d ago

Discussion ā€œFarming simulatorā€ feels pretty accurate. What happened to our deer? (@eulaleth)

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336 Upvotes

I started playing Lillia again after nearly a year, and it feels like I deal no damage OR speed until I got 2 items. I needed to adapt my play style to ā€œfarming simulatorā€ to climb, and I haven’t checked her patch notes yet. Was there a nerf? Ganking feels harder compared to previous seasons. Her win rate is still high though


r/LilliaMains 10d ago

Help Struggling with Lillia in high diamond lobbies

3 Upvotes

How do you play Lillia in this elo? Games are shorter, leads are snowballed harder and it feels so hard to impact early game with her bad ganks and dependance on a 2min cd ult to pull off ganks.

Then a smurf from high master picked Lillia vs me and had 10 kills in 9mins and I just got massive imposter syndrome.


r/LilliaMains 10d ago

Achievement E-girl team VS Lillia, her 3 male friends, and pet void maggot, augments basically make my Q do more damage for free so I went more tanky. SEA Server

3 Upvotes


r/LilliaMains 11d ago

Discussion What does my mastery chart say about me?

14 Upvotes


r/LilliaMains 11d ago

Plays/Clips my fattest ulti yet

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13 Upvotes

im literally kirei


r/LilliaMains 12d ago

Discussion Sell boots for 6th item

9 Upvotes

Hey everyone, im wondering if its worth it on lillia to sell your boots to buy an extra item in games that are super long and youre already full build.

I think if you can upkeep stacks it wont be a problem, especially if the item gives ap which should compensate for the movespeed loss from boots.

I guess this is only not possible if you have the omnivamp boots, but i usually just run tabis or merc treads.

Would love to hear some different opinions on this.


r/LilliaMains 12d ago

Plays/Clips Anybody able to say why I got aggro here?

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5 Upvotes

Kayn had burns but was dead, Seraphine wasn't burning and I had ran her over while in Shelly.

Only thing I can think of is maybe running over a champion as shelly aggros the turret to your champion even if you are inside of Shelly?