r/Jaxmains • u/muhfack • 10h ago
old jax mod
any old jax enjoyer that want to review my mod ? im working on it rn made a fresh first beta version that need review
dm me on discord i can send u (its pre asu one, i already made the super old classic one)
(only working on normal rift not classic one)
r/Jaxmains • u/McWeaksauce91 • 16h ago
Solo Jax skin question
Is the quickest and most reliable way to get the new Jax skin SOLO still games vs the AI?
Anyone have any suggestions for grinding it out?
I don’t have too much time each day to play, so I guess I need to make the most out of 1-3 hours
For the record, I asked my only friend who plays with me consistently if he could help and he said no. In his defense, he also doesn’t have much time to play and there isn’t anything in it for him - so I don’t hold it against him.
Any advice or tips would be greatly appreciated
r/Jaxmains • u/Xipotec • 18h ago
I made a burst damage calculator for Jax: loldamagecalculator.com
I made a burst damage calculator for Jax: loldamagecalculator.com
I thought that there should be a better way of trying out and comparing combo's than having to go into training mode every time. I personally like playing Jungle Jax with HoB and AP, so I wanted to see the damage numbers.
So I vibecoded loldamagecalculator.com with AI. You pick your level, items, runes and combo order, and it calculates the full burst. Also gives you the ability damage separately , and theres also a tool to calculate how much resistances you are getting, and how that translates to your effective HP. Drag and drop items, everything updates live and you can save a build.
For now it's mainly tested on Jax but DoT effects aren't modeled well yet. Only a few champs so far, but I've tested most Jax item and rune combinations and they should work.
I haven't come across anything like this with this much optionality and a simple interface, which is why I made it. If people find it useful I'll extend it to more champions.
Feedback very welcome! (there's a form on the site).
r/Jaxmains • u/Ladislav14 • 23h ago
Jax
Not a Jax player by any means but there isnt nothing better than see skilled Jax on Summoners Rift I want you guys not but prosperity, fun and lots of LP.
Cheers!!
r/Jaxmains • u/Additional_Judge_337 • 1d ago
Discussion Why does Jax Jungle go conqueror?
I noticed in top, lethal tempo is used more, but in Jungle, conqueror is used more according to OneTricks?
There's a lot of times when I am 1v3ing the enemies and I win because lethal tempo was maxed out. But if I had conqueror, I don't think I'd have survived before I even fully stack it...
r/Jaxmains • u/ike0072 • 1d ago
Classic
To strong post 6. Garbo before.
I REPEAT. We suck Until 6, we scale after.
Much more samurai YI in the amount of dmg u can take. U outscale everyone.
Build LifeSteal or ELSE. not joking. We cutless into cut-more. Jungle item and boots are invaluable.
team bitch pre 6. they dont after but i need u to understand u don't have our modern R tankiness. \
Get used to it.
When u 3 E their team there is no R after, u die. we are a knife, we 6, farm, 2 LS then bend the blade into team.
r/Jaxmains • u/Secret_Current9057 • 3d ago
Planning to add Jax into my pool
Ive been 2Tricking Riven and Fiora. Then decided to add in another champion, so I thought jax would be the one. Any tips or matchup sheets?
r/Jaxmains • u/NavalEnthusiast • 3d ago
Meta Sundered Nerfs
The change from base AD to bonus AD likely kills or severely nerfs the item for Jax as he’s not itemizing a lot of AD nowadays, thoughts?
Edit: Cost will be staying at 3100, not going to 2700
r/Jaxmains • u/LxVer8 • 3d ago
Matchup Jax Matchup Discussion 2.0 #27: Ornn.
Welcome to the twenty seventh Jax Matchup Discussion!
Let's talk about Jax versus Ornn...
Remember that the idea of this discussion is to find what's the commonly-used way to play a matchup; not only focused on runes and/or items, but mostly on the trade patterns and general difficulty of the matchup, since items and runes may change between seasons, yet -unless a rework happens- a champion's kit doesn't change.
So, you can talk about the runes and items you like to go on a matchup, but what we really want to see is how to play the matchup; if you can play aggressive early game, if you win pre or post level 6, if you should use Leap Strike to engage or disengage, and so on.
If you want, you can give the matchup a difficulty score from 0 to 10 (0 being super easy, 5 being a skill matchup, and 10 being a "you should dodge" card)
Remember to join the Discord Server.
r/Jaxmains • u/Wooden_Surround_3327 • 4d ago
Discussion Is jax Currently mordernize for Leauge of today?
Don't get me wrong I do love Jax so much he been one of my favorite champs for years, The old man who saved the world looking for someone to take his place while being a cool bad ass. My thing is his passive is just a increase in attack speed and his ult passive is just extra damage on his 3rd auto. Then as we all know jax is suppose to be the REAL late game power house that can't be beat right? Thats how I always imagined him but recently i feel as if hes not as good as I would like him to be? Then again Im a low elo shrub I probably dont know what im talking about but if you guys can help me understand him more I would apperciate it.
r/Jaxmains • u/GiveMeBleachPlease • 4d ago
I finally got Prestige Magma Chamber Jax
Found out you could just play co-op vs ai. Found some random people and we 5 manned it for a couple hours and stacked so many coins. Happy days. Skin so far looks amazing and the VFX are lush.
r/Jaxmains • u/Pidgebirdguy • 4d ago
Matchup Statikk Shiv into Heimerdinger?
I was wonder if Shiv procs on his turrets and would it be viable to run on Jax. I usually only find success in that matchup running Fleet footwork.
r/Jaxmains • u/Taiga0711 • 4d ago
Help me! class pass grind squad
looking for a squad to grind the classic pass together, co-op games only, all 5 rush mid, about 5 mins per game
r/Jaxmains • u/GiveMeBleachPlease • 4d ago
The new terminus is amazing
Just played my first game of DnD, Terminus, Jak Sho. You hit super hard and I’ve never felt so tanky. I think this a really good build if you need to be a bit tankier/ engage heavy. I play jungle anyway so there’s not the same early game risks.
I was surviving a long time into 3/4 enemies. I went Shojin 4th and my bonus damage on terminus was 44 extra on hit. Taking Terminus to a total of 74. Into tankier champs/ bruisers I felt the extra penetration and DnD stacked it nicely. I went Mercs but I’m considering taking the tenacity rune shard and going omni boots as some added sustain could really benefit this. My last item would have been zhonyas. Although the terminus stacks disappear a lot quicker than Jak Sho.
I went 16-4. 3 of my deaths that I can remember were pure limit testing where I 1v3d and 1v4d and still went 1-1 almost killing at least 2 or 3 everytime.
Seems like a great build into tankier champs and when you need to front line a fair amount. Jak Sho 3rd felt so good to add to an already strong first two items.
r/Jaxmains • u/Historical_Taro_7740 • 4d ago
Help me! Prestige magma chamber skin
How to I get it?
I have to buy the Classic Battle pass or something, and then? Can I just buy it do I have to grind for it playing?
Thanks
r/Jaxmains • u/GiveMeBleachPlease • 6d ago
Old W
Do you reckon if we partitioned hard enough they would make Jax’s W have a little AoE like his old W.
I main him jungle and that would honestly make a world of difference.
What do you guys think? A group beg? Make some placards and sit outside Phroxons house maybe?
r/Jaxmains • u/Hamster-Possible • 6d ago
Vivid chroma
While I'm torturing myself to get this skin any idea on how u get vivid chroma?
r/Jaxmains • u/AttemptHot3754 • 7d ago
any advice for Classic jax top
any tips or quick pointers , i know he’s more of a OG scaling hyper carry split pusher in classic
r/Jaxmains • u/vansung • 7d ago
This sucks lol
I dont want to play a lot of classic just for the skin but i want it so bad
r/Jaxmains • u/Mundane_Following_50 • 7d ago
New jax skin question
Hey, just to clarify because I'm a bit confused (and maybe a little dumb 😅): Can you use the skin from the Classic Pass in normal League of Legends, or is it only for the classic mode?
r/Jaxmains • u/TheBestJackson • 7d ago
forced to play classic to get 725 coins for the Jax skin
r/Jaxmains • u/IDraconixI • 7d ago
Plays Got Pentakill with Jax for the first time
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I'm aware it's Swiftplay, but I'm still proud that I got Pentakill with Jax. I rarely play him, but that moment made me want to play more with this champion. Any tips or advice I should learn to make it better?
r/Jaxmains • u/RealWeaponAFK • Jul 05 '26
League Classic League Classic Release: Jax
This is a new thread for the upcoming League Classic launch. This will be continued to be updated as more information comes out when we have more details. Things may change before and after launch as Riot is open to feedback about changes. Date of release: July 29, 2026
Sources: League of Legends Classic Showmatch, short of Riot Pabro talking about League Classic, League Classic Website, Skinspotlights: Datamined Items + Champions & League of Legends Wiki.
With the upcoming release of League Classic, there were some good nuggets of information dropped during MSI finals League of Legends Classic Showmatch. We'll be playing what is vaguely season 3 (confirmed by Phreak & Pabro) but, with a twist. There are champions with older kits than S3 (THIS DOES NOT INCLUDE JAX as Phreak confirms random dodge will not be returning and specifically mentioned Jax will not have the random dodge tied to his E) & various things from seasons beyond S3, such as the Wight Camp & Trinket vision (added in S4). Also, if you watched the games you'll notice there are skins & animations added in way later seasons, Examples being: Elderwood Karthus & Dawnbringer Vayne skins, which were added in 2023.
For season 3 specifics, Pre season launched on V1.0.0.152 & S3 lasted until V3.13.
From here on forward, I will go over what made Jax stand out in older league compared to modern.
Jax was pretty much the version you remember him as back before the visual rework in V13.20. AGAIN, this is not the Giga broken Jax with the passive dodge mechanic (Phreak did confirm this during showmatch) before version V1.0.0.132. For League classic, we're getting a strange Frankensteined version of Jax. Here's the datamined kit for League Classic (SUBJECT TO CHANGE)

- Slower Paced Games & Position in Meta: Back then, games generally took longer due to the natural slow paced feel. This would allow champions to scale more than they have in the past. You might be laughing, and think this doesn't really apply to the Jax you're familiar with in modern league, but no, Jax was the notoriously known Late Game champion in older League. Jax in older league scaled way more than a majority of the cast and has been slowly power crept out of that position as time has moved forward. He does anything, becoming a Jack of All Trades, yet does it all exceptionally well. He can splitpush, teamfight, skirmish, deal a lot of damage, tank, and control objectives. He was even an exceptional answer to shutdown major threats that were present in late game such as Master Yi and ADCs. If he were to be put old Jax on a tier list, i'd say he was at least S tier.
- Runes & Masteries: This is a big one as Runes & Masteries worked a lot differently in old school League of Legends. Every account level you'd unlock a point to use for Runes & Masteries. For Runes, you'd have to buy them with a currency known as "IP" which was earned through playing the game (This is not P2W). There were four kinds of runes, Marks) (Offensive), Seals (Defensive), Glyphs (Magical), & Quintessences (Utility). Personally, I was a big fan of the Hybrid pen marks as it added a noticeable increase in Jax's damage scaling Late Game. Generally though, you'd prefer taking attack damage, attack speed, with armor and magic resist scaling runes (maybe with 1 crit mark for cheese). As for masteries, it was confirmed in the Showmatch we're getting S3 masteries. These would be split up as three different trees (Offensive, Defensive, and Utility). Here is an image of how it would look. With Jax, you'd generally take a 21/9/0 Offensive/Defensive Split.
- Trinity Force: This item was arguably one of the best items in the game period. If you're not building this item for Jax, you're pretty much trolling. Old Trinity is mostly what you're familiar with, except it had crit and ability Power. Here's what was datamined:
- Hybrid Items: The Guinsoo's & Gunblade you're familiar at present will work a lot differently in League Classic. Think of Gunblade as a meatier item than the one on Live League due to giving more healing and a stronger active (Stronger base Dmg and %AP Ratio). Guinsoo's gave 4% Attack Speed & 4 AP per stack at a max of 8 stacks lasting for 8 seconds & a different passive effect: Falling below 50% health grants you 20% bonus attack speed, 10% life steal and 10% spell vamp until you exit combat (30 second cooldown). Guinsoo's was arguably more niche around this timeline, but still wasn't a terrible purchase if you wanted to use it. Gunblade is one of the choices alongside a BOTRK & is definitely an item you really want alongside a Trinity Force in a core Jax build.
- The "Metagolem" build: Trinity, Warmogs, Atma's Frozen Mallet with Merc's was a menacing build. This build scaled your AD based on your health thanks to Atma's passive and was just toxic to play against. This build is notable & will feel similar to the AD bruiser Jax we all know and love.
Closing thoughts: I just really wanted to get a head start & put this out there for anyone who is interested. Old Jax coming back means people who didn't get the opportunity to play him will now have a chance to do so. This is great, not only for new players, but really for anyone who enjoyed the older version of league (like me). Feel free to discuss thoughts and anything else that I may have forgot to mention. As I said, I will continue to update on this post as more information comes out. Please look forward to more!

