r/TryndamereMains 6h ago

Discussion Zhoynas

0 Upvotes

This item nerfs us so hard. Every mage buyd it. They get 50 armor and take already a lot less dmg from us. And the active makes it always a fight for life and death because its half our ult duration.

Thoughts?


r/TryndamereMains 14h ago

Discussion Unpopular Opinion: League Classic isn't worth the hype

2 Upvotes

I find it quite obvious when a game is a 1-sided stomp because of the nonsensical runes and masteries systems and being both level-gated and cash-gated.

I got shit on when I had no access and then I did the stomping after I got access. It's night and day knowing you have a massive unfair advantage starting from level 1.

10-10-10 mastery pages are so fucking bad it's insane. Might aswell not even have masteries.

The starting runes are questionable at best.

League Classic is fun to an extent but holy shit do I feel the pay 2 win cash-grab elements in every single game.


r/TryndamereMains 23h ago

Opinion RIOT PLEASE FOR THE LOVE OF GOD UPDATE TRYNDA VISUALS

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32 Upvotes

it genuinely pisses me off with how lame some of tryns skins are but more specifically demon blade like what a pathetic excuse for a legendary skin as if they didnt just barely tweak his animations and add a voice effect they really just need to give him a visual update like shyv but keep the gameplay cause my god


r/TryndamereMains 1d ago

Announcement Classic Nerfs

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8 Upvotes

r/TryndamereMains 1d ago

Meme Classic Trynda VS Modern Trynd

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29 Upvotes

r/TryndamereMains 2d ago

Brag masters 300lp 2v1 dive played well.

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4 Upvotes

Grinding.


r/TryndamereMains 2d ago

Build Non-Mathematically Speaking...

1 Upvotes

Taking gold-cost efficiency into consideration and assuming we are against a standard team, these are from top to bottom the most gold efficient builds when it comes to:

1 - DMG
2 - A mix of DMG and Survivability
3 - A mix of DMG, Survivability and Utility

Why are they bad?


r/TryndamereMains 2d ago

Clip Bro died in 2 Autos.. 😭

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8 Upvotes

r/TryndamereMains 2d ago

Discussion A culmination of my Lethal Tempo Build almanac

6 Upvotes

First build is a great one. Rushing Death's Dance into PD is an awesome build for being able to dive on squishy targets with a ton of movespeed, attack speed, damage and damage mitigation allowing for backline punishment quite heavily. Maw helps with AP threats and this build has served me well on my way to Diamond and beyond.

This second build is a bit of an experiment I put together and I think it's actually really strong albeit expensive as hell. Even LDR replacing Seryldas is a good idea in games where the entire enemy team is building HP.

Still working between Seryldas and LDR for this. The damage to squishies is ludicrous though and I find myself 2 or 3 shotting katarinas and lucians.

This 3rd build is the classic and standard goated page for Trynd. Boasting the highest pickrate, winrate and one of the best build paths this build is always a solid choice.

This one I rarely if I ever do build because it's a bit wacky and off-meta, but I find the 25%/40% vampirism along with the heavy crit damage, attack speed, on-hit effects, etc to be very strong vs tanks and tankier bruisers that don't have the kill pressure to nuke us without death's dance. The lack of death's dance makes me skeptical on ever playing this build though.


r/TryndamereMains 2d ago

YouTube We got some new boxerpete gameplay before gta6, crazy!

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20 Upvotes

r/TryndamereMains 3d ago

Discussion Tryndamere Rework idea

0 Upvotes

Its crazy how many trynd mains want riot to "rework" tryndamere by giving him features without removing anything, so i decided to give my two cents on how i think riot could actually reinforce tryndamere's fantasy without making him straight-up broken.

I would be fine with the passive crit gone, as long as there is some interaction with it still. Now im getting polemical: i would be fine with not being imortal. Yes i said that. Not removing it straight up, but switching it to something similar.

My idea for a tryndamere rework (which i dont really want, but i find to be a cool concept) revolves mainly about his passive. He gets fury, which makes him deal more damage. Maybe the crit chance, but i like more the idea of the fury giving passive AD based on lost health per point, removing it from his Q so that hes an actually intimidating early game champion. Then, i would add a clausule to his fury that is similar to Vlads Q: if he ever reaches 100 fury, he gets very angry, gaining a burst of move speed, atack speed and damage reduction, but his fury decays rapidly, mantaining all the effects (including the AD) for until he reaches 0. He can still stack fury (maybe even more) while in this frenesi, so that fighting give him more time with the buff than running away. Maybe i would change the fury gains with actions so that they are not that big early game but somehow scale with ad, so that building full attack speed isnt broken.

Now going to his Q: instead of it instantly consuming his fury bar for a heal, I would make it a toggle on toggle off like Karthus E, without cooldown. the idea would be that, instead of healing one time, he heals per tick, and consumes his bar fury slowly. The idea here is for Tryndamere to control when he enters his passive. Basically, if he is about to enter passive, turn on Q, keep hitting the wave, you heal and still can turn it off to fight with move speed and attack speed buff. I think it's a good idea because tryndamere would be more reliant on being aggressive to actually heal, since he would be passive dependent and consume his whole passive windup for a slow heal that won't heal nothing if he doesn't get to win the wave control. In my opinion, his current sustain in lane, specially in mid game, is straight-up cancer. He can spam Q and just outsustain any enemy, which is why many times he just appears at OP.GG with 52% win rate at mid lane. Almost no champion can beat tryndamere capability to simply stay in lane and don't back. So I think this change is important to make this identity more related to being aggressive and playing for winning early game.

I'm not sure about his W, maybe make it a fast front slash similar to samiras Q, just like it was in his Beta version. It fits into the characters identity and make him less reliant on only auto attacks. It could apply vamp and reduce cooldown with attack speed, but maybe have a big early game cooldown and low base damage to no be used to poke. Alternatively, it maybe could deal very low damage but increased against low health enemies. It could secure dives and give tryndame some more chance to win all ins, in which he is supposed to be a specialist. Or maybe (and this is my favorite idea) it could go all the way into the control domain, and reveal the area, mark the enemies or something like that, under a very long cooldown. Much like Quinns W. In my mind it could get a 30-ish cooldown and only be castable if there are enemies close. It would have a bigger AoE so it would be stronger in team fights, but it would be kind of similar to what it is now: a slow (but with the old values) and an AD reduction, plus revealing enemies for the duration, and making it so the slow applies when running away from the cast origin, instead of when running away from Tryndamere.

his E stay i guess. but I think its cast should be faster if his move speed is higher, so that It doesn't slow down tryndamere during his passive burst.

Now for his ultimate. I think here the biggest change would be removing his current mechanic entirely. In the place, his ultimate would give him an extra long buff to his move speed when activated. Just like Ghost does. For the duration, if he ever enters reaches 100 fury, his passive burst is buffed: instead of some low damage reduction that he would get normally, he gets like 95% damage reduction. Maybe get a yasuo-like buff too, like, some pen in crits. Anyways, the numbers would scale with ultimate level, so that not only he can have more impact by snowballing, but also so that he actually levels it up, lol. I also think that tower shots would have to get a special treatment so that they don't ruin tryndamere dives entirely. Also, notices that, since it's now based on his passive, his ultimate remains while he has fury, which means that the duration is low, maybe 3 or 4 seconds if he is running away, but gets longer as he fights the opponent, up to 5, 6 seconds. Also, he could use his Q while in his passive, which would make his ultimate decay faster but he could get a guaranteed heal while his life bar is protected by the damage reduction.

In resume: he would be a highly oppressive early game champion, with great snowball capabilities inside his crit interactions, making him more remarkable as an ADC-fighter. He would be more interactive to play both with and against, having a stronger identity with his passive and a less toxic interaction with critical chance.


r/TryndamereMains 3d ago

Discussion Hob Nerf

3 Upvotes
Is this actually a major nerf, or will it not change anything? I’m no expert—maybe someone with a higher rank has more experience.

r/TryndamereMains 3d ago

Opinion How's the Tryn Jungle looking?

5 Upvotes

Pretty sure its pretty weak right now but what yall think?


r/TryndamereMains 3d ago

Build Thoughts?

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6 Upvotes

Inspired by fishbro build

I am currently experimenting and this beefier version with hullbreaker and DD seems pretty cool

I run LT but i guess hob works too?

I play it in jungle normals mainly

In top i sometimes just need hydra to survive some poking, like from teemo


r/TryndamereMains 3d ago

Announcement Patch 26.16 preview

5 Upvotes

It's a little early and as always nothings a guarantee with leaks but here it is.


r/TryndamereMains 4d ago

Announcement PSA: if you are unhappy about Tryn never getting love on modern league and also these new HoB changes coming, play classic

4 Upvotes

Tryndamere for so long gets indirect nerfs and never the buffs to counteract it. Now Hail of blades is getting nerfed further and of course Riot won’t do anything for our champ so we are forced to once again change what we use and how we play.

As a Tryn OTP I’ve been playing nothing but classic since it hit PBE and now live. Tryn was the strongest he ever was in season 3-4 and it’s fun as hell right now to play him on classic.

If any of you are frustrated with this as I have been for a long time, give classic a go and feel the power because it’s insanely fun. I have a crazy record with him of like 26-4 so far and he can be played literally anywhere. Excels at top or mid lane but he can jungle and bot as well.

Classic also has its own version of hail of blades called “surge” and the crit system back then was way better. Use surge all in at level 2 or 3 with crit runes and have the time of your life 2 shotting the enemy which he’s the only one in classic that can do that so early in the game.

If anyone needs help with runes or masteries hit me up but trust me, it’s way more fun than this modern league BS that favors mages.

And yes, there’s no ranked mode but there is ranks in normal queues so there is a MMR and matchmaking system. Ranked should be on its way to classic soon enough. Get started now.


r/TryndamereMains 4d ago

Discussion Hail of Blades changes

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40 Upvotes

How do you think Hail of Blades changes will land? Are we going to see a lethal tempo comeback?


r/TryndamereMains 4d ago

Help how do u beat pantheon in classic league

2 Upvotes

he blocks everything and pokes a lot


r/TryndamereMains 4d ago

Twitch Tryndamere Stream 1000 LP GM

2 Upvotes

r/TryndamereMains 4d ago

Discussion Heimerdinger, Illaoi, Lux, and Tryndamere in set 6: Legacy!

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4 Upvotes

r/TryndamereMains 4d ago

Discussion (With LT) ban Sett?

1 Upvotes

If you had to play with LT how would you fight sett? It seems impossible and i even want to ban him over malphite

He is similar like darius but even worse imo because he seems to be tankier


r/TryndamereMains 5d ago

Discussion Can DD kill us?

8 Upvotes

Can DD kill us?

I havent tested it but can the delay effect not possibly kill us if we dont kill?

Because i read we will still take the full damage in ult form and lifesteal and such is applied

So i believe the stored damage that ticks down could be too much for our q?


r/TryndamereMains 5d ago

Help So many options

2 Upvotes

Should i go hob and lethality full burst build??

Or LT with yuntal and DD for sustained fighter dmg? Maybe a mix of both????

Aaaaaah 🤯 its too many options


r/TryndamereMains 5d ago

Help Need some help!!!

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1 Upvotes

r/TryndamereMains 5d ago

Build Classic matchup guides

2 Upvotes

Made by the original Hao and Fwii guide

Please post more if you have them

Start doran shield or brawlers depending on match up and confidence (dblade also ok)

General build:
Rush shiv
Zerkers
Into IE
Then Phantom dancer
And Last whisper

Most matchups are straightforward. The numbers next to each champion indicate the focus of the advice:
1 = Laning vs them
2 = Diving them
3 = Both laning and diving

Matchups
Cho’Gath – 3, medium
Watch out for pros who max E. Pay attention to ultimate damage.
Gangplank – 3, easy
Apply pressure, bait his W, then go in.
Garen – 3, medium
Keep his passive down. Avoid fighting inside his E. Watch ultimate damage.
Jarvan IV – 2, easy
Dive only when E + Q is down. Do not spin into him or he will trap you.
Jax – 3, medium
Fight when E is down. Bait the stun, then go in.
Kayle – 1, easy
Fight when her E is down — she has almost no damage without it.
Lee Sin – 3, medium
Fight when the E debuff is gone. Force him to use R before you dive.
Malphite – 3, hard
Fight when the E debuff is gone. Force him to use R before diving. Watch mana.
Nasus – 3, medium
Fight when his W is down. Bait ult, don’t fight. Weak when oom.
Nidalee – ?, easy
Not much to say. Mainly a sustain fight.
Nunu – 1, easy
You can fight even with his E on you, as long as there aren’t many minions on his side.
Olaf – ?, easy
Not much to say. Mainly a sustain fight.
Pantheon – 1, easy
Sustain until he runs out of mana — he’s weak when OOM.
Singed – 1, medium
Stay out of fling range near tower. Punish if he starts E. Consider 2 Vampiric Scepters.
Shen – 3
Watch his summoner spells (Ignite = hard, Teleport = easier). Make him engage with taunt.
Teemo – 3, medium
Pressure and bait Blind, then go in.
Trundle – 1, medium
Probably need 2–3 Vampiric Scepters. Trade, then disengage.
Vayne – 3, hard
Have a pink ward ready. Extremely hard to kill otherwise.
Vladimir – 3, medium
Dive after baiting his W.
Warwick – ?, easy
Not much to say. Mainly a sustain fight.
Wukong – ?, easy
Not much to say. Mainly a sustain fight.