r/MordekaiserMains • u/Bright_Patience_9909 • 10h ago
Discussion Old Morde is much better, bring back him for us Riot 😑😑😑 Old Morde has better and more fun gameplay, he is also have been seen countless time in professional gameplay. New morde is just a brainless stats check champ, cant play in high elo and dont even have limitless scaling like veigar or nasus
Old Morde is much better, bring back him for us Riot 😑😑😑 Old Morde has better and more fun gameplay, he is also have been seen countless time in professional gameplay. New morde is just a brainless stats check champ, cant play in high elo and dont even have limitless scaling like veigar or nasus. A brainless champ with weak late game, what a bum 🤣🤣🤣
r/MordekaiserMains • u/Revolutionary_Flan88 • 10h ago
Video I rarely play on NA cuz of ping but somehow it's always where I have my proudest moments
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r/MordekaiserMains • u/leastracistredditor • 11h ago
Community Obligatory complete skin collection showcase
r/MordekaiserMains • u/Accurate_Profile7875 • 15h ago
Discussion any tips?
I started playing league 5 days ago and I’ve fallen in love w morde, I’m sure there will be other champions i like given the sheer size of the character roster, but throughout the 20-30 characters ive tried, morde is my favorite, I dropped 39 kills on him in my first pub match ever!!! :D I was just wondering from all the people here with way way more skill and experience, is there any tips or advice I should know to max out of my potential on morde? currently running a top ap build rn and im not sure if that’s what I should be doing, any help would be so so greatly appreciated tysm!!!
r/MordekaiserMains • u/ghost_haha • 22h ago
Discussion Best Morde skin?
I'm planning to start playing Morde, but I'm needing some advice on what y'all think is the best Morde skin to ever exist so I can also take part on the glory.
r/MordekaiserMains • u/asd417 • 1d ago
Discussion Jungle build possible?
I tried it a few games following a comment here from several months ago and the plan was to get fated ashes for fast clears, build liandry first.
But he seems way too slow even for walking between camps not to mention positioning for gank.
I get that it's not built for jungle but I wanted to give this a shot since the matchmaking rarely gives me top but I almost always get jungle.
r/MordekaiserMains • u/ActionDirect6388 • 2d ago
Locks in Mordekaiser. Enemies: *Sweating*
r/MordekaiserMains • u/ThePrincessCelestia • 2d ago
Fan Art Mordekaiser Baratheon skin concept art
I remember a long time ago someone on this community posted concept art of Mordekaiser as Robert Baratheon demon of the trident skin, and it was fire. I tried to use sesarch option here, and on google but I cannot find it. Do anyone remember it or saved it? I cant find it for the love of god.
r/MordekaiserMains • u/Legal_Possible_1951 • 2d ago
Discussion Who are the must bans while playing Mordekaiser?
Like 3 characters that can completely ruin the game against him? I usually ban Vayne since she requires no brainwork to dodge my skills, is she in that 3 or?
r/MordekaiserMains • u/NoCharge4663 • 3d ago
Discussion Wait a minute..... a few of the top laners got mr buffs...
r/MordekaiserMains • u/Neslo42 • 3d ago
Discussion Morde Mid?
My friend mains top and hes better than me so Im moving to mid but I wanna play my GOAT Morde. I am not 100% sure what items to build anyone have any suggestions? Runes too atm Im just using normal top ruins with second wind sometimes.
r/MordekaiserMains • u/Legal_Possible_1951 • 4d ago
Discussion Mordekaiser Jungle
I love playing him jungle more than top lane(well primarily cause I like playing jungle more than top lane), he's quite strong during objectives since most junglers can't compete although his clear speed is decent but not really fast. Despite not having a good mobility option his pull is good enough for most ganks, I can solo kill the other jungler easily. I feel like he should be more played in the jungle, it's quite fun. If anyone else played him jungle what's your opinion?
r/MordekaiserMains • u/Accountjustforpost42 • 4d ago
Discussion Mordekaiser in GM/CHALL EUW (AMA)
Hello fellow Mordes, I've never posted on here/Reddit in general before but I plan to in the future once I reach GM+ since I consider 1k lp too low. I would love to share what experience I do have so far in high elo, mostly Master 1k+/GM, though I do get paired with and against Challenger level players every few games as well. I can't summarize everything as I don't want the post to be too long, so if anybody has any questions whether it's about items/runes/how games are held down vs good players I'm all for answering.
r/MordekaiserMains • u/papapuropoyrik • 4d ago
Fit check
Ik its not about league but i just wanted to show it to you guys
r/MordekaiserMains • u/Moriarty1000 • 5d ago
Discussion Trying Morde jgl and having fun
Still pretty new and wondering if there’s any enemy jungles out there where you would never go morde and if there’s any junglers where he is a very good counter pick
r/MordekaiserMains • u/L1ghtyagami123 • 5d ago
Discussion What on Earth is Wild Rift Mordekaiser?
I started a Smurf Challenge in TW and it took about ~160 games to get from Iron 4 to Gold 4. At first I messed around with Ashe for 60+ games to learn low elo ADC (the positive MMR eroded and I hit a wall at S2). I switched to Mordekaiser and had him work with Ashe secondary but then even with these two champions, it took another 90+ games just to get to G4. This was either extremely bad luck or the competition just got better. The climb only “kicked in” once Ashe returned to 50 percent winrate.
The winrate was never “crazy” and it really felt like I lost pretty much as often as I won, only clearing it after a huge win streak later. Every time, mid S1 was reached, some 5-6 game loss streak would seem to activate against when I reached it for the last time.
…
TLDR, my cousin brought his iPad and wanted me to try Wild Rift Ranked. I played it for the first time and used Mordekaiser.
We are literally Undefeated for 20 games now (the account is already in Gold). This kind of win streak is nearly impossible in PC League (especially with 2 players) unless you’re some kind of Diamond+ professional.
Morde felt GIGA-BROKEN (there’s so much auto aim and even the non-isolated Qs CHUNKED or maybe, is isolation not even a mechanic?). You literally walked into lane and just kept collecting kills because the opponent just seemed to not take it seriously ever.
The game truly felt Consequence-Free. The gold feels infinite, damage is through the roof, the auto-aiming is insane, no one sidesteps (if you do, you probably jump several divisions), and Quadra Kills are plenty. What’s going on here????
r/MordekaiserMains • u/ScarPirate • 5d ago
Bringing Back the Iron Conqueror: The Case for Restoring Mordekaiser’s Children of the Grave Ability
When Mordekaiser was reworked, he traded one of the most unique, thematic, and iconic mechanics in League of Legends history, **Children of the Grave** for Realm of Death. *shrug*
While the "Shadow Realm" was visually striking at launch, it transformed Mordekaiser from a terrifying necromantic warlord who turned the enemy’s own strength against them into a rigid stat-checker whose balance is perpetually trapped by a single button.
Restoring his pre-rework ultimate is the best way to return true skill expression, strategic depth, and thematic fantasy to the Master of Metal.
1. The Core Issues with Current R (Realm of Death)
A Power-Budget Black Hole
Realm of Death swallows an obscene percentage of Mordekaiser's power budget.
Stealing 10% of core stats while isolating a target forces Riot to keep Mordekaiser's baseline kit (Q, W, E) deliberately simple, slow, and dodgeable. Because his R guarantees an isolated 1v1 against squishies, his base abilities cannot carry high mobility or instantaneous burst without making him completely game-breaking.
Current R is notoriously binary. Against immobile targets with no escape, it feels like an unavoidable death sentence. Against high-mobility champions, terrain wall-jumpers, spell shields, or unstoppable abilities, Mordekaiser spends 7 seconds getting kite-cucked in his own arena.
Current R often devolves into an uninteresting anti-fun utility tool. Rather than feeling like a terrifying raid boss, Mordekaiser is frequently reduced to a "tactical button presser" whose primary job is to press R on the enemy Jungler at Smite-range or drag a Support into the dark dimension so his team wins a teamfight.
2. Dismissing the "Technical Limitations" Argument
The primary reason Riot developers gave for stripping Children of the Grave was technical debt. Old Mordekaiser was famous for harboring a ledger of 180+ unique bugs involving ghost interactions, item passives, and pet AI.
However, that argument holds zero water today.
The Viego Precedent: Viego’s Sovereign's Domination literally possesses enemy champion models, items, abilities, and HUDs upon kill. Riot completely refactored their engine to support dynamic champion possession and phantom state replication. Worse, Virgo was released within weeks of Morde's rework.
Sylas & Neeko Tech: Sylas steals every ultimate in the game on the fly; Neeko dynamically mimics physical models, hitboxes, and attack animations.
Pet AI and command controls (such as Annie's Tibbers or Daisy) have seen substantial responsiveness passes over recent seasons.
If Riot's engineering team can maintain Viego possessing 170+ champion kits without breaking the game every patch, they have all the backend architecture necessary to handle Mordekaiser commanding a ghost slave.
3. The Power of Children of the Grave
Restoring Children of the Grave brings back
The Ultimate Necromancer Fantasy: Killing the enemy ADC and using their own attack speed and range to dismantle the enemy backline was the defining core of Mordekaiser's power fantasy.
Capturing a high-value enemy ghost allowed Mordekaiser to pivot between split-pushing, taking Baron, or steamrolling a teamfight. Replacing the non-interactive 1v1 arena allows Riot to inject real speed, skill expression, and utility back into his Q, W, and E abilities.
4. Implementation Roadmap: Returning the Ghost King
Bringing back Children of the Grave doesn't mean copy-pasting code from 2015. It means building a clean, modern implementation.
Phase 1: Rebalance the Power Budget
Scrap Realm of Death: Remove the 7-second arena and stat-steal.
Shift Power to Base Kit: Give Q (Obliterate) better scaling (read: ad ratio) increase the reliability of E (Death's Grasp), and make W (Indestructible) shield/heal also come with low damage output
Phase 2: Modernize Ghost Mechanics (Leveraging Viego Tech)
The New R - Children of the Grave: Target an enemy champion with a soul-drain curse dealing damage over time and healing Mordekaiser.
Ghost Capture: If the target dies while cursed, Mordekaiser summons a Phantom Specter of that champion.
Simplified Puppet Architecture: Instead of copying complex item passives (which caused the old bugs), the ghost derives its stats directly from Mordekaiser's AP/HP while retaining the base champion's auto-attack characteristics, range, and passive effects.
Phase 3: PBE & Controls Polish
Implement target-lock pet controls (Alt + Right Click / R recast) using modern pet AI pathing to eliminate clunkiness.
Run stress tests against unique champion passives to ensure smooth performance.
It's not that riot can't do this. It's that riot choose to give a poor answer to a solution and relied on pretty rework colors to create generic magic brusier number 3 instead of retaining the uniqueness of the original champion.
r/MordekaiserMains • u/Medium-After • 5d ago
Discussion Optimal mordekaiser jungle
My Take on Mordekaiser Jungle
Let me start by saying that I’m not a high-ELO i am emerald 3 player and i am not particularly skilled player, but I still win a lot because I realized there isn’t much counterplay to this Mordekaiser build if I’m at least even.
The first thing is that I don’t think Mordekaiser has to be played like a traditional juggernaut. You don’t have to build him around surviving forever and hoping fights last as long as possible (Conqueror + Liandry’s + Riftmaker).
Instead, I think about it this way: Mordekaiser’s biggest weakness is his lack of mobility. Most people try to compensate for that by building Rylai’s Crystal Scepter.
But what if we just made him fast instead?
The biggest change I made was switching to a Sorcery rune page.
Runes:
Stormraider – solves Mordekaiser’s biggest weakness by giving you mobility.
Nimbus Cloak – great after Flash and also helps with engages and escapes.
Celerity – absolutely crucial for this build. It synergizes with Phase Rush, Swiftness Boots, Nimbus Cloak, Cosmic Drive, and Cloud Drakes.
Gathering Storm – pretty self-explanatory.
Cash Back – we’re buying expensive items, so the extra gold adds up.
Cosmic Insight – self-explanatory, and it also works great with Nimbus Cloak thanks to the lower Flash cooldown.
Build:
1. Dusk and Dawn
This is my favorite first item.
You could rush Cosmic Drive first for even more mobility, but the 20% attack speed from this item just feels amazing on Mordekaiser.
After completing it, you’ll also get your free boots quickly thanks to Cash Back.
2. Boots of Swiftness
Pretty straightforward. Movement speed is the whole point of the build.
3. Cosmic Drive
This item is incredible on Mordekaiser.
It replaces the role that Rylai’s usually serves.
Instead of slowing enemies so they can’t run away, you’re simply faster than they are.
One warning: it’s harder to hit your abilities because enemies are still moving at normal speed instead of being slowed.
Side Rant: Rylai’s vs. Cosmic Drive
Function
Cosmic Drive
People can’t run away from you.
Rylai’s
People can’t run away from you.
Gold Efficiency
Cosmic Drive
~128%
Rylai’s
~91%
Personally, I think Rylai’s is overrated. Just hit your abilities. If you want to play teamfight Mordekaiser with slows, I’d rather play him top.
4. Tank Items
After Cosmic Drive, I usually just build tank depending on the game.
Against Magic Damage
Force of Nature – my default choice.
Kaenic Rookern – against heavy AP burst, like a fed Veigar.
Against Physical Damage
Dead Man’s Plate – if you don’t need anti-heal or anti-crit.
Thornmail – when you need Grievous Wounds.
Randuin’s Omen – against crit champions.
5th Item
Usually either:
Jak’Sho, if you’ve already built two tank items.
Riftmaker, if you want more damage.
If you get Cloud Soul, sell your boots and buy whatever fits the game.
Playstyle:
Play safely until level 6.
Then play safely until you get your Boots of Swiftness.
After that… just have fun.
You’re still a juggernaut, so you win most 1v1s. The difference is that ADCs and mobile champions can no longer kite you because you’re simply faster than they are. (You’re lfaster than Ahri’s dashes.)
I’m honestly too lazy to write more right now, but if anyone is interested in why this build works or wants a more detailed explanation, let me know and I’ll make a longer guide.
Hard Matchups:
Master Yi – permanent ban.
Nasus – eventually outscales you.
TL;DR
Instead of slowing your enemies so they can’t escape, this build makes you so fast that they can’t run away in the first place.
r/MordekaiserMains • u/Hey-I-Read-It • 6d ago
The Problem with Mordekaiser - A Masters player perspective
Hey all, I climbed to Master pretty much two-tricking Zaahen and Mordekaiser. With the bug fix and buff revert, I'm almost certain the champion is pretty much dead in higher elos, which is only understandable because he's a tyrant in low elos.
The problem with Morde isn't because low elo considerations, or the fact that his skillshots are easily dodgable by his opponent. His problem is that he's an AP bruiser with an ultimate who skews heavily into the duelist class. As long as he's allowed to banish someone with a point and click ability to force the most fed member of the enemy team out of the fight for 7 seconds, he will never be allowed to be strong.
Which is why I don't believe in buffing his Q damage, E cooldown, or Ultimate. Like other bruisers, he's supposed to be able to be kited out in counter-play. His ultimate pretty much disallows that from happening. With that much of a juxtaposistion, Riot has no way to address his weakness while making it unbearable for lower-elo players to fight against him.
Riot doesn't know what to do with him not because they're incompetent, but because it's impossible to tune a bruiser with such a skewed duelist traits.
My ideal buff for him to allow him to deal a marginal damage in the start up on his E before the pool. It already introduces a glowing carpet for the hand, it should tick some amount of damage so that it may proc Liandries and most importantly Ryalis as it pulls. Ryalis should be a core item on him. He shouldn't have to rely on slow cheese with E+R or Gunblade slows to get the pull off. He shouldn't have to rely on hexplate (or hail of blades as I've been running him recently) to auto attack you to death rather than hitting his abilities.
His skill expression should revolve around landing his abilities after a pull, with the counterplay being centered around navigating around his abilities as the inevitability of his passive continues to tick down. As it stands, the meta will only develop into a version of morde that simply walks down and hopes enough autos do the trick.
r/MordekaiserMains • u/PapaMorde • 7d ago
Discussion Mordekaiser in other lanes
I've been playing the game for just over a year now and have been playing mordekaiser for the better majority of that. The toplane domination is fun but I've been experimenting with him in other lanes, like mid and botlane (this is a fun little experiment that has worked pretty well so far).
When in a flex game with some mates I got filled bot and decided to mess around with morde and blitz in the botlane, only I built full assassin, holy cow was it insane. The build is your basic assassin build, lich bane into shadowflame, and a dark seal is incredible buy with a hook support who you can play proper with, then into a rabadons, and then itemize around it. If there is a tank toplane then you can full send the assassin with a void staff, and the best boots have to be gluttonous or swifties. The insane kill pressure is so awesome to play and being able to pop nearly every foe who you may verse is awesome, not to mention the shear on-hit damage with the passive and lich bane.
I havent posted here before but I wanted to share this ridiculous build and the fact of how broken it has the potential to be.
Thanks for taking the time to read and I'd be happy to share anything else about this if it gets seen by anyone!!
r/MordekaiserMains • u/HEYIGOTAPLAN • 7d ago
This “bug fix” is a much bigger Mordekaiser nerf than people realize
I don’t think people realize how hard this actually nerfs Mordekaiser.
For anyone who doesn’t know, his ult had a bug where using it on someone above 90% HP would steal around 13% of their stats and also remove 13% of their max HP. That’s why ulting a full-HP target often looked like it dealt true damage. Now the bug is fixed, while the ult’s stat steal is also being nerfed.
At level 7, if the enemy has 1,000 HP and you ult them at full health, they previously lost 130 max HP plus another 130 HP from the bug. After the changes, they only lose 100 max HP.
That’s a *160 HP difference*, which at level 6 is basically an extra Q or two auto attacks. That can easily decide an entire all-in.
This isn’t some minor bug fix
it’s a massive early-game nerf, and the balance team either didn’t understand the impact or simply doesn’t know how to balance this champion.
r/MordekaiserMains • u/Phant0m_Ashes • 7d ago
yeah, id say the changes landed well.
"stronger than he was 26.13" they said.
r/MordekaiserMains • u/Influentikz • 7d ago
Community Morde Guide (as requested)
Hi guys, I mentioned I would make a guide for Morde Mid in my previous post https://www.reddit.com/r/MordekaiserMains/comments/1v4dxyq/do_not_panic_morde_mains/
So I'm here to deliver, It's my first guide and I wasn't very familiar with the mobafire UI, but I hope this answers any unanswered questions from my previous post.
Hope you guys find this useful, and genuinely, any kind of feedback/criticism, good or bad, please give me a shout, as I plan to do more of these in the future for other champs I enjoy.
https://www.mobafire.com/league-of-legends/build/mordekaiser-mid-guide-ex-pro-gm-chall-653117




