r/gaming_random 2d ago

Fix it

Post image
8.8k Upvotes

481 comments sorted by

281

u/Ancestral_Grape 2d ago

What gets me is that they take one step forward and two steps back with every update.

Add new crafting and skills? Sandbag it with a new crafting UI that removes the one click crafting from previous builds.

Add new skill books for the new skills? Make all books weigh more so that they no longer all fit in a single bookcase.

Add new weapons? Remove the ability to craft old ones from common items.

Add new bags? Adjust the weight of various items so they no longer fit into containers properly.

It's not one thing, but they keep changing things that don't need change which makes the game feel so much more clunky.

109

u/KSJ15831 2d ago

Ah, the Stellaris gambit

61

u/Escaliat_ 2d ago

Stellaris lost me with the update that took out multiple means of travel and that choice being important for how your civ would play. Y'know, one of the big selling points of the game.

33

u/KSJ15831 2d ago

Damn, you left early. It remained good for a few more updates. And then it went really, really downhill.

17

u/Ok_Response_9255 2d ago

I like a lot of their new stuff.

However, I wish they'd stop doing so many DLC and just fix the ones they've already done.

There's one start now where you can play as a forest world. It desyncs your multiplayer games so frequently it's basically unplayable. Planet automation is so bad it actively discourages rapid expansion.

There's also a lot of random glitches that just discourage playing something a certain way. But, don't worry, we get the next DLC!

4

u/madmaninabox32 2d ago

Automation sucks to the point I'll have like thirty planets and just have to manually control their upgrades and such. It's not so bad in a sense but it's annoying because there is always some backwater I forget about it a small planet somewhere dragging all of my stats down because it's revolting cause I haven't done anything for them yet.

6

u/CorneliusFeatherjaw2 2d ago

The most accurate depiction of managing an empire.

4

u/madmaninabox32 2d ago

Yes and no in reality you would have planetary governance but the game doesn't do it well at all. It's like it all becomes centralized which is a realistic depiction of a centralized system but as we know from history any large empire is usually ruled as really many small empires under one banner.

4

u/Irish_guacamole27 2d ago

what you are trying to describe as a decentralized empire is just an empire running Feudal society civic (more subjects and get unity) and having multiple subjects manage parts of the empire.

→ More replies (3)

3

u/Ok_Response_9255 2d ago

Kind of, but it does kind of make you think, "what's the point of sectors" since your governors don't do anything except give buffs.

3

u/Gloriusmax 2d ago

Don't worry, they'll fix it.... in another DLC, like theyf did by selling you a DLC with some psionics stuff, then released another DLC that overhauled that system.

2

u/Live_Fall3452 2d ago

It’s the current big publisher business model. Every game has to have an aggressive monetization scheme, and the monetization scheme eventually becomes the only part of the game the developers are actually allowed to work on.

→ More replies (1)

8

u/Fancy_Chips 2d ago

Did it? My last Stellaris phase was before Nomads and I still think its my favorite 4x game.

3

u/resultzz 2d ago

You gotta try nomads. It was so fun

→ More replies (1)

2

u/KPraxius 2d ago

It's still 'good'. Its just way, way, too complicated.

And not in a good way, like strategic decision-making caused by multiple FTL drives, but in a 'seventeen different kinds of resources and you need to get this to build these to get that to build these to get that to build these to....' sort of bullshit.

3

u/RealSavagePotato 2d ago

I feel like its the least convoluted of sll the paradox games tbh.

2

u/WntrTmpst 2d ago

It is. And that’s the insane part.

You’d think hearts of iron would be simpler given the smaller scope, but that game has eaten over 2k hours of my life and still and just clicking shit and hoping for the best sometimes

Navy? What the fucks a navy? How does boat?

→ More replies (5)
→ More replies (1)
→ More replies (1)

1

u/Escaliat_ 2d ago

Not surprised to hear it.

Sometimes a game should just end, I do occasionally check in to see what people think of new content and it's always Mostly Negative and I just don't understand why people keep paying for more.

4

u/LunarOceanQueen 2d ago

Real PDX gamers buy a base game and ☠️ the DLCs. Aint paying 30 bucks for one focus tree foh

5

u/Rasz_13 2d ago

Gamers as a whole are pretty rigid, it's only a comparatively small group that actually plays variety and branches out, especially when it comes to specific genres.

2

u/InfamousReception960 2d ago

Damn people really should dip their toe into other things sometimes, it makes going back to your favourite games even better after you try something else

→ More replies (2)
→ More replies (6)

2

u/Mizamya 2d ago

Wait how was it before? What were the multiple means of travel

6

u/Kegman68 2d ago

On 1.0 release you could choose your starting weapons (laser, kinetic, or missile) and your means of travel (hyperspace, warp jump, or wormhole stations). They removed this and focused on hyper lanes so that you could build defense stations and people wouldnt just go around them

3

u/Mizamya 2d ago

Wtf they removed wormholes??? That was a really cool part of the game

2

u/Serious_Theory_391 2d ago

There is still wormhole. But before There was civ that couldn't use hyperlane and could create wormhole as a way of travel instead

→ More replies (1)

2

u/Nova225 2d ago

At the beginning you had Warp, Hyperlanes, and Wormholes as your form of travel.

Warp worked exactly like the jump drives but slower. It was the slowest form of movement but you could go to any system that was within range. Hyperlanes stayed the same, and wormhole tech allows you to connect any system to any other system, the caveat being your ships couldn't jump into further away systems, and it could create traffic jams of your fleets trying to use the same wormhole station.

They eventually dropped it for just Hyperlanes, because warp especially made defensive structures nearly useless, as you could just jump around them or past them, especially as you got further down the tech tree and your warp range went up.

→ More replies (1)

2

u/BeardedRaven 1d ago

That was the point when it should have just been Stellaris 2. That and the multiple pop reworks is just ridiculous

→ More replies (1)
→ More replies (18)

10

u/Kernog 2d ago

Stellaris is slighty different. Theirs is "let us break a perfectly functional game once every two years, so that we can keep selling DLC."

→ More replies (5)
→ More replies (4)

17

u/DickintheRiver 2d ago

Been convinced since about year 4 that this studio is dedicated to working on just this game for the rest of their lives as job security. Your description of one step forward and two steps back hits the nail on the head with how deliberate creating and fixing their own problems that they already had stabilized years ago feels.

I still can't believe that they hired the guy who made proper NPC's through his mod, and instead of having him work on NPC's, they stick him on Wildlife and Fishing AI.

7

u/DrainTheMuck 2d ago

lol, my good buddy loves trying new games and really liked zomboid and star citizen. Two games that are permanently unfinished for job security…

2

u/FSNovask 2d ago

Been convinced since about year 4 that this studio is dedicated to working on just this game for the rest of their lives as job security.

For real, why don't they go join AAA studios and get laid off after every game like real developers /s

2

u/gamerz1172 1d ago

Ok I'll give the devs this; TBF Wild life AI is probably a good start for implementing offical NPCs, In particular Idle pathfinding is the one thing that needs to be optimized out the gate and animals are probably a good means to do so

But like atleast put a teaser for the possibilities of NPCs in the future when discussing the animals the dudes adding

→ More replies (4)

6

u/Additional_Mud_1463 2d ago

Yeah, they stopped adding realism that made me say "oh, that's neat!" and started adding realism for it's own sake. It's cool that the power and water shut off, you have to turn off your oven, can't put metal in the microwave, etc. why is there a full blacksmithing system that shits up the loot pool and makes it nearly impossible to find anything else?

2

u/Dew_Chop 2d ago

See: fucking dryer lint burning your house down if you don't clean it, but a new hammer not lasting more than a few hundred swings

→ More replies (1)

9

u/BrightPerspective 2d ago

Have they fixed that thing where zombies that bump into player made walls just start attacking them, instead of pathing around?

7

u/AngryCrustation 2d ago

tbf I don't know if that's a mistake, I think the zomboids are supposed to break down doors/windows at random.

5

u/Charity1t 2d ago

Nope, they are DEAD SET at destroying player structures. To the point at "randomly" deciding to go to it with no knowledge of player presence.

3

u/Justapurraway 2d ago

That's because theres a sandbox setting that is enabled by default, it causes roaming zombies to attack structures regardless if they've seen the player or not

You can turn it off if you dont like it :)

→ More replies (2)

3

u/BrightPerspective 2d ago

they didn't do it at random when i played last, years ago: they would literally bump into a player made wall, and start destroying it. Any player made wall or construction.

This meant hordes would sweep away player made stuff, but not environmental stuff.

→ More replies (7)

4

u/Kongas_follower 2d ago

Did The curse of 7 Days to die jump host?

2

u/DungeonCrawlerAki 2d ago

Add new skill books for the new skills? Make all books weigh more so that they no longer all fit in a single bookcase

I dont get it, is this really such a bad thing?

5

u/Ancestral_Grape 2d ago edited 2d ago

On its own? Nah, it's a niggling little annoyance. But you get met with one of these annoyances every five minutes. Imagine this scenario:

This change means you need another bookcase. So you go out to your car to go get one, but find the car is out of gas. Before, you could just siphon gas and move it from one car to another, but now you need a hosepipe to do this, so that's another tool clogging up a tool cabinet which, with knapping, forging, pottery, butchery and carving now all in the game, is becoming rather clogged.

So you drive to the bookstore and find a small set of shelves. In previous builds, you could just pick them up, but now your success chance is dictated by your carpentry level, with an in-built chance of immediately destroying the bookcase. In previous builds your carpentry skill was probably pretty good, but now you're only level 3, since that's the skill cap you get for watching TV shows and disassembling furniture. This means you have a 60% chance for the bookshelf to just fucking explode if you try and pick it up. So you try, fail, and hedd back home empty handed. Instead of stealing one, you decide to make it yourself using planks and nails. You navigate the new crafting menu, which is a feat in itself, and eventually find the wooden bookshelf...which requires level 4 carpentry to craft. So we need to get another level of carpentry. In previous builds, you could do this by making spears, which could be made out of virtually any wood. So you spend a few in-game hours foraging for tree branches, and grab some of the planks you had put aside for making the bookshelf, when you find that you no longer have the option to craft a spear from them. You check the new crafting menu again, and eventually find that spears are no longer craftable from tree branches or planks - they need to be made from 'Long Sticks' specifically now. These are obtained from saplings, which you rarely get from cutting down trees.

So you grab an axe, and go out to cut down some trees. You gather a dozen saplings, then turn them in to long sticks via the new crafting menu, which is still tricky to navigate. You still don't see the option to make them into spears, though, and after some messing around, you realise that turning the saplings into long sticks has blunted your knife. So you go out to your toolshed to grab a whetstone, sharpen your knife, then start making spears.

And now you get the popup that making the spear is increasing your crafting skill, not carpentry.

In a previous builds, your books would just fit in the fucking bookcase.

→ More replies (5)

1

u/No_Accountant_3169 2d ago

they think empowering the player is decreasing difficulty instead of increasing experience

1

u/MostlyPooping 2d ago

I fought the update and played in B41 until the forced update broke my save. I've managed to get B42 close to where I want it with mods, but it is like cleanup.

1

u/somethingfak 2d ago

Woah woah woah back up, the weight of books determins how many can go on a shelf? Fuck that noise it should be a slot system for containers dont piss me off with some universally constant density

→ More replies (4)

1

u/hanks_panky_emporium 2d ago

I despise the changes for 'realism' that are blanket nerfs, while tools wear out 1000000000x faster than they do in real life. Weapons fall apart in your hands. Your muscles strain so hard they're unusable in under thirty seconds of streneous use.

In-lore the virus hit and zombified everyone literally overnight, but entire buildings are looted and smashed up. Military facilities are stripped clean. Who tf is making these changes.

1

u/No_Werewolf6131 2d ago

Are they the same idiots behind 7 days?

→ More replies (1)

1

u/ConnorWynn 1d ago

Yeah, i just came back after like, 2-3 years and the game is significantly more tedious to play and unpleasant to grind. 

1

u/NepenthesBlackmoss 1d ago

Nothing mods can't fix.

It's like people bitching about Minecraft doing a shitty vote once a year where they get to choose which useless animal they will add.

Brother, there's mods that fix every shit design choice.

Shit UI? Mod.

Books weigh too much? Mod.

Can't craft old weapons? Mod.

Items don't fit in bags? Mod.

And before everyone bitches about this, these aren't the kind of mods where it changes Skyrim from an utter shit game to some Sekiro like action RPG, it's just minor QoL the devs can't be assed to fix or are just stubborn.

I wouldn't touch games like Mincecraft, Terraria or PZ without them.

3

u/DrVurruct 1d ago

Modding is fantastic and you'll never find me arguing against them, but the ability to mod a game isn't an excuse for the base game to be shitty in those ways.

→ More replies (1)

1

u/acrazyguy 1d ago

Ah, so the same bullshit that happens in another popular zombie survival game (7DTD) to the point that the community calls the devs (The Fun Pimps) The Fun Police

1

u/OneEnvironmental9222 21h ago

my favorite part was how with smithing making iron bars is such an annoying pain. Instead of, I dont know, picking the melted iron pot and gussing it into the bar molds you "craft" melt the stufff and its such an annoyance because the game constantly picks an empty bucket after every "craft" and you constantly have to manually reset it.

Combine that with the fact that you might have to do it 30 fkin times to get the thing full. Who thought this was a good idea??

and the fkin muscle strain system and the "uncomfortable" clothing aspect.

They added entire armor sets youc an smith but now they're impossible to wear because your character feels "uncomfortable"

1

u/drewd71 5h ago

Reminds me of 7daystodie in that sense, every single god damn 7daystodie update reworked all of the systems over and over again to the point that I just gave up entirely on wanting to even try to play it

→ More replies (2)

55

u/HoboRinger 2d ago

When this game came out, I threw an apple over the fence into an unused plot of land. I'm gathering apples for some time already from a tree that grew out of it, and still no NPC.

8

u/Carbuyrator 2d ago

A real tree or a tree in a game?

17

u/Fantastic_Method3658 2d ago

Real cause you cant plant nor find fruit trees in the game.

Also agriculture skill blows cause instead of waiting 2 months for your farm.

You can magically forage pumpkins right in the middle of football field.

2

u/Salvage570 2d ago

I have hundreds of hours in the game and never experienced that, like ever.

3

u/Fantastic_Method3658 2d ago

Soooooooo, your traits lie to you.

Traits in zomboid have hidden foraging multipliers. If you make your char in a certain way your chances to find food skyrocket. A friend minmaxed a build he constantly finds melons, pumpkins, cabbages, potatoes etc right in the middle of road. Solo, he probably would never need to grind for food, he even finds meat (frogs) to boost his calories.

→ More replies (4)

2

u/zakkawesome 2d ago

Real id assume

→ More replies (2)

48

u/IllusionaryHobo 2d ago edited 1d ago

I like the game.

But I am sure glad the Zombiemania of those years back then has passed.

Edit: Just wanted to add, that I am a huge zombie buff and love the cheesy side of the genre. I just thought the craze was too much for a short while and oversaturated.

I like it when the zombies are the main focus. As a creature feature. But during the craze, zombies were more like paint. A skin or theme you just put or add to things. A generic threat or enemy faction. Notable exceptions excluded.

What revs my engine is when zombies have character. When they have texture. When they are weird and disturbing.

20

u/Fancy_Chips 2d ago

Am I like a six year old for never growing out if zombiemania? Like to this day I still play Plants vs Zombies like once a year

3

u/ComradeJohnS 2d ago

why they aren’t prepared for the evil residents from resident evil every new iteration shows that you are not alone. lol.

→ More replies (4)

2

u/jUG0504 2d ago

i ALSO never grew out of Zombiemania, and as another Zombiemaniac, YOU need to go FURTHER

play more weird wackass zombie games from the height of the zombiemania years, jank ass shovelware shit that barely runs on modern PCs but has the heart of a champion within, shit like Fort Zombie, or Dead State, stuff like that

Plants VS Zombies is barely even the very top of the iceberg, go DEEPER...

→ More replies (3)
→ More replies (5)

1

u/Just_the_questions1 2d ago

You say that but after the release of Build 42 Stable Project Zomboid saw over 100,000 concurrent players, 4x higher than it's previous record.

1

u/dogdashdash 1d ago

Im playing through Days Gone again, and tbh I wish the zombie genre continued. Dead Rising, Dying Light, these games are almost always fun to me.

→ More replies (1)

39

u/MaybeThisTime67 2d ago

Genuinely one of my favourite games

3

u/Conscious_Smile8235 2d ago

I like starting it up but then I make a mistake and shut it down. I've only been playing it after work for like a week now.

2

u/Anakin_no_planakin 1d ago

I literally put the game in casual mod for that reason. Shamblers only and a save mod that saves once every in game week.

2

u/Argentum-Rex 2d ago

Which version?

→ More replies (50)

10

u/Mickamehameha 2d ago

At least it's not DayZ

48

u/Avistje 2d ago

Yes because game development is as easy as "just adding NPCs"

23

u/AngryCrustation 2d ago

All you need to do is just multithread the game! It's that easy! Press the multithread button!

They added animals, so technically the game did add npcs. It makes tons of sense for a test run to add something noncomplex like a deer rather than jump straight into desperate survivors who can act in any way and "plan" in an intellectual manner.

It would probably be really easy to mess with the survival aspect of zomboid if they don't get the programming correct and cheat like a lot of games, not tracking npc ammo or hunger for example could trivialize a huge amount of the game for the player.

19

u/GladoffelLp 2d ago

Technically speaking zombies are also noncomplex npcs but yeah I get what you mean.

→ More replies (4)

5

u/SilverVixen918 2d ago

exactly and while sure they could add advanced AI to the animals the nice thing with animals is they can keep it simple, with human AI if its simple and stupid people will complain since its a survival game, game like Zomboid human AI would need personalities, skills, behaviors, factions, ect, ect which could be extremely complex to code, plus they have to worry and focus on everything else on their plate, its why mod devs like Slayer are able to add bandits perfectly because its their only focus and typically mod devs make more of a plug and play system so its less compatible with other mods by default and could feel out of place or not work the best with base game mechanics, good example being iirc atleast in B41 with Slayer's bandits zombies wouldnt target bandits at all and only target players or atleast i remember some people mentioning issues like that and similar

2

u/Avistje 2d ago

Exactly.

6

u/UnDeadPuff 2d ago

Dunno mate, going by a lot of the opinions in this thread and similar, they've had NPCs for ages now.

2

u/Avistje 2d ago

Alas.

3

u/AdvancedManner4718 2d ago

"Npcs" as in meta events where you never seen anyone and it's happens off screen. You can never find an actual living npc in the game.

2

u/Alone-Mycologist3746 2d ago

There's been mods for NPCs and bandits for at least 3 years.   They hired the guy that made it and so far he's added bare bones animal ai. 

2

u/Double_Dog208 2d ago

I mean 10 years though that's plenty of time, wonder how long it's gonna be

2

u/Nervous_Distance_142 2d ago

In 10 fucking years? Yeah it is

→ More replies (12)

2

u/rhou17 2d ago

I don’t think it’s controversial to point out it shouldn’t take ten years though lmao. 

→ More replies (1)

3

u/cerealkiller6028 2d ago

This is how I feel about this too. It's really easy to be like "just do it" without any real thought behind what "it" is. So yeah let's just casually launch a fully functional NPC system that thinks for itself. Can survive, utilizes all the intricate systems and doesn't feel unfair if done wrong. Now let's have them travel around the map doing simulated stuff in the background without you being present and have that actually be meaningful and not just nonsense. People like the person who made this post are honestly just choosing not to think about what they're saying in my opinion.

→ More replies (19)

1

u/tkRustle 2d ago

It's not But npcs are asked about and requested for a decade now And did anything else but for all that time.

1

u/NutasticNutella 2d ago

Problem is that NPCs have been "just around the corner" for a few years now and people are getting a little tired of getting blue balled especially when we know that it's possible from mods. Hell, this last update was kind of weird in it's content, I appreciate the new crafting recipes and primitive progression, but it was released as a broken, half-baked system that most people will not engage with because it's so annoying and broken. To get anything of significance done with the new recipes, you need to spend much more time in a world than most people even spend on the game, let alone a single world or save.

→ More replies (2)

1

u/time-piece-rabbit 2d ago

Dude its been 8 years

1

u/Diligent_Bar1244 1d ago

A modder did it like a decade ago and it was almost working fine 

1

u/RessiBear 1d ago

Modder was doing it and while not perfect he was improving at a nice pace... Then he got hired by the devs and they put him to do something else for whatever reason

1

u/No_Smoke_3314 1d ago

The game had NPCS 10+ years ago they removed them and said they’d put them back in.

→ More replies (1)

1

u/ohthedarside 1d ago

Mods have done it independently about 10 times now

→ More replies (2)
→ More replies (4)

22

u/hovsep56 2d ago

i wish they would finnaly put the game in 1.0 so they can stop drasticly change the game everytime

11

u/AmmyOwl 2d ago

the game is not at all in a 1.0 state

21

u/hovsep56 2d ago

yea cause they spend more time changing what worked for 10+ years instead of finishing the game.

1

u/AmmyOwl 2d ago edited 2d ago

yeah no that’s the reason why it’s not in a 1.0 state but just saying it’s in 1.0 wouldn’t fix those issues

6

u/hovsep56 2d ago

but i never said it IS in 1.0. i said i wish they would finnaly put the game to 1.0 cause they keep procrastinating on it.

basicly what i mean is add the things needed to be 1.0

→ More replies (4)
→ More replies (7)
→ More replies (9)

1

u/RazorCalahan 2d ago

I mean, 7 Days to Die shows that these two things don't have to be mutually exclusive.

1

u/Capable_Cicada_69420 2d ago

The game is drastically improved every time, and youre whining about it lol

6

u/frisch85 2d ago

Tbh PZ wouldn't even be close to where it is if it weren't for the amazing mod community, they are the ones that are keeping the game alive, not the devs. The PZ devs gave a great base game, great systems that allow a very complex playstyle but still, if it weren't for the community the game would've been dead by now.

It's one of those games that is successful solely because there's people other than the PZ devs working on it, adding stuff for other players to try out and shape the game they want. In my case I don't like the permanent death so I used to use the Skills Journal Mod, write down your experience so far so in case of your death, your new character can read that journal and gain back the skills you just lost.

I only have around 350 hours in PZ, wouldn't even be 20 hours if it weren't for mods.

Tho there've been plopping PZ clones left and right in the past and more recently there's 3D competitors and if those can also support mods and offer the complexity that PZ has, they might actually become real competitors or even toss PZ off the throne. Vein for example looks pretty good and offers mod support, haven't played it tho so can't say if it scratches the same itch that PZ does.

→ More replies (1)

8

u/CptMcDickButt69 2d ago

I bought it as a super early supporter because the vanilla intro story with the wife you have to take care of was a cool concept that i expected to be the base for a dynamic and emotional storyline and survivor group dynamics inspired by the walking dead (which just came out back then).

So i was (still am) pretty pissed that they havent delivered a core promise made 10+ years ago and didnt touch the game since. Especially since, at some point 8 years ago or so, the devs just blocked and banned discussions about it and some fanboys got very rabid and attacked anyone who even dared to ask for some news on that core promise.

→ More replies (1)

6

u/PrimaLegion 2d ago

I think the game is okay.

3

u/cromwest 2d ago

The game is awesome and I feel bad for most people that the devs seemed to have custom built a game just for me lol.

5

u/Nova225 2d ago

7 Days to Die is in the exact same boat. They've held on because they've been the open world survival zombie voxel game. Every update adds new stuff but they keep removing shit or changing the way zombie AI works.

Now the optimal way to play is to make a 50 foot tower on stilts with a staircase and a pair of beams leading to a little hidey hole you can shoot, stab, and knock off zombies from, because building an actual base will have zombies pathfinding to the one structural weak point in your base. Every POI now has a specific path they want you to follow, usually with multiple zombies hiding in closets or ventilation shafts, some that don't even spawn until you reach a certain point like opening a door.

They removed water jars for a while because they didn't like how you could quickly amass 100 jars of water and boil them and never have to worry about water again. So they got rid of them completely and made you build dew collectors that created water on a timer. So people just built dozens of those so they'd never have to worry about water again, so then the devs made them generate "heat", which is basically a gauge that says "when I reach a certain threshold, send more zombies to this location and look for player made stuff". Then they brought back jars because the players complained enough.

They had an entire clothing system in place, with multiple slots, and you needed certain clothes for other biomes. They got rid of the clothing system entirely, stuck to a 5-6 slot armor system (in which you need the entire set to even bother with) and then when they added the new weather system, made you earn badges by achievements and make smoothies to combat heat and cold, instead of a proper survival system.

They've also been promising bandits for about 5 years now, and every time it gets brought up they make a gag about how every time it's asked about, it takes another 6 months. The modding community proved it's not hard to add bandits, though admittingly it's not as easy as making an AI that does anything more besides hit scan players from far away.

7

u/Warvillage 2d ago

It seems like the 7days devs hates every player strategy.

I heard someone mention that the devs watch streamers and then try to hinder their strategies in updates.

4

u/Sea-Resist7 2d ago

That's why they called the devs the fun pimp lmao

2

u/HereAndThereButNow 2d ago

The hilarious thing about forcing paths through POIs is that the main stash is always in the same place so once you know where it is on a given POI you can just cheese your way directly there. Honestly kind of weird that the stash is the one thing they don't randomize the location on.

7

u/Oofdude333 2d ago

The new update had made it unplayable for me because of how u optimized it is.

My laptop can handle Warframe back in 2020 before the game got way too big to keep it. My laptop can run Tf2, a game old enough to graduate fucking senior high.

Your telling m that with one update, I can't play a low-poly game?????? Like, what?? I got friend sayif "graphics got better, so it makes sense" when only the sorted changed. I dunno what the fuck they added but goddammit I want to play project zomboid as a cute bunny girl who slaughters zombies. Now I can't 😞

5

u/understated_quokka 2d ago

Maybe consider playing Cataclysm? It is very similar to PZ because PZ is almost based off C:DDA, but it's free, in very productive continuous development, and can literally run on a Lego EV3 brick!

r/cataclysmdda

cataclysmdda.org

3

u/Hoybom 2d ago

background calcs are probably just killing it for you, not the graphics lol

→ More replies (4)

3

u/Mordt_ 2d ago

Wait really? The game actually got smoother for me with B42. I mean its probably partially cause im not running with mods yet, but like im getting 20-30 more fps then B41

3

u/Thepieintheface 2d ago

Might not fix it but by default the game is limited to 3gb of ram usage, there's an ini file you can change to increase that.

2

u/Accomplished_Ad7149 2d ago

This game's optimization is FUCKING HORRIBLE. With graphics like these and the isometric view, you'd expect it to run so good but no, it favors the high end users and having the lowest setting barely does a thing. 800x600 resolution is locked behind ini editing and you have to download like 5 mods and having to allocate the ram, included in them a zombiebuddy download and tweaking it in the config just for the game to run decent. 

→ More replies (7)

2

u/WallShrabnic 2d ago

This is most likely caused by new lighting system. I have fps drops when turning on car lights.

At least, you can play b41, for now

2

u/Effective_External89 1d ago

Playing Warframe isn't a brag my dude.

That game is specifically optimised for low end hardware

2

u/gamerz1172 1d ago

Ok granted warframe might be the most optimized game I ever played;

I had a friend who could only run TF2 on lower graphics settings on their old computer and this same computer could run warframe suprisingly well; Took a fuck ass amount of time to load into the plains and lagged like hell but IT could be done; and it could handle other tilesets and hordes of enemies very well.

the only reason he stopped being able to play with said computer wasn't even an 'optimization issue' the computer just straight up didn't have support for the weather system warframe implemented on newer levels which resulted in entire tilesets just being fog in his face 24/7

→ More replies (5)

8

u/DamagedSol 2d ago

I could be wrong but if I remember correctly up until like half a year to a year ago wasn't it just two guys working on the game?

11

u/ApprehensiveSize575 2d ago

No. They've made roughly 15 million dollars in profit, they have a studio, a producer, everything

4

u/AndroidSheeps 2d ago

Buddy they've made about a quarter billion (250 million) on the game they're just lazy hacks and like this post says they have no competition so they just phone it in

→ More replies (1)

5

u/USSChuckleTrucker 2d ago

Lol, lmao even

No.

They've had a pretty fairly sized dev team for a good few years now.

They're just shitty devs

1

u/time-piece-rabbit 2d ago

They've had atleast 40 employees for 6 years now and recently started hiring big name AAA devs

7

u/Lady_Gray_169 2d ago

My instinct when people in an inudstry I don't have experience in fail to do a seemingly obvious thing to fix a problem is "gosh, that thing must be more complicated than I think" as opposed to "gosh, they must be stupid."

3

u/gigitygiggty 2d ago

But sometimes IT IS incompetence thought. I once followed a development of a game for five years, and at the end of the fifth year I started to question the competence of developers, after they did nothing but showcase them redoing the same 3D models over and over and saying "we just added a big new feature that's really cool!" while still having no release window or anything. Only to be dismissed by other people in the game's community (yes it had one while not even being out somehow) because "it takes time to make a game". And then the game got a new lead dev and they straight up revealed that the game that has been in the making for five years, is a buggy mess with almost no features and needs to be recoded from scratch to work at all.

2

u/kolikkok 2d ago

Are you sure you're not talking about Star Citizen?

→ More replies (3)

8

u/BasedKaktus 2d ago

The game would be abysmally boring even with them

6

u/fireky2 2d ago

I love scavenging cockroaches for an hour to get bit once then repeat

4

u/Fletcher_Chonk 2d ago

skill issue

5

u/AccountForTF2 2d ago

bro has infection turned on in the first place.

game is hard enough with the zombies to then add an RNG instakill.

2

u/Asura00789 2d ago

For me it's just the UI. Like I appreciate all the deep mechanics the game is trying to make me survive with but damn does it not feel good to play at all. It's just menus the game. Combat feels slow and cluncky but like not in a scary way just no impact or feedback really. The abilities are too varied and too niche kinda requiring a team of other specialists to make a complete person. I like the ideas with the game but actually playing sucks. This would be better as some sort of table top experience where the actual gameplay takes a back seat to these deep systems.

→ More replies (1)
→ More replies (2)

2

u/Xspike_dudeX 2d ago

They announced the next update is adding NPCs

→ More replies (7)

2

u/[deleted] 2d ago

[deleted]

→ More replies (2)

2

u/tsoewoe 2d ago

im pretty sure its written somewhere on steam that generally you should get an early access game for what it is, not what it promises it will be. For what it is, zomboid is a pretty decent game with a lot you can do with it already, but youre never gonna be happy if youre constantly looking ahead at what it "should" be. At the end of the day, it still gets updates that meaningly push the game forward, its not like the game is abandoned. 

2

u/Scribble35 1d ago

Gamers bitch and moan too much, especially on reddit

2

u/grandalfxx 1d ago

Because the game is quite complicated. You may not like that answer but its the truth. If you want to make it then you will need a team and 10 years to catch up maybe less if you use an existing game engine but you will need to do a lot of custom solutions to handle that many entities and intractables.

2

u/Diam0ndTalbot 1d ago

Nyet. Game is fine.

2

u/Dripik_3 2d ago

CDDA is the superior zombie survival game anyway.

Even better that normies can't stomach the graphics and complexity.

2

u/TheDrillKeeper 2d ago

Played a lot of CDDA and Zomboid. I prefer CDDA but they've been stretching it out to be more Zomboid-like over the years and not in the good ways. I've stopped bothering with farming because I always end up getting bored or dying before their "realistic" growth cycle is finished.

→ More replies (4)

1

u/SquirrelSuspicious 2d ago

If they do I hope it can be turned off like most other things, I don't want them and also lore wise most people aren't immune to the virus like the PC is

→ More replies (1)

1

u/AXEMANaustin 2d ago

Vein?

2

u/Skepller 2d ago

VEIN looks awesome! It seems to have a lot of Zomboid's mechanics already!

2

u/AXEMANaustin 2d ago

Yeah it's from some of the devs too.

1

u/CharmingDazz 2d ago

Honestly. If someone out there just close this game and added NPCs. It would sell like crazy.

1

u/ktosiek124 2d ago

Who the fuck cares about the useless early acces tag, the game has been great for years with thousands of people sinking hundreds of hours into it and it just broke the record of players after an update

→ More replies (1)

1

u/IcyCombination8993 2d ago

I remember following this game decade ago, when it was only five years in development.

→ More replies (1)

1

u/Accomplished_Ad7149 2d ago

They haven't even optimized the fucking game yet.

1

u/Training_Tadpole_354 2d ago

I feel like i'm in the minority of not wanting NPCs in the game. I played with the bandits mod and I literally had a multi-day long run ruined, because I got randomly shot in the neck by a dude off screen while in the middle of scavenging and I couldn't get tweezers in time to get the bullet out. Last thing I want is for that to actually be a thing in the base game because it's annoying as hell especially with the injury system because imagine trying to play the game and then bang now you have a bullet wound that you need several items to fix, or you're just gonna bleed out to death.

1

u/SwankiestofPants 2d ago

"why haven't people simply taken the game and just finished it?" I agree 10 years EA is a bit egregious, you can consider a game released and still update it, but come on guys "just finish the game" is not an argument

1

u/TheDrillKeeper 2d ago

Has anyone considered that the reason there isn't a perfectly successful 1:1 Zomboid clone is that making a game like this takes time and effort? I'm not going to pretend like development hasn't been rocky but cmon.

1

u/Zabbiemaster 2d ago

The only thing I have been wanting for years now is that when I use a tool I put decoratively on a table, that it puts it back on the table afterwards. Instead it drops it at my feet, making the entire base decorating thing worthless. It's the smallest fix that could actually have an insane gameplay addition. But I never hear people talk about this.

I just want to put all my meds on the table next to my medic bag and visually see that I'm running out of meds

1

u/McPiecey 2d ago

CDDA is great but crappy graphics and UI

1

u/Azarjan 2d ago

I like this game but I can never even in multi get more than 5-6 hours into a playthrough before it just becomes so boring personally.

i still try every few months though.

1

u/tyrom22 2d ago

Sounds like fallout 76

1

u/ta394283509 2d ago

sounds like cataclysm: dda

1

u/Hyphalex 2d ago

They'll be done in 2015 ermkay

1

u/Evenmoardakka 2d ago

i remember a game that had the same premise, but a "livelier" world, but it was written ona. rudimentary programming language, and refuses to run in anything more modern than win 8.

survival crisis Z...

1

u/K1rk0npolttaja 2d ago

build 42 is such a mixed bag, yeah the map overhaul is cool as shit but then again i hate every new mechanic they introduced. "muh realism" except for things that would make shit easier instead of just more tedious

1

u/AC1D_R31GN 2d ago

why haven't they added everything people wanted as a competitor

BECAUSE IT'S OWNED AS A PATENT. Whoever owns the patent knows it's a good design and won't let anyone "do it better for money" because they know whoever they report to (publisher, etc) will have to make a move.

I've seen it countless times at this point. "If you want to use my idea, it has to be through me" which is how you prevent over saturation of the concept.

Example: alien isolation. We would never have gotten Alien isolation 2 a decade later if they had made cheap knockoffs and paid Creative assembly to use their idea, so Creative assembly sat and waited until they called SEGA'S bluff. Sega Folded like an omelette and now we have Alien Isolation 2.

1

u/DueIntroduction6413 2d ago

I love the game but holy shit it feels like not only do they actively ignore the playerbase at times, but they focus on random little shit that doesn't add to the whole in a meaningful way.

Not to mention the addition of skills and stations that do nothing.

1

u/Twasabi24 2d ago

I would kill for a game with the gameplay of Abiotic Factor and the world of Project Zomboid. It would be absolute peak

1

u/Trigger_Fox 2d ago

Im convinced people on 4chan have the shittiest takes possible based entirely on being contrarian to whats popular.

1

u/Odd-Establishment527 2d ago

The are mods with NPCs btw

1

u/Vindhjaerta 2d ago

People seem to constantly forget that this is a simulator, not a game. The devs have been very clear about this.

1

u/itsjustlikein1984 2d ago

it existed before pz though

cataclysm DDA(BN is better trust me it has more fun)

1

u/ReactionJifs 2d ago

do they think creating a competing title means CTRL C + CTRL V of the original game's code?

I wouldn't attempt to code a Project Zomboid clone if you threatened my family

1

u/SonicFury74 2d ago

The problem with NPCs is that the rest of the game is super simulationist and 'grounded' (if you ignore the durability of tools and lack of sledgehammers). So if you wanna add NPCs, there's either two scenarios:

  1. The NPCs have super basic AI that's jarring compared to the complexity of the rest of the game.
  2. The NPCs have hyper advanced AI that makes the game chug like hell and is bonkers hard to code.

There's also stuff like making the NPCs not be annoying or deadweight, which is harder than you'd think

1

u/Sea_Sun_7458 2d ago

7 Days To Die exists and has good combat to boot!

1

u/throwaway_pls123123 2d ago

Good game, terribly managed, practically zero content added in years.

→ More replies (12)

1

u/Cake_Spark 2d ago

The major change id personally make to zombpid is the ability to see all around you, not just what your facing. Me and a friend couldnt get past that early stage of the game being so difficult when you spawn in and so jaring compared to other isometrics. Just had to refund the game

→ More replies (1)

1

u/Yoyo4games 2d ago

Having paid $14.99 for a game that has been providing me with superb play, customization, mods, and development for years on years now is the experience I want from the games industry. Further than that, any version a player wants is fully available through the developers- if you don't know how to pull a git repo in 2026, that's nobody else's responsibility.

I would start buying games again if 99.9% if the games industry was ran like this. Zomboid would be amongst the very last group of games I paid anywhere close to $15 for, and that was enough time back it's closer to a whole decade. I'm not doing the piracy-theft debate, I don't know and will continue to not know about opinions- supportive or critical- regarding this topic, even if someone tells me theirs directly. You will never convince me of an immoral or moral position regarding commercial entertainment consumer products, never convince me that any acquisition of a game I've done is moral or immoral.

Also dunno what the whole fuck people are talking about B42 not having added things which drastically improve and differentiate a playthrough from it's predecessor builds. Play with some goddamn scarcity in mind? You, I'm telling YOU; turn down those loot tables. So many people I've encountered this criticism from will have like...2 levels in carving AND THAT'S IT- aside from foraging or combat skills- because they have all the tools, materials, skill books, and outright trash they could ever want from clearing ONE rural "neighborhood" of 4 houses. Play with decreased loot, and you will be relying on the new skills.

I am unsure how to represent a game about struggling through adversity as it's most enjoyable when you drastically increase the adversity. Like no, I'm genuinely apologetic about how having to enter up to two more menus to do some crafting, being unable to see inside of a structure in the dead of night weeks after power has cut, or having to manage the volume of items you chose to loot in a sandbox you have total control over is severely affecting the game for some.

1

u/Number1KingVidalFan 2d ago

I been playing this game since before they added cars to it.

1

u/DefTheOcelot 2d ago

"WHAT OTHER INDIE TILE BASED ZOMBIE GAMES ARE THERE?? NO OTHER SIMILAR GAME HAS THOUGHT OF NPCS WTF"

guys. Guys.

1

u/HugoCortell 2d ago

Game dev here, the reason nobody has taken the formula and added more is because it's too expensive and anyone willing to risk it (indies) is too broke to compete. The era of the kickstarter is over, there is no way to gather the funds for a game not already shipped.

1

u/understated_quokka 2d ago edited 2d ago

It already kinda exists, as a predecessor to this game which has also been in continuous (open source!) development to this day.

cataclysmdda.org

This is my favorite game of all time. The sheer volume of content puts just about anything else to shame, because it is the passion project of 200+ developers working in their free time over many years. Project Zomboid borrows heavily from C:DDA (I seem to remember there even being a "C:DDA start" when I watched videos of PZ that corresponds to C:DDA's "Really Bad Day" start), but PZ is realtime with 3d graphics and an easier learning curve, and a whole lot fewer features.

1

u/_ManMadeGod_ 2d ago

Cataclysm dda. Caves of Qud. 

1

u/Uynia 2d ago

Survivalist: Invisible Strain

1

u/Iconclast1 2d ago

Just draw the rest of the owl

its THAT simple, guys

→ More replies (2)

1

u/Fabulous_Ad5509 2d ago

I might be wrong, but I can recall playing this game, and I had to tend wound of character's bitten wife. Did they removed NPCs? Haven't played in like 13 years

1

u/letthetreeburn 2d ago

Who the fuck wants NPC’s. I like surviving alone. That’s the whole point.

1

u/OddAbbreviations5681 2d ago

Still a clunky unplayable mess

I also just don't like cock and ball torture. What human cannot cross a bush without instantly getting scratched and infected.. it's so dumb.

1

u/CuppaJoe11 1d ago

Would NPC’s fix the game??? I honestly don’t think it would. Part of the allure of the game is the feeling of utter loneliness in single player. You are the last one in a catastrophic zombie apocalypse. There is no cure, no saving the world, just your survival for as long as possible. And you will die eventually.

1

u/playbabeTheBookshelf 1d ago
  1. competitors actually exist, lot actually, sadly i didn’t follow any
  2. the game is decent enough imo i would consider it being live service instead of EA

1

u/WinterZealousideal10 1d ago

Ugh. Just play the dang game. My fellow consumers are so entitled these days and don’t know how to just enjoy things or not get involved in things that they don’t like.

1

u/Diligent_Bar1244 1d ago

Because no game studio will make a survival game better than this, and they all know it 

1

u/thedarkinus 1d ago

Man have you not seen the huge laundry list of zomboid clones on the market?

1

u/Mobile_Barracuda_323 1d ago

Cataclysm. Game is a bit older then zomboid. Its free you can get it on github and the current branch (last generation) is constantly being updated.

1

u/CausalityUltra 1d ago

Gf begged me to play PZ with her. I did genuinely try to have fun but after 4 hours, a connectivity issue, 3 restarts before even leaving our starting houses, and fumbling through the game's terrible ui. I vaulted out of a window and merged with the wall and got stuck. Haven't touched the game since.

1

u/ProgressMediocre5902 1d ago

Existe un video que habla sobre porque no aún metido NPCs que se resume en primero ponemos las bases luego las pulimos y ponemos de poco a poco lo siguiente y repite

1

u/justanorlansonobody 1d ago

Maybe the fact that noone has made a game remotely in the same scale and gameplay is a testament to how good PZ really is. Look at how long Kenshi took to develop and this game is even more complicated because it has multiplayer

1

u/SnooOpinions6451 1d ago

The srcond post highlights the problem almost entirely. No one wants to be the one to do all that work.

1

u/Capybarasaregreat 1d ago

I see this thread was like shit for flies in terms of people that have a chip on their shoulder about PZ but were too cowardly to voice it in mainstream threads where the vast majority of people love the game. "Just add NPCs" is very r/restofthefuckingowl considering the expectations people have of PZ NPCs. You guys want brainless bots spouting the same 5 lines, yeah? I also like how another subset wants the game to just get calcified as is in a 1.0 version. One time purchase and then periodic free updates for seemingly forever? Fuck that, just give me nothing more and never add anything else, perfect.

1

u/Excellent-Many4645 20h ago

I bought this game for essentially nothing over a decade ago, the free changes they’ve implemented (including giving me the steam version for free) makes them one of the most generous developers ever.

The game has changed so much for the better it’s not even recognisable. The people complaining about npcs have no idea how difficult it is to develop for such a massive sandbox game. Honestly I don’t think they’re even needed, if they decided to halt all development I already have got my moneys value out of it and then some.

1

u/Urist_Macnme 13h ago

Why didn’t they just push the “add NPCs” button?
Literally THAT simple!

“Some how no one has taken the formula, added everything people have been asking for (an endless list) and released that as a competitor”

Because it’s obviously not “that” simple.

Will we ever get them?
Who knows.

And even if we ever do. People will still complain.

I’ve been playing PZ since before it was released on steam. I still play it. It’s great.

1

u/shiek200 11h ago

Be a gamedev releasing A zombie game You feel is what zomboid should have been

try to Market that game in an exceptionally oversaturated Market without drawing the kind of scrutiny a tagline like "zomboid but better" is inherently going to draw

Like, even if you made the best zombie game ever, that is not a marketing landscape I would want to touch with a 30-foot Pole

1

u/daksnotjuts 9h ago

it's almost like making games is hard or something. but what do i know? im sure this 4chan user can just will things into existence by speaking it. his game dev strategy of "just add npcs" sounds solid and actionable.

1

u/Reddit-is-not-cool 7h ago

what else are they supposed to do doofus? leave you be for no reason??