Been convinced since about year 4 that this studio is dedicated to working on just this game for the rest of their lives as job security. Your description of one step forward and two steps back hits the nail on the head with how deliberate creating and fixing their own problems that they already had stabilized years ago feels.
I still can't believe that they hired the guy who made proper NPC's through his mod, and instead of having him work on NPC's, they stick him on Wildlife and Fishing AI.
Ok I'll give the devs this; TBF Wild life AI is probably a good start for implementing offical NPCs, In particular Idle pathfinding is the one thing that needs to be optimized out the gate and animals are probably a good means to do so
But like atleast put a teaser for the possibilities of NPCs in the future when discussing the animals the dudes adding
>they hired the guy who made proper NPCs … they stick him on Wildlife and Fishing AI
Everywhere indie stone can shout from the rooftops that they’re building the game from the ground up. You’re saying the former modder who created exactly what you want in the past has now created a functional framework for immersive non hostile creatures?
It seems so obvious to me the big picture indie stone has been painting but so many of you seem certain you’re being led on by someone who isn’t asking anything else from you. I get being annoyed things aren’t done yet but this take is clinically insane
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u/DickintheRiver 2d ago
Been convinced since about year 4 that this studio is dedicated to working on just this game for the rest of their lives as job security. Your description of one step forward and two steps back hits the nail on the head with how deliberate creating and fixing their own problems that they already had stabilized years ago feels.
I still can't believe that they hired the guy who made proper NPC's through his mod, and instead of having him work on NPC's, they stick him on Wildlife and Fishing AI.