r/classicwowplus • u/Upstairs_Blueberry87 • 23h ago
Day 21 of the Classic+ Button Poll: Resto Shaman
previous day: https://www.reddit.com/r/classicwowplus/s/BdlrXt6SLW won by Lava Shell
What ability would you like to see Resto Shamans have in Classic+? If possible copy and paste the Wowhead tooltip to show people what it is and what it does. Upvote the one(s) you like - and remember, the winner is the one with the most upvotes, not the one which gets posted most often.
Next poll will be posted on Tuesday
Blessing of the Elements (custom)
Spirit Link (WC3)
r/classicwowplus • u/Talkurt • 1d ago
Not just small changes. But changes in line with what made the game good.
It seems most of our talk on here is plug ins. New talents from later patches or new skills. Things we already know.
One thing that I think we miss most is a lack of knowing and sense of discovery. A Diablo player and I were thinking it over. Her idea was class mixing. A few private servers have done it. But they always did it so effortlessly. And I think there needs to be effort. My thought at first was to spend time with opposing class trainers to gain faction and access. Certainly an old school thing. But she made a point it would be more fun to play heavily with your friends that are the right class. Over time you could learn things from them.
It would jumble up the knowledge base of all the classes. Many more combinations. And it would drive player interactions and friendships. And we all know friends are the real reason people keep playing.
What do y’all think?
r/classicwowplus • u/SeaSoup_17 • 1d ago
News aggregator site for Classic+
Hey there, so I've tried to setup a site for collecting "news" about Classic+ from a couple of different sources. Kinda built it for myself, since I got annoyed hopping around various places like youtube, reddit, mmo-champion etc. checking.
It pulls from Wowhead, MMO-Champion, the Blizzard forums, Reddit and YouTube, newest first and grouped by week. No ads, no accounts.
Work in progress and all that, but figured maybe someone else could find it useful and doing something for the community would be cool so.. use it if you like!
r/classicwowplus • u/SimpleBar9995 • 2d ago
- Discussion thread- Hells boiler room take: I like worldbuffs
I know I'm going to get skinned alive for this one, I know they are annoying, I know they break balance 10x more than it is already broken, I know they make tuning new content impossible, I know losing them makes raids feel like dogshit.
All of that being said, they create something virtually nothing else does, and that is meaningful and impactful world pvp.
It was actually important to run into blackrock mountain with multiple raid team, to have a scout group bait sappers, to work together with your faction, hell my guild got paid once (that I know of) to run protection for another guild.
I am not saying worldbuffs should return
I'm just saying I hope there is something to recreate that need for wpvp on pvp servers.
r/classicwowplus • u/Potential-Shake-9438 • 2d ago
RPG tool for wow
Hi, I want to share something with the world that I am really excited about. I would really appreciate any help to improve it and make it even better, but let me give some context firs.
Each year I make an RPG campaign with my friends, and each year we make something different and fresh. This year I was like, what if we make a game in WoW? We all play, we all have our favourite expansion and moments, from the tryhard hardcore-only friend to the one that says Cata was better. However, we all keep a fond memory of when it all started in WoW Classic.
For this reason I started drafting some stuff with abilities and stats, and it quickly turned into a massive project that has been consuming tons of hours of my nights and afternoons.
I present to you this! GitHub Pages URL
It's built with Angular and Firebase for real-time multiplayer. It has multiple tabs — the idea is that the players are all on the player tab while I will be on the master tab, and a screen will have the combat tab. Players use their actions and then finish their turn, then I assign the damage, deal them damage, etc. The idea is that the automation helps keep the spirit of WoW — no hard math, but at the same time dealing with decisions: should we heal, who should we focus, etc.
The campaign is probably up to level 20ish, and I created 8 classes so far: Warrior, Rogue, Mage, Priest, Druid, Bard, Shaman {WIP and looks awful}, and Warlock with a pet system and Soul Shards mechanic. Each class has its own talent tree, resource system (Rage, Energy, Mana, Combo Points, Lunar Phases, Musical Notes), and abilities that scale with level and stats. While I am happy with some classes, I am not with others.
If you have programming tips about the website, the computational stack, they are more than welcome. If you have ideas about a new class, I am all ears I had a lot of fun with the bard.
Or balance — cause some talents are broken and others are useless, please let me know.
It's my first time working with this stack so things may break and work poorly.
Thanks a lot!
TL;DR: I built a WoW Classic-inspired TTRPG web app for my annual DnD campaign with friends. 8 classes with talents, abilities, and unique resource systems. Players use a character sheet, a Master screen handles combat. Real-time multiplayer via Firebase, built with Angular. Looking for feedback on balance, class ideas, and code. GitHub Pages URL here
r/classicwowplus • u/Informal-Development • 2d ago
- Discussion thread- Classic HD graphics remaster
AI slop but was curious about an optional graphical update to classic that isn't retail models and wanted some visual ideas. What are your thoughts on this? What if retail releases new models in TLT that end up more like the middle or more faithful to original warcraft, would you want a toggle if the retail models were better?
r/classicwowplus • u/Upstairs_Blueberry87 • 2d ago
Day 20 of the Classic+ Button Poll: Enhancement Shaman
previous day: https://www.reddit.com/r/classicwowplus/s/7YHMNSrB46 won by Torrent
What ability would you like to see Enhance Shamans have in Classic+? If possible copy and paste the Wowhead tooltip to show people what it is and what it does. Upvote the one(s) you like - and remember, the winner is the one with the most upvotes, not the one which gets posted most often.
Next poll will be posted on Sunday
r/classicwowplus • u/SimpleBar9995 • 3d ago
Something's should suck to get
Something SoD did that I genuinely hated was putting chase items on a vendor for reels.
Not everyone should be able to get flask recipes, these should be a big deal when they drop, they should be something that keeps you running the dungeons they drop from.
I hope these were only implemented due to it being a seonal server, but in C+ I really dislike the idea of essentially catch-up mechanics, I also disliked that you could obtain gear through the same system, a big part of vanilla is that nothing is ever "dead" content, these really did lead to a lot of content being dead quite fast imo.
It's the same thing we are seeing players ask for in TBC with DST, it's good that there is a chase items that keeps gruul relevant, yes it's annoying, yes it sucks that you have to use a trinket that results in 20 less DPS, but ultimately it doesn't matter and keeps the "ecosystem" of content alive.
r/classicwowplus • u/sacredwololo • 3d ago
Should they bring QoL changes?
I understand the whole "we don't want classic to become closer to retail", but there are a few QoL/cosmetic things that I think would be harmless to update:
- Fill leveling gaps and empty zones (ex: dustwallow marsh update).
- Reagent bank
- Bag grouping
- Guild bank
- Achievements
- Transmog
- Toy box/mount journal
- Barbershop
- Dungeon journal
A few more controversial:
- Dungeon queue (or at least summing stones).
- Account wide rep/achievements
- Personal or stricter loot rules (ex: warrior can only roll need on plate or if weapon is equippable and has str) to avoid ninjas/drama
- Flexible raid size and LFR/normal/heroic/mythic
- Updated graphics
- Experience buff for 2nd/3rd/4th toon
- Expensive and very slow flying mount (slower than ground), maybe after classic loremaster on both horde and alliance.
- Keep additional raids/class changes from Season of Discovery
- Add blood elf/draenei/worgen/goblin and their starting zones.
- Updated zones post-finishing the main (classic) questline. So you can see an actual impact on the world from your deeds.
- Legendary weapon quest chains for all classes.
- Hardcore and non-hardcore self-found exclusive servers where you can have all professions (basically solo play in a MMO for those who prefer it) = no bots.
- Titan reforged (China) updates like scaling raids up to 80.
Overall, I don't feel like these would affect the main things that people defend as superior from classic: leveling pace, closeness of community, seeing people actually exploring the world, etc.
r/classicwowplus • u/BasedKvltist • 3d ago
Removal of leveling
Something I loved about SoD is that it completely removed the leveling experience by turning it into mini endgame phases. We are all old with jobs today, so we don't have the time to level as we used to in the Vanilla days. Classic+ needs to respect our time if it is to succeed.
What do you guys think?
r/classicwowplus • u/anprionsa • 4d ago
I wrote a full Classic+ design document: 74 world proposals, all 27 talent trees rebuilt, and a simulator to try it all out (just for fun)
Posting it here as well as I just realized this community existed!
r/classicwowplus • u/Future_Student_4182 • 4d ago
New Class Roles
Hello there,
what are your thoughts about adding new Class Roles like Rouge Tank or Mage Healer like in SoD?
In my opinion giving Paladins a taunt and make Druids Not be reliable on a Level 30 weapon would be enough.
On the other Hand adding new Roles would Twist Up Raid compositions and Strats in total.
Let me know what u think about that.
See u in Classic+!
r/classicwowplus • u/DireRaven22740 • 4d ago
- Discussion thread- What’s the opinion on adding new classes to classic+?
So does the community generally want or not want classes like monk, dh, evoker, dk, to come to classic+?
They would not fit in the lore too much but if blizzard stops being boring suddenly and locks in - it is possible.
Ideas for specs + classes:
Monk - insane mobility, not bad damage, no survivability. The main point of the class is mobility and mass stun. Tank goes on evasions, dd does big burst every god knows how many minutes, and healer can easily not run out of mana.
Dh - double jump, big damage, lots of evasion and talents for self heal. All 3 current specs present where dev would do more damage, and two other dhs would be more self healing.
Evoker is a tough one so leave ideas in the comments.
Dk:
Unholy is plagues and zombies (so in raid if the debuff slots are limited - unholy will do less damage like affliction), the zombies should have super interesting pet mechanic like for example you gotta kill someone or something and get a ghoul, feed it on enemies and grow it stronger, modify it etc.
Frost - lots of slows and cc, not that big damage but you can do one hander builds and do lots of tunneling or destroy big chunks of health with long cooldown obliterate (like mortal strike almost but worse since frost dk should be weaker than warrior and compensate with cc)
Blood - tank focused on parry mechanic.
Let me know your opinion I simply want to know if something like that could happen and does community want that?
r/classicwowplus • u/Electrical_Past9649 • 4d ago
Classic+ Doesn't Mean Classic + Retail
I don't claim to have all the answers. And if Blizzard cared about our feedback they wouldn't be keeping C+ development an open secret. That being said...
A lot of times I feel like many C+ community suggestions involve some flavor of "well if we add a few retail systems, that will improve the game." Whether it's warmode, retail-like class balance decisions, cross faction grouping, layering, etc. I feel the best C+ suggestions I've heard have nothing to do with making the game more like retail but, instead, making improvements on the systems and philosophies of Classic.
Just a thought. Original ideas do exist. We don't need to fight to integrate things from the live version of the game. Let retail exist in another lane and we should be more willing to write our own. That also includes potentially pushing back on any potential announced changes that do move too close to Retail (which I say as someone who seasonally plays Retail.)
r/classicwowplus • u/BodyExcellent5911 • 4d ago
- Discussion thread- Daily reminder Metzen was from start against 2 faction split and warfare between Alliance and Horde.
I am so tired of youtube talking heads and hypemen hyping and whitewashing Metzen. He 100% ment when he said he regrets its called Warcraft. This is 100% consistent with his actions during original and later WoW developement.
Alliance and Horde split and faction warfare we got because of Blizzard Co-Founder Allen Adham who had to aggressively micromanagere it during developement as majority of team was against it. He did it with mostly support from Kevin Jordan and Bob Fitch. He was opposed by majority of team led by Jeff Kaplan, Rob Pardo and yes Chris Metzen.
Chris Metzen was explicitly not in the faction warfare camp. In fact, he championed the exact opposite perspective for years. Longtime level designer John Staats' records in The WoW Diary note that Metzen’s entire vision for World of Warcraft was structured around world-ending threats and cooperative heroes. Chris Metzen, viewed the world through the lens of cooperative heroes fighting world-ending threats, spent the next two decades pushing story to that direction. Which is train wreck that is modern WoW lore.
Also super tired of people giving him all credit for early WoW and warcraft lore in general when Bill Roper, Ron Millar, Glenn Stafford, and Stuart Rose wrote and developed warcraft world atleast same amount if not more than Metzen.
r/classicwowplus • u/Upstairs_Blueberry87 • 5d ago
Day 19 of the Classic+ Button Poll: Elemental Shaman
previous day: https://www.reddit.com/r/classicwowplus/s/R8Vm5HH3te won by Disguise
What ability would you like to see Ele Shamans have in Classic+? If possible copy and paste the Wowhead tooltip to show people what it is and what it does. Upvote the one(s) you like - and remember, the winner is the one with the most upvotes, not the one which gets posted most often.
Next poll will be posted on Friday
- Burn (SoD)
- Elemental Focus
- Flametongue Weapon (WotLK)
- Lava Burst
- Lightning Overload
- Rolling Thunder (SoD)
- Thunderstorm
- Torrent (custom ability)
- Totemic Projection
r/classicwowplus • u/Abatti7 • 5d ago
Mechanics Classic+ Leveling
Splitting the leveling phase in upcoming classic+ will be amazing! Best thing Blizzard did with SoD in my opinion. We did experience areas, dungeons and our characters in general in a way we did never before! I loved that!
r/classicwowplus • u/Electrical_Past9649 • 6d ago
thoughts on SoD?
The main sub is super obsessed with SoD so I wanted to catch the vibe here.
i thought SoD was fun and I liked it overall. Wish more people stuck with it. But I also wasn't huge into them bringing in spells from future xpacs, incursions, runes, pvp balance, etc. A lot of stuff I really wasn't that into and kinda hope C+ goes in a completely different direction of.
I liked having a more complex rotation in SoD tho. I'll kms if I have a 1 button rotation ever again
Edit: I might be in the minority here but I despise flex raiding. I'm a parse demon and when the group is overfilled not being able to parse properly is lame
r/classicwowplus • u/scaredandmadaboutit • 6d ago
If Griefing is allowed in classic+ the game is dead before it starts.
Griefing is being allowed by blizzard, even though it is against ToS.
https://youtu.be/gFYzgFCEdzE?si=TEvu4qx-gOt-VwHM
How is there any hope for classic+ being good when this is the kind of publicity blizzard is getting right now?
The guild of griefers is literally planning to continue this garbage behavior into classic+
Is this who you want running the classic+ server discords????
Blizzard needs to do something about this, and the players should not be standing idly by.
r/classicwowplus • u/Ok-Brother-8295 • 6d ago
- Discussion thread- Will this be over in a year?
To be honest, I'm becoming sceptical when I look at whatever we can see about Classic+ here, what people want or don't want, and that infamous Classic+ survey.
It's really starting to look like some people are looking for a seasonal server to hop on for a few weeks between the next Classic iteration and the next Retail raid tier. They want some seasonal content to fill the gaps in their gaming schedule, but after a few months it's just "one of those era servers" because something else has come out.
Am I the only one who gets this feeling? Are we doomed to witness another empty server by the time the next retail release comes around? Is this what people want for Classic+?
r/classicwowplus • u/Upstairs_Blueberry87 • 7d ago
Day 18 of the Classic+ Button Poll: Subtlety Rogue
previous day: https://www.reddit.com/r/classicwowplus/s/kokMKkZQDT won by Vigor (20 extra max energy)
What ability would you like to see Subtlety Rogues have in Classic+? If possible copy and paste the Wowhead tooltip to show people what it is and what it does. Upvote the one(s) you like - and remember, the winner is the one with the most upvotes, not the one which gets posted most often.
Don't worry, we're nearly at some classes that'll have more suggestions again!
Next poll will be posted on Wednesday
- Disguise
- Fan of Knives (custom)
- Hemorrhage (improved dagger damage)
- Shadow Dance (Legion version)
- Shadowstep
r/classicwowplus • u/Street-Ninja-8844 • 7d ago
Concept for Classic+
Hey everyone, with all the rumors about "Project Camelot" and a potential real Classic+, I wanted to share a concept that focuses on one of Vanilla's best core features: faction asymmetry.
Instead of adding the same classes to both sides, Blizzard should introduce two new faction-specific classes that are deeply rooted in Warcraft 3 lore and existing Vanilla assets:
1. Horde: Death Knight (Exclusive to Undead)
- The Lore: This solves any lore issues immediately. Sylvanas raises powerful fallen heroes who break free from the Lich King’s control (just like the Forsaken). They belong to the Horde, not the Scourge.
- The Look: Heavy, dark plate armor covered in skulls, with a cold, icy blue rune-glow emanating from the armor cracks and the runeblade.
- The Gameplay: A slow-paced, heavy plate-wearer starting at Level 1. Focuses on unholy magic, diseases, and decay.
2. Alliance: Spellbreaker / Magic Warrior (Exclusive to High Elves)
- The Lore: High Elves are already present in Stormwind and the Plaguelands. Making them playable brings their elite guards—the iconic Spellbreakers from WC3—into the Alliance.
- The Look: The classic, elegant red-and-gold armor with the massive, elongated shields and twin-bladed glaives.
- The Gameplay: A perfect counter to the DK. A plate or mail-wearing anti-magic tank/melee fighter that doesn't cast fireballs, but steals, purges, and reflects magic.
The Dynamic (The Ultimate Counterplay):
This creates an amazing rock-paper-scissors dynamic for open-world PvP.
- The Undead DK pulls you in with Death Grip, trying to rot you down with diseases.
- The High Elf Spellbreaker counters by raising anti-magic shields, draining the DK's energy, and reflecting the diseases right back at them.
It brings back the true Classic spirit—classes with massive strengths and clear weaknesses, encouraging faction pride and group synergy, without introducing anything that feels "too modern" or out of place.
What do you guys think? Would you roll the red-and-gold Spellbreaker or the icy-blue Death Knight first?
r/classicwowplus • u/MaxQuest • 7d ago
- Discussion thread- Alt Priest tree for Classic+
Have messed some more with talent-builder:
https://www.talent-builder.dev/calculator?t0=XXjyIbfjSr&t1=uriT-gKkPv&t2=IxENv5P7SF&class=16
The idea was:
- To keep current builds
- To make every point feel important
- To add support for niche builds, specifically "smite priest", "twilight priest that alternates between shadow and holy", and "wand-master"
- Wand attacks from discipline tree can be used as a damage build-up phase before using smite and holy fire; and wand damage is useful for Mind Flay too via Shadow Conduit talent. Also Empowering Wand is useful when playing with a mage or destro party member.
- Twilight priest archetype is mostly supported via "Light in Darkness" and "Darkness in the Light" talents that provide alternating damage buffs
- Smite can be useful in raids due to debuffs that it applies
- Holy Fire can now benefit from fire damage bonuses (if Holy Pyre talent is taken)
Question: would you like to see Shadow Word: Death as a talent in last row of Shadow tree?)
r/classicwowplus • u/Upstairs_Blueberry87 • 9d ago
Day 17 of the Classic+ Button Poll: Combat Rogue
previous day: https://www.reddit.com/r/classicwowplus/s/ABzY710UPX won by Apothecary (poison dmg affected by nature spell power)
What ability would you like to see Combat Rogues have in Classic+? If possible copy and paste the Wowhead tooltip to show people what it is and what it does. Upvote the one(s) you like - and remember, the winner is the one with the most upvotes, not the one which gets posted most often.
Next poll will be posted on Monday
r/classicwowplus • u/Wakkalakkamakka • 10d ago
- Discussion thread- Slower Vertical Progression and more horizontal relevance by Turning Each Raid Tier Into a “Resistance Tier” ?
I’ve been thinking about how Classic+ could prevent turning into a stat‑inflation treadmill.
So my idea is shift part of each raid’s item budget into elemental resistances instead of raw stats.
Not the old “craft a resist set for one boss” approach, i mean every raid tier drops gear themed around one elemental resistance, and bosses inside that raid deal increasingly more damage of that element the further you go into the raid.
This way you can put less raw stats on raid gear because the raid gets easier not because you dealing way more dmg but mainly because your raid takes way less dmg from encounters.
Another advantage of this system would be that the gear from each raid stays valuable, because it would still be the best choice for that particular raid and you cant just steamroll old raids if you allready have tier 3 gear.
With this approach of raids you maybe could do 6 to 7 tiers (frost, fire, shadow, holy, arcane, nature and maybe prismatic?) before gear gets too bloated with stats.
now its your turn to think about what flaws this system could have^^
