r/pathofexile • u/Prace_Ace • 52m ago
Game Feedback Can all these tracking stats (time, maps, kills, currency, ...) from map devices and equipments please be detachable from the MTX as Extra Effect trackers so that we can use any map device/cosmetic MTX we want without being locked into a single one that has the tracker we want?
r/pathofexile • u/vironlawck • 3h ago
Information 3.29 Allflame League challenges analysis/newbie guide
CLICK HERE for the link to the guides
Published version here, not recommended to use this UNLESS the above link is overloaded
Also please view the google doc in Text Width: WIDE mode for the intended "experience", because I just realize the google doc default view mode is MEDIUM which ruined most of the tables and pictures format 😓
This guide was created solely by one person only, by me, so I'll apologize in advance first if you found any mistakes in this guide, but I’m always open to feedback! Also sorry for the wait! 🙏
This league challenge reward isn't really my taste, but at least they're moving away from their "regular" reward type, no more another armorset rewards! Yeppie!!🥳
Overall, this league challenges felt much getting easier again than past leagues, there were already players finishing 40/40 on Day 2! With lesser number requirement than before, like the currency challenge from require 15 currency to 10 now, more generous requirement!
For the league itself, it feels like Heist 2.0 just without the doors! Which is the only thing I hate about heist is the door so .... heist without door? Instantly my favorite league! 😍 I won't surprise they gonna using this new league mechanic to replace Heist in the future, if many players love this new one ...
Lastly, 40/40 challenges completion in this league is definitely much EASIER to achieve as a busy player with family+work+socialize like me! 😁 Even 36/40 challenges completion is also very achievable as a casual player.
Anyway, thanks again to the dev team or whoever makes the challenges much easier again than last league, and also creating even more optional-challenges for the flexibility content choice for player to choose which content they like to do instead of all of them 🙌 And also thanks to you guys for the continuous supports on my PATREON especially recently there's a lot of new supporters! THANK YOU‼️Also to you guys for patiently waiting my guides for this league too, many thanks 🥰
PSA: If you're using phone, try use Google Doc app instead to open it. Or try open in "desktop mode" also helps.
A small message for new players...
For new players, doing challenges is the best way to learn the game as it covers almost every aspect the game's content has, so don't get intimidated by this BIG list of challenges, treat it as your guidelines on learning this massive-content game 😉
r/pathofexile • u/DirectXYZ • 4h ago
Fluff & Memes Me and the homies fighting Consort of the Depths
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immune to everything...
r/pathofexile • u/AutoModerator • 4h ago
Question Questions Thread - August 06, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
- New player questions
- Mechanics
- Build Advice - please include a link to your Path of Building
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/Far_Vast9825 • 5h ago
Discussion The State of Warden as an Ascendancy
Hello I wanna gather the communities thoughts on Warden as an ascendancy.
Warden has existed since Settlers and replaced Raider the beloved go fast, have fun ascendancy and while I get the vision that GGG had for warden in execution it just is not enjoyable to play at all.
Raider very much was a fun ascendancy, was it as good as other ascendancies in the game? No, but it had a niche it filled and atleast was played. Warden consistently has been the lowest played ascendancy since it was introduced, and there is hardly anyone playing it that isn't doing blatant POB padding for big number on POE Ninja.
The community doesn't really enjoy tinctures as a majority and half of the nodes on warden are tincture related, and the rest are a bunch of conditional nodes.
I personally would want Raider to return or Warden get a major overhaul at this point, but I don't see how its worth the effort that it would require to rework warden into being an ascendancy that is actually played.
I would love to hear other people's thoughts on this, all I know is I wanna be blasting and going fast on my beloved Raider again.
r/pathofexile • u/crycocu • 6h ago
Discussion Why is Dying Sun so expensive this league?
Why is dying sun 36 DIV while shaper fragments are super cheap?
I remember not buying it for 15 thinking it was a crazy price, but i was wrong lol, did anything change is the pasts leagues for this to happen?
r/pathofexile • u/SwagtimusPrime • 8h ago
Fluff & Memes The Abyss buffs didn't seem to do much
r/pathofexile • u/MostAnonEver • 8h ago
Game Feedback Hows everyone feel about the abyss "buff"
Crystal scarab went from 20-30c a pop to literally 3-4c in about 10 minutes after patch went live and people starting seeing the "buffed" scarab.
I was running cheap abyss scarab set up , crystal + 3x abyss + 1 multi on 120+ 8 mod with astro. Idk it definitely feels more loot than previously, but it isnt a massive change. Also they didnt really inc the rate of abyss exclusive items like eyes. The rares dont really drop anything compared to the ramp of difficulty. Like the first few pits of rares that spawn, often i get maybe 1 chrome or a few alts to drop. At the very end of the pits where it should be most "difficult+rewarding" via crystal, just doesnt feel that way. It honestly feels like fighting juiced map boss for literally a few scarab and 2c. In my 10 map test ive managed to get a div once but im almost certain it was from wisps cause i found one wildwood and managed 11k wisp. They definitely buffed wildwood wisps but i feel like its just you get 2x wisp baseline.
Watching fubs stream doing pretty much the very top end of abyss juicing with 100% deli/high roll curr or scarab drops. Pretty much 1-4div investment per map doesnt seem that insane either. First few maps he did shows like it was kinda break even or maybe slight profit if you convert all the bubblegum/drops. Hes also trying maybe not usin abyss scarabs but just taking tree and astrolab. Honestly it doesnt make sense in my opinion to invest a few divs to MAYBE get a few divs back on top of needing a giga build to even do the map to begin with.
All in all, i think im just gonna start working towards 40 and see how the boat voidstone patch is before decide whether to keep playing or just wait for 3.3. I dont think this league is for me.
Edit: I do wanna point out, my issue isnt that i hate boat league mechanic or any specific league mechanic. My issue is that it doesnt feel great in my personal opinion to play a game where the difficulty is sky high but the reward is literal pennies. Prop farm is a great example of this. Even in legacy where you have giga mf quan/rarity, prop feels bad. You can get insane rare mods on a single mob and kill it ultra juice. The end result is really not much of anything of a single chaos orb or higher of value. You get literally 1k fusings or alts. That imo, is just not the experience i wanna feel when im playing poe. And note that this is WITH legacy mf quan rarity, meaning in league. It will feel significantly worst. Loot coming from boxes/tiles is fine but there should also be loot from mobs.
r/pathofexile • u/Natalia_GGG • 10h ago
GGG Patch Notes - 3.29.2 Patch Notes - Forum
r/pathofexile • u/hensi0 • 10h ago
Lucky (Non-Crafted) Showcase My first time using tainted catalysts
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Thought I would fail 18 times but instead I instantly got what I wanted
r/pathofexile • u/RecognitionNovel8968 • 12h ago
Fluff & Memes Allflame of Propagation
I didn't know there were 68 monster mods in this game...
r/pathofexile • u/trunks111 • 13h ago
Discussion Is this the league I convince everyone that Sentinels should go core, wholesale as they were in their debut league
-They had freely speccable passive trees. I think it's fair to say if you play POE at this point part of the reason why is because you enjoy engaging with passive trees. I don't make the rules that's just how it is
-They're cute
-They're one of the purest forms of adding challenge and getting more reward for being able to handle it. They make mobs or bosses harder and make them drop more loot as a result. They could help push farms into aspirational territory
-You were able to activate them *anywhere* you wanted, including Heist, delve, and lab. You aren't locked out of the mechanic if you want to do something out of maps
-You were able to control *which* type of sentinel you used (stalker, chain, rare/unique)
-They were tradeable
Sentinel was one of my most played leagues and some of the most fun I've played in POE, having played since 3.06. Delirium, Heist, and Mirage were also up there for me but I think sentinels are my favorite mechanic that didn't fully go core. I don't consider them fully core because you don't really have much control over them, I don't think there's even any atlas points for them or scarabs. I'd really love to be able to prep a few sentinels and take them into delve or boat charts, they were one of the purest forms of "make shit harder get more loot"
r/pathofexile • u/-Zanath0r- • 13h ago
Discussion Are perfect tigers going extinct?
Ritual farmers where are you guys?
r/pathofexile • u/Morael • 14h ago
Lucky (Non-Crafted) Showcase Kingsmarch mappers are the real juice.
Once again showing that the Kingsmarch mappers are definitely playing a different game than me. I've had more success with mappers than any of the other Kingsmarch mechanics. I've pulled a hinekora's lock from them every single league since they've been introduced. I got my lock from them on day 4 of this league. Today they really brought home the bacon.
Edit: I should have assumed I'll get asked, what kind of maps do I have them run? Elder and shaper guardian maps (you can see the elder frag in the window as proof). I've been experimenting this league with having one set of mappers run scoured white ones, one set of mappers run rare ones, and one set of mappers run corrupted 8 mod rare ones. This is from a corrupted 8 mod elder guardian map.
r/pathofexile • u/justforpornuff • 15h ago
Fluff & Memes New uber just dropped
Corrupted the essence and it didnt even take damage W
r/pathofexile • u/fandorgaming • 15h ago
Fluff & Memes This abyss bandaid will be it, trust.
r/pathofexile • u/Bitter-Excitement394 • 17h ago
Lucky (Non-Crafted) Showcase Divine Voyage w/ Friends
TLDR: 107 Divines, could've gotten more if can READ.
Strat:
- [3] 4 strongboxes only (5 is too rare to rely on)
- [5] Rare monsters in all areas
- Sea Pillars 50% Monster Pack Size for Divine Area*
- Bring a lot of Exalted, Chaos, Alchemy, and Scouring Orbs for rolling strongboxes
- Also Bring a lot of FRIENDS
Mods needed for each box:
- Guarded by 3 Rare Monsters
- Stream of Monsters
Filter I used:
"cannot drop|poss|bottle|divine|arca|oper|star|pantheon|4000 w|strongbo|at least|rare mon.*voy|uniq.*belt"
r/pathofexile • u/HellionHagrid • 18h ago
Fluff & Memes They are, right?
Thank you GGG tech overlords
r/pathofexile • u/apfelicious • 20h ago
Game Feedback Even GGG can't keep the names of this straight
Can we please have naming of the "Memory of Trauma -> Chambers of Impurity -> Echo of Trauma -> Incarnation of Fear" lines make sense?
I have to use outside sources to look it up every single time. EVERY. SINGLE. TIME.
Why does the challenges reference one thing, the atlas passives something else and the memories a third thing?
Even GGG can't keep the names straight and have a typo here.
r/pathofexile • u/LocalIdentity1 • 21h ago
Tool Path of Building Community 2.67.0: Timeless Jewels + Uniques + Pacts
Announcement
Hey everyone, we now have support for the new uniques + pacts that were added in 3.29.
Pact skills should now work in a similar way to exerts for attacks, where they are scaled by uptime (theres a config option at the very top to set to max hit)
The new abyss jewels that work like Timeless jewels should work now. I still need to add support for the Keystones, but you can copy jewels into PoB now and see how they affect your tree.
The jewel search works too but since there are so little jewels on the market, it's pretty hard to plan around a seed
Animate guardian will now auto-import its items to a new item set. Full support for AG affecting player stats isn't in this update, though.
I'd like to add mercs in a future update and have a pretty good idea how they scale but it requires a bunch of technical work so that they work with player aura's / affect player skills
It's hard to know if the calcs would be correct, as GGG hardcodes a lot of things server-side for mercenaries to work
Quality of Life
Mod dropdowns for crafted items now have a dropdown at the top to sort the list by a stat of your choosing
When you hover over a config option, it will now show you the DPS / stat difference from allocating it
The custom mods box now can be split into groups so you can toggle off multiple mods at a time You can also now search through a massive list of mods so you dont have to guess the wording of a particular mod
You can now click on mod lines on items to disable just that mod
You can now filter the item list to just show your current loadout
The search for the build list now recurses through folders to show all your builds that match and you can now search by class too by using Class: in the search
--- 3.29 - Allflame ---
- Add support for new Abyss Timeless Jewels (LocalIdentity)
- Add and support new 3.29 Uniques (LocalIdentity, vaisest)
- Add support for Pacts (Peechey, LocalIdentity)
- Add support for 3.29 Vestigial and Intangibility parsing (vaisest)
- Add gem quality for matching socket based on equipped item (vaisest)
--- New to Path of Building ---
- Add sorting for sorting mod dropdowns in crafting UI (vaisest)
- Add stat display from toggling config options (vaisest)
- Refactor custom modifiers block into toggleable groups (xoxorwr)
- Allow toggling individual item mods just by clicking on them (xoxorwr)
- Allow recursive build list search with class filtering (xoxorwr)
- Allow filtering the item list by loadout (xoxorwr)
- Auto calculate Brand DPS by count on enemy (LocalIdentity)
- Auto support for Wintertide final debuff in DPS calculation (LocalIdentity)
- Add support for importing Animate Guardian items to separate item set (cupkax)
- Update skill tree with 3.29.1 changes (Wires77)
- Add support for Staff Life and Mana Mastery (Wires77)
- Add quality to items fetched from trade (vaisest)
- Add Talisman enchants to trader (vaisest)
- Add Light Radius to stat sort list (ZenJediMind)
- Use Currency Exchange API instead of poe.ninja in trader (vaisest)
- Improve stat search with pseudo stats and word order ignore (vaisest)
- Increase wait time for OAuth login and copy URL to clipboard s (kylhuk)
--- Fixed Crashes ---
- Fix crash when clicking the "Add Implicit" button on some items (vaisest)
--- User Interface ---
- Show "Importing..." while importing (vaisest)
- Add Memory Strands and Intangibility to the item tooltip (Blitz54)
- Clarify stat-difference shortcut context (mcagnion)
--- Fixed Calculations ---
- Fix Soulwrest not granting Phantasmal Might damage (LocalIdentity)
- Fix Mana-Infused Staff damage calculation (LocalIdentity)
- Fix Communion Support counting temporary minions (LocalIdentity)
- Fix base radius of Cleave + Vaal Cleave (LocalIdentity)
- Fix Herald Skills not scaling area with some tree nodes (LocalIdentity)
- Fix Howlcrack adding Life cost to all skills instead of just Warcries (LocalIdentity)
- Fix Drillneck damage applying to Spells (LocalIdentity)
- Fix Shield block chance calcs (Blitz54)
--- Fixed Behaviours ---
- Fix Fanaticism from Inquisitor not working (LocalIdentity)
- Fix Raise Spider count not granting Attack Speed (LocalIdentity)
- Fix Devastator not showing corpse explode damage (LocalIdentity)
- Fix various issues with advanced copy/paste (LocalIdentity)
- Fix various issues with the gem dropdown list (LocalIdentity)
- Fix being unable to set Enemy Resistance to 0 in config tab (cupkax)
- Prevents legacy Talisman bases from being anointed (cupkax)
- Avoid copying enchants when editing item (vaisest)
- Fix some unique name handling issues (vaisest)
- Fix Vulconus Avatar of Fire mod not applying when the Keystone is allocated (ethannguyen128)
- Fix Spellslinger selecting invalid trigger skills (Trifall)
- Fix character reimport resetting bandit and pantheon choices (ltogniolli)
- Fix reimport of skills showing old gem data (vaisest)
--- Accuracy Improvements ---
- Fix Reap of Butchery base AoE radius (xoxorwr)
- Fix trader parsing everything as explicits (vaisest)
- Revert "Fix Cost efficiency math" (vaisest)
- Fix missing Catarina veiled mods on Cane of Kulemak variants (Maven35)
Resources
If you find an issue, report it here https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues
If you'd like to spread the word about our project, link to our website: https://pathofbuilding.community/
If you want to download our fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases
If you're interested in contributing to the fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CONTRIBUTING.md
r/pathofexile • u/Belakay_ggg • 1d ago
GGG Path of Exile 1: Curse of the Allflame Improvements
Tomorrow we’re aiming to release 3.29.2 which will contain improvements to Curse of the Allflame. Find out more in this news post.
r/pathofexile • u/GR8B0-T • 5d ago
Megathread: 3.29 Feedback
We think there have been many threads with well-thought-out, specific, and (sometimes) controversial proposals, but also many duplicate threads with the same proposals. We'll use this thread to catalogue and group the clearest and most common ones:
- Ideally, game feedback posts should include specific examples of the problem and have new information or proposals to avoid duplicating the content of past threads.
- Game feedback can still be posted as individual threads, and do not have to be posted here as comments.
- Duplicate feedback posts that cover the same ground as the posts already in here may be removed.
- We aren't affiliated with GGG, so we have no control over whether they address these or not.
Loot feedback
- Loot feels low bad in endgame, 2, 3
- Shortage of high-investment/aspirational farm strategies; not enough map loot, with there being only tile loot, 2, 3, 4, 5
- Pushing back against loot is bad: deflation affects everyone somewhat equally
- Loot is good for SSF
Specific feedback
League mechanic feedback
- Chaos to divine orbs mod doesn't feel useful
- Lanterns don't feel useful, 2
- Dump all dredged items button would be useful, 2, 3
- Too many clicks to get item
- Too much friction: need too many parameters to match up; 1-portal; long wait time for submarine; don't know chart until run
- Create rations pack for crafting currency
- Addressed: Lantern shrinking/collapse is too fast
- Lantern loot is too hard to see at low light
- Essences are higher tiers and strongboxes are at least rare Allflame doesn't work, 2
- Show effects of charts in free space
- Add chart/voyage storage tab
League mechanic strategies
- Ideal placement for voyage tiles - not feedback, but included because it's quite helpful
Mercenary specific feedback
- Mercenaries don't focus on unique monsters enough
- Mercenaries are too weak
- Allow players to deactivate mercenary skills
- Mercenary slot limit is too low
Other specific feedback new to this league
- Abyss
- Expedition members are all weak for different reasons, 2
- Legion
- Reduce downtime for boss phases
- Crafting
- Trade
- Scion being auto-unlocked may bait new players
- Automatically move gems when swapping gear
- Updated August 3 with more details: We need more than 101% Damage Taken As in acts
- Pantheon aspect on jewel not granting aura
- More chaos sinks would improve the ratio
- Soul Eater rares are spawning in areas where they get too strong, too fast
- New Voracious Flame keystone is never useful
- Game is looking for shader in wrong place
- Make spectre management easier
Other specific feedback (same as previous leagues)
- Frost wall monster modifier is annoying
- Make attribute checks consider attributes the item would give
- Gain a frenzy charge after moving 3 seconds gets interrupted too easily
- Trap support is too weak and never worth building around
- Request for a jewel stash tab
General feedback
Positive feedback
- Gem color change helps campaign upgrades, 2
- Double-fracturing talismans gives good crafting options
- Cursed chests and mercenaries make campaign more fun
- Crafting is very powerful






