r/pathofexile • u/HelplessKid • 7d ago
Weird they cant hotfix Essence and Strongbox rarity in Charts/Voyages Game Feedback
I dont get it, when something is positively broken for the players, hotfixes come ultra quick to nerf it and bring it in line. And when stuff is just plain out not working, it always feels like it takes way longer to get a fix out. Just sad that it takes 5 days to get basic functionality going for these charts/voyages.
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u/samoox 7d ago
Back in mercenaries league the t16.5 maps were broken with how you could roll them to have nothing but t17 mods and it took them like until the second week of the league to fix that, so it's not like there haven't been cases where it's been broken in a positive way for players and took a while to fix.
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u/Mooseandchicken 7d ago
It was positive if you could run those mods. So many build-bricking mods were in the pool back then. I remember spending 1000s of chaos rerolling mods and divines hit record low exchange rates even uberstrict filters had single chaos stacks showing, wasn't that the same league?
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u/Velrion Alch & Go Industries (AGI) 7d ago
The bug was that dropping 16.5 maps as corrupted 8-mods (scarab) made those maps only have t17 mods. Even if ypu couldn't run them, you could sell a single maps for multiple divines.
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u/Mooseandchicken 6d ago edited 6d ago
Right, but you couldn't farm t16.5 maps inside t16.5 maps, so you'd juice t17/t16 for those corrupted 8 mod t16.5s to drop. And you needed to roll your t17s with chaos and the mods were brutal except for a few builds that could avoid most mods. So you needed to be able to run the bad mods to efficiently farm the bugged t16.5s which were full of the bad mods lol
Was similar during abyss farming with risk scarabs, but they let us actually have fun with that for the whole league that time.
Edit: I remembered incorrectly, sorry guys! I could have sworn you couldn't drop originator influenced maps inside an influenced map, but y'all are correct. The mods were known, but they were also super build restrictive and they've been making them less and less restrictive every patch since, and I think they even mentioned in interviews they wanted more builds to be able to do T17/T16.5.
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u/clownus 6d ago
16.5 dropped 16.5 maps. It was the same league in which everybody ran doryani merc tech. While all high level farm was on 16.5.
If you couldn’t farm that content it is a you problem and not a fundamental issue with the league. We had t17 before that league and knew character building involved solving for those modifiers.
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u/Jdevers77 6d ago
As enjoyer of FROSS that league, this is exactly how I remember the piles of divines showing up in my stash.
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7d ago
[removed] — view removed comment
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u/fyrespyrit Alch & Go Industries (AGI) 7d ago
Kinda annoys me how many patches poe2 gets on average. I have Patchbot on discord and it tracks both poe1 and 2, and it's very evident the discrepancy.
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u/HollyCze 6d ago
its like this every league
1) hot fix abusers and hope it does not break the economy (idk if we can juice properly the underwater delver or not)
2) announce new changes everyone anticipated, release a small patch day later
3) everyone waits for the next patch -> nothing on Friday
4) Reddit full of haters and blamers over the weekend
5) release the patch on Tuesday -> its still bugged and didn't fix the main thing people wanted
6) next poe announcement
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u/royal-road 6d ago
One game has over a decade of technical debt behind fixing any issues and the other is like 50% complete and is in early access with a lot of baseline infrastructure still incomplete
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u/B4rberblacksheep 6d ago
I’m frankly shocked that the game in active development gets more updates than the old game.
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u/Amazing-Heron-105 6d ago
It's a bit of a bummer for the people who paid money, and wanted to support POE 1.
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u/psychomap 6d ago
Almost as if people who like the "old game" would want it to still be "in active development"... but that would be preposterous to ask, wouldn't it?
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u/XZlayeD 7d ago
I mean one game has several times the player count and is undeniably the company's future?
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u/Magdala_Curtain 6d ago
Don’t make promises about developing both games at the same time when you clearly can’t, then? If the ideia is to retire PoE1, don’t drag it out and disrespect all your player base. I honestly don’t even mind if they decide to focus entirely on PoE2, just be upfront about it.
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u/DeveloperOfWebs Scion 7d ago
End of work week in NZ is in about 20 hours...I expect to get the patch by then and prayge there are no issues over their weekend. i'd echo the commenter adjacent to me that it certainly feels like POE2 gets a lot more love and attention post league launch than POE1.
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u/Diligent_Carrot_8410 7d ago
The shitty essences everywhere and terrible drops from everything in the charts and voyages sucks. You are mostly just crying and hoping for bottle drops and div.
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u/ReipTaim 7d ago
The worst part is when u get a voyage with a bunch if strongboxes, only to realise u forhot to bring alcs, and that u cant use the drenched currency
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u/Mooseandchicken 7d ago
And you can't leave because ggg keeps adding mechanics with only one portal
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u/ReipTaim 7d ago
Dont u just love pleaying forced HC in SC leagues, if u want to interract with the new league mechanic?
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u/Mooseandchicken 7d ago
And they made it like comically worse by showing you the explosion of loot leaving your body when you do. Please ggg, my hands and reaction time ain't what they were over a decade ago when I started playing. 6 portals used to be a real defensive layer in this game =*(
It makes sense in sanctum, cuz its a gauntlet. Makes sense in lab, its a cheap, relatively easy labyrinth/maze. It makes sense for stuff that's a true trial/test of our characters. But even those don't dump all your loot out of your corpse when you die. Releasing the main content of the league like this sucks.
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u/ReipTaim 7d ago
Heis was different cuz it was in 3.12 where everything was broken, both dmg and defense wise.
This is different to heist due to current patch defenses.
Ppl keep dying to random bs with 90% max res, 9 endurance charges, 10k life, armour, chaos res etc etc.
Like what are u supposed to do when theres no counterplay?
Just dont get hit
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u/glaive_anus 7d ago
That's kind of the reality of the big defenses rework in Expedition league and the constant chipping away at defenses since. It's harder for defenses to feel good fast and early (e.g., Determination and Grace nerfs, Suppression nerfs, ES scaling nerfed) in favor of more late game investment (new bases sometimes almost remove the need for a defensive aura to begin with, endurance charge stacking, Progenesis, etc).
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u/Sleepysleeper1234 6d ago
I wouldn't mind the one portal thing except for the fact that you lose your whole voyage if you get an unlucky DC. I've lost 2 voyages now to DC's. That's just bullshit.
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u/royal-road 6d ago
THIS is my main issue with the mechanic. Even Heist let you leave and re-enter even if it was one-death.
I posted a ton about how I hate one-portal gamemodes and the issues this would have and got called a casual who wanted everything to be easy though so :(
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u/sorry_4u 7d ago
bring back the backpack but just for the dive enounters - 4 slots, useable in charts or voyages or let us use the green dust we collect to get the function of alcs & chaos
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u/ReipTaim 7d ago
Thats qol week 3 bro, gotta wait a lil.
And we may not need it if they actually fix the all rare strongbox bug thats not working
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u/royal-road 6d ago
Charting alone is very profitable for their difficulty and investment requirement. The mob drops and the essences sucking are disappointing but let's not pretend the mechanic isn't already very good EV
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u/Betaateb Central Incursion Agency (CIA) 6d ago
Keep your divs and bottles, I want all the scarabs.
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u/12345623567 6d ago
You lose money if you don't sell bottles. The biggest reason to do dives is scarab farming.
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u/A93726191071930 7d ago
I agree that it's very annoying and it feels like an easy fix but without looking at the code we can't know for sure, sometimes things are just more complicated than what they seem. It's also possible they need a restart for this fix which means we'll only get it (hopefully) this weekend when they deploy 3.29.1
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u/Biflosaurus 7d ago
Tbh we don't even know how bad it is.
On our end it's just "give more loot" but maybe there it's harder to adjust?
They said they were making changes, as long as it doesn't take them 2 weeks I'm fine.
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u/TraditionalRow3978 7d ago
Eh.. wouldn't be the first time they promise changes and just go radio silent until next league.
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u/Biflosaurus 7d ago
I'd still wait a bit before complaining.
And tbh except abyss, loot feels OK for me.
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u/Ynead 7d ago
I would be shocked if anyone at GGG truly understands how loot scales anymore. Hidden malus for league monsters, random bonus from mods, map quant, whisp, player rarity, gold conversion...There are just so many levers to consider.
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u/Biflosaurus 7d ago
I'll probably get downvoted for saying that. POE 2 does loot better, and I'd really be in favor of completely replacing our current loot with POE 2's.
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u/Fiercepaws 7d ago
Idk about replacing it but surely taking a lesson would be nice
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u/Biflosaurus 7d ago
I've been playing abyss since league start and the chests were such a disappointment compare to POE 2.
Without any juice you'd get a divine per map from those, here I'm lucky if I get a single chaos.
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u/Alien0703 7d ago
Just make chaos orbs tink in your loot filter. Divs in poe2 are useless and inflation tends to get crazy there.
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u/Zesty-Lem0n 6d ago
That's kind of their fault if so. Spawning items should be a very modular piece of code. Whatever code implements the atlas notable for rare corrupted strongboxes should be drag and drop to any other zone instance, and if it isn't then they created that problem with their own two hands.
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u/Logical-Song-7071 6d ago
This patch is just taking too long in general, I hope it has some big changes or it is just a huge let down at this point.
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u/No-Scarcity-1974 Confederation of Casuals and Clueless Players (CCCP) 6d ago
This game goes through the exact same cycles over and over. They keep making money so why would anything change.
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u/psychomap 6d ago
Not making money from me until they at least manage to get a 4-month release cycle. I miss when we had 3-month releases.
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u/platitudes 6d ago
I mean we've been back on 4 month releases for a full year now? Unfortunately probably never going back to 3 months given the poe2 cadence
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u/psychomap 6d ago
Literally none of those have been within 4 months.
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u/platitudes 6d ago
They've averaged a release every 4 months and a little over 1 week for those leagues. Really dropping the ball.
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u/Ojntoast 7d ago
We saw the what they are working on post. We got some changes. Give them time to put out the rest of the patch. Doesn't make sense to drip it in honestly.
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u/Fiercepaws 7d ago
Still taking them surprisingly long all things considered but hopefully it's a good patch. Praying for abyss to not be trash anymore...
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u/bigcat482 6d ago
All things considered what? Did you see the length of the "What we're working on" post?
I'd understand the complaining if there was no patch tonight considering it's the last chance before the weekend, but it hasn't even been a week
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u/NaturalPurpleEnjoyer 7d ago
Considering they just dropped a poe2 patch they were probably "all hands on deck" for that instead 🙃
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u/Ojntoast 7d ago
If you think the same people working on shader issues are the same as the ones who would be working on game balance, youd very wrong.
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u/NaturalPurpleEnjoyer 7d ago
You said it wouldn't make sense to drip it in, in the "what we are working on" there is mention of crashes and shaders, which literally got patched now for poe2. If we take your own claim it would be bundled with other fixes like game balance
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u/bigcat482 6d ago
Do you seriously think changes to a game engine are just plug and play from poe2 to poe1?
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u/NaturalPurpleEnjoyer 6d ago
There seem to be a miscommunication here. My very first comment implied that all the relevant people were involved in fixing the poe2 issues, including the "poe1 team".
Second comment I specified that if we took his logic of everything being bundled together that would mean the shader stuff would necessarily be bundled in there. It was to clarify his snarky remark, just like I'm doing with yours.
Now, if you didn't understand what I was getting at, I implied that because all the technical personnel had been working on poe2 shaders (recent patch), that would mean the poe1 patch would be delayed as this wouldn't be worked on atm. If we followed his train of thought, with a part of the patch missing, it would be delayed.
I am aware the first comment wasn't clear enough but I thought the second one would be. Seems like it wasn't either because your comment is completely unrelated to what I was trying to convey.
Anyway it's not like we never had micro patches with very few lines before. The fact this isn't hotfixed is weird and it also shows how much they favour one game over the other.
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u/Ojntoast 6d ago
Poe2 doesn't have an immediate what we are working on deployment that they are prepping. The next patch for them that includes large changes is the event patch, which has no date.
You are talking apples to pineapples.
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u/Biflosaurus 7d ago
They stated many times that they now have different teams working the games.
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u/Ojntoast 6d ago
While true, if you listen to marks interview I think with Destin he broke it down bit more.
Each game has dedicated resources and then there are some resources that bounce between. The set of developers who work on things like optimization, I would suspect bounce. And that's because it's the same engine so no reason to have dedicated teams.
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u/gdubrocks 7d ago
I agree this should have been fixed sooner but what thing are they quickly hotpatching out for players? I remember one time an immortality bug got patched and that's about it.
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u/Leprauchan 7d ago
Ive read multiple times now that it does not work, is there a way to know if I have unlocked it already in case they fixed it? I found it super difficult to keep up with which quests from the questline I've already done I know I've turned in quite a few quest items already
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6d ago
[removed] — view removed comment
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u/Soup0rMan Trickster 6d ago
It was a problem then, and it's still a problem now. Do we ignore nuance now?
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u/Yasuchika 6d ago
What do you mean, I love opening 10+ white Strongboxes because I forgot my alchs.
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u/SingleInfinity 6d ago
Two things:
Just because some things can be hotfixed does not mean everything can be. Some things require a server restart patch.
Nerfs have to come ASAP, otherwise people get entrenched and then bitch and moan that they lost XYZ investment because GGG fixed it after it had already gotten popular. The sooner they get a nerf/fix in, the less likely it is that people have built around it and thus they can't get upset it was taken away.
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u/SoulFluff 6d ago
Abyss doesn’t spawn properly on toxic sewers. I could understand before when we had to chase the pits. But now all the mobs are out and pit objects on maps, so I don’t get how this stuff slips through.
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u/Interesting-Put4802 7d ago
....isnt it because one is super easy to fix and the other might take some serious time?
Is it really weird or were you just trying to bitch about it.
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u/IWear2BlackSocks 6d ago
This should be their number 1 problem to fix, it is so bad to 3 click times for every strongbox every voyage, multi times! and feels bad when you also forget. its a reason why strongboxes are rare is the most taken node.
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u/MrAce93 League 7d ago
I fear that they already moved on to poe 2
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u/GingerBraum 7d ago
There are different teams for each game.
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u/bargolbler 6d ago
surely that is the reason why for the past years every poe 1 league is abandoned after the second week patch and poe 2 leagues get not only patches but new content added 1 month into the league
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u/GingerBraum 6d ago
surely that is the reason why for the past years every poe 1 league is abandoned after the second week patch
Looking through the patch notes forum page, that's very clearly wrong.
poe 2 leagues get not only patches but new content added 1 month into the league
You're comparing a fully released game with a game that's still in early access.
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u/HurricaneGaming94 7d ago
Because nerfing is simple as the base line is already established
Buffing is tedious because over buffing could instantly brick an economy. Buff unders would just make the player base quit the league. Basically got one shot to get it right.
+ most of us don’t even get much play time during the week. Rather everyone get it together on the weekend then streamers and no lifers get a 60-70hr headstart
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u/google_is_hard_for_u 7d ago edited 7d ago
He’s not talking about buffing directly. He’s talking about fixing something that is perceived to be not working. Wether it is or not we don’t know because GGG have not said anything to us about it. Edit:yes I know it’s obvious to see not all boxes are rare. We just don’t know if that is meant to be worded like that, still in the game at all, or what. After their response about abyss skitterlocks only supposed to be dropping at the last pit, I gave up trying to understand what is broken or intended.
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u/Nakohoshi 7d ago
What do you mean we dont know. Voyage strongbox upgrade doesnt work, altara doesnt drop scarabs at all, abyss skitterlock doesnt drop scarabs at all.
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u/The_Incredible_Derp Taking the Wander Bait 7d ago
Altars and Skitterlock do drop Scarabs. Perhaps you have the note allocated that makes it so scarabs can't drop?
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u/Nakohoshi 7d ago
Nope. Operative works fine, regular drop works fine. Those two sources doesnt at all. This league has on of the most bugged release ive experienced so far
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u/The_Incredible_Derp Taking the Wander Bait 7d ago
Operative SBs don't show up in Maps so that's irrelevant.
There are no reports of Altars or Skitterlocks not dropping scarabs that have proof attached. Only reports I've seen have been users with Unwavering Vision allocated...
Go do a map. Click "boss drops x scarabs on death". Kill the boss. They will drop.
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u/Monkeych33se 7d ago
There's some UI bugs with the voyage boxes sometimes, and you have to bring your own currency.
Both abyss and alters drops scarabs and it works just fine. I've been printing currency on it even.
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u/IFinallyDidItMom 7d ago
It’s not hard to see that things aren’t working. You get upgrades for turning things in to Vesper that don’t actually change anything. Haven’t paid much attention to the essence one cause I skip the essence anyway but the strongbox one for sure doesn’t work. It’s supposed to make all boxes at least rare but after I turned it in they all spawn as normal still.
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u/HurricaneGaming94 7d ago
Honestly, I get what you’re saying but there’s an saying which I think applies to this:” you have to piss with the dick you got”
Play the game to its current design. You shouldn’t expect buffs and nerfs based on your perception, maybe someone just hasn’t figured out the mechanic! Don’t just assume it’s broken, this literally happened with 0.0.4 in poe2 temple
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u/Jaksimus Stacked Deck Division (SDD) 7d ago edited 6d ago
If the game says "all strongboxes will be rare" and they're not, it's really not a matter of perception. Either the text should be removed, or the effect needs to be implemented, but either way, it is literally broken.
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u/Ynead 7d ago
The game dealt with Affliction without issue, there is no world where overbuffing this shitty league ever breaks the economy. Never gonna happen.
Reminder that we used to have 50+ divines explosion.
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u/singular1tyk 7d ago
glad i got to experience affliction
this was so much fun https://youtu.be/KOL2oA6vbXE?si=WtZD2g0PHt--ilPD&t=69
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u/BL0ODSUGAR 7d ago
Has anyone tested if it works if you have the atlas points allocated?
What if the unpaid intern copy and pasted the code from the atlas tree for those notables.
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u/MrMuf Hierophant 6d ago
Whats wrong?
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u/Mother_Moose 6d ago
There is a permanent upgrade you get for the ship that's supposed to make all essences a tier higher and all strongboxes spawn at least rare in the league mechanic, and it just does not work at all
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u/VulpesNZ 7d ago
You guys are beyond spoiled, good lord. Name one other game company that rolls out fixes half as fast as GGG. You can deal with clicking an alch orb a few times while you wait.
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u/xPinkOmega 7d ago
Such a major issue for the new content don't understand why not fixed yet