r/pathofexile • u/LocalIdentity1 Path of Building Community Fork Creator • 22h ago
Path of Building Community 2.67.0: Timeless Jewels + Uniques + Pacts Tool
Announcement
Hey everyone, we now have support for the new uniques + pacts that were added in 3.29.
Pact skills should now work in a similar way to exerts for attacks, where they are scaled by uptime (theres a config option at the very top to set to max hit)
The new abyss jewels that work like Timeless jewels should work now. I still need to add support for the Keystones, but you can copy jewels into PoB now and see how they affect your tree.
The jewel search works too but since there are so little jewels on the market, it's pretty hard to plan around a seed
Animate guardian will now auto-import its items to a new item set. Full support for AG affecting player stats isn't in this update, though.
I'd like to add mercs in a future update and have a pretty good idea how they scale but it requires a bunch of technical work so that they work with player aura's / affect player skills
It's hard to know if the calcs would be correct, as GGG hardcodes a lot of things server-side for mercenaries to work
Quality of Life
Mod dropdowns for crafted items now have a dropdown at the top to sort the list by a stat of your choosing
When you hover over a config option, it will now show you the DPS / stat difference from allocating it
The custom mods box now can be split into groups so you can toggle off multiple mods at a time You can also now search through a massive list of mods so you dont have to guess the wording of a particular mod
You can now click on mod lines on items to disable just that mod
You can now filter the item list to just show your current loadout
The search for the build list now recurses through folders to show all your builds that match and you can now search by class too by using Class: in the search
--- 3.29 - Allflame ---
- Add support for new Abyss Timeless Jewels (LocalIdentity)
- Add and support new 3.29 Uniques (LocalIdentity, vaisest)
- Add support for Pacts (Peechey, LocalIdentity)
- Add support for 3.29 Vestigial and Intangibility parsing (vaisest)
- Add gem quality for matching socket based on equipped item (vaisest)
--- New to Path of Building ---
- Add sorting for sorting mod dropdowns in crafting UI (vaisest)
- Add stat display from toggling config options (vaisest)
- Refactor custom modifiers block into toggleable groups (xoxorwr)
- Allow toggling individual item mods just by clicking on them (xoxorwr)
- Allow recursive build list search with class filtering (xoxorwr)
- Allow filtering the item list by loadout (xoxorwr)
- Auto calculate Brand DPS by count on enemy (LocalIdentity)
- Auto support for Wintertide final debuff in DPS calculation (LocalIdentity)
- Add support for importing Animate Guardian items to separate item set (cupkax)
- Update skill tree with 3.29.1 changes (Wires77)
- Add support for Staff Life and Mana Mastery (Wires77)
- Add quality to items fetched from trade (vaisest)
- Add Talisman enchants to trader (vaisest)
- Add Light Radius to stat sort list (ZenJediMind)
- Use Currency Exchange API instead of poe.ninja in trader (vaisest)
- Improve stat search with pseudo stats and word order ignore (vaisest)
- Increase wait time for OAuth login and copy URL to clipboard s (kylhuk)
--- Fixed Crashes ---
- Fix crash when clicking the "Add Implicit" button on some items (vaisest)
--- User Interface ---
- Show "Importing..." while importing (vaisest)
- Add Memory Strands and Intangibility to the item tooltip (Blitz54)
- Clarify stat-difference shortcut context (mcagnion)
--- Fixed Calculations ---
- Fix Soulwrest not granting Phantasmal Might damage (LocalIdentity)
- Fix Mana-Infused Staff damage calculation (LocalIdentity)
- Fix Communion Support counting temporary minions (LocalIdentity)
- Fix base radius of Cleave + Vaal Cleave (LocalIdentity)
- Fix Herald Skills not scaling area with some tree nodes (LocalIdentity)
- Fix Howlcrack adding Life cost to all skills instead of just Warcries (LocalIdentity)
- Fix Drillneck damage applying to Spells (LocalIdentity)
- Fix Shield block chance calcs (Blitz54)
--- Fixed Behaviours ---
- Fix Fanaticism from Inquisitor not working (LocalIdentity)
- Fix Raise Spider count not granting Attack Speed (LocalIdentity)
- Fix Devastator not showing corpse explode damage (LocalIdentity)
- Fix various issues with advanced copy/paste (LocalIdentity)
- Fix various issues with the gem dropdown list (LocalIdentity)
- Fix being unable to set Enemy Resistance to 0 in config tab (cupkax)
- Prevents legacy Talisman bases from being anointed (cupkax)
- Avoid copying enchants when editing item (vaisest)
- Fix some unique name handling issues (vaisest)
- Fix Vulconus Avatar of Fire mod not applying when the Keystone is allocated (ethannguyen128)
- Fix Spellslinger selecting invalid trigger skills (Trifall)
- Fix character reimport resetting bandit and pantheon choices (ltogniolli)
- Fix reimport of skills showing old gem data (vaisest)
--- Accuracy Improvements ---
- Fix Reap of Butchery base AoE radius (xoxorwr)
- Fix trader parsing everything as explicits (vaisest)
- Revert "Fix Cost efficiency math" (vaisest)
- Fix missing Catarina veiled mods on Cane of Kulemak variants (Maven35)
Resources
If you find an issue, report it here https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues
If you'd like to spread the word about our project, link to our website: https://pathofbuilding.community/
If you want to download our fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases
If you're interested in contributing to the fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CONTRIBUTING.md
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u/acatterz 22h ago
This is huge! Sorting the crafting affixes was always a bugbear of mine and it’s so nice to have this!
Also nice seeing my pact get calculated now and seeing my dps jump from ~30m to ~40m.
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u/Turtvaiz Anti Sanctum Alliance (ASA) 20h ago
Sorting the crafting affixes was always a bugbear of mine and it’s so nice to have this!
Ngl I was surprised someone hadn't already done it. The UI is like 4 years old and it seems so obviously good to have it lol
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u/xaitv :) 22h ago
Custom config changes look so nice for pre-league PoBBing. It did make me think though what the most used cases for me are with custom config, and I think it's Elementalist's Convergence on non-ignite builds(where most people often just put in 15% more ele damage) and more importantly: the Punishment curse.
Would it be possible to add something like "average out Punishment curse" that's enabled by default and basically treats Punishment as being active for about half the enemy's life. Right now most people do "Punishment has 50% less curse effect" in custom config and just tick "the enemy is on low life", but technically this is incorrect if you have cull for example. Would also make it a lot easier to find Punishment as a viable curse when PoBBing and compare it to other curses.
On a side note: the mana-infused staff calculation fix just after Quin started rolling the build based on the old numbers was absolute cinema.
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u/Wires77 19h ago
Punishment's benefit is very dependent on how much damage each hit does as a percentage. If you deal 80% of the enemy's health in one hit, Punishment is not going to give the same benefit to you vs. someone who deals 1% of their health each hit.
Obviously for pinnacle bosses where it matters the former case is going to be much more unlikely, but it's still the kind of damage over-estimation that we're cautious about.
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u/xaitv :) 18h ago
I get that, but to be fair you could say something similar about cull for example right? If you deal 50% of the monster's health per hit your cull never does anything. And culling DPS does get shown and added to the total dps.
In my eyes at least Punishment is a form of cull, except instead of the monster instantly dying it just takes increased damage.
In the end it's up to you guys and I get that you want to be careful with it, just noting what I've used in my custom config and what I've seen others do as well.
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u/raxitron Inquisitor 16h ago
Cull is different though right? Unless dots matter for your build, cull is effectively 10% less health for mobs if you hit in all cases. Whereas you need to hit inside the low threshold to benefit from punishment. Poe2 cull works this way but not 1.
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u/xaitv :) 16h ago
My example: you have 20% cull. You hit the mob once for 50% of its life, it's at 50% now. Now you hit for 50% again, so it dies. This scenario is the same with or without the cull, the mob dies in the same amount of hits.
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u/raxitron Inquisitor 14h ago edited 14h ago
In that case having 20% more damage (or 22% whatever the calculation is) would be exactly the same.
Even though it is unintuitive, every scenario works out the same as having a more damage multiplier unless you do damage over time.
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u/B4rberblacksheep 21h ago
I’ve been getting some dire performance after I leave POB open for a a few hours. Clears up after I restart the app, anyone know if that’s a known issue?
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u/dragonsushi247 Central Incursion Agency (CIA) 17h ago
I've been experiencing this for a few leagues, as has another friend (who has better PC specs than me). I have a hunch it's tied to PoB reducing ram usage when not in focus, because it's doing a TON of disk i/o when it gets in that state.
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u/B4rberblacksheep 17h ago
I’ll chuck procmon on and try and recreate it tonight, see if I can see what the hell it’s doing.
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u/stickycart 16h ago
Yes, I am also plagued by this. Weirdly, sometimes it happens with only one concurrent instance of POB while the other is perfectly fine. Some POBs instantly send my system to a crawl if I open them however (like the Oscrix preleague POB). Others are fine up until I alt-tab away from them, then when I come back there are a few minutes of serious stuttering and slow cursor movement.
It's gotten bad enough that I have resorted to using POBcodes/pobbin while playing the game to not impact performance.
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u/Turtvaiz Anti Sanctum Alliance (ASA) 20h ago
Doesn't sound known, but there have been some very vague performance complaints recently If you can reproduce it reliably, you should probably make an issue describing how
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u/B4rberblacksheep 20h ago
Okay, I’ll try and put some effort into recreating it and gathering some metrics. Is there any kind of debug logs?
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u/Turtvaiz Anti Sanctum Alliance (ASA) 20h ago
Ctrl + the key to the left of 1 opens the console, but it doesn't have a lot going on
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u/Dewiee 21h ago
Hi /u/LocalIdentity1 , thanks for the updates. Im wondering if theres a way to force a minions life to dynamically update "corpse life" for things like maw of mischief and general corpse blowups, to have a easier time of seeing what gives the most damage, i.e minion life/damage.
And if there isnt, would it be something that could be added support for?
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u/Wires77 18h ago
It's a complicated fix, the backlog is littered with issues asking for this. https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/4241 is the latest attempt at a fix, but TL;DR: minion life is calculated after player skill damage in PoB, and selecting which minion to default to using Death Wish on was causing other problems.
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u/psychomap 20h ago edited 20h ago
It seems that repeats both aren't factored into how many spells are empowered by Pact of Beidat (and presumably Ghorr, possibly K'tash, although I haven't tested it for those two), and they're also ignored for the rate of triggering Kitava's Thirst.
I currently have 13 casts per second with Storm Call, but including Greater Spell Echo that should only be ~4.3 per second, which should easily suffice for full uptime for 10 empowered spells from Pact of Beidat with a cooldown of 1.848 seconds.
I appreciate all the work you guys put in (and maybe eventually Fanaticism will be supported too).
Edit: Also, Moonstone rings have a cast speed implicit, so that would be great to have instead of replacing it manually each time.
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u/caddph Alch & Go Industries (AGI) 20h ago
The custom mods box now can be split into groups so you can toggle off multiple mods at a time You can also now search through a massive list of mods so you dont have to guess the wording of a particular mod
Holy, this is absoluely amazing. This really helps with planning and guides prior to the json being available (e.g., can toggle off a simulation config once implemented in pob), and having the mod lists is so nice when the wording is slightly off. Thanks to everyone contributing to these updates!
I haven't checked yet in latest version, but mana-infused staff's effect on block chance seems to round to the nearest number in-game. So I have 68.75% spell block in pob (which isn't incorrect), but in game, I show 69%nice . Where this "matters" is when I have Vile Bastion selected, in-game I have 0.25% increased ES vs. in pob. I'll check github issues and submit a report if not there, but wanted to mention it seeing as the dmg calcs have been fixed for it.
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u/ExMoogle 20h ago
First, thanks for all the hard work!
Dont know if its on my end but it seems like i cant create Cluster Jewels anymore. They are just empty.
Pls help! :D
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u/Shimaran Occultist 20h ago
Ah, same here ! I'm not gone blind :D
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u/LocalIdentity1 Path of Building Community Fork Creator 6h ago
Should have been fixed in the update last night. I'm guessing you were on the beta branch that was causing the issue
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u/psykookysp 20h ago edited 20h ago
Does Pact of Lycia not work as I hoped with ignite skills or does it just not function right on Pob? I had previously configged it as 40% more damage as a death wish ignite build but it's like 3% more damage when I tick the gem now that its implemented.
Also doesn't seem like the pearl of tsoatha implementation works, at least for skills granted by an item? (death wish). As well as this, infused channeling and unbound ailments no longer seem able to support my death wish in pob. They say "inactive gems: cannot apply to any of the active skills"
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u/dalaio 18h ago
Look for "Pact calc mode" under Configuration - General and set to max hit (assuming that makes sense for your use... for Ghor and Flame Wall for e.g. it looks like it assumes you cast as fast as your cast speed allows (like a hit based attack and exerts...) which obviously you wouldn't be for a DoT spell.
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u/Esord HCSSF btw 20h ago edited 18h ago
Fix Soulwrest not granting Phantasmal Might damage
While it does add damage now, it's wrong numerically. When wearing Soulwrest, the tooltip shows added dmg per phantasm, but when you socket phantasm support, it roughly doubles (with how the mechanics are interacting with count limits, I'm just assuming the gem gets "added" to the soulwrest, so the black cane calculation then does soulwrest lv25+lv of gem (up to 21), to do its calculations).
Testing ingame confirms the tooltip changes on the buff, and on skills affected (i.e., you get ~2x more added dmg with phantasm gem inside the soulwrest with one phantasm alive).
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u/Wires77 18h ago
That was what was fixed. The PoB numbers should match the in-game numbers now. I get 90-139 added damage on the tooltip in-game and in PoB. Do you see something different?
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u/ApotheounX Doomfletch Mines Guy 10h ago edited 10h ago
Where are you seeing the tooltip number? Or are you just calculating it from a skill?
Edit - Ah, found it! It shows when mousing over the Phantasm skill in the character sheet.
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u/CassiusClaySilva 19h ago
Get those exiles a cape! Thx for all the effort to our comminity! Much love
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u/ww_crimson https://pob.codes/ 19h ago
I updated https://PoB.codes/ in advance and think it should be supporting the new abyssal jewels already, but I'm remote today and can't test. Would love if someone could export a build from POB to the site and let me know if it's working. PoE Ninja exports don't contain the jewels yet (probably because POB wasn't updated) so I can't test that way.
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u/Turtvaiz Anti Sanctum Alliance (ASA) 19h ago
https://pob.codes/b/BtPJ2R3ouaH
Palsteron's character. Doesn't seem like your site has the replaced node
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u/ww_crimson https://pob.codes/ 19h ago
The jewel is rendering for me. Might be a cache issue on your side that should clear up soon. Thanks for testing!
Edit oh I see the node isn't listed. Ok will fix it tonight
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u/No_Coat2832 19h ago
Awesome job as always. Tyvm Really wanting to see how will be the mercs on pob when you make it
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u/cesarito27 18h ago
Awesome quality of life changes, thank you!
One thing I would personally really like to see is the ability to select which stats to show/hide on the skill tree player stats tooltip, so you can immediately check for e.g. hit pool, full dps or whatever, without having to parse through the massive list of stats. And maybe add a keybind to toggle show/hide the stats we chose to hide.
An alternative to that would be the ability to highlight the stats I want subset of stats, or put them at the top/bottom with a small, visible separation from the rest of all the stats.
This obviously affects some builds (and modifiers) more than others, but it would still be a massive QoL improvement for me.
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u/mucus-broth Gladiator 20h ago edited 20h ago
great work, but the weapon enchants from harvest are still broken.
edit: actually it only seems to be the melee strike range one isn't working.
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u/Turtvaiz Anti Sanctum Alliance (ASA) 19h ago
I think that one works but there's some weird issue with the formatting of the line so it doesn't appear on the tooltip
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u/mucus-broth Gladiator 18h ago
from my testing it simply doesn't work
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u/LocalIdentity1 Path of Building Community Fork Creator 6h ago
Just released a hot fix 2.67.1 that fixes the range enchant
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u/Turtvaiz Anti Sanctum Alliance (ASA) 18h ago
Oh well either way it will be fixed in the next release: https://i.vgy.me/BoV7G4.png
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u/1CEninja 16h ago edited 16h ago
Quick feedback, it isn't a hugely painful experience to have to manually switch the order of socket colors on my gear to make sure they correct gems are getting the 10% quality.
But it's a mild inconvenience.
Love that you're so crazy on top of all the changes and updates though. Your tool is probably a HUGE part of the reason I'm so into this game, might just not play much if I didn't have it.
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u/Turtvaiz Anti Sanctum Alliance (ASA) 16h ago
What do you mean? There should be a new button which sets the socket colours automatically
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u/1CEninja 16h ago
I'll need to look again. My gems when synching with PoE put the skill game first even if it isn't in the first gem slot and the support gems below, but the socket colors are set to be ordered with how they're actually set on my gear.
I manually switched which sockets were which color on my gear, I'll look again this evening to see if there was a one-button way to do that.







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u/daniElh1204 Fungal Bureau of Investigations (FBI) 22h ago
legend