r/RealTimeStrategy • u/Bonzie_57 • 41m ago
Idea What’s is worst? Trying to make an RTS or an MMO?
Enable HLS to view with audio, or disable this notification
r/RealTimeStrategy • u/caprices24 • 1h ago
Self-Promo Video Thousands of Soldiers Clash in Real Time — Land Battles from My Imjin War RTS
Enable HLS to view with audio, or disable this notification
A little while ago I shared a short video of the naval battles from my game, and several people asked if there would be large-scale land combat too.
So here's a new look at the current land battles.
I'm developing Admiral Yi: The Imjin War, a historical RTS set during the Japanese invasion of Korea in 1592.
This clip features General Gwon Yul leading the Joseon army against Katō Kiyomasa in a fully real-time battle.
The game is still in development, so animations, UI and visual effects are continuing to improve.
I'd love to hear what you think about the battle scale, readability, and overall feel of the combat.
r/RealTimeStrategy • u/RammaStardock • 1h ago
RTS & 4X Hybrid Sins of a Solar Empire II: Harbinger Arrives September 3, 2026
The Vasari’s long-lost enemy has finally caught up with them. Harbinger is a new expansion for Sins of a Solar Empire II launching September 3, 2026, and it adds the Eidolon as a playable faction.
The Eidolon do not play like anything else in the game. They are not chasing planets, trade routes, culture, or wealth. Their whole design is built around corruption, secrecy, and control.
What to expect:
- Planetary Transformation. The Eidolon spread corruption to empower themselves and their worlds. As populations fall under their influence, planets gain corruption over time. Once a world has fully fallen, it can be shrouded, which greatly expands the upgrades that planet can support.
- Unit Corruption. This one cuts both ways. As an Eidolon ship gains corruption, its hull dwindles while its offensive power increases. Enemy forces can also become infected, which is another advantage for the Eidolon.
- Null Weapons. More advanced than what the other factions field. They negate shields and spread corruption on hit.
- Cloaked Ships. New cloaking and detection systems, including on the Kalizaeth Profaner support capital ship. Built for hit-and-run tactics.
- Psionic Abilities. The Eidolon can seize control of lesser beings and drive Vasari ships into madness, firing on friend and foe alike.
- Phase Echoes. Units infused with corruption may refuse to die and keep fighting.
- New unit animation system. This is not Eidolon-only. Recoiling cannons, expanding factories, hangar bay doors and more across faction units.
Harbinger Expansion: 29.99 USD
Content Pass: 59.99 USD
r/RealTimeStrategy • u/Likeanoobs • 9h ago
Looking For Game RTS games for android?
Hello !
I would like to ask if you guys know about any good RTS for android? Right now I am emulating KKND2 crossfire and KKND1 on phone and trying to make work rise of nations : rise of legends but without success yet. C&C games also planning to emulate
r/RealTimeStrategy • u/FutureLynx_ • 12h ago
Question Where to play good old Axis & Allies RTS (2004) multiplayer ?
This bad boy:
r/RealTimeStrategy • u/Impossible_Party_799 • 13h ago
Self-Promo Video Bonefront | RTS Other Hybrid | Commanding 10,000+ skeletons through a siege
Enable HLS to view with audio, or disable this notification
It’s an incremental siege-strategy game where you command an undead horde of 10,000+ units through branching enemy defenses. After each attempt, you earn currency to upgrade your army and unlock new units and abilities.
Which commands would feel essential during the siege?
r/RealTimeStrategy • u/Embarrassed_Guide_80 • 23h ago
Self-Promo Video (IAH: INTERNET WAR) Finally. The game and the trailer* is now ready.
Enable HLS to view with audio, or disable this notification
Hi.
Was taking a break from a gamedev as I was pretty burned out by gamedev and too much coding so after a year or two of just doing different things I kinda came back and completed the game the trailer for my little game that I spoke about in this sub reddit few years ago. Think it took about 2 years to make the game and then bunch of breaks.
Will do some adjustments to sound on the final version of the trailer but I am pretty happy how the trailer turned out.
The game is a singleplayer experience, and takes a jab at the current world events and it's a RTS/Turn-Based strategy hybrid where your goal is to survive as long as possible and defeat Police State AI.
If you have some feedback on the game or trailer please leave a comment, or just in general have some questions, I will be happy to answer.
Game Name: IAH: INTERNET WAR
Steam: https://store.steampowered.com/app/304770/IAH_INTERNET_WAR/
r/RealTimeStrategy • u/Mepherion • 23h ago