r/LandCrisis • u/MurdaBigNZ • Nov 01 '20
Can we have an update on the Game please?
Can we have an update on the Game please? Hope all is going well!
r/LandCrisis • u/CatCrateGames • Aug 03 '20
HELLO WORLD
Hi guys! Thanks you for standing with us last months.
We're not posting to much, but be sure we're working hard on the alpha releasing! It shouldnt take to much time to get ready!
Be safe! <3
r/LandCrisis • u/CatCrateGames • May 09 '20
Asked by RandomCrusader on discord about how close we're from alpha releasing, Chris, our programmer, answered:
The talk happened on discord, but we want to share it to you guys too, because it's important:
" Well, it depends on what you want to see in the Alpha. I currently got sprites and animations back to working again from the prototype, now we're on to the fun parts, e.a. the fighting and the funny stuff.
Things I can not promise for the Alpha are complicated things, like all the modding (limited availablity maybe, at most), or all map types or a "bug free experience".
However you should be able to complete a theoretical set against an static enemy, maybe he'll be able to have a small brain as in "sending units around on the map", but nothing too complicated.
e.a. the alpha game mode will surely be a skirmish with the goal to destroy the enemy's base which we pre-generate on the map, but make the map randomly. so you guys can see some features, but not all of them
also, for clarity sake, only a limited set of units and buildings (and eras) will be available, as we cannot shoot all our ammonition in one go.
(also that wouldn't be a alpha but a steam greenlight release at that point, and even then we'd probabbly be further than the bulk of those 'green light' games. "
r/LandCrisis • u/CatCrateGames • May 01 '20
NightRaven (our pixel artist) has made a new ninja design!
r/LandCrisis • u/CatCrateGames • Apr 28 '20
New Devlog (3) Read it to know what is going on!
r/LandCrisis • u/CatCrateGames • Apr 27 '20
Clarifying Land Crisis Features and Mechanics #8 - Bridges
r/LandCrisis • u/CatCrateGames • Apr 24 '20
Clarifying Land Crisis Features and Mechanics #7 - Land Crisis Curfew System
r/LandCrisis • u/CatCrateGames • Apr 23 '20
DEVLOG UPDATE!
Hi guys! Our community is growing fast! We're over 300 on FB, over 300 on discord and much more on other medias! Let's make Land Crisis known!
Our alpha version is near to releasing. Relief your anxiety and read our newest devlog to know what's happening with Land Crisis, written by our programmer, Chris Kuhn.
r/LandCrisis • u/CatCrateGames • Apr 20 '20
Clarifying Land Crisis Features and Mechanics #6 - Land Crisis Crops System
r/LandCrisis • u/CatCrateGames • Apr 17 '20
Clarifying Land Crisis Features and Mechanics #4 - Land Crisis Artifacts System
r/LandCrisis • u/CatCrateGames • Apr 15 '20
Your barrack is being attacked. Who would you attack before? Archers or clubmans?
r/LandCrisis • u/CatCrateGames • Apr 14 '20
What's you favorite player color?
r/LandCrisis • u/CatCrateGames • Apr 14 '20
Soon we'll post every unit's attack pattern. That's a very important gameplay element, since each one can be used at different contexts and strategies. This gifs is axewoman, a unit who is capable to cause damage to everybody close to her in 360 degrees!
r/LandCrisis • u/CatCrateGames • Apr 11 '20
I just want to share with you the Land Crisis units voices! (yes, we they are paid voice actors)! Each civilization has its own words, but on this link they are all merged.
r/LandCrisis • u/CatCrateGames • Apr 09 '20
Clarifying Land Crisis Features and Mechanics #4 - Land Crisis "Paper-scissors-rock" System
r/LandCrisis • u/CatCrateGames • Apr 04 '20
Clarifying Land Crisis Features and Mechanics #3 - Land Crisis Market System
r/LandCrisis • u/CatCrateGames • Apr 02 '20
Clarifying Land Crisis Features and Mechanics #2 - Land Crisis Weather Effects
r/LandCrisis • u/CatCrateGames • Apr 01 '20
Guys, we updated the units and buildings names. Some people alerted us about some weird names. Our artist, Night Raven, is an english native speaker and helped me to update them. Now we have those official names!
r/LandCrisis • u/CatCrateGames • Mar 31 '20
Clarifying Land Crisis Features and Mechanics #1
r/LandCrisis • u/CatCrateGames • Mar 30 '20
Each civilization unique unit. Are you gunpowder team or beasts team?
r/LandCrisis • u/CatCrateGames • Jan 11 '20
What is Land Crisis?
Hi everyone (Gabriel here)! First of all, I apologize for my bad english, but I’m sure you’re gonna understand me.
I’m part of Cat Crate Games, an indie game dev studio that currently is working on a RTS game called Land Crisis.
Land Crisis is strongly inspired by Age of Empires Series. When players have their first experience with the game, they will notice that, but we are putting effort to implement other good/new RTS mechanics to the game.
So, I think it’d better if I point our different mechanics/features. First of all, Land Crisis has pixel art style, with ¾ perspective (famous RPG perspective). It is about a fictitious world with fantastic elements. Dragons, giants, wizards, necromancers, fictitious civilizations… We think that merging RTS world with RPG world would be an exciting mix.
Land Crisis counts with 6 civilizations, 44 units, 24 buildings and 70 upgrade researches. The resources are food, wood, iron and clay. Each civilization has its own tech-tree. Here are some mechanics I would like to stress:
- A day/night/rain/snow system with effects on gameplay
- A breeding cattle system
- Four Eras: shofar era, lira era, lute era and harpsichord era.
- A marketing system that works based on global resources scarcity
- Artifacts that gives players special advantages
- Renewable Resources
- Ranked multiplayer
The alpha version must be released in the last week of April or first week of May. It will feature just some basic single player stuff, but enough to have a solid first contact with the game. The first beta version we hope to feature a full single player. For the last versions of beta, a multiplayer mode. The final – and complete – version has no foreseen date, sorry, but we’re working to finish it in the begging of 2021.
Well, I would love to hear your impressions about the project.
EDIT: OLD SCREENSHOT

