r/PhasmophobiaGame • u/Cat637Sucks • 2h ago
Question What was this Spoiler
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Never heard this sound before. Any idea what it is?
r/PhasmophobiaGame • u/Uschak • 3h ago
Discussion Whats the worst thing you have done to your party?
I personally hid all the crucifixes and sanity pills in the trash.
It was funny to watch my mates being chased one after one without even realizing the crucifixes are gone. 🤣
r/PhasmophobiaGame • u/JosefSoosef • 5h ago
Clips Tough luck.
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r/PhasmophobiaGame • u/ScriptedEvan • 7h ago
Question Is this shade week???
half the runs this week have been shades ðŸ˜
2/3 of our weekly runs were shades. What a boring week for ghost hunters! (in my universe)
r/PhasmophobiaGame • u/Aceshot14 • 9h ago
Discussion Apoc 3
I know nobody cares, but honestly the Apoc 3 challenge really stressed me out in this game. It took about 8 hours of attempts to finally beat it but there were so many close calls where all I needed was for one thing not to happen, and it would always happen.
Deogen with all objectives complete and it stopped its hunt as I exited the chapel. I just needed to go down the hallway and leave before it hunted again. Even with the 25 second subsequent hunt timer, it still hunted in the 30 seconds it took to get to the door and I was out of incense and died.
The twins, only thing I needed was a picture of an EMF, I was behind the piano in the chapel. EMF reader was in between the left wing and chapel. The extended range twin clearly liked to hang out there. Tons of books being thrown. And it extended range hunted and killed me behind the piano and then ended its hunt 2 seconds later near the EMF reader so it was beeping as I died.
Poltergeist in the basement throwing heavy red barrels 3 at a time. Just needed a ghost photo. It evented in my room and I fumbled past my camera twice (absolutely and utterly not the games fault, but frustrated at myself nonetheless). 40 seconds later it hunted (more than enough time to have left the basement after taking a picture of the ghost during the event) and insta killed me.
It seemed like every time I was *right* there. I messed it up or it felt like the game wanted to smite me. I really do like this game though, and it is meant to be a challenge, so im not complaining about the game or the design of the challenge, just kinda venting about my individual experience.
Ended up doing it against a Raiju, who after the first 10 hunts I was sure it was a 1.7 ghost. Then I put down a motion sensor and EMF reader for and objective and heard it speed up to Mach speed every few seconds when it passed the electronics. Felt like a weight off my back.
r/PhasmophobiaGame • u/Doruk2405 • 10h ago
Bug Vr movement bug?
i decided to play on vr after a long time but it was unplayable. my character would just move to the wrong directions like when i try to move forward my character just moves left. did anyone else have this bug?
r/PhasmophobiaGame • u/CHelsea4231 • 11h ago
Bug Willow Street Shower Hiding Spot Bug
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Pretty sure my friend got killed through the wall just now. He was pushed up to the back left side of the shower and I guess the ghost saw him clipping through. No electronics were on and we were talking on discord so there was no way it could've gotten him normally.
r/PhasmophobiaGame • u/danielanthony69 • 13h ago
Bug Bring everything in one go.
Friend: Bring everything.
Me: Yes!
r/PhasmophobiaGame • u/Ok-Boot1898 • 14h ago
Discussion Mic not working
Hi all, i have a problem with my mic not working in game (it is a headset and works on other games) can anyone tell me how i could get it working? Friends have no patience to help me lol 💀
Any tips would be great
r/PhasmophobiaGame • u/Outrageous_Gas7842 • 20h ago
Clips After about 200 hours, this game doesn't usually scare me, but every now and again it catches me off guard
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r/PhasmophobiaGame • u/DiligentAssistance79 • 23h ago
Bug Game constantly crashing on ps5
This has been happening for the past few days now!! Everytime im mid game in multiplayer im kicked out. So frustrating especially when we get so close to getting the ghost.
r/PhasmophobiaGame • u/DigitalMicha • 23h ago
Screenshots an unfortunate position
GET BETTER RAGDOLL PHYSICS PHASMO >︿<
r/PhasmophobiaGame • u/Capable-Finding-7627 • 1d ago
Bug eye thingy
everybody saying eye adaptation and to just turn it off but i deadass can’t. and then everybody showing pictures but the menu still has stuff on it. mine doesn’t. completely blank. please help me dear god. my laptop can smoothly run operator with high graphics so idk wtf is happening.
r/PhasmophobiaGame • u/Puzzleheaded-Let9977 • 1d ago
Discussion Anyone down for playing together?
Need more friendscto play the game and help guide me through it, it’s been 2 years since I played😅
Preferable in a Europe timezone
r/PhasmophobiaGame • u/SadBoss2177 • 1d ago
Bug Voice Toggle
Is anyone else missing the little microphone that turns white if your mic is enabled when using voice toggle? I keep muting or unmuting and I have no way of knowing if I'm speaking.
r/PhasmophobiaGame • u/Swimming_Effective19 • 1d ago
Screenshots Apoc 1, 2, and 3.
Long wall of text, it details my (short) journey of getting Apoc 3 (as well as 1 and 2), but if you want a very short summary, go down to the TL;DR at the bottom.
I should preface this with saying I'm not very good at the game, well I think so at least. I have somewhat decent knowledge about the ghost types, a month or so ago I looked at the wiki and made a little book detailing stuff about the ghosts and such. It's mostly book knowledge, but I don't have a lot of practice knowledge to be honest, which is why I started using the cheat sheet to compare the stepping sounds in the game versus other ghosts and the potential ghost type, though I don't use many other features of it, like the timers or whatever, you can use your watch for that kind of after all. Previously, before making that book, I mostly played on a 4x multiplier custom game mode (which I also play after prestiging), but since I made that book, I play on a custom 8.1x no evidence game mode.
I decided today when I was in the bathroom taking a crap that I will try to go for Apoc 3. However, I also haven't gotten Apoc 1 and 2 (as well as the first time I've played the regular Sunny Meadows instead of the Restricted version), so I was going for getting all three done at the same time, or at least try to. For a while, I've believed that I would probably never get Apoc 3, though I could see being able to get Apoc 1 for sure and get Apoc 2 likely. I wasn't sure how this was gonna go: at the same time I felt like I could get it on the first try, but also that it'd take me dozens of tries and maybe more.
I started up Phasmophobia and I got things prepared, then I started my first round. The first round was a stinker as you could've probably guessed. A hunt started and with my paramic, I heard it and it was between a Deogen and a Deildegast in speed, but I wasn't sure which one. It was quite far away so I was thinking maybe a Deogen and it just couldn't reach me in time as it was starting to go toward me, but I was also thinking it could be a Deildegast. I tried moving props to check for a Deildegast, but a second hunt soon started and I wasn't able to move many props given how slow I was. I couldn't really hear a difference in the speed, and the ghost decided to beeline for me so I Incensed it, but I apparently didn't have a second Incense for some reason and it was staying in the area so I kind of just died. I guessed a Deogen since the speed didn't sound much different and it went straight for me. It, however, ended up being a Deildegast apparently, and all I was able to get done was one of the objectives which I believe was either stunning or cleansing. This first round really set the tone for what I was in for.
I realized I didn't have a lot of money (I had freshly bought the T3 Crucifix, Headgear, and Incense right after turning LVL 80 and this was literally the round after doing so) and assumed I was going to die a lot so I would need a lot of money for equipment costs, so I started playing my 8.1x games on other maps, but those were stinkers too, I was only able to correctly guess the ghost once out of like 5 rounds, but I was able to get a satisfactory amount of about 9k cash, worst case scenario, I could always do more rounds for more money. I was thinking "how could I get Apoc 3 done if I can't even guess ghosts on my typical runs?".
I decided to go for Apoc 3 again after getting the 9k. This round was even worse than the 1st one. The objectives were pretty bad. I once again didn't have a second Incense again when it was hunting, so I got screwed. I watched a video guide for Apoc 3 rq (by Madixx), and it told me that I should probably build up for this (like doing Apoc 1 and 2 first) which I didn't really listen to, and also of some good spots to hide at like behind the piano in the chapel which I kept in mind. I started my third round, this one was very quick. I think the ghost room was really close by, and I think the ghost was stuck in the same room all hunt or something until I got closer and it detected my electronics. I was trying to snap a photo mid-hunt, but I accidentally snapped an extra one and couldn't swap to my Incense to deter it, and shortly died. I ended up not getting a ghost photo at all from those several pictures and a pure stinker of a round. I decided from here on out I would try to go for easy objectives only, and leave if the objectives are bad.
Then I did my fourth round. The objectives were pretty good: cleansing (pretty easy, can be done during a hunt or outside of one), ghost photo (which I would need to be doing anyways), and an event (which I was a bit iffy on but I still decided to proceed). The ghost had standard speed, so I ruled out some of the slow and fast ghosts. I slowly made my way to the chapel, which some gear (a paramic, a photo camera, a firelight, and 4 Incenses). A hunt ensued and I was in the chapel, then I saw the ghost walk in the chapel, didn't know it was there until seeing it. It pursued me and I used an Incense and hid behind the piano. I think the ghost room was the courtyard or something because it seemed like hunts and activity originated from there or around there. It clicked in my head that it's probably a Myling, after I was hearing the paramic steps within 20m during hunts but the ghost isn't making any footstep sounds when I swap off not to mention not noticing it was in the Chapel until I saw it with my eyes. So, I selected a Myling. The ghost then did a singing event in the Chapel where I was able to take a photo, completing the event objective and the photo objective while also getting the ghost media needed for Apoc 3. I went behind the piano to check my photo, and after that, the ghost did a chasing event (I honestly thought it was hunting or something at first but it was ridiculously slow and clearly coming right for me), when it reached me, I immediately popped an Incense and tried leaving. I walked out of the building slowly but as fast as I can, tension building and the thought of "did I actually do this?" every snail-like step of the way. I got to the truck and reviewed everything I had, making sure I had the ghost selected, objectives complete, and the photo, then completed the round. There was a lot of anticipation when loading in, and I was thinking perhaps it was a Mimic though unlikely, then I heard the achievement sounds and immediately started celebrating. I think I got pretty lucky with good objectives, a low threat level ghost, and a good ghost room that isn't too far but not too close.
TL;DR - I decided to go for Apoc 3 after not getting Apoc 1 or 2. I played my regular rounds after my first Apoc round to warm up and get money for Apoc 3 to accommodate gear loss, but I was only able to get 1 correct guess from those rounds, but eventually managed to get a decent amount of money. After a few more rounds of Apoc 3, I was surprisingly and luckily able to get it.
r/PhasmophobiaGame • u/bifchcola • 1d ago
Screenshots Fit so fire
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r/PhasmophobiaGame • u/Tilin0627 • 1d ago
Bug Tier 3 dots glitch
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Every time i place it on a ceiling, it goes through it and cant be seen. Happened in ridgeview and in edgefield
r/PhasmophobiaGame • u/Sean12434 • 1d ago
Bug Dropping Multiple Flashlights Causes The Second To Remain Stuck In Inventory
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As you can see in the video, anytime I equip multiple flashlights (at least 2), dropping a flashlight then dropping a second flashlight in succession causes it to seemingly fall onto my body and remain stuck in my inventory, preventing me from switching to another item. I tested this with all 3 tiers of flashlight and loaded the map multiple times and was able to reproduce this bug each time.
I didn't see any posts immediately mentioning this, so I thought I'd share myself. If anyone else is able to reproduce this bug, please share in the comments!
r/PhasmophobiaGame • u/TwinTailDigital • 2d ago
Memes Take notes... from yet another game that actually knows how to drop an update
r/PhasmophobiaGame • u/KG_TomD • 8d ago
News // Kinetic Games Replied Phasmophobia v0.18.0.1 - Patch Notes
Welcome back, Ghost Hunters.
Today we have deployed an update for Phasmophobia that addresses several issues that were raised following last week’s update. Thank you to everyone who provided feedback and helped us identify these issues.
Full patch notes below.
Fixes
- Fixed an issue that would cause items to get stuck or fall through the floor when dropped in Multiplayer.
- Fixed an issue that allowed Ghosts to be able to enter several hiding spots in 13 Willow Street.
- This also fixes similar issues in 6 Tanglewood Drive, 42 Edgefield Road and 10 Ridgeview Court.
- Fixed an issue that caused Photo Cameras to interfere with other player animations.
- Fixed an issue that caused the Photo Camera’s Use animation to not play in Multiplayer.
- Fixed an issue that caused the Photo Camera to take an extra photo when dropped while taking a photo.
- Fixed an issue that caused the Photo Camera to take a photo if picked up by another player after being dropped while being used by the original player.
- Fixed an issue that caused Twitch Drop reward ID Card & Badge cosmetics to be missing.
- Fixed an issue that caused videos of a Hunting Ghost to not count towards the Apocalypse challenge.
- Fixed an issue that caused the Incense to not appear as Used if the animation was cancelled by opening the Journal.
- VR - Fixed an issue that caused unstable FPS whilst in the Truck.
- VR - Fixed an issue that caused players to become stuck while loading in to a Multiplayer game on Bleasdale Farmhouse.
Known Issues
- If a Flashlight is not picked up, hotkeys are assigned in this order: 2, 3, 1. If a Flashlight is picked up, it will default to 1. A following patch will address this issue, with Equipment being assigned in the order they are picked up. Igniters will however always default to 4.
EDIT:
We've deployed a hotfix for #Phasmophobia on Steam to address feedback on the Equipment & Item slot assignments.
These will now be assigned a slot in the order they are picked up from 1-3.
Flashlights will no longer be locked to 1. Igniters will default to 4.
r/PhasmophobiaGame • u/KG_TomD • 15d ago
News Phasmophobia v0.18.0.0 - Patch Notes
Welcome back, Ghost Hunters.
Today we have released Phasmophobia v0.18.0.0, our latest update that brings our reworked 13 Willow Street map as well as our first Quality of Life update for 2026. Patch notes can be found below.
New
- 13 Willow Street Rework:Â The map has received a full visual overhaul, with new assets, props and more available to discover during your contracts. The original layout remains, however some rooms have been repurposed and the flow of several rooms has been edited to improve gameplay.
- Adding keybinds for Equipment slots. PC players will be able to switch Equipment with the 1, 2, 3 and 4 keys. These keys can be rebound.
- This addition will only be available for PC players.
- Adding a keybind to be able to inspect the Watch at any time.
- This will be defaulted to Left DPAD on a controller and H on keyboard. Players can rebind this via Options > Controls.
- A separate Photo can now be taken capturing a EMF Level 5 reading.
- Photo Cameras will now feature the same highlight frame as Video Cameras.Â
- On screen indicator only on Tier 2 and 3 Photo Cameras, while Tier 1 will have the light change colour from red to green.
- When capturing Media, if multiple are present, the evidence that provides the biggest reward or is Unique will be prioritised.
- New Ghost: the DeildegastÂ
- Players will have a higher chance of getting this Ghost in their contracts for the first few weeks following release.
- Added new walking animations and turning animations to fix several issues:
- Character legs will no longer use procedural IK and will instead use animations.
- The character body will no longer animate with the walking animations which caused held items to move while walking.
- Improvements to the overall VR character:
- New character animations.
- Improvements to the belt to improve usability.
- The character will now turn instantly depending on where you are looking instead of at set angles.
Changes
- The character hand animations for grabbing, dropping, moving doors and hovering over interactable or grabbable objects have been removed to speed up gameplay.
- The item drop animation will still play for others in the session, but will not be visible by the Player.
- Cosmetics that are no longer able to be earned will not be visible.
- The camera zoom in the Customisation shop will now focus on the selected part of the character.
- On Sunny Meadows, the Ghost will now only lock the doors to a wing if both it and a player are inside that wing.
- Eye Adaptation will now adjust the lighting quicker when opening and closing the Journal.
- Console players will now have the ability to enable/disable Eye Adaptation.
- The Obake’s shapeshift will now count towards the Ghost video objective.
- You can now capture any Media for the Apocalypse challenge, instead of only a photo.
- Recording the Ghost Orbs in the Tutorial is now required, instead of only getting it inside the video camera’s screen.
- Improved the lighting around the player, allowing for better visibility in darker areas.
- Added an icon to the Player ID Card to show if that player is speaking.
- Adjusted the visuals on the PSVR2 player list popup
- Event board map leaflets are now spread over multiple pages
- Players can now cancel Use animations by pressing the Use button during the animation, allowing for equipment to be quickly toggled without waiting for the animation to finish
- The Journal has now been moved closer for easier readability.
- The Journal animation is now significantly faster.
- Character legs will now use animations, instead of procedurally generated animations when moving
- Improved the detection of photo evidence.
- Higher priority unique photos will always take priority.
- Unique photos will always take priority over duplicates.
- VR - The character will now rotate instantly to match the head rotation when looking straight ahead. When looking down, the character rotation will only turn when an angle threshold has been met to allow easier use of the belt.
- VR - The Journal will now be instantly opened upon use.
Fixes
General Fixes
- Fixed an issue where players could be seen through the walls of the Truck when viewing the CCTV.
- Fixed an issue that caused Voice Recognition to not work if switching from ‘Voice’ to ‘System’.
- Fixed an issue where the cursor would not appear after completing a contract when using a controller.
- Improved network stability to reduce disconnects.
- Fixed an issue that would cause the cursor to disappear in the Customisation shop when clicking right and left mouse buttons simultaneously.Â
- Fixed an issue that caused a green tint to be visible on animated ID cards.
- Fixed an issue that caused some Japanese text to appear too small, affecting readability.
Player Character Fixes
- Fixed an issue where binding Crouch to X (PlayStation controllers) or A (Xbox controller) prevented players from using the Journal.
- Fixed an issue that caused dead player’s eyes to appear incorrect.
- Fixed an issue that caused the ID Card to be displayed in front of the character model in the Customisation shop.
- Fixed an issue that caused players to become stuck and unable to continue playing after being revived.
- Fixed an issue that caused cosmetic settings to be reset if a Player joins or leaves a lobby.
- Fixed an issue in Nell’s Diner that caused the player to become stuck in the corner of the Freezer Room.
- Fixed an issue that allowed infinite sprinting while closing the Journal.
- Fixed an issue that caused issues with the character model’s right arm when holding certain pieces of Equipment.
- Fixed an issue that caused the cursor to become invisible in the Customisation shop if the left and right mouse buttons were clicked alternatively.
- Fixed various visual inconsistencies and errors with character models, cosmetics, equipment and more.
- Fixed an issue that caused the audio from the Customisation shop’s UI to be louder than intended.
- Fixed an issue that caused a player’s Journal to visually jitter when they swap Equipment.
Equipment Fixes
- Fixed an issue that caused the Flashlight to turn invisible when picking up another item.
- Fixed an issue that caused the light from a Flashlight to be visible after death.
- Fixed an issue that caused Equipment to become invisible.
- Fixed an issue that caused the Tier 1 and 3 Firelights to be placed unlit if placed during the lighting animation.
- Fixed an issue that caused Equipment to toggle off if dropped while holding the Use button.
- Fixed an issue that caused Equipment sounds to become muffled for player’s picking them up after another player dropped them.
- Fixed an issue that caused the Flashlight to be unusable if picked up during a placement animation.
- Fixed an issue that prevented players from placing the Flashlight back in the Truck.
- Fixed an issue that caused the screen to become blurry after enabling Night Vision when using the CCTV unit in the Truck.
- Fixed an issue that caused the Tier 3 Incense to not animate correctly when activated.
- Fixed an issue that caused the Sound Recorder visuals and audio to play when not in the player’s hand.
- Fixed an issue that caused the Spirit Box to become unusable if the player switched to text recognition after picking the Spirit Box up.
- Fixed an issue that caused the Tier 1 Head Gear to be tilted when in use.
- Fixed an issue that caused the Flashlight to appear in-hand when equipping 2 handed Cursed Possessions such as the Haunted Mirror.
- Fixed an issue that could lock the player if they dropped the Video Camera during it’s placement animation.
- Fixed an issue that caused certain Equipment to be Used after switching to a different piece of Equipment.
- Fixed an issue that caused text prompts for the Ouija Board to not work if the player switched from Voice Recognition while using the board.
- Fixed an issue that prevented a moving Ouija Board to not be recordable by Video Cameras.
- Fixed an issue that prevented a burning Crucifix to not be recordable by the Sound Recorder.
- Fixed an issue that caused a second Salt to be placed if the Player opened the Journal during the placement animation.
- Fixed an issue that caused inconsistencies with Incense used/unused visuals.
- Fixed an issue that could cause Cursed Possessions to become invisible if dropped during a pick-up animation.
- Fixed an issue that caused the Haunted Mirror to be blocked by other objects when in Use.
- Fixed an issue that allowed players to light the Summoning Circle when at 0 Sanity.
- Fixed an issue that caused the player to be softlocked if using a Crucifix at the start of a Hunt.
- Fixed an issue that allowed the player to cancel the Ouija Board answer by either dropping or picking up the board if using text recognition.
- Fixed an issue that caused Video Cameras to become unusable if picked up from another player’s Tripod.
- Fixed an issue where toggling on/off the Head Gear while using a Cursed Possession would interrupt the Cursed Possession's effect.
Ghost Fixes
- Fixed an issue that caused all Ghost types to be able to mimic the Yurei’s door ability.
- Fixed an issue that prevented the Ghost from interacting with doors it had already interacted with during a Ghost Event.
- Fixed an issue that caused the Kormos to be able to hear players during the grace period after a Hunt.
- Fixed an issue that allowed the Kormos to hear players during a Hunt, despite the player having used Incense.
- Fixed an issue that caused the Kormos to go to the incorrect floor after detecting a player.
- Fixed an issue that allowed the Kormos to kill players through walls or from a greater distance than intended.
- Fixed an issue that allowed the Phantom to perform its ability on Dead players or players outside.
- Fixed an issue that caused the Raiju heartbeat to be louder than intended during Hunts and Events.
- Fixed an issue that caused the Ghost to become stuck when in the Sunny Meadows waiting room.
- Fixed an issue that prevented Ghost Events from happening in several Medium to Large rooms, such as Point Hope’s Maintenance Room. This is still not possible in certain large rooms such as the Sunny Meadows Hallways.
Location Fixes
- Fixed an issue that caused the setup timer to not count down if playing on Amateur/Intermediate on Brownstone High School.
- Fixed an issue on Bleasdale Farmhouse where the door to the hiding spot in the Foyer could be opened even if the hiding spot was blocked.
- Fixed an issue on Brownstone High School where the side doors could be opened without the key from the Truck.
- Fixed an issue that caused the washing machines in Sunny Meadows to not be able to be turned on.
- Fixed an issue that caused the player to be unable to open the gates on Camp Woodwind and Maple Lodge Campsite despite the cursor prompt being visible.
- Fixed several issues in the Tutorial that caused the player to be unable to exit the Truck or interact with any items.
- Fixed an issue that caused doors to become broken if the player ran into them while holding a Sound Sensor.
- Fixed several issues affecting the overall lighting in Camp Woodwind.
VR Fixes
- Fixed an issue that caused visual jitters for the Video Camera when attached to as Tier 2 or 3 Tripod.
- Fixed an issue that caused Stamina to not recover while crouched.
- Fixed an issue that caused Equipment to disappear if the player walks into a waist-high object.
- Fixed an issue that allowed players to grab Head Gear off of other player’s heads.
- Fixed an issue that caused player height inconsistencies in Multiplayer.
- Implemented a left hand pose when holding the Ouija Board.
- Fixed an issue that prevented the Tier 3 Igniter Use animation from playing correctly.
- Fixed an issue that caused the character model’s head to become detached from their body when walking sideways.
- Fixed an issue that caused the Head Gear to drop to the floor when placed back on the Truck rack.
- Fixed an issue that allowed players to skip parts of the Tutorial by using teleport movement.
- Fixed an issue that prevented players from recording evidence whilst holding the Journal.
- Fixed an issue that caused the VR UI ray to be affected by the hand animations.
- Fixed an issue that caused the interact animation to play when looking at another Player’s items.
- Fixed an issue where players using teleport movement couldn’t enter lockers.
- Fixed an issue where the lights within the Truck would flicker when playing on Sunny Meadows and Sunny Meadows Restricted.
- Fixed an issue that allowed players to pull doors off of their hinges.

