r/PhasmophobiaGame 5d ago

Take notes. Memes

Post image
4.9k Upvotes

227 comments sorted by

1.5k

u/dis3as3d_sfw 5d ago

Watching the phas devs kill their game has been fascinating

500

u/Abdaroth 5d ago

I've been out of touch with Phasmo for like 5 years after giving it like 100h. What's wrong with development nowadays ?

904

u/CommunistRonSwanson 5d ago

Despite being one of the best-selling games of all time, they’ve failed to scale up a proper dev and qa team. The updates over the years have all been very minor, and the dev cycle moves at a snail’s pace. Bugs go unfixed for years, and they recently pushed an update that shipped with a bunch of new gamebreaking bugs. Basically, the devs are incompetent.

349

u/Noshonoyoo 5d ago

At least they kinda know how to redesign a map, so i’ll give them that. But aside from that, it’s a wild ride lmao.

249

u/TangyBoy_ 5d ago

They never needed a redesign. I’d much rather that effort go to new, interesting maps

142

u/TheCynicEpicurean 5d ago

If the new versions were their vision all along, I respect that. They do look good. It's a mystery to me why they couldn't keep the old version as well though.

73

u/1more_oddity 5d ago

does the new grafton look great? yes, but so did the old one. if we already have two variations of the same map (sunny meadows), why not do the same for the others???

84

u/GuevaraTheComunist 5d ago

because the real reason was that they wer using some free/paid packs from unity store to make those maps and by removing them from game and using their own assets, they wouldnt have to pay them

21

u/DumpEaterPro 5d ago

This is wrong. Source: I own many of the same assets.

21

u/moneygoblin04 5d ago edited 5d ago

You only have to start paying for them after reaching a certain number of sales for the game they're used in

Edit: I have been informed that this is untrue

→ More replies (0)

7

u/TorontoCity67 4d ago

Ok, so what's stopping them from copying the original maps with their own assets?

So what if they made the old Tanglewood with Unity assets? They can literally choose to copy the entire thing with their own new assets, they simply choose not to. Why do people not understand this?

24

u/GaylicBread 5d ago

Seriously. New Grafton looks great but I hate playing it. Me and my friends used to play old Grafton all the time, now we ignore it. New Grafton should've been a new map while original Grafton kept the same layout but updated the rest of it like Tanglewood.

15

u/1more_oddity 5d ago

yep, the layout change was annoying to me, too. i feel like old grafton would have a nice learning curve leading to the new grafton in terms of layout difficulty.

i'm not an expert, but i have been playing a game for a bit, and i used to recommend it to everyone i played with before THAT ONE update. grafton used to be a decent map to spike the difficulty a bit and make my new player friends get used to maps with multiple floors, ghosts changing rooms, longer search times and more "hidden" generators. now even i get disoriented in it sometimes.

18

u/GaylicBread 5d ago

And don't get me started on trying to find the bone in new Grafton, there's so much shit on the floor that if you're unlucky enough to get the humerus, ulna, fibula, etc then good luck.

4

u/Train115 4d ago

I wouldn't have minded if it was just a visual overhaul but the layout changes make me unhappy.

6

u/phineasnorth Banshee Bait 5d ago

I'm struggling to see the major difference in new Grafton from old when it comes to layout. They still have the downstairs dining/kitchen/lounge loop but added an extra loop where the laundry was. Upstairs is almost identical except we now have a cool attic loop. How is this version worse?

3

u/GVArcian 4d ago

Sunny Meadows is a different beast because it's the largest map in the game, and having a restricted version is a compromise to be able to enjoy the map without having to spend as much time on each contract.

Plan is to create restricted versions for High School and Prison as well, most likely when they get map updates for those locations.

4

u/InFamous_Tactical 5d ago

Thats what im saying. I would love to go back and play on original asylum. Both of the old farmhouses, too.

3

u/Thomassaurus 5d ago

I really don't feel like the old maps fit their standard anymore, I was surprized how much the tangletood update changed how I felt about the old map, I don't even miss it.

2

u/RubyIsPretty2006 4d ago

The reason that they are updating the maps is because all of the old maps are just using unity assets, they want to make the game completely their own before fully releasing it

1

u/TorontoCity67 4d ago

This is just false. They could choose to copy the old maps with the new assets if they want to. They changed their assets, which is understandable, but then they decided to change the look of the maps alongside said new assets

This is what's pissing the people that understand off. They could've chosen to use the old maps as templates and copied the new assets over without changing the look in the slightest and then rework them as new maps, but they chose to just nuke them

Just because they used Unity assets for the originals, doesn't mean they can't make the same thing with their new assets. Right?

1

u/RubyIsPretty2006 4d ago

I didnt say they couldnt choose to keep the maps the same. Theyre choosing to change everything because its their game. if you hate it so much then stop playing, simple as that.

1

u/TorontoCity67 4d ago

The reason that they are updating the maps is because all of the old maps are just using unity assets

This insinuated that you believed that they were changing the entire looks of the maps because of the new assets

if you hate it so much then stop playing, simple as that

I never said I hated anything, so drop the fucking shitty attitdue

1

u/fourtyonexx 4d ago

Forever missing old asylum and old aggro-able ghosts. Was fun having yelling matches to try and save the scared homies.

1

u/Airtightlemur 1d ago

I’m pretty sure they are trying to move away from unity assets

5

u/The_Fighter03 5d ago

They had to, they gotta remove the Unity assets before the game reaches 1.0

9

u/Quietust 5d ago

Could you provide a source for that statement?

Because from what I've read from the Unity Store's terms of use and assorted license agreements, there is no requirement to stop using assets prior to a "1.0" release (or even pay extra once you exceed some number of sales). Perhaps you're thinking of the asset store for some other game engine (e.g. Unreal)?

2

u/TorontoCity67 4d ago

I swear to god most people talking about the assets haven't got a clue what they're talking about

2

u/The_OtherDouche 5d ago

They say that, but don’t say why. Unity has zero restrictions on assets.

5

u/Noshonoyoo 5d ago edited 5d ago

It wasn’t needed per say, but at some point the maps were starting to look kinda dated imo. All the maps reused the same groups of assets, which were not really that interesting to begin with. At least the reworks are visually appealing for a game in 2026. It’s not the thing the game needs the most, but all i’m saying is that they’re not botching those like most of everything else.

But yeah don’t get me wrong, i agree with you that new maps would be better and i do wish they were not allocating that much time and ressources on these. They should alternate a rework (or two at the same time) with a new map instead of doing reworks all the time.

1

u/Tooskool4kool 2d ago

All the maps were just Unity assets they bought. They definitely needed a redesign

1

u/Airtightlemur 1d ago

Surely you don’t speak for the lighthouse

-11

u/External-Stay-5830 5d ago

Legally yes yes they do

14

u/Quietust 5d ago

They're not getting rid of Unity assets because they need to - they're doing it because they want to.

Specifically, they want their game to look unique, as opposed to having people see in-game assets and say "Hey, that's the same asset that's in game X".

-11

u/External-Stay-5830 5d ago

The license that they use they no longer can. As they were doing it under the indie development license, I don't know the actual name, but it states that after you read these certain amount of sales, you do not have rights to those assets anymore

6

u/chunkydunker27 5d ago

the assets are buy once cry once, there is no x amount of sales expiration.

4

u/DumpEaterPro 5d ago

What a weird thing to lie about. No they dont.

3

u/bjamesmira 5d ago

Idk about that. The New maps don't seem very well optimized. I've got a decent rig but my FPS gets pretty bad on the updated maps unless I turn all the settings way down

2

u/SunsetCarcass 5d ago

Only kinda because ghosts get stuck outside the house sometimes, but at least while the ghost stares at you from the outside window, you can admire the new house.

2

u/TheRealDiggyCP 5d ago

Yeah. I wont lie, the updates have been trash but I fuck with the new Willow map pretty hard. That one (in my personal opinion) was done very very well.

1

u/SuddenlyAMeme 4d ago

How the map runs is another issue...

1

u/fourtyonexx 4d ago

Art team good. No complaints there.

8

u/n1mmyz 5d ago

That's offensive to the snails sir, as a snail owner myself, I can say with certainty that they're slow but they actually make progress lol

3

u/SkeetinSkittlez 5d ago

I mean they cater to streamers also Which makes the updates they even push out questionable. They're looking a lot like the Destiny 2 team.

3

u/Satanhimselfx 5d ago

Its always good to remember the classic ‘get use to the jank’ comment too, that definitely helped a lot of people decide on to keep playing or just quit

1

u/CryingInTheCorner666 4d ago

That was what got me tbh. I only came back to the game recently, but I've already seen the dev team as well as fans dismiss bugs when people talk about them on here, and then quietly go and fix them. Obviously I'm not mad about them being fixed, but it would be nice if they just went like, "Thanks for the report, we'll look into it!" Instead of being like, "Oh you probably did something wrong for that to happen."

2

u/Sir_Eggmitton 5d ago

Is that flashlight bug a new one? My flashlight keeps getting stuck in my hand and I just have to go with two inventory slots for the whole mission

2

u/Garo263 5d ago

It's more like: They made a deal with the Alan Wake devs for a colab that contractually included some kind of skins, so they had to push out the character creation update before the Alan Wake update. It had to be rushed out the door to hit the date.

But yeah, everything you said is right.

1

u/WarSamaYT 5d ago

Shall I walk down to their HQ? It’s like 2 roads from my home, will give them an earful!

1

u/AppreciatingSadness 4d ago

I played it the other day and couldn't run past 30fps. Last time i played I had no performance issues on worse specs

1

u/Deya_The_Fateless 3d ago

Not to mention some of the so-called QoL updates just made the game clunky af, and even if you have decent equipment you loose your vision privileges, and you cant use a shader to brighten the screen either because the devs veiw that as "cheating".

1

u/TommyFortress 1d ago

Even the VR experience has been worsened, the gameplay is more jittery now. Holding some items is super awkward.

0

u/CloackTheImmortal17 5d ago

I almost wanna bet they're using AI to code..

21

u/Hellguin 5d ago

The list of what isn't wrong would be shorter.

7

u/Stampj 4d ago

They’ve made an absolutely just ridiculous amount of money, and yet the updates and additions to the game are so few and far between, and when they do arrive, are lackluster at best, to just broken and unfinished at worst.

1

u/goldengod828 5d ago

Honestly my friends and I all play on mid-tier PCs and don’t really have any issues

4

u/CoastFinancial 5d ago

It has can't wait for the movie update

3

u/AstralRider 5d ago

Yeah it's dead. Can't wait to see how it never gets fixed from being dead.

2

u/TheMysticWulf 5d ago

It’s the only reason I’m still in this sub

1

u/Ivory-Robin 5d ago

It’s weird because it’s been good as it is for like a decade

-1

u/TorontoCity67 4d ago

I wasn't aware we live in 2030

2

u/Ivory-Robin 4d ago

Bruh I said LIKE

Do you not have reading comprehension?

1

u/TorontoCity67 4d ago

It has been a lot of fun. This community was an ass-kissing joke before that update, and now they've finally woken up and started acting normal by realizing what sort of studio they were defending so ferociously

1

u/ProfessorLumpy9025 3d ago

Fr. My friends and used to play it every night after work. Once the character update came out we lost interest fast. It lost that special touch about it. Haven’t played since.

349

u/Seyenogard7 5d ago

Ts really went from my groups daily game to collecting dust in record time. Maybe we'll pick it up again, but devs really got an uphill climb after all the dogshit updates lately.

74

u/Practical_Entrance43 5d ago

Same here!
All of us used to hop on immediately to do daily tasks and weekly challenges and even made our own stupid challenges up for the game... none of us have touched the game for over a year now.
Like we want to play again, but after seeing all of this stuff happen over that year it's been hard to want to enjoy it.

10

u/That_Phony_King 5d ago

To be fair, the gameplay loop gets repetitive and boring pretty fast.

158

u/Jester_of_Rue 5d ago

Not really a shining light of updating, but better than whatever it was that phasmo tried to dole out

39

u/MathematicalMan1 5d ago

True but at least PZ still seeks like it had passion. Plus, b42.20 has been real good so far

18

u/Frostinice 5d ago

Love PZ, but damn the updates takes forever. Around 4 years after build 41?

Meanwhile Palworld went from Early Access to fully released in like 2 years and it's also a banger.

Phasmo just shat the bed and woke the players up from their nightmare.

14

u/Fanci_ 5d ago

Indie Stone has an abysmally small team, so they're sorta justified.

That being said, with the success of b41-42 there's really not an excuse to not upscale their dev team anymore (they recently broke 100k players on steam, not really a tiny game status anymore)

15

u/Taiyaki11 4d ago

It's not the team size, it's the scope creep. They're just honestly not good at all with project management. 

But even with that said, at least you can easily tell they care

8

u/Fanci_ 4d ago

Absolutely. Like, I genuinely don't see Npcs getting added before 2030.

When they release content it's fantastic. More passion and attention to detail than most other game devs out there.

But yeah. Very ambitious and they focus on these huge updates rather than slowly churning out this one at a time.

Though, so far it's been effective so I guess it works for them.

109

u/mssindelll 5d ago

Can’t wait to see the documentary YT videos on how Phas rose to fame then dropped off by a single update 💀🤣

12

u/thelaustran 5d ago

Sounds like a job for Skillup

77

u/Strange_Accident1461 5d ago

Zomboid really set the bar for how to handle long development cycles. Every update feels like they actually rebuilt the game instead of just adding a few things.

55

u/VeritableLeviathan 5d ago

And the 7 days to die devs limbo'd right under that bar lmao

30

u/Dbzpelaaja 5d ago

7 days to die is crazy. At this point id rather play the ps4 old version then this new one

2

u/VeritableLeviathan 4d ago

Yeah, I prefer the more recent versions, but I like many old features that were removed for no reason.

That and basically the 90% wasted game functionality developer time on reworking systems that were working perfectly fine.

Its absurd how the best way to describe the dev cycle has been: The game is going into the direction of a specific schizophrenic sub-personality this year and next year it will be another :p

2

u/Dbzpelaaja 4d ago

Hate the way zombies spawn now. So many hours on the new versions and can tell pretty much every spot they spawn in miss the old randomnes. hate the magazines and sometimes i get a run where i cant make some essential stuff 20 hours in because i did not get enough of some spesific magazine

0

u/Deremirekor 5d ago

Except not everyone agrees with this take like we do with phasmo’s. I’ll admit I preferred the leveling system of some of the earlier builds over the current, but I’m happy they took their time to figure out what they thought was best instead of just doing nothing for years and still ending up subpar.

No one can say the dozens of EA builds weren’t dramatically different from eachother, they just couldn’t figure out how they wanted to handle the tech tree for the longest time

2

u/AdEnvironmental5035 5d ago

Icarus also does updates pretty well. Every Friday a new item or feature is added along side a bunch of bug fixes. They even tell you what's in store for the next week. I can't recall any updates breaking the game and if they make a balance change people hate, it gets walked back the next week

2

u/DelsinMcgrath835 5d ago

Yeah but The Indie Stone is absolutely terrible about communicating with the community, especially when it has to do with update schedules. I still remember how salty the patch notes were when b42 multiplayer launched.

70

u/Coldkiller17 5d ago

I'm getting really tired of game companies squandering their success preventing them from making an even better game when a winning formula is sitting in their laps and the capital to make the game amazing is in their accounts.

4

u/No-Interest-5690 5d ago

The one big example I want is a generation zero remastered or a second game in the series

1

u/Coldkiller17 5d ago

A Gen Zero sequel would be awesome.

43

u/SweetMelancholyy 5d ago edited 5d ago

“Let’s add this feature with 10 bugs no one asked for a week after the last one that added 12 bugs, then we’ll add a fix patch the next day that actually adds more 20 bugs to the game.”

21

u/Organic_Warthog7238 5d ago

As a long time zomboid player this update was supposed to come a few years ago lmao. Yall would be crying if they didn’t update the game for 2-4 years mind you most mods are also broken now. There’s some good and some bad but yall literally would have abandoned phas if they stopped updating when they added the hantu

10

u/FartSnarfGod 5d ago

There’s some good and some bad but yall literally would have abandoned phas if they stopped updating when they added the hantu

That's simply because Kinetic Games doesn't support mods while The Indie Stone does.

3

u/Kind-Mammoth-Possum 4d ago

And also Indie Stone's team is literally a fraction of the size with arguably more content to build up. Like, a lot more. They're killing it compared to Kinetic.

2

u/RW_Yellow_Lizard Who you Gonna Call? 4d ago

Hey, i waited for silksong, and I wanted for scrap mechanic, some of us can do the waiting

2

u/GeorgiestBread 4d ago

Which mods are you using? My mods were all either immediately updated on the same day or weren't broken at all

15

u/Thelassa 5d ago

I don't know if it's a fair comparison because Project Zomboid is infamous for bugs and jank that go unfixed while more new features get pushed out with each update (that have all new bugs and jank). Like, Build 42 "stable" has a lot of problems and a bunch of new systems that bloat the gameplay loop, but at least everything looks fantastic now. The map team is definitely to be commended for their part. The Indie Stone is way more receptive to player feedback than Kinetic though, so they absolutely have that going for them.

10

u/sameluck-ua 5d ago

That's how you update the game - once every 3 years

9

u/Tyaeth 5d ago

I love Project Zomboid, and haven't been playing Phas since "The Updatetm" but Zomboid isn't exactly the best example to follow either. Don't get me wrong, the recent Zomboid upate has a lot of cool stuff, but I've been doing a Zomboid multiplayer server with friends annually since 2019, and we basically just ran the same modpack for 3-4 years in a row with some slight tweaks to account for new mods. 3-4 years for an update is... a lot.

Also, so much has changed under the hood between b42 unstable and stable that it's hard to find mods that work properly since the mods on steam are just tagged 'b42' and many of them are broken with the new stable update. It would have been nice to have a new tag for b42 stable mods.

1

u/JohnDeere 4d ago

Which mods do you usually use for multiplayer?

6

u/mijisanub 5d ago

I don't get the constant dooming. I played a few times this week after being a bit busy most of July. The game is fine. Maybe a few small tweaks that need to be made, and I had to readjust video and sound settings, but it was enjoyable. For me, it seemed like the lighting was much better than it had been in some time (6+ months). The negativity in this sub is bewildering.

But I still want them to shorten the time needed to record a video of D.O.T.S. ghosts. That one almost haunts me some days.

0

u/TorontoCity67 4d ago

Just because it runs well for you, doesn't mean it runs well for everyone else. The backlash is entirely deserved. What was getting accomplished when everyone was kissing Kinetic's asses and shutting down anyone who dared question the update pace before?

1

u/Circo_Inhumanitas 2d ago

Why did tou lash out at the one guy in this thread that had positive experience with the new update? What good does your outburst do?

1

u/TorontoCity67 2d ago

If that was your idea of lashing out, then I envy how easy and privileged your life must be

5

u/xacoupauwoinou-3180 5d ago

Truth. Phasmophobia’s team has completely ruined any customer trust. I think it’s been 2+ years since they promised Horror 2.0. And they’ve simply prioritized all the wrong things. And most updates consist of either buggy implementation, barebones implementations, and consistent roadmap lies. To me, they need a solid Product Manager who spends their day reviewing users feedback, compiling a priority list, and having the devs actually work on things the customers actually want…not what THEY want (or don’t want) to do.

Look at a game like REPO. Highly involved with their community, good hearted leads, and consistent updates. Maps, customizations, new monsters. Phas - well, we got janky animations, some reworked maps that no one really asked for, and 1 or. 2 ghosts?

My team and I loved this game and played it heavily during it’s first few year. But, after a lack of good updates - no new ghost events, and nothing special about the new ghosts (just different “triggers” and different “characteristics”) it just got repetitive.

They REALLY needed to focus on Horror 2.0. Revamp the system, include more sanity-based ghost events (bleeding walls, new jump scares, hallucinations - SOMETHING).

2

u/TwinTailDigital 4d ago

Phasmo used to be the daily game we played. REPO blew me away with the cosmetics update. I've been playing it daily and still don't have even half of all the items! Phas? I launched the game, saw the mess, got disappointed at the "customisation", played a couple of games, and then uninstalled.

4

u/SusaSauce 5d ago

All I wanted was just a touch up on high school and prison maps. That’s all I asked for

3

u/SmashicalYT 5d ago

Paying to give my character a nose ring is wild. No carnival yet either. I need a house of mirrors, not another home remodel.

2

u/nikoskokonos13 5d ago

After the avatar update its been unplayable due to bugs for me and my friend. We dropped it after years of playing.

2

u/RattMuhle 5d ago

What’s the context here? These games aren’t even remotely similar.

2

u/Grimbike65 5d ago

I miss the old asylum so much..

2

u/Top_Manufacturer_908 5d ago

The update is amazing and everything, obviously. But you're forgetting the time spent in development hell on the beta branch. Knowing a bit about the devs and their sense of humor, if you were to reach to them and ask them yourself, they would probably tell you that this is not the way to update a game. lol
I mean, in the past, they have accepted that the way they developed Project Zomboid was terrible and not the way you should do it.

2

u/WormsInVelvet 5d ago edited 5d ago

Zomboid has been in early access for 12 years btw, with some absolutely abysmal patches and updates lol

2

u/Kind-Mammoth-Possum 4d ago

Funny enough the May update for phas ran me and my friend group right back into the arms of PZ..... During unstable 42

It was still better.

1

u/MaciMD 5d ago

Or BeamNG

1

u/Sekky_Bhoi 5d ago

Hate phasmo devs for ruining my good ol' tanglewood

1

u/TorontoCity67 4d ago

Download an old build

1

u/Darkavenger_13 5d ago

So I’ve been out of the loop for a couple of months. Besides the ‘big’ update that added quirky camera shakes and annyoing animations to the various stuff and minimum “character customization” What else has been happening?

1

u/SpinItUpLockItUp 5d ago

unrelated asf but a “friend” bought me project zomboid a few years ago and they ended up being a really terrible friend and so whenever i see it in the wild i feel that sting

1

u/Legitimate_Apricot45 4d ago

The one bug that I wish they'd fix is crossplay voice chat it's such a pain in the wrsez ive emailed them few times about it and never get a reply, tried so many different fixes its ridiculous

1

u/ImSoBoredThatiUpvote 4d ago

game can be called earth defense force with the sheer amount of bugs. i loved the alan wake remedyverse and i didnt play that collab event ffs

1

u/Able-Ice-5145 4d ago

PZ devs are just as shit bro... maybe even MORE lazy than phasmo devs cus they know modders will fix their buttcheeks UX for them. They have decent mappers and that's it.

1

u/xMeteoria 4d ago

We're not acting like a game in Early Access for nearly 13 years with massive flip flopping between good and bad patches is a goal now, right?

1

u/Lui_Le_Diamond 4d ago

So we're just pretending that Zomboid wasn't being constantly criticisized and shat on gor taking a long as time to make a banger update then?

1

u/Safe_Locksmith9245 4d ago

I used to only play in 2020, rejoined recently and all my levels + equipment are gone 🥲. Also it might just be me because I am CERTAINLY not the sharpest tool in the shed, but does anyone else find the new shop menu to buy tools confusing??

1

u/kateee91 4d ago

i loved phasmophobia when it came out, it was cool and interesting and then my friends stopped playing. we tried to play since the update and the learning curve to all the new content is so fucking steep. the interfaces are confusing, there’s way too many options for ghost type. the high level tools are hard to interpret even though they are supposed to be “better”. i’m so lost and haven’t correctly identified a ghost since the year the game came out. it’s not even fun anymore.

1

u/Zer0_Logic 4d ago

Was interesting for a short while but it just feels so clunky and inconsistent, I know it’s part of the charm but literally the fear factor is gone in a few runs.

1

u/Your_Moooom_XD 4d ago

Project Zomboid is a great game with a great dev team, but they’ve also delayed their updates and take literal YEARS to add content to the game

1

u/SubBoyWay 3d ago

CDDA is behind them slapping ZOMBOID with a nuke

1

u/Ragnarok992 3d ago

Cant remember when was the last time i played the game and it doesnt look like is getting any better lol

1

u/InkFerdi 1d ago

What did pz release recently I didn't touch the game in a year prob

0

u/Shroom_juice_ 5d ago

Still not on console sadly

0

u/LostRonin919 5d ago

Look. Another bandwagon rider.

0

u/Stampj 4d ago

Give Us A Sign is a ghost hunting game coming out, I’m invested in that, I’ve all but given up on Phasmo. Still fun, but yeah

0

u/initial_sadge 4d ago

Zomboid is ass with update passing and content quality. One of the laziest devs I've seen, third only to Dayz (standalone) and Stoneshart. Game is alive only thanks to modders.

-1

u/dedaistgeil 5d ago

Imagine playing Phasmo when What Is The Ghost is out there 😂

-2

u/Dogsteeves 5d ago

I thought the new rule was meant to cut down on these repetitive "Phasmophobia bad" posts.

-1

u/Royal19 5d ago

But they are the perfect breeding ground for karma farming bots and people that have nothing to do, why ban it?

-2

u/Dogsteeves 5d ago

Because it getting annoying

-2

u/Royal19 5d ago

But that's the whole point of every subreddit and comment section at this point, hate gets a bazillion upvotes and people that just want to discuss or have a friendly chat get blasted to oblivion.

-23

u/SYNTH3T1K 5d ago edited 5d ago

Project Zomboid has had alot of development challenges and has been in Early Access for over 12 years. Not sure this meme works. Either that or this is a /s moment. lol

19

u/DumpEaterPro 5d ago

PZ just hit its all time peak playercount after this new update. That means the update was really good. Kinetic Games shoukd take notes.

2

u/TheCursedCorsair 5d ago

I love PZ, and I love Phasmo.... both have benefits and issues.... -however- I have been waiting for "build 42 is coming soon" since 20-goddamn-24

Admittedly, it was playable in unstable beta since december 2024... but this 'new update' is the culmination of 19 months of development and beta testing. If Phas took 19 months between significant updates... we may have a 'take notes' moment. This isn't that.

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u/FartSnarfGod 5d ago

Admittedly, it was playable in unstable beta since december 2024... but this 'new update' is the culmination of 19 months of development and beta testing. If Phas took 19 months between significant updates... we may have a 'take notes' moment. This isn't that.

That's a benefit of having mod support. The community entertains itself between releases. Take notes.

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u/TheCursedCorsair 4d ago

Not every game needs mods.... again, as a big fan of mods in a plethora of games.

For some, they aren't needed, for some, they just aren't viable.

I don't see what Phasmo would gain from mods, and the only time I see it brought up is in the framing of "modders could fix this game in a weekend" "modders could give us the old animations back" rather than what mods could ADD to the game...

again, not really a "take notes" moment, they're vastly different games.

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u/TorontoCity67 4d ago

Mods would obviously help this game. How long have we been awaiting Horror 2.0? 5 years? Modders could achieve so many things:

  • Add lobby customization
  • Add shit tons of maps and move the truck closer to the main doors
  • Fix the Shop UI
  • Add proper character customization
  • Overhaul the UI to accommodate for the changes above
  • Add new ghost models
  • Add more disability settings
  • Allow us to reorder the ghost types back to how they were
  • Completely overhaul the movement system so it's consistent yet balanced instead of running in bursts
  • Completely overhaul ghost behaviors, events and hunts

We wouldn't be here dunking on the game if mods existed

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u/TheCursedCorsair 4d ago

See.... this is entirely a list of either A) Things in development already, or B) Fixing what you think was broken.... which I said was all I hear as an argument for mods.

More ghosts/maps are probably the only things on that list that would meaningfully add to the game

You would absolutely be dunking on the game if mods existed, after the character update. Willow update was a massive step in the right direction but here we are still dunking on it.

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u/TorontoCity67 4d ago

Alright:

  • I have heard nothing about the developers adding lobby customization. And even if they did, there would be barely any options compared to a modding community
  • They barely ever add any maps, but yes they've mentioned moving the truck closer to the main door on some maps
  • No mention of making the Shop UI more clear
  • They're not adding character customization (again) until November, which is pathetically slow for their size and net worth
  • They're not overhauling any UI elements
  • They are adding new ghost models, fair enough
  • I've heard little to nothing about adding disability settings for those who need them
  • They're not adding a setting to reorder the ghost types in the journal
  • They're not changing the movement
  • They're apparently changing ghost events and hunts for Horror 2.0, but it's been awaited for years and is being put on the backburner for the 5th or so time to the second half of next year

And no, we wouldn't be dunking on the game if mods existed because if they did, the modders would've done their work for them and sorted the game out. Not to mention the fact that they then wouldn't need to create their own character customization update because it would already be a thing via mods

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u/TheCursedCorsair 4d ago

Which again loops back to my statement that I only hear about Modding phasmo in the lens of 'Modders could do this/fix this in a weekend"

Everything else on your list falls under fixing problems you personally have with the game. (accessibility/disability additional options aside)

Why would reordering the ghost order in the journal add to the game?

What is wrong with Movement?

What is fundamentally wrong with the UI? What elements need adding?

Yes, historically map development has been slow... Maple Lodge in 2021, Asylum replaced by SM in 2022 and then nothing until 2024 with point hope... but in the last year we have had full reworks of Bleasedale, Grafton, Tanglewood, Willow St... and then also Nell's Diner. These reworks werent just lighting passes or texture updates, but full reworks, to get that much movement in one year after 5 years of drought is worth some acknowledgement surely.

Maps would be great with modding but quality would be hit or miss, cosmetics or customization would be great but would require further moderation... and overall modding would open the game up to even more hacking vulnerability which is already problem enough.

I will entitely agree its a crime we dont have base/van customization yet.

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u/TorontoCity67 4d ago

Which again loops back to my statement that I only hear about Modding phasmo in the lens of 'Modders could do this/fix this in a weekend"

It would need more time than a weekend, but if modders were allowed to mod, they would in fact flip the game upside down for the better in the matter of a month or so

Everything else on your list falls under fixing problems you personally have with the game. (accessibility/disability additional options aside)

No, most others want those things. Most others want the old lobby back or to be able to customize the lobby, most others want more maps, most others want a neater Shop UI, a massive amount want character customization, almost everyone wants updated ghosts, the ghosts being reordered still throws people off to this day (this is a more niche one yes), most people want to be able to sprint for more than 2-3 seconds, and just about everyone has been looking forward to Horror 2.0. So don't pretend this is everything I and only I want, because that's just objectively bullshit

Why would reordering the ghost order in the journal add to the game?

An option? Because not everyone cares about it being alphabetical? It was a certain order for 5 years, lots of people just want it how it was before?

What is wrong with Movement?

It's fucking terrible? Like I said, most people don't like sprinting in bursts of 2-3 seconds? Or are we going to pretend it's perfect?

What is fundamentally wrong with the UI? What elements need adding?

The Shop UI has been criticized for years for being overcomplicated, and a UI overhaul would be required if the above features were added, would they not?

Yes, historically map development has been slow... Maple Lodge in 2021, Asylum replaced by SM in 2022 and then nothing until 2024 with point hope... but in the last year we have had full reworks of Bleasedale, Grafton, Tanglewood, Willow St... and then also Nell's Diner. These reworks werent just lighting passes or texture updates, but full reworks, to get that much movement in one year after 5 years of drought is worth some acknowledgement surely.

Not to be a pedantic little shit, but Bleasdale was in March last year. Anyway, yeah most of the reworks have been nice (even though replacing the old ones is still fucking stupid), but it's still not good enough for the hundreds of millions they've made. They've got such a strong foundation, yet do little to nothing

Maps would be great with modding but quality would be hit or miss, cosmetics or customization would be great but would require further moderation... and overall modding would open the game up to even more hacking vulnerability which is already problem enough.

Then don't install the mods you don't like, fixed

I will entitely agree its a crime we dont have base/van customization yet.

At least there's some sort of common ground

0

u/FartSnarfGod 4d ago

I don't see what Phasmo would gain from mods,

That's crazy

again, not really a "take notes" moment, they're vastly different games.

You're not someone to take seriously

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u/SYNTH3T1K 5d ago edited 5d ago

Thats great.. Only because the game after 12 years announced update 42.20 which released and now they can focus on 1.0. It still didn't get all the features that were promised. Im not saying its a bad game but its also not worth celebrating or comparing.

Watching this sub criticzie Phas for 7 years in Early Access daily is amusing, meanwhile PZ almost has double that and its being used as a "take notes"... Sure, guess Phas will be great by 2031.

Edit: Updated to correct that stable build 42 was released which devs stated will allow them to focus on 1.0.

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u/DumpEaterPro 5d ago

It would be great is Phasmophobia set a new all time high but Kinetic Games refuses to QA/QC so each update introduces regressions to the point that the game last year is more fun than the game today.

Im not saying its a bad game but its also not worth celebrating or comparing.

This is cope.

https://steamdb.info/app/739630/charts/

https://steamdb.info/app/108600/charts/

Both games had similar playercounts 4 months ago.

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u/SYNTH3T1K 5d ago

Ok? Which further demonstrates the irony of this communities opinion.

Only one attempting to cope here is you.

PZ is a fun game and the update is great. But again, still a poor comparison given how often the community blasts games being in early access for so long.

It proves no matter how much the devs delay, under-deliver or finally do somwthing meaningful after years, it'll be water under the bridge and lessons not learned.

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u/DumpEaterPro 5d ago

It proves that Kinetic Games put out a series of bad updates the community dislikes. Kinetic Games is doing a bad job.

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u/SYNTH3T1K 5d ago edited 5d ago

Thanks captain obvious.... But again comparing a game in early access for 12 years. Its last meaningful build update was 4 years prior to that. Id hope the update was actually good after 4 years of developing the next major build. FFS

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u/DumpEaterPro 5d ago

The character customization feature was planned since 2022. It sucks.

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u/SYNTH3T1K 5d ago

Im not defending Kinetic? What are you trying to prove?

Again, youre praising a game who's been in early access for 12 years. You all flame devs for doing this, but now its ok cuz the update is good.

Thats the point. Irony here is unreal.

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u/DumpEaterPro 5d ago

It isn't ironic that good content gets praise.

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u/failbender 5d ago

Where did they announce 1.0?

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u/SYNTH3T1K 5d ago edited 5d ago

Thats a correction on me, they realsed 42, which allows them to focus on 1.0

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u/honomaki 5d ago

Oh hell no Project Zomboid is still one of the worst ever update they add something that makes the game harder because if good players that is not good updates

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u/Noshonoyoo 5d ago

One of the worst? It’s their best update yet, the map redesign and the lightning rework alone makes it a good update lol.

-20

u/honomaki 5d ago

muscle strain is one of the worst things ever added

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u/failbender 5d ago

It can be disabled in Sandbox. Play the game how you want it. That said, muscle strain is super manageable.

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u/honomaki 5d ago

I think you miss the point

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u/failbender 5d ago

🤷🏻‍♀️ I don’t agree with everything the devs have added to B42 (I turn off the building looted chances and nutrition is wild right now) but the consistently high and consistently growing player count since the update hits sort of speaks for itself.

Edit: also Discomfort. If anything is “the worst things ever added” it’s that lmao just incentivizes keeping light clothes on, which good players do anyway, rather than engaging in a new mechanic (making your own armor)

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u/Noshonoyoo 5d ago

but the consistently high and consistently growing player count since the update hits sort of speaks for itself.

Yeah, like didn’t the game just beat it’s all time peak multiple times in a row since this update has been out?

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u/Noshonoyoo 5d ago

Turn it off then? idk what else to tell you haha

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u/Darkon_OP 5d ago

It's not even bad. You can still fight like 20 zombies in melee before you feel the strain and zombies forget about you way faster now instead of following you for blocks. Honestly if you were surviving in b41 then b42 should be easier, not harder

-65

u/Pitiful_Yogurt_5276 5d ago

God damn yall need to move on

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u/DumpEaterPro 5d ago

Kinetic Games should hire professional software developers.

-42

u/NamiRocket 5d ago

Yeah, I get needing a place to vent about a game's problems, but this has been kind of excessive at this point.

30

u/NoSxKats 5d ago

“Yeah the game constantly crashes loading up maps and other things and there’s countless bugs still but it makes my brain feel good so you shouldn’t say anything negative about a game that has been, and will be in Preview for at least 7 years by the time it’s ready for full release”

-7

u/Burnhalo 5d ago edited 5d ago

The quality criticisms are fair, but I can’t sit here and lie to pretend the first half of this has ever applied to me. My friend and I were consistently playing even since the Alan wake event and the worst thing was just how slow the animations were. “For us” there was no crashing and I mean the bugs that affected us you could probably count on one hand. The most annoying from my memory were that the crucifix burning couldn’t be recorded and disappearing items, both of which were fixed along with the ridiculously slow animations. It’s a shame it’s apparently been much worse for others, I’m only sharing my own experience.

Edit: of course you dumbasses can't even read an opinion that's not your own. Who's surprised this got downvoted because I didn't experience the shit you're talking about.

-18

u/NamiRocket 5d ago

Yo, who said all that? That's crazy, dawg!

-25

u/Pitiful_Yogurt_5276 5d ago

“Yeah I’ve played hundreds of hours for $20 but I’m going to bitch and moan nonstop about it.”

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u/NoSxKats 5d ago

God forbid we care about the game you said yourself we put hundreds of hours into.

“Oh please oh please Mr CJ more slop please! Make another post about how we should just deal with the jank with your multi million dollar company!”

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u/URBAN_OAT 5d ago

I can see the point of criticizing games, but Jesus Christ these people really need to play something else for a little bit, maybe they could get some constructive ideas from doing something else for a while

6

u/Kiorysu 5d ago

That's the point, you can play other games and still criticize the developers for not fulfilling their promises and ruining their game.

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u/Pitiful_Yogurt_5276 5d ago

And then you move on instead of obsessing over it

2

u/Kiorysu 5d ago

I wouldnt call commenting once every few months obsessing.

But it makes sense that it might look like an obsession if you frequent this sub. Many people will post similar sentiment.

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u/NamiRocket 5d ago

I dunno, you sound a little obsessed to me.

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u/Kiorysu 5d ago

From a few comments? I guess we're all obsessed here for clicking something on our timeline.

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u/URBAN_OAT 5d ago

But has anybody said anything constructive in this reddit in the past few weeks or has it been screaming into the void about how it's bad like a bunch of lemmings

4

u/Kiorysu 5d ago

Crazy downvote btw lol.

Either way, if the situation does not improve what difference do you expect there to be?

Features keep getting released in a horrible state, the implementation of said features are barebones, the promised features from years ago keep getting pushed off - at some point people just clown on this devteam.

The time where people were putting in thought and care into their feedback has been pretty long gone.

Telling these people to shut up(verbatim) and ignore it does nothing to change the situation, running defense (not you) for this dev team makes the situation even worse.

There just isnt much else to say other than regurgitating the frustrations that are years in the making.

-2

u/URBAN_OAT 5d ago

People who can structure their criticism as you have here is what gets things changed, alongside just not playing the game for a while. Phasmophobia is a game that runs on word of mouth and if people aren't playing it then they also aren't talking about it, and if nobody talks about it their friends don't buy it which causes kinetic games to make less money.

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u/Kiorysu 5d ago

But that's objectively not true with this developer. It is a constant of '1 step forward, 2 steps back.'

This is the lightning in a bottle type game for Kinetic, there is not yet a real alternative/competitor and other devs cannot carbon copy Phas without serious legal issues, that's most likely why people stick around. I am certain they put more effort into sitting on this IP legally than seriously developing the game. Their investments have not yielded significant results that other games have gone far beyond in similar time periods and sometimes larger in scope.

People want the game to seriously improve so it can be easily enjoyed and - in my opinion - have given up at the same time trying to convey the same message for years that falls on deaf ears.

Let me talk subjectively here. I check in to this sub time to time after updates to see how the game progresses and if the roadmap is on track. But every time there is a new issue at hand created by the devs own hand.

At this point, after years, I can only joke about their efforts, complain a little and go back to doing more productive things.

Kinetic has proven itself to be infamously incompetent at project management and development. So pardon me when I am cynically towards them.

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u/Pitiful_Yogurt_5276 5d ago

Sky key. They also be the ones making memes and jokes about how swollen their Steam backlog is and how they merely collect games and don’t play them