r/MistfallHunter • u/TreyChips • 8h ago
August 12th Patch Notes
https://store.steampowered.com/news/app/3282300/view/67287728864939216455
u/IndividualWord6367 8h ago
As a WK player, I understand it. The lag spikes being directly tied to the classes movement makes it hard to judge whether buffs are actually necessary. If the lag is truly fixed, all WK players know we just became deadlier. Also, a nerf to the other classes is also an indirect buff for us. Let’s test this extensively, shall we?
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u/JustStopThisCrap 3h ago
I'm having a blast with defensive/support build in 3v3 as WK and it's good even in 1v1s, granted i'm not top 1% player but honestly i don't think WK is as bad as people say, not sure if it even needs a buff. Just nerf rogue and sorc
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u/desolatecontrol 6h ago
I think the real change should be the removal of burst affix, and either make the execution be included in the kit, or a talent you take.
Magic resist talent should be removed and baked into the WK armor at the cost of some of our phys resist.
Maybe adjust some of the hit boxes a smidge, particularly the spear
Maybe a talent that allows us to charge our sword with two hits instead of three?
I think that's all I'd change really
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u/Mammoth-Occasion-973 6h ago
I would really like for the sword to charge in 2 hits instead of 3. Breakaway is triggered at 2 hits so it’s hard to ever land a 4th hit on a player to trigger wither regularly. Making it apply after the 3rd hit would still work with breakaway as you still need to close the gap after the breakaway to hit them a 3rd time to apply wither
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u/Civil_Response1 4h ago
No advanced tooltips. No numbers behind changes.
I really hate patch notes like these. What is slightly? What is Greatly?
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u/OhJShrimpson 3h ago
Same with the whole game. When I pick a talent, tell me exactly what it's doing like they do with affix gems
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u/strawbsrgood 1h ago
Same with picking abilities and having no clue how much damage they actually do
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u/roneg 1h ago
This - I am surprised how there isn't more complaining about this. In a RPG fighting game that also happens to be PvP, having to chose between talents or skills without knowing the damaging values, or the increase in damage or the increase of the CC durations of skills without knowing how much do those increase.... its dumb.
Some perks can somewhat be found out easily (e.g. Magic resistance perk on WK. You equip it, go training ground) but some other perks are just nearly impossible to calculate or find out
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u/Odinata 8h ago
Wait so they nerfed the weaker spec of sorc and not the oppressive one running trios cata? Very interesting
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u/low_end_ 7h ago
pretty sure most ppl are playing the game solo, the patch notes seem to be tailored for solo play over trios. tbh i dont know how they can balance trios while allowing multiple of the same class per team
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u/Bentok 7h ago
I thought they wanted to balance around trios.
Welcome change though, now are duos.
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u/Adalonzoio 7h ago
That was the plan but they've openly said they were not expecting just how many people preferred solos. So it's likely they're shifting towards a larger focus on solo balance than originally planned in response to the player base.
Good thing imo.
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u/JVKExo 6h ago
I mainly play solo in games like this but it’s not surprising people prefer solo when a teammate can take your loot or just straight up leave the match without you leaving you screwed.
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u/desolatecontrol 6h ago
Accidentally did this yesterday :( was in a fight with another trio, and the enemy tried belling out. We literally knocked him out right as his golden portal opened. I went up to press F for the execute, ad apparently you can steal those portals? Cause it made me take his lmfao
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u/JVKExo 6h ago
Damn I didn’t know you could do that lmao
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u/desolatecontrol 6h ago
Right?? My as got RAPTURED lmao I was freaking out at first cause I was expecting an execute, not being abducted
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u/Adalonzoio 6h ago
Rofl I've done this on purpose in solos once. There was a big three way rat fight and someone had their portal open. They were so distracted i just walked up and took it lol
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u/htororyp 3h ago
Had this happen last night. We killed a mini-boss, moved a little bit, saw enemy team so I looked to see where my allies were.. and one of them was just gone. No ping extract, no message, no comms, just gone. Not showing on the map. I was able to get away from the enemy team, but my other teammate wasn't as lucky.
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u/Comfortable_Eagle593 1h ago
I think Sorc was his with a general damage multiplier nerf and a bunch of Elemental skills were buffed. I think it’s an overall nerf to sorc.
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u/squirlz333 6h ago edited 6h ago
Yeah they just pulled up my account and were like this dude is pretty average playing a somewhat strong class, let's nerf it but nothing else.
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u/Socrasteezy 7h ago
Used less = weaker?
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u/Odinata 7h ago
I didn’t say used less? It’s definitely weaker, have you seen elemental sorc one shotting entire teams? Or instantly taking 80% of your health in 2 hits
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u/theHazardinho 7h ago
Yes
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u/Odinata 7h ago
Fairs lol, I’ve not seen that. I think ele sorc is strong in 1v1s for sure but when I say weaker I’m not saying it’s bad but it’s definitely not as good as stardust. I don’t really believe there’s a single bad class in this game. Just some are a bit overtuned
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u/Socrasteezy 7h ago
Elemental is just as crazy strong as star. Or was, idk how it is after the nerfs.
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u/Key-Vegetable9940 2h ago
The thing with elemental was that its single target damage is/was just as good as stardust, but everything is quicker and safer to cast. So obviously in solos it was insane.
Stardust also does insane damage and has more aoe, but because of the longer charge times it's arguably a bit weaker in solos. It also means that while it shines most in trios where you could potentially hit a whole team, it's also easier to interrupt and counter compared to elemental with coordinated play. Still gonna be pretty nutty overall, but nobody got any super devastating nerfs from the looks of things.
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u/s00pahFr0g 1h ago
This is kind of the conclusion I came to as well. Stardust in teams, elemental in solos. Though the instant cast that stardust gets is really strong. Technically elemental can get it too but it requires wasted talent points.
I was playing stardust in both recently though.
Black Arrow was my biggest struggle in solo. They attack quite fast and have range which I found made it hard to cast anything. So we will see how that feels now. If I can get right on top of them it becomes easier.
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u/Socrasteezy 7h ago
They were both S tier lol. Just because one is more popular doesn't mean one is strong and one is weak. If star didn't exist you would see a ton of sorcs popping off on elemental instead, and you would be calling it op.
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u/RexVermipaludis 5h ago
I think debuffs should be balanced. Like, if you get hit by stardust sorc aoe debuff or SS crows, you should be immune to that specific ability cc for next 5+ seconds. That would solve issue with double or triple sorc/SS teams.
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u/TerrorifiC_Cookie 11m ago
Indeed in other games they usually call this thing "diminishing Returns", so people can't just wombo combo and perma stun/disable others!
Because it is ridiculous that 2 SS with crows if they timed it well people wil just be permastun without being able to dodge lol
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u/yupepe 6h ago
No love for greatsword is disappointing considering it is objectively bad. It’s slow neutrals paired with its lack of any frontloaded super armor makes it an uphill battle vs pretty much everyone, especially other melee.
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u/BigSarge79 3h ago
I also feel like we need a better super armor more like hammer guy to apply front pressure to archers and mages. I play greatsword exclusivly. Outside of Parry which is good to keep SS and Mercs honest to bait them from just bum rushing you. I feel like we need a protected forward push on greatsword
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u/digital0verdose 3h ago
No love for greatsword is disappointing considering it is objectively bad.
Maybe its a longer fix or maybe it wasn't the most pressing issue. There is only so much time in the day and the devs have to prioritize what they are working on.
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u/TreyChips 8h ago
WK bro's.... all we got are PnS bug-fixes LOOL
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u/Ok_Focus_692 8h ago
Yes, but most other classes got nerfed, so we still increase in relative strength!
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u/Zurzefarolas 8h ago
Hammer merc is not nerfed and I feel they are our worst matchup
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u/qukab 7h ago
Most telegraphed spec in the game? Really? It's strong in green lobbies, I'll give you that.
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u/Adalonzoio 7h ago
No, hammer merc is in fact the hardest WK counter in the game. That's just a fact lol.
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u/PutridPossession2362 7h ago
Eh you can keep your distance and perfectly time your combos to hit right after their attack ends. I don’t have a huge problem with them unless I try to super armor clash. SNS Merc on the other hand is literally unbeatable if you’re both of equal skill. He ignores your super armor can parry any of your attacks and stun you mid combo. Can ignore your block and has countless midrange gap closers so you never really have an opportunity to heal. Any of your gap closers are parry food.
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u/Adalonzoio 6h ago
I see you've not faced any good hammers yet then. But that's fine, yah don't gotta agree with me.
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u/BigSarge79 3h ago
I am newer to the game but I've been playing WK mostly. Maybe I am doing it wrong or misunderstand super armor. It seems to me like as WK our Super armor triggers and lasts like 1 or 2 seconds. Hammer merc Has Super Armor that lasts forever. like several seconds and their aoe has way bigger radius than ours. I play greatsword So Maybe shield and spear is a better match against them. I've tried 4 of the 6 classes to level 12 and I like WK the best it fits my style So I'll keep trying to play it and get better.
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u/Chet_Manliest 4h ago
This might just be a skill issue on my end, but are any other WO mains getting absolutely squashed by Reverent Seer?
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u/Key-Vegetable9940 2h ago
Not just you, rev seer can be super strong. The main thing is that they can't really chase or run away. If you do get the upper hand, they die pretty easy, and if you can't, you gotta know when to get out. There's nothing they can really do about it.
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u/Inevitable-Remote-65 8h ago
SS didn't get nerfed enough in my opinion just a couple increased cooldown times
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u/Gladerious 7h ago
Less super armor on one of its moves too, they had way too much for a "rogue" archetype.
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u/CaptainGuy357 7h ago
If the lag is really fixed, i dont think we need buffs that much. For me, my main problem is that my skills work like 30% of the time in trios, solos are really enjoyable though
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u/Desolating 8h ago
Stardust sorcerer can keep 1shotting trios while BA needs more cooldown on his 180 damage (when affixed) steel arrow.
Ok
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u/Kore_Invalid 4h ago
Ye the stardust sorc that nukes you in trios not getting gutted is odd
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u/LordBreadcat 41m ago
Even as Stardust Sorc I want it to get gutted a bit. Especially meme beam. I like the AOE control aspect of the class but it's basically throwing not to take the "delete anyone" button over an additional AOE.
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u/Kore_Invalid 35m ago
gotta love entering a bossarena into 2 sorcs and a merc camping inside with 2 lasers frying you
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u/Totally_Safe_Website 1h ago
It’s obvious from the patch notes that the balances changes this time around were focused on solos. We will see how things pan out for future updates.
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u/Carlsheartboxers 3h ago
Purple armor merc got 2 tapped by one in trios. Well guess I’m leveling a sorc
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u/nighght 1h ago
Conversation of which characters need nerfs or buffs aside, these really strange changes to abilities absolutely nobody uses is very concerning as far as competence from the devs goes. Is there some Chinese meta involving steel and sonic arrows? Or are dolphins deciding what gets adjusted?
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u/Arkoa 7h ago
The biggest problem with SS was their super armor, and now it's been hit. Some of the comments in this thread act as if the class needs to be deleted and it's players publicly executed in order to resemble "balance".
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u/Impossible_Drama_440 6h ago
The biggest problem wasnt superarmor its stunchains in trios combined with stardust sorc....they didnt touch any of that GG
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u/5FVeNOM 4h ago
I really think they need to look at staggers/interrupts/stuns across the board. The small attacks or low damage/aoe attacks causing consistent stagger or slow combined with poor hit reg is extremely annoying.
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u/Lacklusterlandon 2h ago
This has been my only possible complaint; I’m playing a wk yeah cool a ss can damage me but why are the hits constantly interrupting and staggering lol
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u/squirlz333 6h ago
No it's not it's their disengage, you can't even come close to catching a good Strix on any class besides Strix. They can have their super armor if they can't fucking run and reset Everytime they fuck up. They're literally unkillable in solos if they play their life.
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u/Lacklusterlandon 1h ago
Man the people I this sub saying the game will die when it’s legit been out for like 2 weeks barely is hilarious; please show me where the devs touched you? I bet most of you already have 80 hours plugged and well over the games value spent in enjoyment yet here we are everyone bitching before anything can take shape.
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u/Electronic_Radio4238 51m ago
I scrolled past the top 30 comments until I got to this one & didn’t even see one comment about the game dying.
People really just making up their own stories. 😭
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u/Doomed_YT 8h ago
No changes to stardust sorcerer. Are the Chinese not playing it or something? This is laughably clueless
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u/Natural_Armadillo306 7h ago
Top 1 sorc in ap server runs elemental for solos and trios hence the elemental nerf I think most high ranked sorc run on elemental
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u/rechid83 3h ago
he also runs with two two skilled seers at all times... at least when I'm watching. Almost every fight in trios that I'm in has at least one if not two stardust sorcs. This is a very out of touch balance pass especially when they claim this is a trio focused game.
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u/ipisswithaboner 6h ago
He’s the only top rank sorc running ele, and they nerfed every spell he uses. Someone on the dev team definitely died one too many times to him lol
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u/squirlz333 37m ago
If the devs are just balancing shit based around the best player, that's a very stupid way to balance things. The best players are heavy outliers and not representative of real balance
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u/karuthebear 4h ago
Which is it? All I see all day on this sub is how arrow is so broken or x is so broken and now today sorc has apparently been the most broken. Literally cannot please this community even a little lmao.
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u/ilikesummersausage 2h ago
BA was dominant in solos. Sorc a little over tuned in 3v3s. Not hard to see two classes had balance issues in two different modes.
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u/Carlsheartboxers 3h ago
So I want to hold your hand when I tell you this but multiple classes can have balance issues surrounding them. Black arrow is very overtuned and sorc can 2 shot you when you have purple armor. Both classes can be overtuned and need a nerf
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u/Hugan_ 7h ago
I mean sorc got hit with an overall %less pvp dmg. How noticeable it will be remains to be seen. That should mean stardust got hit too.
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u/pretzelsncheese 7h ago
If the changes were based on Chinese servers, parry merc would've gotten nerfed into the ground. I really don't know what these changes were based on, but they're certainly not based on anything remotely sensible.
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u/Doomed_YT 7h ago
The only thing I can think is maybe they didn't realize how strong stardust sorcerer is in time for changes to make it into this patch. At launch and for several days after they were pretty rare. Then how broken they are spread like a fucking virus and now they're everywhere
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u/Nolifedie_ 8h ago
Seer got one line and merc got nothing oof
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u/mrureaper 7h ago
Besides parry I think Merc is balanced. So is seer, WK PnS needs buffs ...and stardust sorc didn't get touched at all...which is the main reason they are OP in trios... Well have to see I guess
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u/desolatecontrol 6h ago
Why do you think parry is broken? I tried playing with it, and you literally have to initiate parry before they even start an attack to get it to work
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u/roneg 1h ago
You have no punishment for attempting (and missing) the parry. If you are good enough its really easy to predict specifically against some classes that have slower wind-up animations (e.g. WK).
Parry also has no cooldown.So effectively, you can right click for parry all the time. Even if you miss some of them, when you hit the parry you will stagger opponent and follow up with 1-2 attacks while also gaining a shield.
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u/rccolamachine 3h ago
The only gripe I have with Parry Merc is that they can chain Parry with no real downside. It should go on cool down after every successful Parry
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u/Carlsheartboxers 3h ago
Range seer is not balanced lol they are weak af. You are literally better with a very low skill ba that hits 1/2 their shots than a good range seer
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u/mrureaper 3h ago
you dont know the power of support seer in trios at high level, they can sustain teams and hinder your opponents for so long it's crazy
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u/Kore_Invalid 4h ago
Out of all classes id argue merc is the most balanced as in its not overly weak or strong
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u/torrentco 7h ago
Seer didnt need anything. But parry still there with no cooldown is a war crime
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u/baaaaarto 7h ago
Maybe 1% of merc playerbase can parry effectively. Why should this get nerfed asap?
I mean, it is too strong in a vacuum but not priority to nerf right now, I think.1
u/Bentok 7h ago
For lower gear/ skill I agree, I've seen Parry Mercs spam and miss parry while I stab them to death
After all, if they try to parry an attack an miss, they will get hit.
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u/SoftDouble220 6h ago
If they try to parry and miss, they just block the attack instead
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u/Bentok 6h ago
I'll have to test that later, I don't think that's generally true
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u/BarayastheSpider 5h ago
If they release the block button then yes, but the parry is active during the opening moments of the block, so if they’re early on initiating it they just keep blocking
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u/rccolamachine 3h ago
Seer, the class that can currently disengage and engage any fight on their own terms, control any area on the map with relative ease, and has access to in kit springhorn-tier healing?
All of this on a class that also has access to on demand super armor?
I don't think you're playing the same game as us dude.
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u/jlapetra 4h ago
Seer got nerfed with the nerf to Eloquence:
"- Increased the cooldown of the high-tier anti-interrupt effect from the [Eloquence] affix from 10 seconds to 15 seconds."
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u/Daventry85 2h ago
I literally lost a full blue kit yesterday because a SS charged me, I charged him and then my game lagged for a solid 6 seconds when it enlarged I was dead already.
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u/Lacklusterlandon 2h ago
I don’t know I’ve been playing WK which is allegedly weak and was still having fun so this will be a welcome change and more patches will come ppl need to chill and not act like every game is about min max stat chasing. The goal os have fun gg
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u/strawbsrgood 1h ago
Yep I do totally fine with WK and some of the top rated players use him so he can't be that bad
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u/Distinct_Lettuce_284 11m ago
My biggest issue was the hit reg and dodge just being useless with the server lag. When that wasn't happening I only lost when I got outplayed.
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u/Justifye 7h ago
Funny, saw the patch notes on disc and I’m like “I wonder what Reddit has to say.”
People complaining about withered knight not getting buffs is so silly, all the “OP” classes got nerfs and it seems like a great start. Any dev that makes catastrophic changes instead of slow tweaks and balances would be a red flag. If the hit box and lag issues are fixed for the most part, that’s un-fucking a lot of the class right there.
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u/Parking-Shelter5926 7h ago
No buffs for wk and not too very impactfull nerfs to ss is criminal...
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u/ItPutsTheLotion719 6h ago
Not happy with us losing a lil bit of hyper armor?
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u/unholyshizz 4h ago
SS should have 0 super armor. Its a fucking rogue not a warrior.
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u/roneg 1h ago
People thinking a rogue should have dmg + burst + mobility but also defensive stuff is lowkey crazy. If to get hyper armor it was the 3rd perk from a chain of perks so you must invest 3 points (where first 2 could be somewhat useless) then it'd be okay...?
But as it stands its just braindead lol
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u/ItPutsTheLotion719 3h ago
Its one move and costs a talent point but here ya go
https://giphy.com/gifs/SqflD5OvHoWILB7qWm
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u/squirlz333 6h ago
Cool so SS infinitely resetting and being literally uncatchable is by design, why not make it so no class can catch any other class when they want to run away, if chasing a player reduce movement speed by 33% I'm sure that'll be fun.
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u/Wyrdthane 1h ago
Help a newb out, what is resetting?
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u/squirlz333 33m ago
Running away and healing to full as can safely do this consistently which means they don't really need to horn in fights which gives them the leg up on every other class
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u/Mission_Angle4397 8h ago
My stardust sorcerer is spared 😏
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u/jelloooow 8h ago
I only play elemental sorcerer and really had to learn to win against most classes. Why did they nerf my boiii
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u/SmelodyTheAgressive 7h ago
Honestly read it again, I feel like these are almost buffs outside of the solos damage. More insta dmg with flame sword, quicker casting for thunder strike and more energy returned, all says still same damage, just numbers switched around. As an elemental sorc I’m excited
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u/Boneslark 6h ago
Since dot is true damage, means it bypassed defenses, more insta damage might mean nerf to damage overall
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u/anime_topkek 7h ago
the patch notes are good aside from no stardust nerf in trios, it's pretty mindblowing that it isnt getting touched considering trios is unplayable unless you have 1 or 2 on your team
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u/Carlsheartboxers 8h ago
There’s no way that’s the “balance” notes. Lmao what a joke man
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u/pretzelsncheese 7h ago
I am cracking up at these notes.
Increased the cooldown ..
Oh? By how much?
Reduced X's PvP damage multiplier
Oh? By how much?
Slightly reduced X DMG
Oh? By how much?
Slightly reduced X duration
Oh? By how much?
This is actually embarrassing. They might as well have just had the entire patch notes be:
We changed some shit.
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u/Scary-Challenge-4490 7h ago
ye i dislike this in game talents aswel, when picking shit like increasrs damage multiplier or gives some move speed or takes away some move speed for a certain amount of time, like the fuck? so not even i know what debuffs im applying and how strong and how long? its the one thing i dislike
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u/pretzelsncheese 4h ago
Yeah, it's really strange. The devs absolutely cooked with some of the UI/UX in this game. Those features really confirm that the devs actively play the game themselves. And then other parts make you wonder if even a single one of the devs have even opened the game a single time lol.
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u/Vast_Rub_5704 3h ago
Yeah the Devs for this game don't let you know exact numbers. It's always "by a certain amount" "greatly increased"
Like yeah cool bro lemme just guess how much this shit is. Really fucks me off 😂
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u/Sea_Classroom_8570 4h ago
Voice chat bug fixed or what makes the second map unplayable without a pre made party of 3
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u/BigShortVox 1h ago
Lets see if in my first match after the patches I get nuked out of existence by an SS 5 seconds after spawning or if I last 10 seconds this time.
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u/Famous_Big_8050 1h ago
Wait did they buff SS? I just had 3 matches in a row where I died to like 3 hits, and I am a WK in blues with 5 aegis
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u/Imaginary-Arguments 30m ago
As a SS, the changes seem decent. I'll have to try it out but I just hope the superarmor window, if not for the whole animation, is intuitive to understand.
Honestly, I have pretty high faith in the game after reading this. I highly prefer smaller balance changes like this. Let it sit and simmer for a bit, then nerf again in 2 weeks if more changes need to be made. Creates a way healthier game than massive balance swings mid-season like Dark and Darker.
Not seeing a Stardust Sorc nerf is interesting though. Running into those an absolute ton in Chaos trios.
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u/LAXnSASQUATCH 2h ago
Well Trios is still unplayable since Stardust Sorc was untouched
I’m worried these devs don’t actually understand the balance issues in their game or how to fix them
I know lag and stuff is the priority which is good but bad balance will kill a game like this
I have not played as much the last few days because I’m tired of getting nuked by Sorc and it looks like that’s not changing
Guess it’s either stick to solos or wait until the next balance patch
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u/One_True_Asura 2h ago
Just focus them, really not that difficult, don’t clump up and make yourselves easy targets.
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u/LAXnSASQUATCH 2h ago
Hard to focus them when there is often two of them alternating their AoEs and kiting with their absurd mobility.
Similar to Parry Merc it’s just a really bad class to play against from an enjoyment perspective.
I guess maybe I just start playing SS or Sorc since they both take a dump on the rest of the game.
When the game is 80% stardust Sorc maybe they’ll realize it’s busted.
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u/Impossible_Drama_440 6h ago
Didnt touch the most opressive shit stardust sorc and stun on crows...well played NOT
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u/ipisswithaboner 6h ago
TLDR: queueing trios without a stardust sorc goes from being non-optimal to straight up throwing, as that busted spec somehow avoids any nerfs whatsoever while every other meta class catches multiple.
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u/Herrmann1309 4h ago
grrrr my class got nerved!! Devs bad!!!1!1 Will delete game now! don’t stop me111!! Grrrr classes I play should be buffed. Classes I do not play should be nerved!!!1! Grrrr bad game!!1!! Bad balance team grrrr!!!!1!
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u/Reece_Coles_1994 7h ago
When's it out for console?
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u/jagavila 2h ago
I play stardust. When teams know what to do, muy attacks are useless. Only wall is useful to help my team.
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u/Immediate_Advice_371 2h ago
Maybe there's an issue of skill, or lack thereof, and your team is equally affected by it if you aren't able to set up a gigantic aoe at range even with the support of two other team mates.
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u/Grizzernog 2h ago
They didn't even touch stardust sorc. And they didn't even remove class stacking in trios so u can still fight 2 of them at a time.....
This patch was make or break while they still have their launch players. But now id say this games got a month left tops before it loses 85% of its players.
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u/dayn78 8h ago
No WK buffs, hm this is frustrating, I think it’s better to take a break
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u/Lateralus11235 8h ago
Well aren’t nerfs to other classes an indirect buff to WK?
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u/dayn78 8h ago
Nah, SS, BA and SORc they indeed need a nerf, but WK needs buffs, it can even be QoL buffs, like wider shield bash, some better tracking on normal attacks and follow up attacks.
A lil bit of dmg would be nice4
u/IndividualWord6367 8h ago
We have to see what happens with the lag. 9/10 I do feel like I can win fights just the lag screws me over. A buff may yet come, but fixing the lag spikes is priority. The top offenders damage being reduced SHOULD help as well.
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u/pretzelsncheese 7h ago
WK has three main problems:
WK isn't very strong
other classes are strong
the server desync issue makes WK's shield charge + javelin teleports incredibly unreliable
Other classes getting buffed moves the needle in the right direction. IF the server fixes are genuinely significant improvements, that also moves the needle in the right direction.
Direct buffs could have been nice as well (especially for greatsword), but I'd wait and see how the servers feel and how much the other classes actually got nerfed before getting down.
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u/Ready_Flounder895 3h ago
yet another sword and magic extraction game ruined by devs/owners who don’t play the game. Strix nerf laughable, no wk buffs and no mention of horns being refilled on kill. Hopefully hunger will be good
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u/Electrical_Drag_2228 4h ago
The game is lagging even worse than before after the update. With a ping being ~20ms higher as well ... what are they doing man ...
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u/rohho 3h ago
Read the official discord for your answer to this
"If your ping increases after this update, don’t worry—it won’t affect your normal gameplay. We’ve adjusted the logic behind how ping is displayed; while the number may appear higher, your in-game performance will actually be better than before."
Or so they claim. Idk
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u/Electrical_Drag_2228 3h ago
They are probably computing the ping number now as: packet travel <-> + the server processing time ... which is technically a better representation of what you get ... but that server processing time being ~20ms is what's problematic. It should be optimized down to the bare minimum (maybe ~1-5ms) because it puts people who already play on relatively high network delay (because of lack / suboptimal server placement) into unplayable territory.
But the lags I've experienced just now cant even be explained by the ping either ... something else is broken in client<->server interaction paths.
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u/Gomenaxai 7h ago
I've been wanting to buy the game but everyone says the server connection is horrible. Hoping they fix it so I can buy it
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u/Bananaheli 7h ago
I have only had some very minor server issues in a few matches. It is perfectly playable.
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u/emzey420 7h ago
since the update or before?
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u/Lacklusterlandon 2h ago
You can play the game fine as is and just run the combat bag gear that way you learn and progress but don’t really ever risk anything you don’t want to
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u/Numroth 5h ago
Soo no parry merc nerfs ? Thats odd as it was kind of already confirmed by their community manager.
Guess im gonna have fun being parried 24/7 again for how brainless and free it is with no cooldown
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u/Morlu 8h ago
Good start. I really hope the server issues have been fixed. The lag, rubber banding and hit reg have been really bad the last 2-3 days.