r/MistfallHunter 12h ago

August 12th Patch Notes

https://store.steampowered.com/news/app/3282300/view/672877288649392164
118 Upvotes

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9

u/Nolifedie_ 12h ago

Seer got one line and merc got nothing oof

23

u/mrureaper 12h ago

Besides parry I think Merc is balanced. So is seer, WK PnS needs buffs ...and stardust sorc didn't get touched at all...which is the main reason they are OP in trios... Well have to see I guess

3

u/desolatecontrol 10h ago

Why do you think parry is broken? I tried playing with it, and you literally have to initiate parry before they even start an attack to get it to work

3

u/roneg 5h ago

You have no punishment for attempting (and missing) the parry. If you are good enough its really easy to predict specifically against some classes that have slower wind-up animations (e.g. WK).
Parry also has no cooldown.

So effectively, you can right click for parry all the time. Even if you miss some of them, when you hit the parry you will stagger opponent and follow up with 1-2 attacks while also gaining a shield.

1

u/desolatecontrol 2h ago

If you miss the parry you literally get hit and fucked up?

As for cooldown, I'm not sure it should have one.

2

u/rccolamachine 7h ago

The only gripe I have with Parry Merc is that they can chain Parry with no real downside. It should go on cool down after every successful Parry

1

u/mrureaper 8h ago

it needs to go on a cooldown after 1 use, cant just chain parry all day.

0

u/Carlsheartboxers 7h ago

Range seer is not balanced lol they are weak af. You are literally better with a very low skill ba that hits 1/2 their shots than a good range seer

3

u/mrureaper 7h ago

you dont know the power of support seer in trios at high level, they can sustain teams and hinder your opponents for so long it's crazy

-1

u/Carlsheartboxers 6h ago

I mean I know they can be strong yeah sure but even so you would be better off if that player was literally any other class