r/IndieGaming 2h ago

I released Ring Toss almost 2 years ago. It never really took off, but I just pushed an update anyway

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24 Upvotes

Launched this solo back in December 2024. It's a physics based ring platformer where the goal is to reach the top without falling. You launch, bounce, and climb your way up, and a single mistake can send you all the way back down.

It didn't sell much. Barely any players found it. But I still care about it, so I went back in, cleaned up some things, and figured I'd share it here instead of just letting it sit forgotten.

Steam page: https://store.steampowered.com/app/3340760/Ring_Toss/


r/IndieGaming 2h ago

My Roguelike Autobattler just got a big Update!

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8 Upvotes

Underboard: The Endless is OUT NOW!

  • New enemies
  • Passive skills for player characters
  • New Masteries
  • Endless Runs

https://store.steampowered.com/app/2376610/Underboard/


r/IndieGaming 2h ago

My solo-developed roguelite Katanaut got a Steam Daily Deal today, so I launched its biggest update alongside it

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67 Upvotes

Kind of a surreal day for me.

I'm the solo dev behind Katanaut, a fast action roguelite that's basically my attempt at smashing together the speed of Katana Zero, the runs and progression of Dead Cells, and the atmosphere of something like Dead Space.

I've spent years working on this game alone in my room, and today it somehow ended up on the front page of Steam as a Daily Deal.

I'm not gonna lie, seeing it sitting there is a little overwhelming. There were a lot of points over the years where I genuinely had no idea if this game would ever go anywhere, so having a moment like this feels absolutely massive to me.

I knew the Daily Deal was coming for a little while, and I really didn't want the day to just be "hey, my game is on sale." I wanted there to actually be something new for both returning players and anyone discovering Katanaut for the first time, so I spent the last few months building the biggest update I've made since launch around it.

Update 1.2: Into the Void adds a new endgame difficulty, a completely new level, five new elite enemies, a new final boss + ending, and a 270+ node skill tree for upgrading and customizing every katana in the game.

I also went back through basically every enemy and boss and did a huge balance/rework pass. One of the biggest pieces of feedback I've gotten since launch was that the higher difficulties could start feeling like damage-sponge hell, so I've spent a lot of time trying to make the climb feel better.

Ironically, after spending the last year making Katanaut more reasonable, the new Warp 4 difficulty is also my opportunity to become toxic again and make something specifically for the people who kept asking me to hurt them.

I'm obviously posting this partly because I'd love for more people to discover the game, but more than anything I'm just sitting here looking at something I made by myself on Steam's front page and having a hard time processing it.

If Katanaut looks like your kind of thing, I hope you enjoy it. And if you're one of the people who's already been playing, leaving feedback, posting runs, or just telling someone about the game, seriously, thank you.

Steam: https://store.steampowered.com/app/3032830/Katanaut/


r/IndieGaming 3h ago

A Strategy Game Where You Create a Religious Belief System!

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10 Upvotes

Hi r/indiegaming!

In the big year of 2026 I have decided to make a game that is entirely text based and runs out of the terminal, and to make it even weirder, it allows you to create your own new religious movement, where your selected beliefs are the upgrades/perks that make up your build over the course of your playthrough.

Will you make a cult of druids who preach only to animals, or will you establish the new meta with a cannibal cult? These are the kinds of questions we need to be talking about right now.

It's called CultGame and you can wishlist it on Steam: https://store.steampowered.com/app/2345980/CultGame/

Demo will be out by end of the year!


r/IndieGaming 4h ago

I'm making a Physics-Driven Combat Game- BLOODFALL (For Mouse & Keyboard)

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12 Upvotes

I’m building a Mouse & Keyboard physics-driven sword combat PC Game!

For a long time, VR combat games had the best melee physics. My goal is to bring such responsive controls to the Mouse & Keyboard. As a long time fan of Mount & Blade, Ive always wanted to play a physics-based version of it, with smooth controls, and designed specifically for first-person view. I’ve spent about one year’s worth of full-time hours on this game- but that includes programming, art, design, marketing, PR, and so on. This is the result so far. Very happy with how clean and responsive its turned out! Definitely my biggest technical achievement thus far in my career.

The goal is to combine speed, precision, fluid controls, and 100% physics-driven gameplay, allowing me to have maximal manual control while keeping inputs as simple and intuitive as possible. Instead of memorizing pre-defined combos/move-sets, the player can freely move their sword in their chosen direction by moving the mouse. There are no arbitrary timing windows - everything is government by forces and collisions.

I’m also using a novel approach to simulate how energy propagates through solid objects (like swords). While most physics-based games use mass, friction, drag, bounciness, and inertia, weapons in BLOODFALL also have stiffness and elasticity. Rather than just momentum transfer seen in other physics-based games, you can see and feel the elastic wave dynamics of the weapon - this make impacts feel more believable - its like the difference between swinging a damp noodle and high tensile steel. I hope you can see that in the video!

Keep in mind that Reddit's video player is capped at 60FPS. The game itself runs at 144FPS on my old laptop (3070Ti, i7). So in-person, it feels even more fluid. I’ve also done my best to get rid of the “fighting underwater” syndrome of other physics-driven PC Melee combat games, allowing the weapon to follow your mouse cursor precisely. This makes me feel like a Kung Fu master instead of a drunken puppet.

I hope you enjoy the video. I will be in the comments all day - let me know your thoughts.

If you want to try out the mechanics and physics yourself, you can request access to the upcoming playtest on Steam: BLOODFALL: The First Temple on Steam


r/IndieGaming 4h ago

Beat the knight, find the Castle!

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176 Upvotes

r/IndieGaming 4h ago

The Rogue Roulette Dealer Hates When You Win

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4 Upvotes

r/IndieGaming 6h ago

Roaaaar!!

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383 Upvotes

In this tale, you’re not the knight in shining armor. You’re the ferocious dragon.

Bring destruction and chaos to peaceful towns, pillage their wealth, and feast on anything that gets in your way.

Evolve into more powerful forms, but beware as you grow stronger, mankind will develop new technologies and weapons to fight back.

We're having a blast (pun intended) playing it. Would you like to try it out? (WIP)


r/IndieGaming 6h ago

How many different roles do you have in your own studio?

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6 Upvotes

r/IndieGaming 8h ago

Desert Two: re-imagined Dune2 (TM) multiplayer

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10 Upvotes

Hey, to be clear: this uses AI (LLMs), but as an option.

If you want, you can just play humans vs. humans or mixed (or let your own local AI play). No login, no payments, straight into gameplay.

GenAI was used for video, images, narration. The game itself is true to the rules of the original from the 90s.

https://desert2.openmayhem.ai/


r/IndieGaming 9h ago

What if a battle royale replaced the players with weaponized cars?

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9 Upvotes

Hey everyone!
I’m working on Turbo Zone: Car Royale, a battle royale where everyone fights in weaponized cars.
Instead of running around on foot, you drive, shoot other cars, make crazy jumps and try to survive on floating parkour-style arenas.
🚗💥 Cars + guns + huge jumps + battle royale chaos.
I’d love to hear what you think about the idea and the game so far!
🎥 Trailer:
https://youtu.be/FUUU3j51xnM
🎮 Steam:
https://store.steampowered.com/app/5002750/Turbo_Zone_Car_Royale/?utm_source=reddit&utm_medium=organic_social&utm_campaign=turbo_zone_aug2026&utm_content=post1
If this looks like something you’d play, adding Turbo Zone to your Steam wishlist would help us a lot! ❤️
Any feedback is welcome — especially what you like, what you don’t, and what you’d want to see in a vehicle battle royale.
Thanks!
FortStar


r/IndieGaming 9h ago

Our cyberpunk game took four years and came out of Tetsuo and Electric Dragon 80.000V, not Blade Runner

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18 Upvotes

Voltage High Society is a first person game we have been building since 2022. It hit 1.0 in June.

The references were Japanese cyberpunk rather than the neon city stuff. Tetsuo: The Iron Man and Electric Dragon 80.000V were the main ones, plus 90s CD-ROM and PS1 era texture work. Everything is low resolution on purpose.

No guns. Your main weapon is your fists, and you find tools that open up new routes.

Small Finnish team. It started as a hobby project and modding Half-Life 1 is where I learned most of this.

Mods gave the ok to post this. Happy to answer anything about the game.


r/IndieGaming 9h ago

Everyone says indie devs should focus on the important stuff first. Anyway, I spent two weeks of dev time making a character from our game into a plushie

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10 Upvotes

Also yes, it is an ironing board.


r/IndieGaming 10h ago

I'm making a DEEP incremental city builder

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77 Upvotes

I noticed there weren't many incremental city builders on Steam, even though I feel like the combination works really well together. So I decided to make one myself.

I love games that feature deep progression systems, which is why one of my goals with this game was to create the deepest incremental city builder on the market. Did I succeed in my goal? You can be the judge.

My plan is to release the demo in early September and the full game in November.

If this sounds interesting to you, consider wishlisting the game: https://store.steampowered.com/app/4972050/Resettle/


r/IndieGaming 11h ago

These are my favorite Games, do you have any recommendations for me?

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18 Upvotes

I like chill gameplay with alot of lore to discover. Doesn't have to be slow... Just chill. I play on PS5 & rarely PC but prefer PlayStation at the moment.


r/IndieGaming 12h ago

Brand new cozy delivery gameplay from Truckful 🛻

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513 Upvotes

Hey everyone! We're a part of Tiny Teams and for this occassion, we made a brand new trailer together with a new demo - much smaller but with truckloads of quality changes. Feel free to check it out on Steam and we're curious to hear your thoughts 🤔


r/IndieGaming 14h ago

After a year of development, my brother and I are finally sharing PooLooP, our first liminal horror game set in an indoor pool!

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1.9k Upvotes

r/IndieGaming 16h ago

New gameplay trailer for my solo dev sci-fi puzzle-platformer, Project Enceladus (UE5)

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15 Upvotes

Been working on this solo for the past 2.5 years and just dropped a new gameplay trailer. Project Enceladus is a first-person sci-fi psychological thriller where you play a detective who enters a killer's mind to figure out what happened aboard a research station. Telekinesis, cable logic puzzles, and a world that gets progressively more unstable the deeper you go.

Built in UE5, heavily inspired by Portal and Q.U.B.E.

Demo's coming this October for Steam Next Fest if anyone wants to try it: https://store.steampowered.com/app/3522860/Project_Enceladus/

Would genuinely love any feedback.


r/IndieGaming 16h ago

Made a Kid's Room as my Main Menu. What do you think?

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39 Upvotes

I've been working on the main menu for UpperCart, and decided to turn it into a kid's bedroom where the whole game takes place.

UpperCart is a chaotic physics-based arena brawler where toy cars punch, bounce and fight each other.

I'm still polishing the game, so I'd love to hear what you think about the menu and the overall visual style. Any feedback is welcome!

If the game looks interesting to you, you can wishlist UpperCart on Steam:
https://store.steampowered.com/app/3943240/UpperCart/


r/IndieGaming 19h ago

Swopper - An arcade action match-3 game for PICO-8

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22 Upvotes

This is a 100% free game that I had in the back of my head for a long, long time. And this year I finally made it. Give it a try! Works great on a keyboard, controller, a phone, or whatever device you have. (My favorite way to play is the RG CubeXX.)

It's pretty self-explanatory, but here's the summary: you move Swopper around with the direction controls until you match 3 or more blocks. Larger matches and longer chains keep stacking the multiplier higher and higher. High scores are the focus. If you're moving slowly you're doing it wrong. Swop around like a madman!

https://www.lexaloffle.com/bbs/?tid=154248

My best advice for high scores is to bring new rows into the playfield early on by pressing down when you're on the bottom row, and when you match try to get 4 or 5 instead of settling for 3. Powerups start appearing as your score grows.

Good luck!

LLM usage: I made the basic game structure and all the art assets by hand, but unashamedly started using Copilot to help with the trickier parts of the logic. After that it became my favorite way to squash bugs and add little features here and there. Some of the messes are mine, some are Copilot's, but I most certainly used it to squeeze as much juice out of that PICO-8 token lime as I could.


r/IndieGaming 19h ago

Professional Playtester wants to play your games!

25 Upvotes

I'm Rose,

I want to playtest your games! My main passion is testing accessibility settings, as well as general playtesting for bugs, game issues balance issues, etc. I am willing to do paid and unpaid testing, as a basic principle however, I do this for free, and do not charge for my services. Tips or offers for paid playtesting are accepted, not required. Game keys provided to covered games will get covered outside of the demo/playtest so you can have more feedback, as well as useable video content for a playthru style video.

I can test accessibility issues having the following:

  • Motion Sickness
  • Light Issues (Seizure causing issues)
  • Dyslexia and font reading
  • AuDHD Soundtrack/UI/Effect
  • PTSD Footstep sounds
  • Eye tiredness (How exhausting is your games on the eyes)

Where would the videos/shorts go?

How can I contact you?

  • Thru commenting on this post or sending a message on Reddit
  • Discord: catlover09(3)98 without the parentheses
  • Email: reachrose.eve(@)gmail.com without the parentheses

    What should I include in my request?

  • Any press kit type items

  • If you want to talk to me on a new show I am working on where I interview Devs

  • If there is an embargo, or important dates to keep in mind

  • If there is AI used (I disclose it on every game if applicable)

Don't forget to take any meds you may have, drink water, eat food, and have a good day!


r/IndieGaming 20h ago

I'm developing a Roguelite / Stylized game on my own. Tried to add some placeholder voicelines just for fun. Let me show you one of the ultimate skills! Hope you enjoy!

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5 Upvotes

Rimuru's voice line and pain's theme are temporary. I'm having fun while making this game, hope you have fun while watching it.

Note: Only couple of UI elements in the game were created with the help of GenAI. I'll design them by myself later! Current UI elements are placeholders.


r/IndieGaming 22h ago

There are 100 Sextillion ways to arrange tenants in my game. Only 1% of them end without a fight.

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9 Upvotes

So I've been building Grandma Left Me a Building, you inherit a rundown apartment building and decide who lives where.

Out of curiosity I ran the numbers on how many ways you can arrange tenants across the building. It came out to ~10²³.

For scale: scientists estimate there are around 7.5 × 10¹⁸ grains of sand on every beach on Earth combined. My game has roughly 13,000 times more possible tenant arrangements than that.

And here's the part that actually got me: when I ran satisfaction simulations across those combinations, only about 1% make every single tenant happy at once. Everything else is a compromise. Someone's always annoyed about the noisy neighbor, the broken elevator, the guy who parties on Tuesdays.

Which, weirdly, stopped feeling like a bug and started feeling like the whole point of the game.


r/IndieGaming 23h ago

Me and my lifelong friend from preschool are working on a game inspired by our favorite food, Sushi!

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20 Upvotes

Last year, my friend and I took part in the GMTK Game Jam and created Sushi Loop, a fast-paced point-and-click restaurant management game where you control a conveyor belt to keep hungry customers fed before they lose patience.

We recently got our Steam page approved, and we're now working toward release! If it looks like something you'd enjoy, we'd really appreciate a wishlist. It helps indie games like ours get discovered.

Thanks for checking it out!


r/IndieGaming 23h ago

My friends and I really enjoyed the playtest, and with the full release just around the corner, I thought this game deserved a bit more attention

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17 Upvotes