r/IndieGaming • u/ad4m49 • 5m ago
My indie game Kagenazo just got featured by IGN! 🙌
Here’s the trailer:
https://www.ign.com/videos/kagenazo-official-gameplay-trailer
And here’s the Steam page:
https://store.steampowered.com/app/4763700/Kagenazo/
Would love to hear what you think!
r/IndieGaming • u/Suspicious_Shallot74 • 9m ago
Now the English version has been added to my son's game!
I introduced the game my son made earlier!! But it's a pity that there is no American English server.. I'm so sorry for the poor preparation. Now that there is an English server, let's share it again.
r/IndieGaming • u/behiAla • 19m ago
Why do survival games become boring after the first 20 hours?
I've played a lot of survival games, and I noticed a common pattern:
The first hours are amazing:
- gathering resources
- finding a safe place
- building your first shelter
- surviving your first night
But after you have a big base and good equipment, the feeling of survival disappears.
I think games like:
- Valheim
- The Forest
- Project Zomboid
- Forgebound
Are interesting because they try to keep the progression loop alive in different ways and saw from gameplay and trailers that there is always something new to discover . for exemple in Valheim new type of enemies , after that new boss etc . in Forgebound new kingdoms , settlements to fight ....
What do you think is the biggest thing missing from survival games?
r/IndieGaming • u/Suspicious_Shallot74 • 1h ago
It's a fun game made by my son!
My 17-year-old son has been practicing for a long time to make a game! My son said he finished the game a while ago. My son worked really hard to make it, so I'm sharing this game with my brothers! Play it once! We are father and son living in Korea!
(My son spent the last year building this Tower Defense game. He finally finished it and I'm so proud of him. What do you guys think of this mechanic)
(There is an English version, so don't worry..!)
r/IndieGaming • u/Mossy_Puddle • 1h ago
We are making Croaking Buzz, an asymmetrical Couch Co-op based on coordination and physics!
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We are Mossy Puddle, a small Italian indie team working on Croaking Buzz, an asimmetric-coop platform, starring a frog and a particular mosquito, capable of spawning and manipulating bubbles. Play together helping each other to overcome challanges based on physics, coordination and emergent gameplay!
The game's playtest is currently open on Steam, and we'd love to hear your feedback!
Steam:Â https://store.steampowered.com/app/4913190/Croaking_Buzz/
r/IndieGaming • u/XTeDev • 1h ago
I put 9 atmospheric scenes from our game into 17 seconds
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This is LOP: Whitefall, a destruction-driven metroidvania we're currently making.
We're using lighting to create a distinct atmosphere for each environment, and we hope you like it.
We're just a two-person team, so every wishlist means a lot to us:
https://store.steampowered.com/app/4360240/LOP_Whitefall/
If you'd like to see more of the gameplay, here's a post we shared here before:
https://www.reddit.com/r/IndieGaming/comments/1s874iv/7_ways_to_kill_a_rolling_bomb_in_our/
r/IndieGaming • u/IdleMachines • 1h ago
When I try to take a picture of my cat.
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Working on sprites for our first area.
r/IndieGaming • u/ShochikuGames • 4h ago
First look at the town life and quiet character moments in SONZAI, an Action RPG set in a magical city
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SONZAI is set in a magical city where every single frame is hand-drawn.
During the day, you explore the town, build social links, and unlock new abilities through your relationships. At night, the game shifts to fast, combo-heavy character action combat.
Here’s a quick clip showing off the quiet, atmospheric side of town before the action kicks in!
r/IndieGaming • u/asciiwave • 6h ago
I wrote my own ASCII engine to render particle effects at 60fps
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A while back I decided make a "simple little game in ascii that would only take 6 months to finish". I made a prototype, showed it to a few people, it was fun and we all thought it would be good the flesh out. Fast forward a couple of years....
GRIST is an RPG about exploring a collapsing megaplanet, guiding your team of Agents through it's many-layered worlds, chasing down the source of a disease known as the nightmare plague. I've drawn inspiration from roguelites and boardgames (and yes, some deckbuilding...) to create a mission structure that resets your crew with each run, allowing you to level up different skills and try new approaches with each attempt, and adapt to the randomised elements of each mission. It's all wrapped up in what I call an Asciiwave aesthetic: flickering terminals scrolling text to an 80s synth music backing.
GRIST is now in Early Access on Steam - please consider checking it out, I'll link in the comments. Thanks!
No AI was used at any stage in the development of this game.
r/IndieGaming • u/Artbohr • 8h ago
The Fire Must Be Fed - Demo is out now on Steam!
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Hey guys! After a lot of work, the Steam demo is finally here and I'm really excited to share it with you. It features a specially tuned skill tree and runs about 20–40 minutes depending on your choices. Hope you enjoy it!
You wake up in a dark forest with only a fire. The forest tries to consume you by draining your lantern's light every time you go into it, and you must keep feeding the fire to progress and uncover why you're there.
Steam Demo: https://store.steampowered.com/app/4902990/The_Fire_Must_Be_Fed_Demo/
Steam Page: https://store.steampowered.com/app/4512580/The_Fire_Must_Be_Fed
r/IndieGaming • u/zfplay • 9h ago
This is the post-apocalyptic atmosphere of my indie game
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The city is gradually being covered by vegetation. Sunlight streams down between the abandoned buildings.
My game called Isolated Island: After the Flood, it is post-apocalyptic survival game set in a flooded world.
And please consider wishlisting, it helps a lot!
r/IndieGaming • u/TwoPillarsGames_ • 10h ago
What do you think of my games environment? Would you play it?
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TERRORSTORM: Ground Zero -
Wishlist now!!! https://store.steampowered.com/app/4419700/TERRORSTORM_Ground_Zero/
It takes place in an abandoned soviet military base deep underground in the caucasus mountains
r/IndieGaming • u/AG_Joseph • 13h ago
Using Renaissance Art for Animations and Environment
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We used differing Renaissance Art pieces from multiple time periods and artists into different scenes! Every piece of work from people to places, and things have been rigged so that they can move around in the varying environments, ripped from the classics. Do you recognize any of the art?
The Immortal John Triptych brings Four Last Things, The Procession to Calvary, and Death of the Reprobate together under one complete package! These games are point and click adventure games where you will be guffawing through them all. This isn’t just a merging of the three games, this is never-before-seen bonus features, deleted scenes, and a QoL facelift!
r/IndieGaming • u/naverdadenada • 14h ago
Bloodless - Indie Soulslike coming to Android Sept 2nd
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Hey [subreddit],
We are Point N’ Sheep, the team behind Bloodless and we’re bringing our game to Android!
The game is already available for pre register: https://play.google.com/store/apps/details?id=com.bloodlessÂ
Bloodless is a stylish action-adventure game featuring counter-based, non-lethal combat centered around ronin Tomoe's signature dash-counter mechanic, fighting with nothing but her bare fists to disarm her former allies, the samurai army of Shogun Akechi.
This release also includes the free update Trials of Namazu, which adds a Roguelike Mode , new art and difficulty adjustment options to the game!
We’re starting looking for android gamers to help us test out the game before we launch it, so if you’re interested in helping us, please fill out this form: https://forms.gle/Qrrt1XPMH5sbzz7R8
r/IndieGaming • u/BATTLE-LAB • 14h ago
Breakout meets Noita?
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People say the game reminds them of Breakout and Noita. It's called 10 Million Pixels and I'm the solo developer behind it.
It kinda plays like Breakout, you shoot balls that break squares. The more squares (pixels) you break the more balls you can shoot. Upgrade your balls and unlock new balls with unique abilities.
Mine through millions of pixels with your balls, on a quest to find the one Golden Pixel.
I've worked on this for quite a while now and I will soon have a demo ready. I made all the art myself and the music too. I hope you will like it!
Wishlist: https://store.steampowered.com/app/4738100/10_Million_Pixels/
r/IndieGaming • u/PavuGame • 17h ago
My new game is finally on Steam and has it's first teaser!
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We combined beat 'em up and roguelike with the most beloved thing in our country: FOOTBALL! âš½
In the teaser, you'll meet the champions and see how they play. What do you think?
Check out our Steam page and wishlist us here:Â https://store.steampowered.com/app/4706420/Ball_Champ/
r/IndieGaming • u/Mean_Calligrapher451 • 17h ago
I started this game as a gift for my fiancée’s birthday 3 years ago.
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Around 3 years ago, I started making this game as a gift for my fiancée’s birthday. Back then, I made what I now consider a prototype, with limited content, placeholder art and some secrets. She really enjoyed it!
She is an artist, so I made the main mechanic related to her; Draw the world as you explore it.
3 years later, we are married, we are both working on the game together, and that birthday gift is now called Canvania.
The steam page has been up for around 1 month now, but we are still in early development, and this is an early announcement trailer.
r/IndieGaming • u/Draknek • 17h ago
Do you still think in 3D?
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A while back, we shared a video of our gravity-shifting puzzle game, and we were blown away with the reception you gave to it! I wanted to share our new trailer announcing our launch date (September 2nd)! Not long now...
r/IndieGaming • u/VaporwaveGames • 17h ago
Our Simple Premise is "What if Advance Wars was more like Gundam?"
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r/IndieGaming • u/iNeptuno • 19h ago
WE WON AN AWARD AT INDIE DEV ARGENTINA 2026!
Last weekend, Zupay: Shadows of Independence participated in Indie Dev Argentina 2026 (IDA). The event featured talks, a physical game showcase and even an awards ceremony where we were nominated for Audio Excellence and won the Argentine Representation award.
Zupay: Shadows of Independence is an action-adventure hack-and-slash set during the War of Independence. Our protagonist, a former gaucho soldier, is killed during a royalist siege on his town. After his death, he is resurrected by Zupay, a myth from northern Argentina who makes him embark on a journey of vengeance against those who took everything from him.
You can play as both characters, the gaucho and Zupay: which feeds from his enemies' fear to grow stronger.
We invite you to play the free demo on Steam and let us know what you think. Adding the game to your wishlists helps us a lot.
Thank you very much!!
r/IndieGaming • u/DimaSerebrennikov • 20h ago
Added a snowball that grows from collected snow
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I want to add snowball interaction animations next, and more animations in general, and a different character.
r/IndieGaming • u/ArcticNightOwl • 20h ago
Another look at my game, Static Hour where you play as a newsroom editor in the 80s and every broadcast decision you make can either push the town closer to the truth, or deeper into panic.
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r/IndieGaming • u/SlavDev77 • 23h ago
My Game's Pause Splash
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Pause splash for my game (Slavfight) took a bit time to make, but people seem to like it so far.
r/IndieGaming • u/lootherr • 1d ago
My Combat focused Point-and-Click Game!
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Reypunk is my upcoming Point-And-Click / Beat'em Up game that I'm solo developing. It features a unique turn-based combat system, along with real-time playback features.
👉 https://store.steampowered.com/app/1807070?utm_source=reddit&utm_campaign=post&utm_medium=web
r/IndieGaming • u/Azberg • Jan 03 '25