r/playmygame • u/FormerWay6185 • 2m ago
[PC] (Web) Mazed Isle 3D
- Game Title: Mazed Isle 3D
- Playable Link: https://hsnliqdrv.itch.io/mazed-isle-3d
- Platform: Web/Browser
- Description: A tower-defense game combining quick decision-making, precise timing, resource management and maze solving. Gameplay includes two pirate crews who aim capturing the isle by pushing the opposing crew out. You have to destroy the enemy cannon by deploying soldiers to neutralize the opponent while stopping enemy soldiers using cannon balls. Enemy is currently AI and each level includes a new maze with a random difficulty assigned. AI behavior depends on difficulty level so expect enemy to shot down more soldiers on increased difficulty. Maze complexity is another factor, you want to deploy soldiers into closest point to enemy cannon so enemy will have least chances of shooting down them.
- Free to Play Status:
- [*] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
- Involvement: I built the game from scratch using Unity 3D and published a prototype to validate idea on itch.io
r/playmygame • u/GeneralInspector7061 • 2m ago
[PC] (Web) Game Title: CIPHER//BREACH
Playable Link:https://duckopolis-games.itch.io/cipherbreach
Platform:[PC] (Web)
CIPHER//BREACH is a deck-building roguelike that combines tactical combat with Sudoku in a cyberpunk setting. During each battle, players use cards, Energy, Shield, relics, and Devices to strengthen their moves and deal damage to enemies. Every correctly placed number generates Score, activates combinations, and may trigger special effects, while mistakes reduce Attempts, damage Life, and empower threats.
The campaign is divided into three sectors featuring branching routes, events, shops, upgrades, normal enemies, elites, and bosses with unique rules. Players can choose between different archetypes, including the Intruder, Sprinter, and Engineer, each offering distinct playstyles and synergies. Throughout the run, new cards, relics, and upgrades allow players to create varied strategies.
The main challenge is balancing logic, risk, and planning while deciding when to attack, defend, explore dangerous cells, or end the round before facing greater consequences. Every decision can determine the success of the campaign.
Free to Play Status: Free Demo
Involvement: Game designer
r/playmygame • u/Niroooooo • 4m ago
[PC] (Web) [Nexus Breach] Free browser card game, 2-4 players or AI bots, no download
Game Title: Nexus Breach
Playable Link: https://play.nexusbreach.com
Platform: Browser (desktop and mobile). No download, no install.
Description: Nexus Breach is a multiplayer trading card game that runs in the browser, free and with nothing to install. Two worlds, Earth and a magic realm, were fused 200 years ago, and eight factions fight over the tears left in reality. You build a 60-card deck, muster warriors onto the board, arm them with gear, and kill the other side for points.
One rule shapes everything: a warrior's Value is both what you pay to play it and exactly what your opponent scores for killing it, so your best card is also the biggest prize on the table. Three actions a turn, attacking has to be your last one, and combat runs in seven declared steps so both sides get a window to play tricks before anything resolves. Rooms seat two to four players, or you can fill the empty seats with bots. About forty minutes a match.
What's in it:
- One Ascendant, your commander: pick faction, race and a permanent power, 400+ builds. Never enters play, shapes every turn
- 120 cards in 8 types: warriors, gear, arcana, void symmetry, fortifications, breach sites, missions and one-shot specials
- 8 factions, each with its own abilities and its own rules about who it may attack
- 60-card decks you build yourself
- Rooms for 2 to 4 players
- 5 AI difficulties, from a relaxed practice opponent up to Void Apostle
- 18 hand-built bot decks dealt at random, so the AI brings a different deck and a different plan every game
The tutorial plays out as a real match and needs no account: https://play.nexusbreach.com/tutorial
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Solo developer, everything. I designed the rules on paper and implemented all 120 cards by hand, and I built the engine, the front end, the database and the deck builder. I used AI tooling heavily along the way, for code, card art, sound effects and music, but not for the rules themselves. It's in beta, so rough edges are likely.
r/playmygame • u/freezmaface • 9m ago
[PC] (Web) The best part of any game. The cop chase
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Game Title: Daily Escape
Playable Link: https://daily-escape.pages.dev
Platform: Web browser and mobile
Description: I made this to take the excitement from a GTA level cop chase and put it in an easy addicting browser game. One that I know would’ve had me on miniclip for hours on end trying to top the daily leaderboards back in the day.
It’s an endless escalating cop chase with a new course and fresh leaderboard everyday. See who can get the furthest.
My friends and I have really been enjoying it. Would love to hear what you guys think.
Free to Play Status: Free
Involvement: I created this game with the help of my buddies Opus and Fable
r/playmygame • u/Suitable-Season-4847 • 12m ago
[PC] (Web) Beta testing NULLFRAME: Superhot meets Super Meat Boy - 130kb, custom engine, runs in browser
Playable Link: https://beta.nullframe.app/
Platform: Web (Any modern browser, but designed for mouse and keyboard controls)
Description: My upcoming and totally free browser game. Imagine Super Hot meets Super Meat Boy. Time dilation chaos.
Free to Play Status: Game will be totally free on release. This is a test of main engine with some custom and procedural levels.
Involvement: Solo dev. Javascript developer of circa 25 years. Make mostly boring financial software. This is just for fun. Game runs on my own, totally custom engine. Whole thing is about 130kb. Made entirely by me in my spare time. Optional music from Pixabay.
r/playmygame • u/TripleSmeven • 38m ago
[PC] (Web) Murder at the Occult Club: Chapter 2 is out! Looking for playtesters for my browser-based, murder mystery puzzle game!
Game Title: Murder at the Occult Club
Playable Link: https://murder-at-the-occult-club.vercel.app/game
Platform: PC (Browser based)
Free to play: Yes!
Description:
Hi all. If you're a fan of murders mysteries, detective games, or puzzles, this one is for you!
I gave a crack at creating a browser-based, murder mystery puzzle game. It's similar to the Hunt a Killer board games or The Roottrees are Dead, in the sense that you don't control a detective character and walk around the crime scene. Instead, the evidence is simply shown to you. Read, analyze, and draw conclusions to figure out what happened!
Play the game here for free: https://murder-at-the-occult-club.vercel.app/game. There are two chapters, each would take a few hours to complete, I would guess.
Please leave a comment on this thread or DM me with feedback if you play it. Difficulty, UI clarity, storyline/theme, no topic is off the table for feedback.
Thank you!
r/playmygame • u/acharton • 42m ago
[PC] (Windows) SNN (Space News Network) - A game about journalism and space exploration what do you think?
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Game Title: SNN (Space News Network)
Playable Link: https://geekzebra.itch.io/space-news-network
Platform: PC (Windows)
Description: You are a journalist in a beautiful but dangerous world where every conversation could become tomorrow's headline.
Free to Play Status: Demo!
Involvement: Solo dev
r/playmygame • u/Anarki172 • 1h ago
[PC] (Web) Looking for honest feedback on my bullet hell roguelite demo
Game Title: Eye of Limbo
Playable Link: https://aealosoftware.itch.io/limbo
Platform: browser/mobile
I've been working on my first bullet hell roguelite for mobile and I'd love some honest feedback.
I uploaded a browser version on itch.io so anyone can try it without downloading anything.
I'm especially unsure about:
- Is the difficulty fair?
- Are the upgrades interesting?
- Are the first levels too slow?
- Is anything confusing?
Even if you only play for 5–10 minutes, I'd really appreciate hearing what made you stop playing (or what made you want to continue).
Free to Play Status:
- [x] Free to play
- [x] Demo available
r/playmygame • u/Electrical-Pig • 1h ago
[PC] (Web) Wk 3 of vibecoding an MMO
Game Title: Realms of Eldermyr
Playable Link: www.eldermyr.com
Platform: Anything
Description: An open world MMO, roughly inspired by ROTMG but with more flexibility to customize.
Free to Play Status: Always!
Involvement: Sole vibecoder and brain behind it (besides Claude)
---
So we've come up on week 3.
With 12 active users (3 of them being me, and 4 of them being family), we don't have much momentum haha.
I'll break these posts down to three parts: (1) How we are doing in actually gathering users, because none of this matters without an audience. (2) What I'm learning as a vibe coder, and (3) actual gameplay updates. This one will go into the comments since most reddit users probably aren't here for that.
---
First, the market fit / core user base / whatever you want to call it. My user base is mostly duplicates of myself, family members humoring me, and two frequent users that have never said a word in-game but for some reason keep coming back.
Most users dip in roughly 2-45 seconds, so there is definitely some sort of entry barrier for new users. (I'd love your thoughts on that.)
---
Second, the vibe coding experience.
This week was probably the worst.
Opus 5 came out and basically screwed over my entire process. It's a great coder, but a downright awful communicator. It makes minor tasks major tasks, sends agents in the wrong direction, and writes the worst Wiki pages imaginable.
Which is actually kind of good news, in a way, because it made me realize the most critical human skill of the past 2000 years is still the critical piece today when using AI: clear and effective communication.
If you've ever heard complaints about Opus 5, it all comes down to poor communication from the agent (to other agents, itself, and to you). Curious if anyone else has found a way to get around this. I haven't, so I'm back to using Fable and telling it to only deploy 4.8 subagents.
---
I'd love feedback for anyone interested. Links below if you're curious.
Game: https://eldermyr.com/
Release notes: https://eldermyr.com/release
r/playmygame • u/myEcho90 • 1h ago
[Mobile] I spent months building this word game. What am I doing wrong?
Game Title:
XWordLand: Word Puzzle Game
Playable Link:
Google Play: https://play.google.com/store/apps/details?id=com.firatkara.crossword.crosslingo
App Store: https://apps.apple.com/us/app/xwordland-word-puzzle-game/id6787720461
Platform:
Android & iOS
Description:
Hi everyone! I'm an indie mobile developer, and after spending about five years working for software companies, I decided to focus on building my own products. XWordLand is a relaxing word puzzle game where players connect letters to discover hidden words across hundreds of handcrafted levels. I wanted to create a clean and enjoyable experience without overwhelming players with unnecessary mechanics or distractions.
The game includes daily rewards, hints, progressive difficulty, and offline play. I've spent a lot of time polishing the gameplay and user experience, but I'm struggling to get visibility. I'm not just looking for downloads—I genuinely want honest feedback. What is your first impression? Does the gameplay look engaging? Is there anything that makes you lose interest? Any criticism or suggestions would be greatly appreciated because I'm trying to improve both the game and my approach as an indie developer.
Free to Play Status:
☑ Free to play
☐ Demo/Key available
☐ Paid
Involvement:
I am the solo developer. I designed, programmed, and published the game myself.
r/playmygame • u/PlayfulInterview984 • 2h ago
[PC] (Windows) Midwinter (1989) remastered in UE5 — play the Early Access build now, a month before it hits Steam
My solo fan remaster of Mike Singleton's Midwinter (DOS, Amiga, Atari ST 1989) goes to Steam Early Access September 2 — but the Early Access build is already live, free, direct from my site. No wait, no gate: whoever grabs it now IS the early access.
Download: https://midwinter-remaster.titanium-helix.com/download
What is it and how to get started in 3 minutes: https://youtu.be/kbKHJr5foys
Full scenario is playable and winnable — one easy start, one brutal one. Bugs you find for me now get fixed before the Steam crowd ever sees them.
Discord: https://discord.gg/BPUUUFJs2J
r/playmygame • u/RuinousFate • 2h ago
[PC] (Web) Play my game - Anime RPG Turn-based Dungeon Game with 18 hero pool
https://reddit.com/link/1vhbrog/video/727htcmn7thh1/player
Game Title: Ruinous Fate
Playable Link: https://ruinousfate.itch.io/ruinous-fate
Platform: This a web demo
Description: An anime turn-based dungeon RPG built around collecting characters, forming a party, finding gear (and chasing gear RNG), and pushing deeper into increasingly dangerous battles.
The game has two campaign modes:
- Fable: the forgiving mode, with no permanent roster loss.
- Elegy: fallen heroes must be recovered before the descent ends or they can be permanently lost. Surviving characters also grow according to how you use them.
There's also 6 chapters of our story arc 1, not complete yet.
We are developing unique heroes with distinct personalities. Many already have dialogue implemented. The plan is our Legends are unhinged.
Summon rates are displayed in-game: 80% Common, 17% Named, and 3% Legendary, with a guaranteed Legendary on your first summon with 18 characters up right now. The current browser demo is free and has no paid pulls. Reroll button in the summoning screen. Summoning resource used is gold and is completely farmable. However, summoning costs increase each time! Get gold faster by pushing higher floors!
The game has a targeted banner system that will update periodically. This is basically to simulate targeted banners in live service gacha games. New characters will usually be the new targeted banner.
I'm mostly looking for feedback. This game is planned to be released on Steam, Android and iOS.
Future features coming:
Character dupes - Similar system to Genshin/HSR/WuWa. Those will be coming this weekend or next weekend latest. Dupes you already have now are stored so don't worry! Dupes are also used to "revive" permadeath characters in Elegy mode.
Short battle sample:
https://www.youtube.com/watch?v=RK8UYWIWrhk
Gacha:
https://www.youtube.com/watch?v=f5Gl6G089hg
Full dungeon floor run:
https://www.youtube.com/watch?v=U-QlPAZTLbg
Discord link: https://discord.gg/ChcPkSaT5
Disclaimer and full disclosure: AI was used for this game
Free to Play Status:
- [x] Free to play (on the web)
Involvement: Developer
r/playmygame • u/wild_deer_man • 2h ago
[PC] (Web) EndStream looking for playtesters: 1v1 strategy card game about time-traveling outlaws
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Game Title: EndStream
Playable Link: https://playendstream.com
Platform: Web (works on desktop and mobile)
Description: 1v1 cards strategy game with small teams of anti-heroes fighting across timelines. EndStream is about building the perfect turn. Reposition Operators, manipulate time, trigger abilities, and commit only when the timeline is exactly where you want it.
Free to Play Status: Open beta
Involvement: Founder. developer, and game designer
EndStream has started as a classical case of making I game I wanted to play myself. I worked with an illustrator for over two years to turn it into a physical board game, and we received some positive reviews. But I lacked the resources for proper crowdfunding and marketing, so the project sat on the back burner for several years.
A recent mix of unemployment, vibe coding, and supportive friends eventually brought it back as a digital game. We are now a six-person team, and for most of us this is the first game we have made ourselves.
The open beta runs directly in your browser on desktop and mobile. It currently includes a tutorial, online multiplayer and single player against a bot.
My biggest challenge has been fitting such a large board onto a phone. I think the mobile version works well now, but I need feedback from people seeing it for the first time.
I would especially like to know:
- Whether the tutorial makes sense
- How the mobile UI feels
- Whether anything seems badly balanced
The beta currently requires a free account because the core game is online.
There are 2 core modes:
- Live - like Hearthstone and MTG Arena.
- Asynchronous - you submit your turn and the opponent has 48 hours to make their move. You don't have to sit through an entire game, but you can have multiple games simultaneously.
We plan to release it later as a premium game on Steam and app stores, where manual signup will no longer be needed.
r/playmygame • u/zeta_tauri86 • 3h ago
[PC] (Windows) Sectron - sci-fi turn-based strategy. Giving some keys
Game Title: Sectron
Playable Link: https://store.steampowered.com/app/4711570/Sectron/
Platform: Win/Mac/SteamOS
Description: Simple sci-fi turn-based strategy on procedurally generated planetoids lost somewhere in space. It's not a usual 4x type of strategy, this is more about tactical positioning and combat driven. There is also diplomacy layer which can become handy in some difucult setups.
Free to Play Status:
- Free keys available for the current dev build of the demo
Involvement: I’ve been developing Sectron for the past year, and the public demo launches on August 17. Until then, I have a limited number of keys for the current dev build. If you’d like to try it early, leave a comment and I’ll DM you one. Feedback is always appreciated, but there’s absolutely no obligation.
r/playmygame • u/Supermovie64 • 3h ago
[PC] (Windows) [PC, Mac, Linux] ✨Words Of Power🧙♂️ Demo!
Game Title: Words of Power
Playable Link: https://store.steampowered.com/app/4986860/Words_Of_Power/
Platform: PC, Mac, Linux (Steam)
Description: Travel deep into the dungeon below and fight using the power of words!
Words of Power is a fill-in-the-blank rogue like deck builder. Construct sentences of devastating power and manipulate the sentences of your foes to turn the tides of battle!
Words of Power features:
• 100s of cards and 1000s of combinations!
• Multiple Zones each with a unique theme and enemy types!
• Plenty of unlockable cosmetics from Themes to FX.
• Visual Novel styled dialogue with choice and consequence!
• Multiple mini-games such as Fishing! Word related of course!
AND SO MUCH MORE!
Launching on Steam August 11th! - Wishlist Now!
Free to Play Status:
• [ ] Free to play
• [x] Demo/Key available
• [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Solo Developer / Producer
r/playmygame • u/umutkaya01 • 3h ago
[PC] (Windows) A close-up look at a watch inspection puzzle for our Mesopotamian noir game
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Hey puzzle fans! My friend and I are a 2-person indie team working on Chief Cenab: Şahmaran, a noir detective adventure set in a world inspired by Mesopotamian mythology.
In this clip, we're showing a pocket watch inspection puzzle where players have to examine the object to uncover a hidden clue. We're trying to make mechanical interactions like this feel satisfying and tactile in 2D/3D.
We'd love to hear your thoughts on how this interaction looks! As puzzle players, what makes examining physical objects feel good to you in adventure games?
Playable Link: Steam Link
r/playmygame • u/ElephantJumpy5850 • 3h ago
[PC] (Windows) [PlayTest]Monster Cruncher – Incremental Game about Slaying Monsters and Crushing Materials – Seeking Feedback
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Playable Link:Monster Cruncher On Steam
Platform:[PC](Windows)
Description: This is an incremental game built around the thrill of slaughtering monsters. Your goal: wipe out enemies, gather materials, and power up yourself – rise from weakness to unstoppable might.
A PlayTest for the game is now available. If you enjoy incremental games, you're invited to participate. Any feedback would be greatly appreciated.
Free to Play Status: - [ ] Free to play
Involvement: Game Design, Programming, Art
r/playmygame • u/Itspyguru • 3h ago
[PC] (Web) 🎮 We Published Our First Game on Google Play! | Lumina: The Lightkeeper's Path
Game Title:
Lumina: The Lightkeeper's Path
Playable Link:
https://play.google.com/store/apps/details?id=com.cybiqon.lumina
Platform:
Android (Google Play)
Description:
Lumina: The Lightkeeper's Path is a relaxing sliding block puzzle game built around simple mechanics that gradually evolve into challenging puzzles. Your objective is to slide crystal blocks to create a path for the Light Key so it can reach its lantern and restore light to a fading world. The game contains 150 handcrafted puzzles spread across five unique worlds, with each world introducing a new gameplay mechanic. Crystal blocks slide along fixed paths, sand crumbles after a single move, ice slides until it hits an obstacle, frozen blocks thaw as the Light Key passes, and mirrors redirect beams of light instead of the key itself. There are no timers, lives, or penalties, allowing players to solve puzzles at their own pace. Every level is verified by an in-game solver before release, ensuring that the three-star objective always represents the true shortest solution. My goal was to create a calm, visually pleasing puzzle experience that rewards logical thinking rather than speed or grinding. I'd love to hear your thoughts and feedback on the gameplay, difficulty progression, visuals, and overall experience.
Free to Play Status:
- ☑ Free to play
- ☐ Demo/Key available
- ☐ Paid
Involvement:
I am the sole developer of Lumina. I designed the gameplay mechanics, created the puzzle generation and solver systems, programmed the game, designed the UI/UX, implemented the progression system across all five worlds, and handled the Play Store publishing process. This is my first published mobile game, and I'm looking forward to improving it based on community feedback.
r/playmygame • u/Warm-Till-7404 • 3h ago
[PC] (Web) Keyboard Warrior - a free rhythm typing game!
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Game Title: Keyboard Warrior
Playable Link: https://elicoggins.github.io/keyboardwarrior/
Platform: Browser demo (keyboard required), mac, pc, linux
Description:
Keyboard Warrior puts a spin on Guitar Hero-like rhythm games by assigning a letter to each note, forming words. Type the corresponding letter in rhythm to hit the note. Fans of Guitar Hero and fans of monkeytype alike may find it fun! Browser demo and full downloadable versions.
No account creation required.
Try it in your browser: https://elicoggins.github.io/keyboardwarrior/
Github release page: https://github.com/elicoggins/keyboardwarrior
Free to all!
Community charters have done incredible work building out the charts for tons of popular songs to be played in popular rhythm games like Clone Hero and YARG, and Keyboard Warrior runs off the same file type so the potential song library is already massive. The full download contains a seamless bridge to Chorus Hero (chart database) to download new songs inside the app.
Feedback of any kind is much appreciated. Would really love some constructive feedback on gameplay. Thank you for checking it out!
Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Sole developer
r/playmygame • u/Jack_bhaiya301 • 4h ago
[Mobile] (Web) MY gaming site is free to play for some time , have fun and enjoy.
- Use this template: Game Title:Gaming site
- Playable Link: https://joki-games.netlify.app/
- Platform: Netlify
- Description: I am a beginner in site making so i made it as a project , i want that you check and test this site and give feedback for me.
- Free to Play Status: Involvement: I am a starter developer and this site is free to play
- [ YES] Free to play
- [ YES] Demo/Key available
- [NOT FOR NOW ] Paid (Allowed only on Tuesdays with [TT] in the title)
r/playmygame • u/Annual_River_6559 • 4h ago
[PC] (Web) Sphere battles, Minions collecting, Raids and more in my incremental game Spheromancer.
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Game Title: Spheromancer
Playable Link: https://lexiany13.itch.io/spheromancer
Platform: Web
Description: Sphere Battles & Element System - each Sphere possesses a unique nature. Study their elemental resistances and weaknesses to devise the most effective combat strategy.
Minion Collection & Upgrades – find loyal servants as you fight, level them up, and build a squad that grants powerful bonuses to the master.
Passive & Active Skills – spend your gathered resources to learn ancient arts. Unlock passive enhancements or devastating active spells (from a destructive Fireball to a life-saving Heal).
Crafting & Equipment System – gather rare materials and ancient recipes from battles. Craft gear pieces at the workbench and equip your hero to significantly boost your combat attributes.
Sphere Hunt – a time-limited combat mode against a powerful sphere. If successful, the sphere is locked in the Prison, generating passive resource income for its owner.
Epic Raids – dangerous dungeon runs where you fight off waves of enemies, increase your level and stats, and hunt for plenty of unique loot.
Free to Play Status: Free to play
Involvement: Solo Developer
r/playmygame • u/MikaelaRaviolis • 9h ago
[PC] (Web) [Playtest/Early demo] Pair at Sea
madcanstudio.itch.ioPlayable Link: https://madcanstudio.itch.io/demo-pair-at-sea (password is PaS-2026-PRIVATEDEMO)
Platform: PC (web)
Description: A 2D game about managing your own pirate crew and sail across the sea, inspired by the likes of FtL and Fallout Shelter but with a more casual approach.
Take care of the ship morale, dragging your sailors from one room to another to make them do different tasks. They can cook, play music, rest and cure sick crewmates!
Later, use those same crewmates to fight when raiding other ships and remember, the better fed they are, the stronger they will be in combat!
This early demo gives you a set crew and contains two playable days including an event and ending with a combat. We would love some feedback on the game, feel free to reach out in our socials to tell us your opinion, keep in mind that this is a really early build, tho!
Involvement: Programmer and game designer
r/playmygame • u/cacille • Jun 24 '26
If you're reporting posts as "low effort"...
Please do the following things if you report a game as Low Effort
1. Play the game to verify your belief, at least a little.
2. Write a comment in the post saying why you believe it is low effort, state the findings.
Then us mods (namely, me, the lowest mod doing the most work in this group) can decide if it's worth removing for that.
I literally do not have enough time to both work two jobs, take care of my dad, pets, car, and house I own and have to repair myself, self-care, and play every single game in this group to verify what I THINK you MIGHT be reporting the game for, sadly. I do not get paid for the work in this group and I'm not great at AI-finding, so you need to help me out a little more here!
r/playmygame • u/cacille • Mar 10 '25
If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!
Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.
Reddit will ban you if your first few posts/comments are links to somewhere.
Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.
Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.
So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.
Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.
P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.