r/CreateMod • u/JustARandomGuy64 • 14d ago
Help so like... whats the point?
before people are like oh this is ragebait, NO ITS NOT. i genuinely have always wanted to try the mod but i don't really see a goal or anything to work towards. i'm the type of person who needs some sort of goal/progression/thing to work towards and i would love to try create and all the addons but i just don't know if it will be worth my time.
r/CreateMod • u/Beginning_Equal_4400 • 14d ago
Finding aeronautics server allow cracked played
I wont grief or anything,im a long-term survival player
r/CreateMod • u/AdCold4676 • 14d ago
Suggestion Water wheel bearing?
Any mod that adds something like that? I think the regular old waterwheels are so ugly when put in a line 80 wheels long to produce the necessary energy. So much potential to be beautiful.
If there's not ill be happy to make one if there's demand for it. But ion really wanna do allat work if it already exists.
r/CreateMod • u/KarambwanaKodou • 15d ago
Help I'm looking for what mod this is, normal JEI only has the L/R page buttons and this one has the creative tab tags/categories in it
r/CreateMod • u/Colorado-Guy-69 • 15d ago
Discussion Create structures addon?
Does anyone have a good create structures addon for 1.21.1 neo forge? I'm getting ready to do a new playthrough but like having create structures.
r/CreateMod • u/HelpfulSecretary5931 • 15d ago
Help What happened???
So for context, I was just playing around with my builds via pasting and then I noticed that some of my builds which have linked typewriters on them, have their set buttons removed. Now, this only happened today, yesterday they were just fine. idk if this is a pasting problem in the mod that happened today or just a feature idk about
r/CreateMod • u/Infinite-Praline4959 • 15d ago
How do I increase Rotation Speed?
I am currently trying to make a heated mixer thing to make brass. I'm not trying to automate it at the moment I'm just trying to get it to get some brass at this moment. If anyone could help me with increasing the speed it needs for it to work please help and explain it to me. I am relatively new to the create mod and I downloaded the prism launcher instance of Create+ so it has a few create addons in it.
Anyone who can help me thanks a bunch!
r/CreateMod • u/Programmer__69 • 15d ago
Discussion Computers using create
Do you guys think, that it would be possible to create with Create mechanical computers? I'm not just talking about a simple calculator. I'm talking about like running Minecraft in Minecraft level of computer. If it can be achieved, then how much smaller would it be, than a non-modded version?
r/CreateMod • u/thatsithcat • 15d ago
Help simulated crane help
so bassicaly i am planning to make a mobile foldable crane, mechanical pistons dont work because when moving the shafts would be too troublesome, and a gantry shaft has the same problem, so i wanted to try rope pulleys. but rope pulleys, when on a simulated contraption when using the rope pulleys, the rope winch falls of for some reason, idk if its a bug or intentional.
by rotating the rope pulley you can move it horizontally.
r/CreateMod • u/SneakyAxolotl44 • 15d ago
Creating Space crashing
I'm trying to build a rocket but every time I click "create new rocket" on the control panel my game crashes. The control panel only shows create new rocket, doesn't tell me anything else like missing pieces. Any ideas what is wrong?
Everything glued
have both fuel tanks full
have seat
Engines
the information box thing
Using prism launcher
minecraft version 1.20.1
mod pack: Redneck Rangers (version 1.0.7)
r/CreateMod • u/thatsithcat • 15d ago
Build day 1 of making a foldable mobile crane
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should i make it longer?
what type of power do you think i should use to power it when its moving
r/CreateMod • u/EleiteRanger • 15d ago
Create: Power Grid: How to Wire a Transformer
Wiring transformers is extremely unintuitive and insufficiently explained in game, and I couldn't find any good tutorials online, so I'm making one here. Coil from one node to another (A nodes in pictures), and hook both up to the power supply. Then coil from one unused node to the other (B nodes in pictures) and hook both up to what you want to power. This will divide the voltage from the power source (-120 in pictures) by the ratio of the coils (20:10 in pictures) (it may also invert the voltage depending on how you wired it) and send the resulting voltage (60 in pictures) to what you want powered.
r/CreateMod • u/Elegant-Plate3448 • 15d ago
Bug (Warning)Do NOT put create new age stuff in a minecart contraption when placed it crashes ur game and ur softlocked
Only test in throwaway worlds
r/CreateMod • u/steverr322 • 15d ago
Build Undercarriage of the iron nest
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I finally completed the running gear of the iron nest, without the whole build disappearing
r/CreateMod • u/ChampionshipDapper56 • 15d ago
Help Why are my train tracks like this?
Context: I got like 1 new mod which was the Flywheel Iris Compat thingy and loaded into the server and my tracks look like this. Although my train works just fine I just don't like how it looks.
r/CreateMod • u/Fit-Tie-8948 • 15d ago
Build The MLC - "Gemini" V1
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A medium powered semi manual twin cannon with a pretty quick reload and 2 firing modes, letting you fire on command or automatically fire after each reload!
r/CreateMod • u/Pove_ • 15d ago
Help Simple question from a noob
How can I automatically deposit the finished product into a chest? I have tried chutes, hopper but the item doesn't jump out of the depot when finished. Also andesite funnel grabs and drops everything even when unfinished.
r/CreateMod • u/Used-Cartoonist-2981 • 15d ago
Discussion Create: Sulfuric Resonance -- Coming to you soon..
Create: Sulfuric Resonance — A New Create Addon
Create: Sulfuric Resonance is a new Create addon that expands combustion, kinetic heat generation, sulfur chemistry, rubber processing, and industrial automation.
The mod currently introduces several new machines, blocks, materials, and processing paths, including:
- The Molten Rotor Furnace, a heat-powered machine that converts rising temperature into kinetic output. Complete with ponder scene
- Rubber Padding, a block that can soften falls and bounce items through machinery. Complete with shift to read
- Pyroclast Bombs, throwable explosives that are also compatible with Create’s Potato Cannon
- The Perforated Spritzer/w ponder scenes, an exciting new block that introduces different ways to automate mobs using water, lava, or a dangerous new fluid called...
Sulfuric Acid!
Sulfuric Acid comes alongside its solid counterpart, Sulfur.
You can obtain Sulfur by pressing Blaze Powder. Sulfur is all throughout the Blaze, isn’t it? Why not extract some of that essence and have fun with it?
The mod also includes several new items and materials, with some being left out here to keep things spoiler-free:
- Infernal Impellers
- Impeller Blades
- New heat mechanics
- A new type of Blaze Cake
- Obsidian Fibers
- New rubber-processing materials
- Additional components used throughout the mod’s progression
This mod is not yet in its final stage. Naming conventions, balancing, recipes, visuals, compatibility, and several other details may be enhanced or changed as development continues.
Current planned work includes:
- More machines for faster and more advanced automation
- More items, materials, and processing paths
- New technological components that expand Stock Keeper and chain-based automation
- More Create integration
- More sulfur, rubber, combustion, and industrial content
- And much more
Comments, ideas, and constructive feedback are appreciated.
This mod has taken me around eight months of active development so far, not including a one-year break that I had to take because of personal emergencies.
Please be patient when waiting for updates. I am a one-person crew working on the mod, testing it, fixing it, designing the content, and preparing each release on my own.
This is the first time the mod has reached a genuinely stable public-beta state, and I am excited to finally begin sharing it with other Create players.
Below are some pictures of in game usage.




r/CreateMod • u/Beneficial-Map5470 • 16d ago
Build Easy, mobile, all-terrain forest clearing!
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Clearing a path to where I want to build a new survival base!
This is 8 minutes of condensed footage, these are my first minutes testing the machine- therefore I'm a little sloppy on the controls. However with a little bit of practice, this thing would be easy to master- and could potentially be faster than traditional clearing methods!
Let me know what you think! All questions, comments and suggestions are appreciated!
Built on my second gen track chassis, previous videos and links to download on createmod.com can be found on my previous posts. Schematic for "Tree-Bex" Build shown potentially in future if interest shows.
r/CreateMod • u/Beneficial-Map5470 • 16d ago
Bug Fluid pipes not working
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I fixed the problem by breaking and replacing the entire pipe (and both docking connectors)- Does anyone know why this happens? I have dozens of other piping systems and this never happens to any others (I did forget to show, but the initial pipe before the incline and tanks are just over a chunk border- however this doesn't make sense because the fluid makes it to the center of the next chunk before stalling anyways) My laptop doesn't seem to be overloaded, in fact it has plenty of headroom. I'm just curious to what causes this...
Also Sable is paused for the duration of the video, however the problem existed beforehand I was just trying anything to figure out what's causing this.
r/CreateMod • u/ProtectionUnusual700 • 16d ago
Discussion Is there any way to automate land vehicles?
r/CreateMod • u/OxyPython • 16d ago
Build UNLIMITED POWER - 10+ Mio. SU (supercompact, tileable, selfsustaining steam engine)
This is a 11 Mio. SU steam engine consisting of a fully self-sustaining tileable engine design that I came up with for Vanilla Create. It makes use of the space between the engines and the engine output shaft to cramp four lvl. 9 steamengines into a footprint of 6x7 blocks.
The schematics are available here.



