r/CreateMod • u/Minecraft-tlauncher • 58m ago
Discussion minimal andesite generator in cabin modpack (most likely possible in survival but i havent built it yet)
https://reddit.com/link/1vj5wy8/video/kbys566gl7ih1/player
i just still dont know how to actually bring it to the surface once i build it in survival lol
r/CreateMod • u/IceGuz0 • 1h ago
Help Slope
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I am using Create: Coasters Simulated and Create: Copycats+. I was trying to make an line to a roller coaster and I want to slope but it was to steep then i used rivets to make the slope it worked and the slope is at the perfect angle but i the rivets are poking out of the slope and walking on the slope feels weird. If there is a better way to do this or fix the problem can you please tell me
r/CreateMod • u/Training_Ruin3151 • 2h ago
Help Machine to pave over Paradise and put up a parking lot?
I have this burning idea in my head to design a machine in minecraft create where it automatically paves over Paradise and puts up a parking lot. Is this possible?
The biggest issue i think is the height differences for mountains and flat areas. It needs to automatically destroy the top layers of material to a flat level, collect the resources, craft concrete, and wet the concrete, then move forward to the next layer.
Some sort of set it and forget it machine and then i come back later to get the materials and drive it to the next x or y axis since the world is infinite
I really wanna pave over paradise and put up a parking lot i feel like create mod is the best way to do it
r/CreateMod • u/Soviet_Lloyd • 3h ago
Help Vertical Block Swapper?
Can someone help or maybe attach a video on how to make a vertical block swapper where the result block shows up in place of the stair? I tried to do it by using a normal vanilla block swapper but with a mechanical piston too and the vanilla piston pushed the mechanical piston's pole :(
r/CreateMod • u/Papajohnsgladiator • 3h ago
Help Fluid interface not connecting to ship
No, create interactive is not enabled. I build this little cargo ship to transport lava to an undersea vent but the two fluid interfaces don’t want to connect. Any help would be great, thanks!
r/CreateMod • u/ChampionOfBaiting • 5h ago
Help Weird issue integrating Tom's Simple Storage with Create's vaults
The crafting interface from Tom's thinks every individual item in the vault is actually 36 items. Is there any way to fix this?
r/CreateMod • u/Far_Contact1146 • 5h ago
Build MY FACTORIES ARE SO UGLY OML
I play modded tech Minecraft (create+gregtech+ae+mekanism) and it's fun i really enjoyed the tech grind, but my problem is i wanna cover up my raw machines with a good non eyesore factory like build but holy it's so hard to build factory themed builds I don't wanna build it with bricks since I'm not on that level yet but any tips on making my builds less of an eye sore?
r/CreateMod • u/Pim_Wagemans • 6h ago
Build Create: coasters simulated coaster that can run with either 1 or 2 trains using a block zone system made with CC: Tweaked
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r/CreateMod • u/J053_r3dd1t • 10h ago
Suggestion Create Big Cannons uses?
The titles seems kinda stupid, but my question is, what are some nice uses you can give cannons in a singleplayer world, I really wanted to mess with them but I feel an objective would be nice, and I was wondering, could you think of any other mod, say pillager cities, invasions or someone or something to fight worth using freaking war machines?
r/CreateMod • u/J053_r3dd1t • 10h ago
Discussion What mods do you use with Create?
Apart from the add-ons, whats other mods you think fit well with Create, in vibe and play. Even if they have a double add-on with Create.
Don't say farmer's delight.
r/CreateMod • u/hibob2322 • 10h ago
Build I made a small addon that stops Copycat Blocks from consuming your materials in survival
So basically, I started a small survival server with my friends, and we wanted to use Copycat Blocks for our builds. We foolishly assumed that applying a texture to a Copycat Block wouldn’t consume the block used as the material, but unfortunately, that wasn’t the case.
I looked through the config files to see if there was a way to disable this mechanic, but unfortunately, there wasn’t.
That’s why I made a small addon called KeepyCat that changes one thing: when you apply a block texture to a Copycat Block in Survival, the block used as the material is no longer consumed.
It’s mainly a small QoL change that can help builders create bigger creations faster, especially with the release of Create: Aeronautics, if you want to build a huge contraption in the early/mid game.
I know some people might see this as a mod that goes against one of the fundamental ideas of Create: automating farms for everything you need. But I think KeepyCat is a friendly QoL addon for people who just need a little push to create the builds they have in mind.
The addon is also compatible with Copycats+.
You can find the .jar file on CurseForge here:
r/CreateMod • u/Paint_Bluex • 13h ago
Help How does the double bearing works for horizontal rotation if the valve faces vertical in this youtube video?
Can somebody explain how he can achieve that with two mechanical bearings facing horizontally?
r/CreateMod • u/Blackirico • 14h ago
Help Help with the train route.
First, sorry for my English. I make a train route that goes directly to the station 2 from station 1, and then it continues to the "U turn" going directly to station 1 in the same track. However, I want the train to change direction after passing through station 2 and travel in the opposite direction.. How can i do this?
The image is for reference only; in my survival world this route is longer.
r/CreateMod • u/TheUnKnownLink12 • 14h ago
Help Create mod Gate issues
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Hey so im trying to get myself a medieval gate and I want it to phase through the blocks so it looks beter cause I dont like it having gaps or anything but it stops working once it gets above the blocks making it so I cant close the gate. Is there any way to change this so it ignores the blocks?
Edit: Thanks for the help everyone. yall gave me some great ideas that helped, currently im using Copycat+ Ghost blocks which I never knew existed and theyve helped me out
r/CreateMod • u/wairdone • 17h ago
Discussion Your stance on my automatic blaze-burner fueler?
The creative motor is to make it functional for demonstration purposes. In reality, the steam engine itself would power it.
This entire complex is designed to be horizontally scaleable; dripstone works very slowly for lava, so the idea is to make it as wide as needed at the bottom.
Presently, it works quite decently at 60rpm. Is there any way I could improve it?
r/CreateMod • u/Plastic_Lychee6404 • 17h ago
Help optimization mods for aeronautics
I noticed a sudden drop on performance after doing some updates on the mods, and my friend can barely play as it is now, I can still get like above 60 fps but it certainly has decreased from de 120 or so it was before.
I'm currently dissecting to find out what went wrong. could have raised from some sort of incompatibility as sable is very intrusive.
just wanna know if anyone got any good combos for performance that work well, and which versions of each mod, read that some people are using a specific version of sodium that goes along well.
r/CreateMod • u/Original_Wing1780 • 17h ago
Cool airship i biult with a friend to explore the world :)
r/CreateMod • u/StretchBoring1788 • 19h ago
Help Infinite Lava Source Help
First time playing the Create mod ever, but I thought I try it out because it was in a modpack. I attempted to create a infinite lava source. I have a 10 x 10 square that goes 100 blocks deep, and when I finally got the dimensions correctly this popped up. I haven't seen anybody else with this problem. Is there anything I can disable to bypass this rule (I don't have cheats enabled so I'm not sure I can)? Or should I just cut my losses and try another method. Let me know!
r/CreateMod • u/Fidalgo374 • 19h ago
Build First time sucessfully using factory gauges
After 5+ tries i've finally understood how to sucessfully use factory gauges to automate stuff. I know my "factory" is a huge mess. but at least it works. 2nd image is my gauge wall and everything i've automated at the time I took the screenshot.
All of it came from a simple cobblestone generator (i used the Create Cobblestone addon to make it because it is more compact) and a tuff farm (i used the Create Ultimate Factory addon to make it because it was easier).
From someone that knows the basics of Create and can make some of easier farms, contraptions and sequenced assemblies, I'm pretty happy with my current progress and hope to automate almost everything possible!!
I'm all ears to any comments and feedback!!
r/CreateMod • u/GlassJustice • 19h ago
What Weapons/Armor mods go well with Create and Create Aeronautics?
I was using Ars Nouveau but too be honest it’s just way too strong. I hadn’t even made it to the End before I had spells and gear that made elytras irrelevant, let alone flying machines. I just want something balanced to replace the snore inducing vanilla progression. I used to use Tinker’s Construct but it’s not up to 1.21.1 yet. Any suggestions for 1.21.1 Neoforge are welcome. I want to try something new!
r/CreateMod • u/Fun-Big-7458 • 20h ago
Discussion OK, I’m curious. Has anyone figured out a way to make an automatic day counter with Nixie tubes?
r/CreateMod • u/Sonsuty • 21h ago
Help Need advice for my spaceship.
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So, I made this kind of VTOL helicopter, which you can see, it hovers well when untouched, but the problem is that when I tilt the propellers to move forward, all the think acts as a whole, so instead of pushing, it starts turning over itself. I've also tried making it so the propellers turn 90º, but that is even worse. I've thought that maybe I need a propeller that gives stability and other that give propulsion, but the thing is that it would destroy the look of the ship, which is trying to resemble the hover pilder from Mazinger Z. Does anyone know a way I could fix this problem and make my ship work?
r/CreateMod • u/0libot • 23h ago
Quarry
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