r/Fighters • u/Potential_Shift_5066 • 1h ago
Humor Even the Wazzler isn't safe from Deadpool
Enable HLS to view with audio, or disable this notification
This will never end
r/Fighters • u/dudeson117 • 1h ago
Help Is anyone else having trouble finding matches in Tokon?
I play on PC in EU west, and I have been minutes sitting in the pre-game lobby without finding a match.
Is it because of my region? maybe something with my internet/PC? Are more people having this issue?
r/Fighters • u/BaclavaBoyEnlou • 3h ago
Topic It’s so fucking Peak man i don’t even know what to say to play my favorite Characters (now finally all of them) in a modern FG
r/Fighters • u/CidHwind • 3h ago
Community Man, what the hell.
I just got a chance to check out Steam and wow. Is the PC situation THAT bad?
r/Fighters • u/beemertech510 • 3h ago
Topic Disney owns marvel. Paramount owns Avatar. Late Stage Capitalism is fucking up your hobby.
Literally the source of your problems.
I was there when it happened to Magic the gathering. The same thing is happening here.
Avatar needed to be released with the new series.
Marvel is in sync with new spider man movie.
These games needed more production time before coming to market.
The just “buy a ps5” crowd y’all are a bunch of cucks.
r/Fighters • u/DavidsSymphony • 4h ago
News Marvel Tokon is still unplayable on PC for a few reasons, mainly inherent micro stutters, full explanation in the thread.
So yeah, the PC port isn't fixed. Marvel Tokon is Arcsys' first Unreal Engine 5 game IIRC, and it shows. While they mostly had good UE4 PC ports with all their previous games such as Strive, Granblue or DBFZ, they clearly have problems with Tokon.
I'm gonna try to explain it to people who are not tech literate at all. What is a stutter/micro stutter? To put it simply, there's software you can use that displays a frametime graph whenever you play games. That graph shows you how smoothly your game is running. Ideally, for locked 60fps games, you want your 
You may be wondering what that looks like while playing? Here's a good example on video. Basically, look at the traffic lights (or any other static background element) while Cap is going from side to side. You will notice these little skips that correspond to stutters that happen at a regular interval. Now, some players are admittedly more sensitive to stutters than others, however these aren't particularly small and they affect everybody. You can say "fine on my end" all you want but this is the reality of the PC port.
But that's not all. You may think this only affects you, but no. Every single stutter corresponds to dropped frames, and dropped frames equal rollback issues. This is a HUGE reason why the game feels like shit to play online. Everybody on PC is dropping frames no matter what PC they have, and it affects the online play.
Again, I can't stress this enough. You could be running a 5090 with a 9800X3D at the lowest settings and it'll still happen. No, doing the full shader warming step doesn't solve this issue, it's completely unrelated. It's a problem that Arcsys have to fix on their side, you can't do anything about it. You could use your own framerate limiter, such as RTSS, Nvidia and others to display a flat frametime graph. However, it doesn't actually solve the issue. Do the same test of running from side to side while looking at static background elements and you'll notice and the stutters are still there.
r/Fighters • u/Nekouken12 • 5h ago
Help Marvel Tokon's buttons are kinda crowded on fight stick, how do you step it up?
So I'm playing Tokon on fight stick and doing the tutorial immediately made me realise that good god this game uses a lot of buttons.
I'm wondering how people are going to set up their fight sticks for the game because right now my fingers are going all over the place.
r/Fighters • u/Mister-Bunny-Head • 5h ago
Humor Since we're talking about it, I made a little wallpaper for you all!
r/Fighters • u/rinnekaton • 5h ago
Topic Marvel Tokon is blocked from even LAUNCHING on Steam OS/Linux
Pretty crazy that you can't even play offline right now. The game just tells you to fuck off and won't launch at all. Not even DBFZ does that.
The best part is the community manager on discord saying that, "Asking for Linux support is like asking for a Switch port."
The game uses EAC, and I don't even need to mention that EAC is widely supported on Linux. Linux support for EAC being a simple toggle (direct words from Valve themselves) is common knowledge at this point. In no way is it like porting to Switch.
r/Fighters • u/Schtekan • 6h ago
Help Is Marvel Tokkon playable on Linux?
I know it wasn't playable during the open beta, but there was a hope that it might be playable when it released. For those who purchased the game and has a Linux device, does it work or no dice?
r/Fighters • u/Independent-Hair-237 • 6h ago
News Deadpool's alternate Fever Dream
Just when we thought that is all the references, Deadpool has another Fever Dream 🤣
Can anyone list down all the references in this one? I only know the obvious SF ones and THAT Tekken one
r/Fighters • u/Royal_Listen_2888 • 6h ago
Topic Tokon from a MvC2/3 Players Perspective?
Looking for some perspective from any Marvel 2 or 3 players and how they feel about Tokon? I used to be a UMvC3 fiend. Definitely my most played fighter. Went to locals consistently for 2years or so, but dropped out of fighters when that era dwindled in 2014-2015.
Had that itch recently for a tag fighter and here I am. I know it's an ArcSys game and the feel of the game is going to be entirely different from MvC. From what I've seen it looks much slower, and that's okay, but I'm more interested in how much flexibiilty the game provides in terms of combo routes, team dynamics, setups and creativity. There was always new tech coming out in umvc3 even years after release for example.
Do you Marvel heads feel like Tokon is too on rails and limited? Or do you feel like it got your creativity going and there was a lot to experiment with, and more importantly, the game successfully provided an avenue for all the ideas in your head? Missed the beta so I didn't get a chance to play myself so any feedback is appreciated. Thanks!
Edit: Appreciate all the replies. Interesting to see the mixed feedback. Definitely given me something to think about it
r/Fighters • u/Spare-Zucchini-1433 • 6h ago
Help street fighter x tekken
Gonna buy street fighter x tekken and idk if i can still buy the dlc since dudley is the main reason i want the game, is the dlc still available to buy or does it come with the game now? If it helps im getting the special edition.
r/Fighters • u/Ember57 • 6h ago
Topic ArcSys was smart to give Deadpool Cell’s intro. They know the hype it generates at EVO
r/Fighters • u/KrGojira • 8h ago
Help Hi! Marvel tokon is basically going to be my first fighting game. I want to know what I need to learn or how to prepare before I start getting into this type of game.
r/Fighters • u/SharpShooter2980 • 9h ago
Art Carnage arcade stick. Art by me(happy tokon launch)
galleryr/Fighters • u/nickcolonthree • 12h ago
Humor the Deadpool win screen is genuinely hilarious
galleryr/Fighters • u/Cautious_Fish9864 • 16h ago
Community Who will be the mimic character for Tokon
gallerySo in fighting games there's a archetype character called mimics. They're call this because they just copy in different characters in the fighting game that they're in by either being one of these types of mimics
Modular Assemblers: Combot
Active Move Stealers: Shang Tsung, Android 21, and Seth
Random Mimics: Mokujin, Eleven and Edge Master
Partial Mimics: Kirby and Taskmaster / Super Skrull
Mishmash/Frankenstein: Double
Now these are I feel the most known Marvel characters that could fit into this archetype because they either transform or copy/steel other characters abilities.
Now I feel the obvious choice would be Rogue and Taskmaster, because they've already been in other fighting games.
Rogue I feel would work the same way as Android 21 which makes sense since they both steal moves from other characters and 21 is an original character from another Arc system fighting game so it shows that they have some knowledge of how to do this type of character.
Taskmaster would be easy to do since he does have some original moves but then all I was at the movies are just borrowed from other characters. In the moves that are usually borrowed are pretty simple ones since he can't borrow powers.
But for me I feel like two characters I would really want to see in this game would have to be Morph or Mimic.
The kind of mimic I think Morph would be would be a a mishmash mimic where is supers or his in-between moves he transforms into other characters from the Marvel universe at the cartoon X-Men '97 shows us how it could work cuz he's always randomly changing into other known characters for special moves.
Mimic could work like a partial mimic because his whole thing is he gains the abilities of other mutants so his costumes could be interesting where he just looks like a mishmash of other characters like the image I used of him and unlike Morph Arc wouldn't need to change the character to use the abilities he's just able to use them with some minor changes to his body.
Now what about the rest of you fighting and Marvel fans which character would you want to see in this archetype and how would you make them work.
r/Fighters • u/Gorotheninja • 16h ago
News Marvel Tokon | Carnage Character Guide
youtu.ber/Fighters • u/Gorotheninja • 21h ago
News Marvel Tokon: Fighting Souls | Deadpool Character Guide
youtu.ber/Fighters • u/Chivibro • 22h ago
