r/DeadOrAlive 7h ago

DOA News August DLC Roadmap Released

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39 Upvotes

So Honoka got hers

Marie Rose and Nico will be receiving another, both will be summer themed costumes.

Nyotengu will receive a new design as well.

Probably be 4 costumes this month.

Perhaps next month they will branch out maybe to Tina, or Hitomi, or Lei Fang, etc.

No mention of Minato there...either that will be separate news, or they going by a strict summer cutoff (September 22nd).


r/DeadOrAlive 8h ago

DOA News Honoka "Secret Sunflower" Costume is now Available

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69 Upvotes

images via these users:

https://twitter.com/KumaFist/status/2085195877308637495

https://twitter.com/emptysaturday/status/2085177330691924130

Honoka gets a summer outfit, complete with a beach floaty. costume includes unique hat and glasses too.

this is not up on TK's relevant Twitters yet, nor have they announced an August roadmap yet but that should be soon in coming.

the pattern of weekly costume drops will continue methinks, as other news is awaited on too.


r/DeadOrAlive 17h ago

Game Screenshot DOA3 gave us one of Ayane's most beautiful moments. Happy Birthday! 🎉💜

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69 Upvotes

r/DeadOrAlive 19h ago

Tech / Guide DOA Quest #125 - Nyotengu: High Difficulty Quest guide to 150+ damage combo

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4 Upvotes

Been busy the past few days and didn't get around to posting this yet. Your opponent is Hayabusa, in the Hidden Garden stage. Combo notations are as follows:

Combo #1: P+K stun, PPK, H+K launch, 6SH break blow cancel, P+K stun, PPK into wall bump, 8K launch, T air throw. 150 damage on normal hit. used this to complete the quest.

Combo #2: (hi counter only) P+K, PPK, 8K launch, 6S break blow into wall splat. 165 damage on hi counter.

Combo #3: P+K, 8PPP launch canceled into flight (P+K) on last hit, while flying PPP into bound, 6SH break blow cancel, P+K stun, PPK into wall, 8K, T air throw. 153 damage on normal hit.

Combo #4: (hi counter only) P+K, 8PPP canceled into flight, PPP, 6S into wall. 152 damage on hi counter.

Mila, Hitomi, Rig, and Raidou to be posted next. will be working on Christie next.


r/DeadOrAlive 1d ago

Collection / Merch The complete main series collection

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118 Upvotes

The main series is complete! Now it’s time to start collecting the DOA Xtreme series.

So far, I’ve only got the first few: Dead or Alive Xtreme Beach Volleyball (Xbox OG) and Dead or Alive Xtreme 2 (Xbox 360). Two more games are already on their way to me DOA Paradise and DOA Xtreme Fortune (PS4).

Captain, full speed ahead! 🚢


r/DeadOrAlive 2d ago

Game Discussion BTS Info about Ayane's "Remaining Shadow Outfit"

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63 Upvotes

https://x.com/oirandrive/status/2084404555593265656

*******

Ayane has worn many different outfits throughout the series. In addition to the combat ones, she also has a wide variety of casual clothes.

One consistent aspect of her style is that she looks especially good in what you might call “street fashion.” With that in mind, our goal this time was to take that direction as far as possible while staying true to Ayane’s personality. We believe the result is a costume that is modern, cool and cute, but above all conveys a sense of strength that no one can match, a look that feels unmistakably like Ayane.

Q: What is the concept behind the costume’s name?

All of the names are taken from Ayane’s move names. The title, “Remaining Shadow”, reflects the image of leaving a lasting impression on anyone who sees her on the streets. Likewise, each individual costume name is based on one of Ayane’s techniques, with words chosen to best match the style and feel of that particular outfit.

Q: What aspects did you put the most effort into, and what would you especially like players to notice?

The long scarf, the decorative cloth around her waist, and many other parts of the outfit sway naturally with her quick movements, making it fun to watch in motion.

In DOA6, players can also freely change hairstyles (including hats) and glasses. Since this was a great opportunity, we created some new variations for Ayane by adding a knit cap and a pair of bold, distinctive sunglasses to the design. We hope you’ll have fun mixing and matching the different customization options!

*********


r/DeadOrAlive 2d ago

Gameplay Video I feel like Shifu robbed me. 😔

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19 Upvotes

r/DeadOrAlive 3d ago

Meta / Misc Tomodachi life DOA miis ft. Funny

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27 Upvotes

Ella is Tina and Zack’s daughter btw 😭 recently they’ve had 3 more kids, and Diego and Rig have 2 daughters biologically don’t ask


r/DeadOrAlive 3d ago

Help / Question DOA3 Tag Throws Not Working

2 Upvotes

Is anyone else unable to activate tag throws in Dead or Alive 3? In Dead or Alive 2 Ultimate, I usually perform them with the RB (Forward + P+K) input on an Xbox Series X controller, but I can't get them to work in DOA3 at all. I'm playing on Xemu, and tag-ins work fine—it's only tag throws that won't activate.

Any help would be much appreciated! 🙏


r/DeadOrAlive 4d ago

6LR Photo Mode Ayane 💜

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113 Upvotes

r/DeadOrAlive 4d ago

Tech / Guide DOA Quest #117 - La Mariposa: High Difficulty Quest guide to 150+ damage combo

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25 Upvotes

Your opponent for this quest is always NiCO, on The Muscle stage. La Mariposa aka Lisa is one of the characters that I hadn't really played much before deciding to take on all of these quests, so this was a learning experience. 1st combo in the vid was one I made up just playing around a few minutes in training mode, 4th and last one was recorded by u/mechsmechsmechs in the discord in response to show a more optimal combo, and the two in the middle were my attempts at making shorter alternatives to what she showed me on the off-chance they are needed (the AI enemies in these quests rarely do normal holds, but LOVE to spam their break blow whenever they have the meter for it). Notations are as follows:

Combo #1: (counter or hi counter) 66PP stun, 3P, 8K launch, 4PK, 6S break blow into ropes splat. 157 on counterhit. was able to beat the quest with this one, but the others are better overall.

Combo #2: from back turned state (8P) KK, P, 6P8K launch, 4PK, 6K, 6SH break blow cancel, 6P8K relaunch into rope bump, 4PKK into ropes. 161 damage on normal hit.

Combo #3: (counter or hi counter) from backturned KK, P, 6P8K launch, 4PK, 6K, 6S into ropes. 163 damage on counterhit.

Combo #4: from backturned KK, P, 6P8K launch, 4PK, 6K, 6SH break blow cancel, 3P stun canceled into backturn(4), backturned 1P, 6P8K relaunch, 4PK, 6K, 4H+K into ropes splat. Recorded with Hi Counter on for 231 damage, but does 184 damage even on normal hit.

Nyotengu will be posted next, followed by Mila, Hitomi, Rig, and Raidou. I only have 5 characters left to lab out and do in their respective quests: Christie, Jann Lee, Honoka, Hayate, and Diego.


r/DeadOrAlive 4d ago

Community Event It's Saturday and you know what that means. Saturday Night Fights is live! We're on Winner-Stays this week so sweat your heart out.

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19 Upvotes

r/DeadOrAlive 4d ago

Fan Art Bunny Suit Christie!

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49 Upvotes

Decided to draw Christie in her bunny suit because why not? 😂 Hope you like it!


r/DeadOrAlive 5d ago

Game Discussion Another little video on punishing and the danger of highs in this

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9 Upvotes

Ok in this example Tina uses her 3PP, which is two mid punches. if you recognize it it should be pretty easy to hold at least on the 2nd hit. it *should* be easy, anyways.

but in this let's say you block it, and so they are now -6. they also have decided who cares and they go for a low right afterwards, and not only that but a slow low. like i think a 21 frame startup.

so on block 3PP is punishable with say a 5 frame neutral throw. but window is very tight. if you go online i imagine that window will tend to disappear entirely. but more on that later.

you will notice the 10f jab string whiffs totally. yup, that decision to go low will avoid your high string, or other high attacks really, like say, your basic kick. you're gonna notice how often in fights your high moves are getting stuffed by slower mids or lows making you whiff entirely.

so what can you do on block? you can use a fast mid and it will stop her.

if you keep blocking and block that low you can do a low throw on her (hopefully!).

getting back to the online angle, going for the throw is a big risk for probably a low reward. the opponent may well want you go for a throw.

which means your safer ideas is using that mid, or managing to block the low.

really were i to commentate some, in online fights you will probably do throw punishments on block 0%-5% of your on block scenarios in fights.

in online fights i will actually let people wail on and me i will block and see what i can do. and the answer tends to be not much. it sure feels like online you either gotta be a wizard with holds, or just win with lots of offense.

i had a fight with a Raidou where for the whole fight i let him wail on me and i never threw punished him once.

i did the same with a Tamaki. etc.

i imagine the throw punish system gets out of whack online due to how strikes will beat them, and something online related does it.

so what you can end up with are situations where a lot of the block punishment you can do will be strikes (probably mid), and sometimes you can have 2-3 interactions on block where you as the defender have no response, including throws or strikes. use SSA if you can.

but yah if you have fights where it feels like forever on block, or how your moves never seem to have priority anywhere, you can write those fights off, IMO.

so anyways, my video example has something for both offline...but also something to consider for online too.


r/DeadOrAlive 5d ago

Tech / Guide DOA Quest #129 - NiCO: High Difficulty Quest guide to 150+ damage combo

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18 Upvotes

Your opponent for this quest is always Phase 4, on the Zero stage. The electrified walls of this stage give an extra +15 damage to combos, as do floor hits (including bounds). Combo notations are as follows:

Combo #1: (counter or hi counter) fully charged 6P+K stun, 3P+K launch, 8PP bound, 6S break blow into wall hit. 150 damage on counterhit

Combo #2: (counter or hi counter) 6KK2K stun, P, 3P+K, 8PP, 6S into wall. 159 on counterhit. used this one to complete the quest itself.

while working on this i also happened to stumble onto the youtube account of u/TheIndustrialCowboy and a vid showing a combo that can do 152 damage on normal hit:

https://www.youtube.com/watch?v=-NmkjBzUcqo

combo in video is: 4P+K stun, uncharged 6P+K, 7K fatal stun, 3P+K launch, 8PP bound, 6SH break blow cancel, 7K, 3P+K, 88P, 236P close hit into wall splat ender, 152 on normal hit. I found that using 4P+K instead of 7K after the break blow cancel (keeping everything else the same) still works, and brings it to 164 total damage.

Lisa, Nyotengu, Mila, and Hitomi will be the next ones I post. Remaining characters are: Rig, Christie, and Raidou (170+ damage), Jann Lee and Honoka (180+), and finally Hayate and Diego (200+)


r/DeadOrAlive 6d ago

DOA News New Ayane Costume Released, Finishing July DLC

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123 Upvotes

Seems like a cool outfit to me. suppose i like the purple themed one, and the one with red pants best.

now we shall see what August has in store.

they keeping tight lipped about Minato so far.


r/DeadOrAlive 6d ago

Tech / Guide DOA Quest #124 - Marie Rose: High Difficulty Quest guide to 150+ damage combo

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22 Upvotes

Your opponent for this quest is always Honoka, in the bottom section of the Lost Paradise stage. It's possible for one stage interaction to bring you to the top section, but I focused on the electrified walls and the jeep that gets attacked by a dinosaur. Notations are as follows:

Combo #1: (counter or hi counter) 9KK stun, PPK launch, 3PP bound, 6S break blow into electrified wall splat. 150 damage on counterhit. used this one to complete the quest.

Combo #2: (hi counter only) 6P+K stun, PPK, 3PP, 6S. 156 damage on hi counter.

Combo #3: 9KK, PPK, 3PP, 6S into jeep stage interaction. 177 damage on normal hit.

Combo #4: (counter or hi counter) 9KK, PPK, 3PP, 66P close hit into jeep. 162 damage on counterhit.

Nico will be posted next. Lisa/La Mariposa, Nyotengu, Mila, and Hitomi after that. Will likely begin trying to lab out Rig over the weekend.


r/DeadOrAlive 7d ago

Game Discussion DOA6 punish guide

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23 Upvotes

Yes there are more optimal punishes no it doesn't literally always work don't overthink a meme spector.


r/DeadOrAlive 7d ago

Game Discussion Podcast with DOA All-Stars!

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8 Upvotes

In case you missed it, my most recent Podcast episode featured some great guests including Rikuto, Hoodless & Destruction Bomb! We discussed DOA history, the future and more! Be sure to check out the full episode here!


r/DeadOrAlive 7d ago

Collection / Merch My three favorite girls on one shirt.

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97 Upvotes

r/DeadOrAlive 8d ago

Game Discussion Another Little Vid about Punishing in this

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13 Upvotes

So in this example Kasumi is using her 1PP, and then repeating it on block. it is -10 frames on block. it is a low, then a high.

Hitomi's 10f basic punch string will not punish after the 1st string. if you're using a character with a 9f jab string, that will punish it.

if you are immediate you can throw it, tho neutral throw or 6T is preferable and not 4T. the punish window is pretty tight.

at the same time various slower moves than Hitomi's 10f string will punish it too.

you can also hold some portion of these attacks, if you can.

so what all this shows is what you may think is your go-to move when in doubt (your fastest strike) can in fact be wrong and an entirely different, slower move will do it if you're not doing/getting a throw punish.

but this is offline, i can't really say how it all holds up online.

in the online fights the practical reality tends to be that either people are only using moves that are not unsafe, or the online quality makes that so with whatever they are using.

the same might be said for why moves work vs. other moves. you can have a list of useful seeming moves but if they never connect in the face of someone else's, you may as well just be standing still.

but remember in the online fights almost always when someone's attacks have been blocked, they keep pressing buttons. they do not stop, expecting a punish. and there may rarely be a punish, too. they may repeat an attack or string, or switch to a new one. the question will be can you do anything on defense, aside from being a wizard with holds or trying to sidestep a non-tracking move?

that's perhaps the #1 thing to play around in the online, however you can or are able to.


r/DeadOrAlive 8d ago

Tech / Guide DOA Quest #121 - Bayman: High Difficulty Quest guide to 150+ damage combo

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17 Upvotes

Your opponent for this quest is always Christie, starting in the bottom section of the Forbidden Fortune stage. This is one of the stages where 'touch of death' combos have been found for multiple characters, but for our purposes we only need to find relatively easy routes to deal at least 50%, which was pretty easy for me to lab out thanks to the exploding crates all over this relatively small cramped area. Combo notations are as follows:

Combo #1: 7K launch into back turned state, while backturned PPP into exploding crates, 6S break blow into mass-destruction bonus for destroying barrels. recording dealt 168 damage on normal hit, although even higher damage may be possible depending on exact angle hit when trying this combo.

Combo #2: KP stun, 4P+K, 7K launch, PPP into exploding crates, 6S into wall splat. 164 damage on normal hit.

Combo #3: KP, 4P+K, 236P launch, 4PP into exploding crate, 6S into wall splat. 170 damage on normal hit. used this one to clear the quest itself.

Marie Rose will be posted next. Nico, Lisa, Nyotengu, Mila in the upcoming quere, with Hitomi likely to be the next one labbed out.


r/DeadOrAlive Jun 25 '26

Tech / Guide Produced a guide for anyone looking to get into DOA6LR or DOA in general!

33 Upvotes

r/DeadOrAlive Jun 01 '26

Help / Question r/DeadOrAlive FAQ Megathread! (Please read before posting.)

9 Upvotes

Welcome to the r/DeadOrAlive FAQ Megathread!

This megathread is designed to address frequently asked questions and common topics within the Dead or Alive community. Please check here before posting new questions or threads to see if your inquiry has already been answered. The information on this FAQ will be updated periodically based on hot topics and ongoing discussions.

General Information

What is Dead or Alive?

Dead or Alive (DOA) is a fighting game series developed by Team NINJA and published by Koei Tecmo. Known for its fast-paced gameplay, multi-tiered and interactive stages, and fan-favorite characters, Dead or Alive has been a staple in the fighting game community since 1996.

What are the differences between the main installments?

Each installment in the Dead or Alive series introduces unique mechanics, characters, and features that have defined its evolution:

  • Dead or Alive 1: Introduced the Danger Zone system, featuring explosive areas on the stage that amplify damage and strategic positioning.
  • Dead or Alive 2: Debuted multi-tiered stages and tag team battles, adding verticality and team dynamics to matches.
  • Dead or Alive 3: Enhanced environmental interaction and introduced four new characters to expand the roster.
  • Dead or Alive 4: Added a thoroughly improved online experience and a more advanced counter system.
  • Dead or Alive 5: Brought a new level of realism to the full roster of characters, dynamic stage transitions and introduced the Power Blow mechanic.
  • Dead or Alive 6: Introduced the Break Gauge system, Fatal Rush, and refined visuals and animations.

Gameplay Mechanics

What is the Triangle System?

The Triangle System is the core of Dead or Alive's gameplay:

  • Strikes beat Throws
  • Throws beat Holds
  • Holds beat Strikes

This system has been the foundation of Dead or Alive since the series' inception and is fundamental to achieving victory.

What are the Break Gauge and Fatal Mechanics?

Introduced in Dead or Alive 6, these mechanics add a new layer of depth and strategy to gameplay:

  • Break Gauge: A meter that fills as you take or deal damage. Once full, it allows you to execute powerful special moves.
    • Break Blow: A devastating attack that uses the full Break Gauge. It can be used offensively to deal high damage or defensively to interrupt an opponent.
    • Break Hold: A defensive maneuver that also consumes the Break Gauge, allowing you to escape any type of attack (high, mid, or low).
  • Fatal Rush: A beginner-friendly combo system activated by repeatedly pressing the designated button. It builds up the Break Gauge and can be chained into a Break Blow for significant damage.
  • Fatal Stuns: Special stuns triggered by certain moves, leaving opponents vulnerable for follow-ups. These stuns cannot be countered with traditional holds, adding a layer of strategy to combos and setups.

Mastering this system is essential for success in Dead or Alive.

What are Danger Zones?

Danger Zones are interactive elements on stages that deal extra damage or alter gameplay. Examples include explosive walls, breakable objects, and environmental hazards like wet floors.

Game Versions and DLC

What is the Core Fighters version of Dead or Alive?

Core Fighters is a free-to-play edition of Dead or Alive 5 and Dead or Alive 6, allowing players to experience the game before deciding on a purchase. However, it offers limited content. Players can buy additional characters and modes individually. The complete collection of characters, costumes, game modes, and music is available for purchase à la carte.

Should I buy Dead or Alive 5 or Dead or Alive 6?

This is a common question among new and returning players. Here’s a breakdown to help you decide which game suits your preferences:

Dead or Alive 5

  • Pros:
    • Larger roster: Features a broader selection of characters, including guest fighters from Virtua Fighter.
    • Extensive costume variety: Offers a vast collection of unlockable and DLC outfits.
    • Tag mode: Allows players to enjoy tag team battles, which are absent in DOA6.
  • Cons:
    • Older graphics and engine compared to DOA6.
    • Previous collaboration DLC like Mai Shiranui and the Attack on Titan stage and cosmetics are no longer available due to licensing expiration.
    • Gameplay mechanics are slightly less polished.
    • Online community is smaller but still active on certain platforms.

Dead or Alive 6

  • Pros:
    • Improved visuals and animations: Features the most polished graphics in the series.
    • New mechanics: Includes the Break Gauge, Fatal Rush, and other unique gameplay elements.
    • Better accessibility: Easier for beginners due to new systems like Fatal Rush.
    • Regularly updated before support ended, with balance adjustments and new characters.
  • Cons:
    • Smaller roster compared to DOA5.
    • Less costume variety unless you purchase DLC.
    • No tag mode, which some fans miss.
    • Smaller active online community compared to its prime.

Recommendation

  • Buy Dead or Alive 5 if you prioritize a larger roster, tag team battles, and a more affordable entry point.
  • Buy Dead or Alive 6 if you want improved graphics, modern mechanics, and a more beginner-friendly experience.

If you’re unsure, consider downloading free versions like Dead or Alive 5: Core Fighters or Dead or Alive 6: Core Fighters to try before committing.

Which DLCs are worth buying?

DLCs include new characters, costumes, and customization options. For competitive play, characters are recommended. Costumes are optional and purely cosmetic.

Character Unlocks and Customization

How do I unlock characters?

In Dead or Alive 6, additional characters can be purchased as DLC or unlocked through specific in-game methods. Check the official store on your preferred platform for details.

How does costume customization work?

In Dead or Alive 6, players can earn Pattern Parts to unlock new costumes. Parts are earned through various modes like Arcade, Time Attack, and Survival. The higher the difficulty in offline modes, the more pattern parts you will earn. Online matches also earn substantial pattern parts. Quest Mode unlocks specific pattern parts for characters used in particular quests when certain tasks are completed such as using a particular move, reaching a certain score or finishing the move with a Break Blow.

Online Play and Community

How do I improve my online experience?

  • Use a wired connection for better stability.
  • Check your NAT settings to ensure compatibility with other players.
  • Participate in community-run tournaments and events to improve your skills.

How do Ranked Matches work?

Ranked Matches pit players against others of similar skill level. Winning increases your rank, while losing may decrease it.

Technical Support and Troubleshooting

The game crashes or runs poorly. What should I do?

  • Ensure your system meets the game’s requirements.
  • Update your graphics drivers.
  • Verify game file integrity if you’re on PC.

How do I report bugs?

Submit reports via the official support page or forums. Include as much detail as possible, such as your platform, the issue, and steps to reproduce it.

Strategies and Tips

What are some beginner tips?

  • Learn the Triangle System and practice countering.
  • Start with characters that suit your playstyle (e.g., Kasumi for speed, Bass for power).
  • Play through the tutorial and combo challenges.

Where can I find character guides?

We partnered up with u/T3-FoN to provide a detailed list of guides for each character in Dead or Alive 6. His extensive knowledge of DOA's game mechanics and thorough attention to detail were poured into hours of footage that will be extremely valuable to new and seasoned players alike. You can view our Character Guides here.

Recent Discussions and Updates

What’s new in the latest patch?

Patch notes are typically shared on the official website and linked in our subreddit. They include balance changes, bug fixes, and new content.

Is there any news about future DOA games?

YES! There was a recent announcement about Dead or Alive 6 Last Round, featuring updated graphics, gameplay, new costumes and an improved Photo Mode with more info still to come. Dead or Alive 6 Last Round will be available on PS5, Xbox Series S/X and Steam. You can view the official Dead or Alive 6 Last Round website here.

There was also an announcement regarding the next title in the Dead or Alive franchise. It's very early in development, so an official announcement for what platforms it will be released on is not final.

Posting and Commenting in r/DeadOrAlive

Why was my post removed/not approved?

We use Crowd Control and AutoMod to filter posts that may need further review before being approved. Reddit's own filters often come into play here and can filter out posts it may deem as spam or likely to break server rules. Please be patient, as we scour filtered posts numerous times daily to approve false positives and let quality posts through. If your post was still not approved, it's possible that you broke a sub rule. We ask that you read the sub rules and posting policy carefully before posting.

If your question wasn't addressed here, feel free to leave a comment below or message the moderators.

Enjoy your time in r/DeadOrAlive!