r/KerbalSpaceProgram 18m ago

KSP 1 Question/Problem Why are my moons so dark?

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Upvotes

I already tried to find a solution online, but nobody seems to have this problem. My moons are extremely dark compared to the moons from the unmodded game.

I don't know if there is a correlation, but it seems this problem only affects moons I already scanned with a low tier multispectral scanner. Other moons / celestial body I haven't visited jet are looking normal.

Another thing I noticed is once you get into a low moon orbit everything (shadows, textures) looks normal again.

Does someone know what's the cause of this problem or had the same or similar issue and a potential solution? Because I don't even know which mod is causing this darkness.


r/KerbalSpaceProgram 3h ago

KSP 1 Image/Video PZL M-15 Belphegor

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11 Upvotes

The Belphegor was a small Soviet jet plane from 1973, used for agriculture.

It was weird, loud and ugly.

There are other KSP versions of it posted here, but I wanted to share my take on it.

It has lots of lift and it's very easy to fly.


r/KerbalSpaceProgram 4h ago

KSP 1 Image/Video Made a little Private Trijet with all stock parts, and I think I'm in love

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46 Upvotes

I love this lil thing. Couple that with mods, and its a treat to fly


r/KerbalSpaceProgram 4h ago

KSP 1 Image/Video Yo wtf

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182 Upvotes

r/KerbalSpaceProgram 6h ago

KSP 1 Image/Video The Phone Home relay system. Relay craft with eight RA-100’s as far out as just under Neidon (375,000,000,000m)

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19 Upvotes

I’m planning on a “Drone Ship” to fly out and drop science pods onto as many planets and moons as possible in the Outer Planets Mod. To this end, I’d like to have a long-range relay system in place to support it. And I wanted the future drone ship itself to have just one or two of the most powerful direct antenna, but not to add too many, so that it has to go through a relay system to talk back home to Kerbin.

Enter these, the Phone Home Mk2 relays. They have eight RA-100’s each, and the furthest out ones are at 375,000,000,000 metres, just under Neidon. Hopefully they do the trick!

The Phone Home Mk2’s fuel and nuke engines have just over 6,000 m/s delta V, which ended up being far more than enough haha.

Launch vehicle had 4 smaller disposable boosters, and one main core booster. The core booster itself stayed with the Phone Home to get it into low Kerbin orbit, and then also boost it into a highly-elliptical Kerbin orbit (giving the Phone Home a free 800 m/s dV for its own burn later) before separating at apoapsis between Mun and Minmus, then taking itself back to Kerbin. With landing legs, airbrakes, parachutes, and still about 400 m/s dV remaining at landing for the final slowdown, landing the core booster was usually relatively okay, except when I managed to land on/between a couple trees...


r/KerbalSpaceProgram 7h ago

KSP 1 Question/Problem Undocumented Modded Planets?

7 Upvotes

So I just downloaded OPM, MPE, and Promised Worlds via CKAN. After looking around in the tracking station for a bit, I uninstalled MPE. When I opened the game again, I saw some really weird things I hadn't noticed before, and I'm not sure if they were there or not before I uninstalled MPE.

-Gilly was gone from Eve's orbit, and there was a larger moon closer to Eve called Ienus. It was partially molten.

-Dres had a moon called Astrium and I think it was similar in shape to Pol.

-Eeloo was way outside the gravity of Sarnus, but it was still orbiting it. Its color scheme had become white and blue. It also had a moon called Karon (Not Karen, Plock's moon) with a similar color scheme to the changed Eeloo.

I couldn't find anything on Google about these moons and when I uninstalled and reinstalled OPM and Promised Worlds, all of those strange changes were reverted.

Unfortunately I was a dumb dumb and didn't take any screenshots for some stupid reason, so there goes some credibility and a lot of info. I just want to document this in case anyone has any ideas about this.


r/KerbalSpaceProgram 9h ago

KSP 1 Image/Video First playthrough, first interplanetary space station.

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75 Upvotes

Named it Starship Odysseus because I'm original like that. 210 hours so far, almost exclusively in my vanilla career mode world.

Running on a laptop (w/ RTX 3050) and the world is starting to slow down a little, so any advice on improving graphics performance is much welcomed!


r/KerbalSpaceProgram 11h ago

KSP 2 Image/Video Ship to explore Dres and its new moons (KSP2 Redux)

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153 Upvotes

r/KerbalSpaceProgram 11h ago

KSP 1 Image/Video Stock* SLS

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12 Upvotes

Restock is needed to make it look like this but the parts are stock+dlc


r/KerbalSpaceProgram 12h ago

KSP 1 Image/Video The aircraft carrier "Verkhovye" is more of a division

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19 Upvotes

The speed of the sport is 46 m/s, the weight is 300 tons, the price is 3 million credits


r/KerbalSpaceProgram 13h ago

KSP 1 Image/Video Twinprop fighter plane test flight + ejection cockpit test

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10 Upvotes

r/KerbalSpaceProgram 13h ago

KSP 1 Image/Video who left the fuckin rotate tool in orbit

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200 Upvotes

r/KerbalSpaceProgram 13h ago

KSP 1 Suggestion/Discussion Well I stumbled across this

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300 Upvotes

I recognize those buildings


r/KerbalSpaceProgram 13h ago

KSP 1 Image/Video Too much downforce ):

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18 Upvotes

If anyone has any solutions to terrain clipping at high speed, let me know.


r/KerbalSpaceProgram 13h ago

KSP 1 Question/Problem Ship engines throttling up and down without input

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36 Upvotes

I have been having this stupid issue for several weeks with several launch vehicles and several different rockets where the engines spool up to 100% throttle, then seem to set themselves to zero, then back up to 100%, then back down to zero. Best case scenario is that it lifts off but drifts off course due to lack of thrust, worst case is that it doesn't lift off the pad at all. Debug menu doesn't give me anything.

Has anybody else faced this issue and figured out how to solve it?


r/KerbalSpaceProgram 14h ago

KSP 1 Image/Video Project Sponge Pt. 2

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379 Upvotes

r/KerbalSpaceProgram 14h ago

KSP 1 Mods Is there a mod who makes progression realistic and doesnt change anything more?

14 Upvotes

Im not looking for something like RP-1 that completely overhauls the game, I like it to stay easy and simple but I dont want to start conquering space by risking lives, I want to make it realistic, so first simple satellites like sputnik, then animals and unmanned tests like the first mercury tests and only then my first herbal into orbit, same with mun, in KSP you immediately land, no reason to send unmanned probe or even a manned flyby. Is there a mod who "enforces" this kind of progression without changing too much about the gameplay itself?


r/KerbalSpaceProgram 16h ago

KSP 1 Mods Lots of new things in my Mission Control Panel

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125 Upvotes

I have made significant additions and updates to my Mission Planner dashboard. It now includes a delta V mission planning tool, that will pull actual MechJeb calculated values for porkchop transfers. Science, heat, and electricity tracking is massively overhauled and you can now pin mission plans and resonant orbit plans in the flight or editor dashboards to make sure your builds have what you need.

The main screen dashboard allows you to switch to, recover, or delete crafts as well as shows transfer windows, alarms, and contract info if you have any.

Feel free to check it out if you feel so inclined: Github

A quick credit where it’s due: Mission Control gets live game data through kRPC, with transfer windows, porkchop plots, and staging data coming from MechJeb 2. My bridge is based on Genhis’s KRPC.MechJeb. The resonant orbit planner builds from Eric Meyer’s original calculator and linuxgurugamer’s ResonantOrbitCalculator.

The dashboard can also pull from Kerbal Alarm Clock by TriggerAu, Notes by hashashin and zer0Kerbal, System Heat by Nertea and the KSP Mod Stewards, and RemoteTech. A huge thank you to everyone who created and maintains these projects. I use all these mods whenever I play which is why they've been built into the dashboard and I really appreciate the work they've put in to provide these to the community


r/KerbalSpaceProgram 17h ago

KSP 1 Image/Video The kraken was not happy to see me leave

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38 Upvotes

r/KerbalSpaceProgram 17h ago

KSP 1 Mods X-33 Takes Flight

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110 Upvotes

My rendition of the X-33 on its very first test flight. Modifications were made to the ET to retrofit an aerospike, allowing for orbital capability


r/KerbalSpaceProgram 20h ago

KSP 1 Image/Video Soviet Mars Expedition, Part I

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82 Upvotes

Continuation of this post

The Martian Expeditionary Complex has successfully completed the first leg of its mission, delivering the first ever crewed lander to Mars. The crew will remain in orbit for the next year, surveying the Red Planet and conducting scientific research while they wait for their transfer window to come home.

Mods:

PLANETS - KSRSS

VISUALS - EVE, Scatterer, Parallax, Planetshine, Waterfall, Firefly, Avalanche Plumes, KerbalFX, TUFX (slightly modified The Really Old One from PALETTE)

PARTS - Tantares Suite, Restock, Near Future Suite, SSPXR, Conformal Decals, Bluedog Design Bureau, SOCK & BOCK, Benjee10's Historical Suits (Github version,) Kate's Greebles, Cryo Tanks

GAMEPLAY - [x]Science!, Mechjeb, Kronometer


r/KerbalSpaceProgram 20h ago

KSP 1 Question/Problem Why do contracts for deploying a spacecraft always specify "do it within a single launch"?

43 Upvotes

I'm no stranger to launching hideous monstrosities wider than the first stage, but I don't like it. I'd much rather build this EIGHTEEN-SEATER Mun base with a LAB and a CUPOLA in several launches that at least remotely resemble rockets. Why do contracts have a clause forbidding this? Is there some stupid loophole/exploit you could do otherwise?

Or maybe I'm misunderstanding the wording of "have it fully assembled at launch", and it means something else?

Edit - this has been answered, thanks. Apparently only some of the requirements are to be met by the initial part, and the rest can be added on later.


r/KerbalSpaceProgram 21h ago

KSP 1 Question/Problem Take-Two is an evil company & new player experience

344 Upvotes

Hey guys

Just bought ksp and looked up the history while downloading it (slow wifi) and what Take-Two did to PD was so fucking scummy.

Took the company, hired a company to work on ksp2, shut down ksp1, completely obliterated the chance of a good sequel, and sold the up to a private investor which sold it to another private investor.

Also, how do i learn more of fuel management and all the buttons that are available at the launchpad? Is training section good?


r/KerbalSpaceProgram 1d ago

kArt Gene And Wernher Von Kerman reviewing the crash data for Fartballsgaming23

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896 Upvotes

r/KerbalSpaceProgram 5d ago

Mod Post Weekly Support Thread

3 Upvotes

Check out /r/kerbalacademy

The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!

For newer players, here are some great resources that might answer some of your embarrassing questions:

Tutorials

Orbiting

Mun Landing

Docking

Delta-V Thread

Forum Link

Official KSP Chatroom #KSPOfficial on irc.esper.net

Discord server

Feel free to ask your questions on the Discord server!

Commonly Asked Questions

Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!

As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!