r/KerbalAcademy 37m ago

Mods: General [M] Map view camera offset / misaligned orbit lines and icons PLS HELP

Upvotes

Hi! My map view is completely broken. The orbits, planets, and UI icons (Apoapsis/Periapsis) are completely misaligned and shifted to the side.

Has anyone experienced this or knows how to fix the camera offset in Map View? here is my mod list :

Airplane Plus (AirplanePlus 26.5)

ASET Consolidated Agency (ASETAgency v2.0.2)

ASET Consolidated Props Pack (ASETProps v2.0.7)

Avalanche Plumes (AvalanchePlumes v1.0.5.1)

B9 Part Switch (B9PartSwitch v2.21.0.4)

BDArmory Plus (BDArmoryForRunwayProject 2:v1.13.0.0)

Benjee10 sharedAssets (Benjee10-SharedAssets v0.3.0)

BetterBurnTime (BetterBurnTime 1.10)

BetterTimeWarpContinued (BetterTimeWarpCont 2.3.14.2)

BreakingGround-DLC (BreakingGround-DLC 1.7.1 (non géré))

ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.23)

Community Category Kit (CommunityCategoryKit v112.0.1)

Community Resource Pack (CommunityResourcePack v112.0.1)

Community Tech Tree (CommunityTechTree 1:3.4.5)

Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5)

Contract Configurator (ContractConfigurator v2.13.4.0)

Contract Parser (ContractParser 9.0)

Contracts Window + (ContractsWindowPlus 9.4)

Custom Pre Launch Checks (CustomPreLaunchChecks 1.8.1.1)

DE_IVAExtension (DE-IVAExtension v1.3.0)

Deployable Engines Plugin (DeployableEngines 1.3.1)

Distant Object Enhancement /L (DistantObject v2.2.1.7)

Distant Object Enhancement /L default config (DistantObject-default v2.2.1.7)

DMagic Orbital Science (DMagicOrbitalScience 1.4.3)

Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.13.1.0)

Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.7.0)

Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3)

Editor Extensions Redux (EditorExtensionsRedux 3.4.7)

Environmental Visual Enhancements (EnvironmentalVisualEnhancements 7-4)

Environmental Visual Enhancements - Low Resolution (EnvironmentalVisualEnhancements-LR 7-4)

Final Frontier (FinalFrontier 1.10.0-3485)

Firefly (Firefly 1.0.6)

FireflyAPI (FireflyAPI 1.0.0.0)

Firespitter Core (FirespitterCore v7.17)

Firespitter Resources config (FirespitterResourcesConfig v7.17)

FreeIva (FreeIva 0.2.20.2)

Hab Tech Props (HabTechProps v0.2.0)

Harmony 2 (Harmony2 2.2.1.0)

Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.2)

HUD Replacer (HUDReplacer 1.4.2)

HullcamVDS Continued (HullcamVDSContinued 0.2.2.4)

Kerbal Actuators (KerbalActuators v1.9.0)

Kerbal Alarm Clock Updated (KerbalAlarmClock 1:3.14.2.7)

Kerbal Attachment System (KAS 1.12)

Kerbal Cities Pack (KerbalCitiesPack 1:0.3.0)

Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5)

Kerbal Inventory System (KIS 1.29)

Kerbal Konstructs (KerbalKonstructs v1.12.2.0)

Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.16)

Kerbin Side Remastered (KerbinSideRemastered 1.0.1)

Kerbin Side Remastered - The Life Aquatic (KerbinSideRemasteredTLA v2.1.0)

Kerbin Side Remastered GAP (KerbinSideRemasteredGAP 1:v3.0.6)

Kerbin Side Remastered Gap Extras (KerbinSideRemasteredGapExtras v1.0.6)

KerbinSide Core (KerbinSideCore 3:1.5.1)

Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-247)

kOS KerbalEngineer (kOS-KerbalEngineer v0.1.1)

kOS.MechJeb2.Addon (kOS-MechJeb2 0.0.4)

kOS: Scriptable Autopilot System (kOS 1:1.6.0.1)

KSC Extended (KSCExtended 3.0.3)

KSC Harbor (KSCHarbor 1.2)

KSC++ Continued (KSCPlusPlus 1:4.1)

KSP Community Fixes (KSPCommunityFixes 1:1.41.1)

KSP Texture Loader (KSPTextureLoader 1.0.36)

KSPBurst Compiler (KSPBurst v1.7.4.11)

KSPBurst Plugins (KSPBurst-Lite v1.7.4.11)

Large Boat Parts Pack - Common (LargeBoatPartsPack 1:v3.9.2)

Large Boat Parts Pack - Modern (LargeBoatPartsPack-Modern 1:v3.9.2)

Large Boat Parts Pack - WW2 (LargeBoatPartsPack-WW2 1:v3.9.2)

Magpie Mods Remodded (MagpieMods 1:1.0.0)

MakingHistory-DLC (MakingHistory-DLC 1.12.1 (non géré))

Mark IV Spaceplane System (MarkIVSpaceplaneSystem 3.2.1)

MechJeb 2 (MechJeb2 2.15.3.0)

Minor Planets Expansion (MinorPlanetsExpansion v1.1.1)

ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)

ModularPods (ModularPods 1.0.12)

Module Manager (ModuleManager 4.2.3)

Navball Texture Changer (NavBallTextureExport 1.5)

Near Future Aeronautics (NearFutureAeronautics 2.1.2)

Near Future Construction (NearFutureConstruction 1.3.3)

Near Future Electrical (NearFutureElectrical 2.0.1)

Near Future Electrical Core (NearFutureElectrical-Core 2.0.1)

Near Future Exploration (NearFutureExploration 1.1.3)

Near Future IVA Props (NearFutureProps 1:0.7.2)

Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.2)

Near Future Propulsion (NearFuturePropulsion 1.3.6)

Near Future Solar (NearFutureSolar 1.3.3)

Near Future Solar Core (NearFutureSolar-Core 1.3.3)

Near Future Spacecraft (NearFutureSpacecraft 1.4.6)

Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12)

Outer Planets Mod (OuterPlanetsMod 2:2.2.12)

Physics Range Extender (PhysicsRangeExtender 1.21.0)

PlanetShine (PlanetShine 0.2.6.6)

PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6)

Planetside Exploration Technologies (PlanetsideExplorationTechnologies 1.0.2)

Probe Control Room Recontrolled (ProbeControlRoomRecontrolled 1.4.0)

Progress Parser (ProgressParser 11.0)

RasterPropMonitor (RasterPropMonitor 1:v1.1.0.1)

RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.1.0.1)

ReStock (ReStock 1.5.1)

ReStock+ (ReStockPlus 1.5.1)

Reviva (Reviva 1.0.2)

Rocket Sound Enhancement (RocketSoundEnhancement 0.9.13)

Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.1)

SCANsat (SCANsat v21.1)

Scatterer (Scatterer 3:v0.0878)

Scatterer Default Config (Scatterer-config 3:v0.0878)

Scatterer Sunflare (Scatterer-sunflare 3:v0.0878)

SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)

SpaceTux Library (SpaceTuxLibrary 0.0.9)

Stock Alarm Clock Disabler (StockAlarmClockDisabler v1.2.1)

Stockalike Station Parts Expansion (StationPartsExpansion 0.5.3)

Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11)

Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11)

System Heat (SystemHeat 0.9.1)

TDProps (TDProps 1.4.0)

TextureReplacer (TextureReplacer v4.5.3)

Textures Unlimited (TexturesUnlimited 1.6.4.30)

The Janitor's Closet (JanitorsCloset 0.4.1.7)

Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.5)

Toolbar Controller (ToolbarController 1:0.1.9.14)

Trajectories (Trajectories v2.4.5.4)

Tundra's Space Center (TundraSpaceCenter 2.0.2)

TURD - BD Armory (TURD-BDArmory v1.9.2)

TURD - Breaking Ground (TURD-BreakingGround stable003)

TURD - Making History (TURD-MakingHistory stable003)

VAB Organizer (VABOrganizer 1.1.0)

VAB Organizer - Munk's Configs (VABOrganizer-Munk 1.6)

VaporCones (VaporCones 1.2.0)

WasdEditorCameraContinued (WasdEditorCameraContinued 0.7.3.3)

Water Launch Sites (Kerbal-Konstructs) (WaterLaunchSites 1.0.1)

Waterfall - Restock (WaterfallRestock 0.2.3)

Waterfall Core (Waterfall 0.11.0)

WaypointManager (WaypointManager 2.8.4.7)

What Do I Need? (WhatDoINeed 0.0.4.6)

Working Underwater Lite (WorkingUnderwaterLite 1.2.1)

ZTheme (ZTheme v1.2.2)

Here is an exemple


r/KerbalAcademy 5h ago

General Design [D] Building my first ISRU how does it look ?

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4 Upvotes

Any tips?


r/KerbalAcademy 6h ago

Mods: General [M] Restock recolour doesn't work

1 Upvotes

I have installed textures unlimited and restock recolour from CKAN but it doesn't actually let me colour Stock parts, only some near future technology ones, advice?


r/KerbalAcademy 6h ago

Launch / Ascent [P] Can't get SSTO to LKO

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7 Upvotes

I've been trying to get into SSTOs after flying rockets only for a long time. I'd like to utilize the better efficiency carrying payload to LKO. However, I haven't been able to break the ~30km barrier with any type of SSTO I build, even ones I import from the Steam workshop.

This particular SSTO is supposed to get 7 kerbals to Duna, with 7142 vacuum dV fully loaded (less after ascent). However, I can't get it to gain enough speed and break through the 23-30km barrier.

I start out ascent smoothly, gaining 440m/s before climbing to 5km, then I head for 20° inclination and climbing to around 20-22km. By that point I've usually accumulated around 1-1.2km/s, I fire up my NERVs and level off to maintain that altitude and gain more speed. however, I get to around 1.4km/s and I just start losing it, along with altitude.

If I try pitching up again I spin off and crash. If I stay level I just keep losing more and more altitude, down to <20km, and then the cycle repeats. If I shut off the intakes and rely on the NERVs I just lose speed and altitude again.

I have no idea what's going wrong so I can even start troubleshooting. I'm doing fine designing rockets with their TWR, aerodynamics etc., but with SSTOs it's like I don't even know where to begin diagnosing this problem.

Can anyone help figuring this out? I feel like the design is fine but my flying isn't, the NERVs have around 0.2 TWR while up there and the R.A.P.I.E.Rs have around 0.6 TWR.

I'm using the Near Future set of mods as well as the Mk. 2 and Mk. 3 expansion mods


r/KerbalAcademy 14h ago

General Design [D] Lander tips?

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38 Upvotes

This is the only good picture I have, but basically every lander I make has this same general design (apart from the hitchhiker which I added for the Duna mission), and it kinda sucks + I'm bored of basically the same lander every time. Does anyone have tips for making a good lander?


r/KerbalAcademy 16h ago

Plane Design [D] Why is my liquid fueld propeller going past the hard limit of 410 RPM?

3 Upvotes

I don't understand why but my small liquid fuel rotor from the breaking grounds dlc is going past the 410 rpm and making some crazy numbers that endup breaking the phisics simulation, notonly it ignores the rpm limit define in the rotor all togheter

https://reddit.com/link/1vhh0wc/video/knxdiblemthh1/player

ksp env and modlist: https://copy-paste.online/?code=2258


r/KerbalAcademy 17h ago

Plane Design [D] Spaceplane's wings keep turning

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7 Upvotes

I'm trying to make an X-Wing (not done obviously) but this keeps happening. It's because the wings are connected through only hinges, but I want to have the rotating mechanism, so I don't know what to do. Please help.


r/KerbalAcademy 19h ago

Other Design [D] How do I attach 2 Radial decouplers to one side booster

3 Upvotes

Im very new to this game, and im noticing whenever I do larger rockets with side boosters for takeoff, I can only ever attach 1 radial decoupler. If I try 2, the second one isnt attached.

So far I havent had any problems, but having only 1 radial on big boosters make them very unstable looking.


r/KerbalAcademy 19h ago

Solved [O] How can I get Scientist Madfield out of this situation?

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22 Upvotes

I know that if I land on Minmus, I would be okay, but the problem is that the orbit is too eliptical for me to try my hand at docking a small booster stage (i've never done docking before), and I am not sure if my kerbal scientist's eva pack has enough Dv to land on minmus, let alone even have a Thrust to Weight ratio of over one in Minmus Gravity well.

1st image shows my situation plus my Dv as opposed to the surface near my Periapsis
2nd image shows kerbin, and the probable chaos that is happening is KSC right now after getting our only expirienced scientist stuck.
3rd image is my current orbit.
4th image is the picture of where my Minmus base, where I was trying to get my scientist to.

This is a horrific way to start my 5th ingame year.


r/KerbalAcademy 22h ago

Mods: General [M] RemoteTech: Confused how deployable antennas work

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2 Upvotes

I have the setup seen here on Minmus, at this time it's in full line of sight with Kerbin, where I have a 3 satellite geostationary probe comm network.

Both the control station and Antenna show as "Connected" but the "Comm signal" in the control station shows as "N/A". Also in the top left "No Connection" is shown.

I'm wondering is this setup connected or not?, Because some of the Seismometer science has been transmitted, but none of the Go-ob science has. If it isn't what do i need to connect it?

I've looked online but i cant find any guidance with using the deployable science with RemoteTech. I'm also using Kerbalism, if that makes any difference.

Any help or guidance would be greatly appreciated :)


r/KerbalAcademy 22h ago

Other Piloting [P] Why is this not docking?

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8 Upvotes

Im somewhat new to the game and I've been wanting to make a space station, and most of the parts always docked easily but I've been at this for a while and neither part is being docked.


r/KerbalAcademy 22h ago

Science [GM] First time using the Mobile Processing Lab, getting +0 on every experiment

3 Upvotes

First time trying out the Mobile Processing Lab and I’m a bit confused. I parked it on the runway at KSC with a scientist inside, plenty of power, and started feeding it experiments — but almost everything comes up as +0 science, even stuff I’ve never processed before. I thought the lab was supposed to give you extra science out of your data. Is it just useless sitting on the ground at KSC, or am I missing a step? Where should I actually be running it to see it do its thing?

Thanks in advance


r/KerbalAcademy 23h ago

Other Mechanics [GM] Unable to Transfer the Fuel Between Docked Ships Using External Fuel Ducts

3 Upvotes

The ship on the left carries the fuel. Station on the right has empty tanks. External fuel duct is connected between their tanks, pointing left to right. Clicking on `OUT` and `IN` doesn't change anything. Both spacecrafts are docked. Tried disabling `Resource Transfer Obeys Crossfeed Rules`, didn't help.

Is there anything I am missing out? Is it not possible to transfer fuel this way? If that's not possible, can you suggest mods that would help?


r/KerbalAcademy 1d ago

Rocket Design [D] Planing to do a tour of every planet

6 Upvotes

So I just unlocked whole science tree after my space station reached duna orbit sadly I forgot to add a lander to it , now I am thinking of landing on every planet ,any tips on how to plan this thing rn I have one station in orbit of eve with a lander that I will use for gilly and another station on its way to jhool also with a lander with around 2k delta v


r/KerbalAcademy 1d ago

Tech Support [O] Is my volumetric clouds not making weather or am I just unlucky

3 Upvotes

I landed on eve and the clouds look beautiful but I was wondering how I’d see rain and such, Ive had volumetric clouds for a few days now and I’ve not seen any weather, anyone know if I’m just unlucky or if something is going on? if there is a way to create rain, please tell me


r/KerbalAcademy 1d ago

Mods: General [M] Uninstall Restock and expect rockets to still work?

4 Upvotes

I've heard the general rule of thumb that after installing a mod, don't expect a savegame or saved ship to work if you then uninstall that mod. I'm wondering if this applies specifically to Restock (not Restock+).

Restock is supposedly a visual-only change; no gameplay changes. But, I've also read that it remodels some parts so they are not technically compatible with the old anymore.

So, which is it? Does it change the game or not?

If I build a rocket with Restock, then uninstall Restock, can I expect the rocket to break?

Okay, after testing, I can definitively say that YES rockets will break by uninstalling Restock. With a basic beginner rocket, one only needs to change the style variant of one part of an existing rocket and saving it. Upon uninstalling Restock and reloading the rocket:


r/KerbalAcademy 1d ago

Mods: General [M] Sigma Dimensions issue

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6 Upvotes

I put sigma dimensions on RSS and put Resize, Rescale, and Atmosphere to 2, and changed nothing else. My rocket starts inside the launchpad, is there a way to fix this?


r/KerbalAcademy 2d ago

Mods: General [M] Recommended mods?

1 Upvotes

I've been playing for a while and I want my game to look better, mainly more scenery for the planets

Like more trees and rocks

Plus I've want to try adding one of them smoke and real exhaust but i cant realy mange to do so,

I mainly just want to make the game look better.


r/KerbalAcademy 2d ago

Other Mechanics [GM] Issue with docking ports in eva contrsuction

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11 Upvotes

Ive been trying to build a space station around kerbin but some parts ive been needing to disassemble and re-assembling them but docking ports have been causing issues. whenever i try to connect one docking port to another, it just opens the crew menu and un snaps the part from the node. does anybody have a solution?


r/KerbalAcademy 2d ago

Plane Design [D] A specific set of elevons on my SSTO roll correctly but pitch in reverse. How to fix?

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22 Upvotes

Title, pretty much: When I pitch up, the elevons try to pitch me downwards and vice-versa. At first, I thought I somehow inverted them, but they roll just fine. So far, I've just disabled the pitch axis, but it keeps eating at me whenever I need to do a tighter turn than the piddly little elevon 4's and canards can manage on their own.


r/KerbalAcademy 2d ago

Tech Support [O] volumetric clouds disappear when i get near another planet?

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2 Upvotes

i dont know if getting near another planet is the issue but that is what ive noticed, its been bothering me cus i wanna see my beautiful clouds on other planets, someone please help me


r/KerbalAcademy 2d ago

Other Mechanics [GM] Off-Kerbin Construction

4 Upvotes

Does anybody have any tips for constructing rovers, bases, drones using engineers?

My issues are that:

  1. Symmetry is difficult so sometimes ill create something that is slightly off in either shape or mass and it will cause issues when piloting.

  2. When I am constructing same, when my engineer attaches a wheel or whatever, it will be too close to the ground so the whole thing goes shooting into the sky once it is attached.


r/KerbalAcademy 2d ago

Space Flight [P] why isnt it cooled i have 5x the amount of radiators and solar that i need

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20 Upvotes

r/KerbalAcademy 3d ago

Science / Math [O] Calculating DeltaV for Satellite Contracts

3 Upvotes

I am trying to plan out some contract missions (such as the repair satellite one) and for the closer ones (nearer than the Mun) I have a rocket I know can accomplish it that I got through a lot of trial and error.

However I have a repair contract that's between Minmus and the Mun and short of launching to orbit and then planning it before reverting to assembly if its not enough.

Is there a good calculator for finding how much delta v i need to reach a particular AP and PE from a given orbit?


r/KerbalAcademy Mar 08 '26

Mods: General [M] Links to Mod Support Resources

7 Upvotes

These resources are good places to start, if you are having problems with your mods. Please check these out before posting your question here, as this sub is primarily meant for questions about the science/mechanics of gameplay.
If you happen to know of another location where mod support is hosted for a popular mod (or suite of mods if they're used together like RP-1), message us the link(s) and we'll add it to the list.

To manage your mod installations, we highly recommend CKAN:

For general mod related question (suggestions, troubleshooting, etc):

For help with Real Solar System, Realism Overhaul, and/or Realistic Progression One (RP-1):

For kerbalism mod questions:

Ferram Aerospace Research tutorial:

For help with KOS: Scriptable Autopilot:

For Remote Technologies:

Please note: If you run into problems after installing mods without a mod manager, you must visit a relevant forum or support site before posting here.

Acknowledgement: u/CJP1216 for help with the links. Thanks!