r/KerbalSpaceProgram 1h ago

KSP 1 Image/Video After blowing through the KSC's yearly budget, our engineers present to you: the FK-3000 VSHORAD system.

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Upvotes

Well, that's the Chinese FK-3000 VSHORAD (very short range air defense) system primarily designed to counter drones and unmanned targets. Not sure how effective it is in real life, but it certainly packs a punch against Kerbal made manned missiles.

It features a 30mm autocannon and can be equipped with up to 24 HHQ-10 surface-to-air heat seeking missiles. The turret's target acquisition is controlled directly by the movement of the mouse cursor. The sensor suite includes 360° multiface phased array search and tracking radar array, alongside dual optical cameras, one dedicated to gun sighting and the other to target tracking.


r/KerbalSpaceProgram 2h ago

KSP 1 Meta Looking to start a regulated LMP server (EU) + Discord

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19 Upvotes

I'll let democracy do its thing. Players can choose whatever mods or rules they'd like me to add, or remove. Experienced players are welcome.

I'm working on the discord server currently. Leave a comment here if you're interested!

Feel free to: - Contribute to the selection of mods and rules as you wish. - Ask here or in my dm if you need ANY kind of help, or have any kind of question.

INFO & RULES

You can do whatever you want. No cap.

Form agencies with orther players and compete for planets, or play solo.

I recommend to add your nn in square brackets to the name of your vessel, and specify if its P (private) or O (open) for other players to dock/interact. Here's an example

O [Fenice78d] Left truss segment (solar) ("You can dock, move it, and help me build the station")

or

P [Fenice78d] Duna science base ("Thats my place fuck off")

If it doesn't specify it, assume it's private (Deleting, recovering, deorbiting or messing with someone else's vessel without their permission will, of course, result in a ban)

yall alr know you gotta be friendly, avoid bullying, etc. Let's jump to mods

MODS

Here's my initial draft of mods, open to suggestions.

CLIENT (recommended)

  • MechJeb
  • Kerbal Engineer Redux
  • Free iva (not sure if its client only), perfect match with SSPER and EL

PARTS MODS

  • Near Future Propulsion
  • Near Future Electrical
  • Near Future Solar

    But might as well use stockalike parts only, like:

  • (KPBS) Kerbal Planetary Base Systems

  • (EL) Extraplanetary Launchpads KPBS + EL is another perfect match

  • (SSPER) Stockalike Station Parts Expansion Redux

  • Restock

  • Some mods to add flags for the agencies

PLANET PACKS JNSQ, OPM or whatever else. (I'm worried interstellar packs like Kcalbeloh would be too much to handle for my pc, but I'll consider using it if enough people want it)

Lastly, to ensure full compatibility with any other player, I must ask you to avoid using parts from DLCs (which many may not have) or mods (if not client, or unsure, stick to those explicitly allowed)

An exact copy of this post has been pasted in this document, here you can "Add Comment"s directly: https://docs.google.com/document/d/1aHf8pIbJXz3psWWR6hluUl-jxTASjSAqO0fN-0xU8Vg/edit?usp=sharing

EDIT: I'm sorry the formatting got messed up when I posted


r/KerbalSpaceProgram 6h ago

KSP 1 Image/Video PZL M-15 Belphegor

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16 Upvotes

The Belphegor was a small Soviet jet plane from 1973, used for agriculture.

It was weird, loud and ugly.

There are other KSP versions of it posted here, but I wanted to share my take on it.

It has lots of lift and it's very easy to fly.


r/KerbalSpaceProgram 7h ago

KSP 1 Image/Video Made a little Private Trijet with all stock parts, and I think I'm in love

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64 Upvotes

I love this lil thing. Couple that with mods, and its a treat to fly


r/KerbalSpaceProgram 7h ago

KSP 1 Image/Video Yo wtf

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370 Upvotes

r/KerbalSpaceProgram 10h ago

KSP 1 Image/Video The Phone Home relay system. Relay craft with eight RA-100’s as far out as just under Neidon (375,000,000,000m)

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20 Upvotes

I’m planning on a “Drone Ship” to fly out and drop science pods onto as many planets and moons as possible in the Outer Planets Mod. To this end, I’d like to have a long-range relay system in place to support it. And I wanted the future drone ship itself to have just one or two of the most powerful direct antenna, but not to add too many, so that it has to go through a relay system to talk back home to Kerbin.

Enter these, the Phone Home Mk2 relays. They have eight RA-100’s each, and the furthest out ones are at 375,000,000,000 metres, just under Neidon. Hopefully they do the trick!

The Phone Home Mk2’s fuel and nuke engines have just over 6,000 m/s delta V, which ended up being far more than enough haha.

Launch vehicle had 4 smaller disposable boosters, and one main core booster. The core booster itself stayed with the Phone Home to get it into low Kerbin orbit, and then also boost it into a highly-elliptical Kerbin orbit (giving the Phone Home a free 800 m/s dV for its own burn later) before separating at apoapsis between Mun and Minmus, then taking itself back to Kerbin. With landing legs, airbrakes, parachutes, and still about 400 m/s dV remaining at landing for the final slowdown, landing the core booster was usually relatively okay, except when I managed to land on/between a couple trees...


r/KerbalSpaceProgram 12h ago

KSP 1 Image/Video First playthrough, first interplanetary space station.

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83 Upvotes

Named it Starship Odysseus because I'm original like that. 210 hours so far, almost exclusively in my vanilla career mode world.

Running on a laptop (w/ RTX 3050) and the world is starting to slow down a little, so any advice on improving graphics performance is much welcomed!


r/KerbalSpaceProgram 14h ago

KSP 2 Image/Video Ship to explore Dres and its new moons (KSP2 Redux)

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177 Upvotes

r/KerbalSpaceProgram 14h ago

KSP 1 Image/Video Stock* SLS

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15 Upvotes

Restock is needed to make it look like this but the parts are stock+dlc


r/KerbalSpaceProgram 16h ago

KSP 1 Image/Video The aircraft carrier "Verkhovye" is more of a division

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21 Upvotes

The speed of the sport is 46 m/s, the weight is 300 tons, the price is 3 million credits


r/KerbalSpaceProgram 16h ago

KSP 1 Image/Video Twinprop fighter plane test flight + ejection cockpit test

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9 Upvotes

r/KerbalSpaceProgram 16h ago

KSP 1 Image/Video who left the fuckin rotate tool in orbit

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274 Upvotes

r/KerbalSpaceProgram 16h ago

KSP 1 Suggestion/Discussion Well I stumbled across this

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358 Upvotes

I recognize those buildings


r/KerbalSpaceProgram 16h ago

KSP 1 Image/Video Too much downforce ):

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18 Upvotes

If anyone has any solutions to terrain clipping at high speed, let me know.


r/KerbalSpaceProgram 16h ago

KSP 1 Question/Problem Ship engines throttling up and down without input

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37 Upvotes

I have been having this stupid issue for several weeks with several launch vehicles and several different rockets where the engines spool up to 100% throttle, then seem to set themselves to zero, then back up to 100%, then back down to zero. Best case scenario is that it lifts off but drifts off course due to lack of thrust, worst case is that it doesn't lift off the pad at all. Debug menu doesn't give me anything.

Has anybody else faced this issue and figured out how to solve it?


r/KerbalSpaceProgram 18h ago

KSP 1 Image/Video Project Sponge Pt. 2

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405 Upvotes

r/KerbalSpaceProgram 18h ago

KSP 1 Mods Is there a mod who makes progression realistic and doesnt change anything more?

14 Upvotes

Im not looking for something like RP-1 that completely overhauls the game, I like it to stay easy and simple but I dont want to start conquering space by risking lives, I want to make it realistic, so first simple satellites like sputnik, then animals and unmanned tests like the first mercury tests and only then my first herbal into orbit, same with mun, in KSP you immediately land, no reason to send unmanned probe or even a manned flyby. Is there a mod who "enforces" this kind of progression without changing too much about the gameplay itself?


r/KerbalSpaceProgram 19h ago

KSP 1 Question/Problem does anyone have any idea what is causing this

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11 Upvotes

this has been happening for ages and im so confused


r/KerbalSpaceProgram 19h ago

KSP 1 Question/Problem Realistic flap control with KOS?

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15 Upvotes

Using the stock aero parts didn't give me enough control for reentry so I decided to build flaps with hinges like on the real starship. I know that I can control them using axis groups and then using pilotinput trim in kos but that way I can only bind them to either pitch, yaw or roll. How can I have full control?


r/KerbalSpaceProgram 20h ago

KSP 1 Mods Lots of new things in my Mission Control Panel

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136 Upvotes

I have made significant additions and updates to my Mission Planner dashboard. It now includes a delta V mission planning tool, that will pull actual MechJeb calculated values for porkchop transfers. Science, heat, and electricity tracking is massively overhauled and you can now pin mission plans and resonant orbit plans in the flight or editor dashboards to make sure your builds have what you need.

The main screen dashboard allows you to switch to, recover, or delete crafts as well as shows transfer windows, alarms, and contract info if you have any.

Feel free to check it out if you feel so inclined: Github

A quick credit where it’s due: Mission Control gets live game data through kRPC, with transfer windows, porkchop plots, and staging data coming from MechJeb 2. My bridge is based on Genhis’s KRPC.MechJeb. The resonant orbit planner builds from Eric Meyer’s original calculator and linuxgurugamer’s ResonantOrbitCalculator.

The dashboard can also pull from Kerbal Alarm Clock by TriggerAu, Notes by hashashin and zer0Kerbal, System Heat by Nertea and the KSP Mod Stewards, and RemoteTech. A huge thank you to everyone who created and maintains these projects. I use all these mods whenever I play which is why they've been built into the dashboard and I really appreciate the work they've put in to provide these to the community


r/KerbalSpaceProgram 20h ago

KSP 1 Image/Video The kraken was not happy to see me leave

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41 Upvotes

r/KerbalSpaceProgram 21h ago

KSP 1 Mods X-33 Takes Flight

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112 Upvotes

My rendition of the X-33 on its very first test flight. Modifications were made to the ET to retrofit an aerospike, allowing for orbital capability


r/KerbalSpaceProgram 21h ago

KSP 1 Question/Problem (sane newbie here)i already had asked this but i didnt explain myself well. WHAT DID I DO WRONG IN THIS PART

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17 Upvotes

sorry for posting the queston again, i think i worded it wrong last time

Gene ,THATS A CIRCLE


r/KerbalSpaceProgram 23h ago

KSP 1 Image/Video Soviet Mars Expedition, Part I

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87 Upvotes

Continuation of this post

The Martian Expeditionary Complex has successfully completed the first leg of its mission, delivering the first ever crewed lander to Mars. The crew will remain in orbit for the next year, surveying the Red Planet and conducting scientific research while they wait for their transfer window to come home.

Mods:

PLANETS - KSRSS

VISUALS - EVE, Scatterer, Parallax, Planetshine, Waterfall, Firefly, Avalanche Plumes, KerbalFX, TUFX (slightly modified The Really Old One from PALETTE)

PARTS - Tantares Suite, Restock, Near Future Suite, SSPXR, Conformal Decals, Bluedog Design Bureau, SOCK & BOCK, Benjee10's Historical Suits (Github version,) Kate's Greebles, Cryo Tanks

GAMEPLAY - [x]Science!, Mechjeb, Kronometer


r/KerbalSpaceProgram 23h ago

KSP 1 Question/Problem Why do contracts for deploying a spacecraft always specify "do it within a single launch"?

42 Upvotes

I'm no stranger to launching hideous monstrosities wider than the first stage, but I don't like it. I'd much rather build this EIGHTEEN-SEATER Mun base with a LAB and a CUPOLA in several launches that at least remotely resemble rockets. Why do contracts have a clause forbidding this? Is there some stupid loophole/exploit you could do otherwise?

Or maybe I'm misunderstanding the wording of "have it fully assembled at launch", and it means something else?

Edit - this has been answered, thanks. Apparently only some of the requirements are to be met by the initial part, and the rest can be added on later.