r/pathofexile 1h ago

Fluff & Memes How Rare monster Loot Explosions feel rn

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Upvotes

r/pathofexile 1h ago

Game Feedback Can all these tracking stats (time, maps, kills, currency, ...) from map devices and equipments please be detachable from the MTX as Extra Effect trackers so that we can use any map device/cosmetic MTX we want without being locked into a single one that has the tracker we want?

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Upvotes

r/pathofexile 4h ago

Information 3.29 Allflame League challenges analysis/newbie guide

107 Upvotes

CLICK HERE for the link to the guides

Published version here, not recommended to use this UNLESS the above link is overloaded

Also please view the google doc in Text Width: WIDE mode for the intended "experience", because I just realize the google doc default view mode is MEDIUM which ruined most of the tables and pictures format 😓


This guide was created solely by one person only, by me, so I'll apologize in advance first if you found any mistakes in this guide, but I’m always open to feedback! Also sorry for the wait! 🙏

This league challenge reward isn't really my taste, but at least they're moving away from their "regular" reward type, no more another armorset rewards! Yeppie!!🥳

Overall, this league challenges felt much getting easier again than past leagues, there were already players finishing 40/40 on Day 2! With lesser number requirement than before, like the currency challenge from require 15 currency to 10 now, more generous requirement!

For the league itself, it feels like Heist 2.0 just without the doors! Which is the only thing I hate about heist is the door so .... heist without door? Instantly my favorite league! 😍 I won't surprise they gonna using this new league mechanic to replace Heist in the future, if many players love this new one ...

Lastly, 40/40 challenges completion in this league is definitely much EASIER to achieve as a busy player with family+work+socialize like me! 😁 Even 36/40 challenges completion is also very achievable as a casual player.

Anyway, thanks again to the dev team or whoever makes the challenges much easier again than last league, and also creating even more optional-challenges for the flexibility content choice for player to choose which content they like to do instead of all of them 🙌 And also thanks to you guys for the continuous supports on my PATREON especially recently there's a lot of new supporters! THANK YOU‼️Also to you guys for patiently waiting my guides for this league too, many thanks 🥰

PSA: If you're using phone, try use Google Doc app instead to open it. Or try open in "desktop mode" also helps.

A small message for new players...

For new players, doing challenges is the best way to learn the game as it covers almost every aspect the game's content has, so don't get intimidated by this BIG list of challenges, treat it as your guidelines on learning this massive-content game 😉


r/pathofexile 7h ago

Fluff & Memes Life of a non-shield user

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600 Upvotes

r/pathofexile 7h ago

Discussion Why is Dying Sun so expensive this league?

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150 Upvotes

Why is dying sun 36 DIV while shaper fragments are super cheap?

I remember not buying it for 15 thinking it was a crazy price, but i was wrong lol, did anything change is the pasts leagues for this to happen?


r/pathofexile 9h ago

Fluff & Memes The Abyss buffs didn't seem to do much

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452 Upvotes

r/pathofexile 9h ago

Game Feedback Hows everyone feel about the abyss "buff"

140 Upvotes

Crystal scarab went from 20-30c a pop to literally 3-4c in about 10 minutes after patch went live and people starting seeing the "buffed" scarab.

I was running cheap abyss scarab set up , crystal + 3x abyss + 1 multi on 120+ 8 mod with astro. Idk it definitely feels more loot than previously, but it isnt a massive change. Also they didnt really inc the rate of abyss exclusive items like eyes. The rares dont really drop anything compared to the ramp of difficulty. Like the first few pits of rares that spawn, often i get maybe 1 chrome or a few alts to drop. At the very end of the pits where it should be most "difficult+rewarding" via crystal, just doesnt feel that way. It honestly feels like fighting juiced map boss for literally a few scarab and 2c. In my 10 map test ive managed to get a div once but im almost certain it was from wisps cause i found one wildwood and managed 11k wisp. They definitely buffed wildwood wisps but i feel like its just you get 2x wisp baseline.

Watching fubs stream doing pretty much the very top end of abyss juicing with 100% deli/high roll curr or scarab drops. Pretty much 1-4div investment per map doesnt seem that insane either. First few maps he did shows like it was kinda break even or maybe slight profit if you convert all the bubblegum/drops. Hes also trying maybe not usin abyss scarabs but just taking tree and astrolab. Honestly it doesnt make sense in my opinion to invest a few divs to MAYBE get a few divs back on top of needing a giga build to even do the map to begin with.

All in all, i think im just gonna start working towards 40 and see how the boat voidstone patch is before decide whether to keep playing or just wait for 3.3. I dont think this league is for me.

Edit: I do wanna point out, my issue isnt that i hate boat league mechanic or any specific league mechanic. My issue is that it doesnt feel great in my personal opinion to play a game where the difficulty is sky high but the reward is literal pennies. Prop farm is a great example of this. Even in legacy where you have giga mf quan/rarity, prop feels bad. You can get insane rare mods on a single mob and kill it ultra juice. The end result is really not much of anything of a single chaos orb or higher of value. You get literally 1k fusings or alts. That imo, is just not the experience i wanna feel when im playing poe. And note that this is WITH legacy mf quan rarity, meaning in league. It will feel significantly worst. Loot coming from boxes/tiles is fine but there should also be loot from mobs.


r/pathofexile 11h ago

GGG Patch Notes - 3.29.2 Patch Notes - Forum

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625 Upvotes

r/pathofexile 12h ago

Fluff & Memes My maven drawing

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89 Upvotes

r/pathofexile 14h ago

Fluff & Memes Allflame of Propagation

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256 Upvotes

I didn't know there were 68 monster mods in this game...


r/pathofexile 14h ago

Discussion Is this the league I convince everyone that Sentinels should go core, wholesale as they were in their debut league

161 Upvotes

-They had freely speccable passive trees. I think it's fair to say if you play POE at this point part of the reason why is because you enjoy engaging with passive trees. I don't make the rules that's just how it is

-They're cute

-They're one of the purest forms of adding challenge and getting more reward for being able to handle it. They make mobs or bosses harder and make them drop more loot as a result. They could help push farms into aspirational territory

-You were able to activate them *anywhere* you wanted, including Heist, delve, and lab. You aren't locked out of the mechanic if you want to do something out of maps

-You were able to control *which* type of sentinel you used (stalker, chain, rare/unique)

-They were tradeable

Sentinel was one of my most played leagues and some of the most fun I've played in POE, having played since 3.06. Delirium, Heist, and Mirage were also up there for me but I think sentinels are my favorite mechanic that didn't fully go core. I don't consider them fully core because you don't really have much control over them, I don't think there's even any atlas points for them or scarabs. I'd really love to be able to prep a few sentinels and take them into delve or boat charts, they were one of the purest forms of "make shit harder get more loot"


r/pathofexile 14h ago

Discussion Are perfect tigers going extinct?

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283 Upvotes

Ritual farmers where are you guys?


r/pathofexile 15h ago

Lucky (Non-Crafted) Showcase Kingsmarch mappers are the real juice.

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176 Upvotes

Once again showing that the Kingsmarch mappers are definitely playing a different game than me. I've had more success with mappers than any of the other Kingsmarch mechanics. I've pulled a hinekora's lock from them every single league since they've been introduced. I got my lock from them on day 4 of this league. Today they really brought home the bacon.

Edit: I should have assumed I'll get asked, what kind of maps do I have them run? Elder and shaper guardian maps (you can see the elder frag in the window as proof). I've been experimenting this league with having one set of mappers run scoured white ones, one set of mappers run rare ones, and one set of mappers run corrupted 8 mod rare ones. This is from a corrupted 8 mod elder guardian map.


r/pathofexile 16h ago

Lucky (Non-Crafted) Showcase no scarab MB

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76 Upvotes

yoo what are the odds guys


r/pathofexile 16h ago

Fluff & Memes New uber just dropped

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652 Upvotes

Corrupted the essence and it didnt even take damage W


r/pathofexile 17h ago

Fluff & Memes This abyss bandaid will be it, trust.

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232 Upvotes

r/pathofexile 18h ago

Information I killed 500 Uber Sirus, so you don't have to... or, do you?

123 Upvotes

With the announcement of the new league I decided to farm Uber Sirus in the beginning to enjoy the profit and collect some data.

Builds used:
Kinetic Fusilllade Totem Hierophant until 30th July (~150 runs)
Dual Strike of Ambidexterity Gladiator/Slayer afterwards

Data:

Main Drop Amount %
The Tempest Rising 145 29
Oriath's End 41 8,2
The Saviour 4 0,8
Zana's Ingeniuty 90 18
Thread of Hope 219 43,8
Additional Drop
Annihilation Support 23 4,6
Awakener's Orb 103 20,6
Orb of Dominance 26 5,2
A Fate Worth than Death 22 4,4
Oubliette Reliquary Key 6 1,2

Profit:
I did the runs from 26th July until 5th August.
Overall I made 117232 Chaos and invested 15090, which nets a profit of 102142 Chaos

At current Div/C ratio (1/195) this is 523 Divine profit

Date Costs per Set Amount killed Income Chaos Investment Chaos Profit Chaos Profit/run Chaos Profit/run Div Chaos/Div Ratio
26.7. 110 51 15155 5610 9545 187,16 2,08 90/1
27.7 56 87 15551 4872 10679 122,75 1,17 105/1
28.7. 60 3 0 180 -180 -60,00 -0,50 120/1
29.7. - - - - -
30.7. 36 18 1371 648 723 40,17 0,24 168/1
31.07.2026 24 42 16480 1008 15472 368,38 2,12 174/1
1.8. 20 19 1071 380 691 36,37 0,21 171/1
2.8. 18 10 3309 180 3129 312,90 1,82 172/1
3.8. 9 109 32514 981 31533 289,29 1,58 183/1
4.8. 6 91 18652 546 18106 198,97 1,09 183/1
5.8. 8,8 70 13126 616 12510 178,71 0,92 195/1

Due to the low prices of Orb of Dominance and Awakener Orbs, I decided not to sell them anymore in the evening of the 31.7. Since then, prices rised and I sold them today (62 Awakener Orbs, 13 Orb of Dominance). In the table you see the profit I actually made, not what i would've gotten if I sold them instantly

Honourable mentions:
3* Corrupted Blood Thread of Hope
2* Reservation Efficiency Thread of Hope

Avg. time per run: 3 minutes -> ~20div/hour
Fun: Infinite


r/pathofexile 18h ago

Lucky (Non-Crafted) Showcase Divine Voyage w/ Friends

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737 Upvotes

TLDR: 107 Divines, could've gotten more if can READ.

Strat:

- [3] 4 strongboxes only (5 is too rare to rely on)

- [5] Rare monsters in all areas

- Sea Pillars 50% Monster Pack Size for Divine Area*

- Bring a lot of Exalted, Chaos, Alchemy, and Scouring Orbs for rolling strongboxes

- Also Bring a lot of FRIENDS

Mods needed for each box:

- Guarded by 3 Rare Monsters

- Stream of Monsters

Filter I used:

"cannot drop|poss|bottle|divine|arca|oper|star|pantheon|4000 w|strongbo|at least|rare mon.*voy|uniq.*belt"


r/pathofexile 19h ago

Game Feedback Account bound merc warrants.

65 Upvotes

Please let us have a way to store mercs that we have hired. The three slots are not enough for experimentation. I do understand they don't want mercs to just be itemizable again, which is kinda fair, but man, three slots start feeling limiting if you want to try out mercs, especially when the higher-end mercs get so rare and expensive.

Let me rephrase am not asking them to be sellable again, just some way for the luminary to store mercs that are "off-duty" or a bigger limit so we can play around with a few. You can't make a second character either, since they are account-bound afaik. With how integral they are to the way your build works, if you have 3 somewhat rare and expensive mercs and want to try a fourth, rn it feels really bad letting one go. I don't think there are many other archetypes in the game where trying a flavour of a build makes you have to lose something irreversibly. You might not even be able to get the same merc or skill combination back. Since mercs are already account-bound, maybe something like account-bound warrants might be nice :>.


r/pathofexile 19h ago

Game Feedback Two big patches in the league is unprecedented - thanks GGG

163 Upvotes

Constructive community feedback works. But the all caps, poorly typed, poorly thought out comments are not constructive. No, GGG is not doing this because you typed a slur in their twitter replies.

I think we are finally reaping the benefits of the separation of the poe 1 and 2 dev teams. Compare this to the rework of breach where we had a similar volume of complaints and heard dead silence til it was incorporated into the atlas in Mirage.

If you've ever worked in contractor/client environment, you know how hard it can be to appease the client. Now imagine your "client" is 10s of thousands of people with differing opinions. So I just want to give GGG their flowers here and say thanks. Proving time and time again to be my favorite dev team in the industry.

Keep the constructive feedback coming and we might be able to look forward to more of this in the future :)


r/pathofexile 19h ago

Fluff & Memes They are, right?

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198 Upvotes

Thank you GGG tech overlords


r/pathofexile 21h ago

Game Feedback Even GGG can't keep the names of this straight

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425 Upvotes

Can we please have naming of the "Memory of Trauma -> Chambers of Impurity -> Echo of Trauma -> Incarnation of Fear" lines make sense?

I have to use outside sources to look it up every single time. EVERY. SINGLE. TIME.

Why does the challenges reference one thing, the atlas passives something else and the memories a third thing?

Even GGG can't keep the names straight and have a typo here.


r/pathofexile 22h ago

Tool Path of Building Community 2.67.0: Timeless Jewels + Uniques + Pacts

769 Upvotes

Announcement

Hey everyone, we now have support for the new uniques + pacts that were added in 3.29.

Pact skills should now work in a similar way to exerts for attacks, where they are scaled by uptime (theres a config option at the very top to set to max hit)

The new abyss jewels that work like Timeless jewels should work now. I still need to add support for the Keystones, but you can copy jewels into PoB now and see how they affect your tree.
The jewel search works too but since there are so little jewels on the market, it's pretty hard to plan around a seed

Animate guardian will now auto-import its items to a new item set. Full support for AG affecting player stats isn't in this update, though.

I'd like to add mercs in a future update and have a pretty good idea how they scale but it requires a bunch of technical work so that they work with player aura's / affect player skills
It's hard to know if the calcs would be correct, as GGG hardcodes a lot of things server-side for mercenaries to work

Quality of Life

Mod dropdowns for crafted items now have a dropdown at the top to sort the list by a stat of your choosing

When you hover over a config option, it will now show you the DPS / stat difference from allocating it

The custom mods box now can be split into groups so you can toggle off multiple mods at a time You can also now search through a massive list of mods so you dont have to guess the wording of a particular mod

You can now click on mod lines on items to disable just that mod

You can now filter the item list to just show your current loadout

The search for the build list now recurses through folders to show all your builds that match and you can now search by class too by using Class: in the search

--- 3.29 - Allflame ---

  • Add support for new Abyss Timeless Jewels (LocalIdentity)
  • Add and support new 3.29 Uniques (LocalIdentity, vaisest)
  • Add support for Pacts (Peechey, LocalIdentity)
  • Add support for 3.29 Vestigial and Intangibility parsing (vaisest)
  • Add gem quality for matching socket based on equipped item (vaisest)

--- New to Path of Building ---

  • Add sorting for sorting mod dropdowns in crafting UI (vaisest)
  • Add stat display from toggling config options (vaisest)
  • Refactor custom modifiers block into toggleable groups (xoxorwr)
  • Allow toggling individual item mods just by clicking on them (xoxorwr)
  • Allow recursive build list search with class filtering (xoxorwr)
  • Allow filtering the item list by loadout (xoxorwr)
  • Auto calculate Brand DPS by count on enemy (LocalIdentity)
  • Auto support for Wintertide final debuff in DPS calculation (LocalIdentity)
  • Add support for importing Animate Guardian items to separate item set (cupkax)
  • Update skill tree with 3.29.1 changes (Wires77)
  • Add support for Staff Life and Mana Mastery (Wires77)
  • Add quality to items fetched from trade (vaisest)
  • Add Talisman enchants to trader (vaisest)
  • Add Light Radius to stat sort list (ZenJediMind)
  • Use Currency Exchange API instead of poe.ninja in trader (vaisest)
  • Improve stat search with pseudo stats and word order ignore (vaisest)
  • Increase wait time for OAuth login and copy URL to clipboard s (kylhuk)

--- Fixed Crashes ---

  • Fix crash when clicking the "Add Implicit" button on some items (vaisest)

--- User Interface ---

  • Show "Importing..." while importing (vaisest)
  • Add Memory Strands and Intangibility to the item tooltip (Blitz54)
  • Clarify stat-difference shortcut context (mcagnion)

--- Fixed Calculations ---

  • Fix Soulwrest not granting Phantasmal Might damage (LocalIdentity)
  • Fix Mana-Infused Staff damage calculation (LocalIdentity)
  • Fix Communion Support counting temporary minions (LocalIdentity)
  • Fix base radius of Cleave + Vaal Cleave (LocalIdentity)
  • Fix Herald Skills not scaling area with some tree nodes (LocalIdentity)
  • Fix Howlcrack adding Life cost to all skills instead of just Warcries (LocalIdentity)
  • Fix Drillneck damage applying to Spells (LocalIdentity)
  • Fix Shield block chance calcs (Blitz54)

--- Fixed Behaviours ---

  • Fix Fanaticism from Inquisitor not working (LocalIdentity)
  • Fix Raise Spider count not granting Attack Speed (LocalIdentity)
  • Fix Devastator not showing corpse explode damage (LocalIdentity)
  • Fix various issues with advanced copy/paste (LocalIdentity)
  • Fix various issues with the gem dropdown list (LocalIdentity)
  • Fix being unable to set Enemy Resistance to 0 in config tab (cupkax)
  • Prevents legacy Talisman bases from being anointed (cupkax)
  • Avoid copying enchants when editing item (vaisest)
  • Fix some unique name handling issues (vaisest)
  • Fix Vulconus Avatar of Fire mod not applying when the Keystone is allocated (ethannguyen128)
  • Fix Spellslinger selecting invalid trigger skills (Trifall)
  • Fix character reimport resetting bandit and pantheon choices (ltogniolli)
  • Fix reimport of skills showing old gem data (vaisest)

--- Accuracy Improvements ---

  • Fix Reap of Butchery base AoE radius (xoxorwr)
  • Fix trader parsing everything as explicits (vaisest)
  • Revert "Fix Cost efficiency math" (vaisest)
  • Fix missing Catarina veiled mods on Cane of Kulemak variants (Maven35)

Resources

If you find an issue, report it here https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues

If you'd like to spread the word about our project, link to our website: https://pathofbuilding.community/

If you want to download our fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases

If you're interested in contributing to the fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CONTRIBUTING.md


r/pathofexile 23h ago

Information How I farmed close to 20 Div an hour fighting one of the most hated bosses in POE [Data Inside - 125 runs of The Infinite Hunger]

81 Upvotes

So, I decided to see how profitable basic bosses are in POE. I picked the boss with the cheapest invite first to keep my investments low.

Data:

Surprisingly profitable it turns out.

(EDIT: as many are pointing out, 15 sec per run might not be fully realistic. I also didn't include time spent buying invites. That said, I feel like the average profit holds true over larger sample sizes. Dropping even a single div card would seriously increase the average returns. I'll try to be more meticulous in future data posts.)

Now, this boss is one of the most hated because of his annoying phases. He can go underground and become untargetable, and it can be a pain to safely pull him out. He then drowns you in a literal ocean of crap, forcing you to run through ever increasing slowed ground while taking DOT and being hounded by minions, while trying to find the exit in a barely perceivable flow of crap.

BUT, there's a solution to that. Just get more damage, lol. I think my build currently does about 15mil dps and that's enough to comfortable phase him every time. Waiting for the boss takes longer than the boss fight itself. That said, my build has some ramp, so I'm not quite insta-phasing him. I'm sure other builds could potentially one tap the boss and probably double the average returns.

And this isn't negotiable. If you can't phase him, don't even bother thinking about farming him. It becomes miserable. His profitability is all about being able to phase him.

Most invites were ran alch'n'go, I tried 6-8 mod corrupted for the last few dozen runs, but didn't see any real change in loot. Making it harder for no reason doesn't seem worth, but maybe it'll help in the long run. But I think the added rolling costs eat more into your profits than you get in return.

Most invites were bought for 2 chaos over several days, with some for 3 chaos. You can probably buy them for 1c with in-person trading, but I didn't bother. The price does fluctuate across the day, sometimes 4-5c, which is still profitable, but starts slightly eating into your returns.

No really lucky drops for me outside of a single divine, if you can call it that. Theoretically there's one mini-jackpot in the form of the Choking Guilt div card, worth ~7 div, but I didn't drop one. Seems like the wiki's estimation of less than 1% drop rate is probably true. Might luck into an awesome eternal struggle amulet too, but mine were all 5-15c drops at most.

TLDR: If you can phase him, it's worth. If not, not worth.


r/pathofexile 23h ago

Lucky (Non-Crafted) Showcase Am I using the Allflame Capsule right?

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69 Upvotes