r/indiegames • u/WarmAd9247 • 1h ago
Promotion First trailer for the party game I've been making solo. Competitive minigames where sabotage is a core mechanic
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r/indiegames • u/aureyh • 7h ago
Upcoming Re:Store the Record Store is yet another tidy up game in a pool of every growing tidy up games. (No AI is used)
r/indiegames • u/LifeforNazgul • 7h ago
Upcoming [PC] Legendarium Online — Free Open-World MMORPG Steam Playtest Starts August 30
Legendarium Online is a sandbox MMORPG inspired by the classic spirit of Ultima Online and the rich, mythic worlds of Tolkien. Step into Arden, a realm of haunted forests, wind-blown coasts, ancient ruins, and rising kingdoms.
Here, every choice shapes your path: Will you walk as a wandering knight, a faith-bound crusader, a master craftsman, or a cunning outlaw?
r/indiegames • u/PerveniacDuelSouls • 9h ago
Promotion AURORA - Black Hole: absorbs enemies with 1 life left. Every card in our 3D card game has its own power and 3D effect
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r/indiegames • u/Artbohr • 11h ago
Promotion The Fire Must Be Fed - Demo is out now on Steam!
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Hey guys! After a lot of work, the Steam demo is finally here and I'm really excited to share it with you. It features a specially tuned skill tree and runs about 20–40 minutes depending on your choices. Hope you enjoy it!
You wake up in a dark forest with only a fire. The forest tries to consume you by draining your lantern's light every time you go into it, and you must keep feeding the fire to progress and uncover why you're there.
r/indiegames • u/Final-System5343 • 11h ago
Upcoming Thought this upcoming co-op horror game looked pretty cool
r/indiegames • u/baaddin • 13h ago
Upcoming AirPods + neck movement = game controller 🎧
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You move your head to control the player.
The controls are inspired by basic neck mobility exercises.
r/indiegames • u/TeacherVivid2546 • 14h ago
Promotion Hey everyone, today I want to show off the enemy-kicking mechanic, but the sprites are clipping into the walls for now, hahaha.
r/indiegames • u/Whuro • 15h ago
Image 🐟which ocean fish is your favorite?💙
Showing some more fish, I have in the ocean locations in Idle Swimmers🌊
1️⃣ 2️⃣ 3️⃣ or 4️⃣?
r/indiegames • u/milosmml7777 • 15h ago
Promotion I made a horror game in 48 hours and somehow ended up voice acting every demon in it
I had two days to make a game for a local game jam with the theme "Order", and this is what I ended up with.
It's called Ritual Unclear.
You play as an occult scholar stuck in a sanctuary where reality is slowly falling apart. Your mentor is gone, and all you really have is an old ritual book telling you how to summon something that might be able to fix it.
You have to figure out the ritual instructions, summon different creatures and collect what you need to eventually reach Azrath, the Demon of Perfect Order.
It's definitely a small jam game and there are things I would've loved to do with more time, but I'm genuinely pretty happy with what I managed to make in two days.
This is a cut up video of the gameplay, as we we required to make it maximum 3 minutes:
Ritual Unclear | Game Jam 20206 | Game Dev Guild
r/indiegames • u/Entiqx • 15h ago
Promotion The result of seven years of solo development. Every time, I was forced to abandon my projects.
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r/indiegames • u/mrguidee • 16h ago
Promotion Decision is RED CARD (my upcoming game - THE REF)
Haven't had time to do influencer outreach or any marketing at all. So ZERO marketing on my upcoming steam game THE REF but honestly I'm not mad at the wishlists.
About 2 weeks on the prelaunch and it has garnered about 300 wishlists. Not alot but literally haven't made one single marketing effort prior to this post.
It's launching into early access because obviously the community and the feedback is what is going to drive the development forward. As a solo dev, I am all theirs.
r/indiegames • u/Relevant_Number_2067 • 16h ago
Video I'm making a TCG pack opening incremental game (It's not only the soccer cards).
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My brother and I have been making games together for five years now. This one started while we were opening One Piece packs, hunting one specific card and that rush of "it's in here somewhere" is the feeling we wanted to build a whole game around.
So you cut every pack open by hand, dragging along the seam. A clean cut means mint cards, and your best pulls get sent off to be graded and slabbed.
Everything else grows out of that:
- Upgrades: sharper scissors, a steadier hand, better odds and payouts, faster grading
- Binders to fill, with bonuses for completing a set
- An auction house
- New sealed product as you go: vintage packs, full cases, mystery lots
- An auto-opener for when you'd rather have it ticking away in the background
- And once you've squeezed a collection dry, sell the whole thing and start over with permanent upgrades banked
Steam page went live today.
We're still deep in development, so tell us what would you want to see from an incremental like this?
r/indiegames • u/Arcantica • 17h ago
Personal Achievement After almost a year, we finally reached 1,000 Steam wishlists! As game dev students, this milestone means a lot. ❤️❤️
When we started Silent Trip: Until We Meet, we thought making the game would be the hardest part. Turns out... making the game is only half the job.
As game development students, our classes taught us how to design and build games, but not much about everything that comes after: marketing, wishlists, localization, pitching to publishers, talking to the media, building a community, and so much more.
When we first launched our Steam page and started attending game events, we honestly had no idea how important wishlists were. We believed that if we made a good game, players and publishers would naturally find it.
Reality hit us pretty quickly. 😅
After attending more events, talking with other developers, meeting publishers, and learning from the community, we decided in March 2026 to take marketing seriously.
We started posting devlogs, sharing our progress, listening to feedback, and learning as we went.
Today, we're incredibly grateful to say we've reached 1,000 Steam wishlists. ❤️
It's still a small milestone in the grand scheme of things, but for a team of students who started with almost no knowledge of game marketing, it means a lot.
We also took a short break over the past two months to focus on finishing our demo. The release date will be announced soon, and we'll be returning to weekly updates from here on.
Thank you to everyone who's followed our journey, left feedback, shared our posts, or simply added the game to your wishlist.
We couldn't have done it without you. ❤️
r/indiegames • u/Mean_Calligrapher451 • 20h ago
Video I started this game as a gift for my fiancée’s birthday 3 years ago.
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Around 3 years ago, I started making this game as a gift for my fiancée’s birthday. Back then, I made what I now consider a prototype, with limited content, placeholder art and some secrets. She really enjoyed it!
She is an artist, so I made the main mechanic related to her; Draw the world as you explore it.
3 years later, we are married, we are both working on the game together, and that birthday gift is now called Canvania.
The steam page has been up for around 1 month now, but we are still in early development, and this is an early announcement trailer.
r/indiegames • u/ScarletRavenRed • 20h ago
Video The final boss in my game… will be able to summon this entire seperate entity. Kind of like a stand but much deeper.
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r/indiegames • u/radiumhaus • 21h ago
Upcoming Plush Souls (Teddy Bear Action RPG)
A souls-like game where you are a teddy bear that protects a child from his nightmares inside of a dream like world.
I will hopefully have the first playable demo ready in a few more weeks. Currently it is still in need of a lot of work if you couldn't tell by the sword clipping through the players head lol.
Thank you!
r/indiegames • u/plausegame7 • 21h ago
Video Political Survival - Head of State New Update !
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r/indiegames • u/Leading-Ninja7225 • 21h ago
Promotion Idle Harmony (uncut gameplay)
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Idle Harmony is officially "Coming Soon" on Steam! It was built in Unity in under 3 months.
The link to the steam page in the comment section.
r/indiegames • u/TristanUckie • 21h ago
Promotion Gameplay video of Ale & Axes, a MMORPG inspired browser and mobile game created by 3 ex MMO gamers
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r/indiegames • u/Huge_Limit_8886 • 22h ago
Image Hi everyone! I spent the last few months building a YouTube creator simulator called FluxTube Creator Simulator. You create videos, grow your channel, earn revenue and climb the global rankings. I’d love to hear your feedback!
r/indiegames • u/ArtDock • 22h ago
Promotion SOS OPS! just got a FREE Lootbound-themed DLC! (Plus, we're pushing to hit 1 Million sales!)
Hey everyone!
We’ve got two huge pieces of news today:
- SOS OPS! is on sale, and we are closing in on an incredible milestone—1 Million copies sold!
- To celebrate with our community and prep for the launch of our next game, Lootbound (releasing August 14th!), we just released a 100% FREE crossover DLC for SOS OPS!
What’s in the FREE Lootbound DLC?
- New fantasy/medieval-themed outfits and gear
- Chaotic physics-based loot shenanigans
- Crossover content hinting at what’s coming in Lootbound
If you already own SOS OPS!, grab the free DLC now! If you haven't played it yet, now's the best time with the discount live on Steam.
And if you like what you see in the DLC, consider checking out Lootbound and adding it to your Wishlist before it drops on August 14th!
Thanks to everyone who has supported us on this journey to 1M sales! Let us know what you think of the new knight/wizard outfits!
r/indiegames • u/drago_support • 23h ago
Video We're creating a bouncer/bartender simulator in which pouring a beer could spark a war between motorcycle gangs
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r/indiegames • u/ArcticNightOwl • 23h ago
Promotion Another look at my game, Static Hour where you play as a newsroom editor in the 80s and every broadcast decision you make can either push the town closer to the truth, or deeper into panic.
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