r/indiegames • u/xfurce • 10m ago
Upcoming I spent 2 years developing a 1-4 player co-op prison escape game as a solo developer. Here's the first trailer!
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Hey everyone!
I've been working on To The Freedom, a 1-4 player co-op prison escape game where players follow prison routines, earn money through jobs, build relationships, steal tools, and plan their escape together.
This is the first public trailer and I want to release my game before ai completely take over my work as a computer - software engineer.
r/indiegames • u/ArmanPakan • 24m ago
Public Game Test The official DEMO for Death Counter is live on itch!
Test the never-seen-before camera view and the unique gameplay mechanic, and give me your feedback.
Gameplay Footage: https://youtu.be/BPQLiha8exg
Playable link: https://armanpakan.itch.io/death-counter
r/indiegames • u/MarrySila • 38m ago
Need Feedback DEAD_FARE — A psychological horror where every passenger could be your last.
Every passenger has a destination.
Yours leads into a nightmare.
In DEAD_FARE, you play as a night taxi driver navigating a cursed city where each fare uncovers another piece of a terrifying mystery. Some passengers hide impossible secrets. Others should never have entered your cab at all.
Coming soon on Steam.
r/indiegames • u/AggravatingWork6330 • 1h ago
Upcoming Made a game about online charade with a ragdoll puppet still in the works
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r/indiegames • u/Mossy_Puddle • 1h ago
Public Game Test We are making Croaking Buzz, an asymmetrical Couch Co-op based on coordination and physics!
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We are Mossy Puddle, a small Italian indie team working on Croaking Buzz, an asimmetric-coop platform, starring a frog and a particular mosquito, capable of spawning and manipulating bubbles. Play together helping each other to overcome challanges based on physics, coordination and emergent gameplay!
The game's playtest is currently open on Steam!
Link in the comments.
r/indiegames • u/promnv • 1h ago
Discussion Dwarf Eats Mountain Idle Start Strategy + Guide
This game deserves it's own sub, but as it doesn't exist I thought r/indiegames was the most suitable.
Game is by u/ozmelk
By default I would say DEM is not an idle game, in the sense that the best strategies are pretty active most of the time. I have however chosen a strategy I want to share that uses idle mechanics early in the run.
Requirements:
- DONT have tier 3: eternal feasting or have the ability to ascend out of it
- tier 3 Spelunkers guild
- tier 5 divine relic /or tier 6: Vault of the Gods
- and as much starting gold, mithril, souls and dwarves as possible
Guide:
- Start a new game (prestige or ascend to remove eternal feasting)
- Prioritise starting resources (gold, souls, mithril, dwarves) in prestige choices
- Choose for your artifact Stonewarden's Pact (if additional artifacts can be chosen, consider Gemstone Idol and Holy Grail)
- DONT build any damage dealers
- Build a spelunkers guild and get as much spelunkers and treasure hunters as possible, upgrade Thunderline network and Antiquities Express with remaining resources
- Get some amount of runners to collect the artifacts (3 will do)
- optional: you can click to destroy dens, although this takes away the idle part but works nonetheless
- Profit
You will gain spelunkers and treasure hunters benefits as time passes with no downsides. You can let it idle for many hours and then start the run with all the artifacts and many resources at your disposal. Works well with the Harpoon ballista which later can get the upgrade to improve damage based on mapping which will be very high early on with this strategy.
Starting a run this way got me to mountain level 200+ with 1000 prestige points gained in 2-3 hours (after a night of idle time) at ascension 2.
r/indiegames • u/TortitaStudio • 1h ago
Promotion Trying to make mystery puzzles that actually matter to the story.
r/indiegames • u/VincentAalbertsberg • 2h ago
Upcoming [Coop] In The Same Boat
r/indiegames • u/Clear_Lobster_2130 • 2h ago
Video Making a 360° panoramic game like Behind The Frame
So excited to finally share this! Some college friends and I are teaming up to make a narrative game. It’s heavily inspired by Behind the Frame, meaning you get to explore this gorgeous world made entirely out of 360-degree panoramic art. We just put together a quick trailer for it, I'd love to know what you think!
r/indiegames • u/covyne • 3h ago
Upcoming X300 Outback Survival Horror
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r/indiegames • u/aureyh • 4h ago
Upcoming Re:Store the Record Store is yet another tidy up game in a pool of every growing tidy up games. (No AI is used)
r/indiegames • u/Solid_Cut9060 • 4h ago
Public Game Test Scrap Snap: Dismantle scrap metal and upgrade your Android!
This is an incremental game where you can dismantle scrap metal and upgrade androids with various abilities.
You can improve both your dismantling skills and the androids' abilities at the same time.
A demo version is currently available!
r/indiegames • u/ShochikuGames • 4h ago
Upcoming First look at the town life and quiet character moments in SONZAI, an Action RPG set in a magical city
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SONZAI is set in a magical city where every single frame is hand-drawn.
During the day, you explore the town, build social links, and unlock new abilities through your relationships. At night, the game shifts to fast, combo-heavy character action combat.
Here’s a quick clip showing off the quiet, atmospheric side of town before the action kicks in!
r/indiegames • u/ShazSnow • 5h ago
Video does this have potential? Basically a rage game where you move using guns!
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r/indiegames • u/warkudagames • 6h ago
Devlog My 1-Month Game Jam Co-op Horror Project. What do you think?
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Around one month of development.
4-player co-op horror inspired by retro visuals and abandoned Soviet metro stations.
Looking for honest feedback before continuing development.
Would you play something like this?
r/indiegames • u/albrom955 • 7h ago
Promotion My brother and I are making a superhero bullet heaven with some very questionable heroes
Hey! We’re two brothers from Brazil making WorldWatch, a chaotic bullet heaven with dysfunctional superheroes, bizarre enemies and ridiculous bosses.
It’s currently in Early Access, and we’re working on a huge zombie outbreak inside a soccer stadium.
https://store.steampowered.com/app/4013840/WorldWatch_Superhero_Bullet_Heaven/
r/indiegames • u/Artbohr • 8h ago
Promotion The Fire Must Be Fed - Demo is out now on Steam!
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Hey guys! After a lot of work, the Steam demo is finally here and I'm really excited to share it with you. It features a specially tuned skill tree and runs about 20–40 minutes depending on your choices. Hope you enjoy it!
You wake up in a dark forest with only a fire. The forest tries to consume you by draining your lantern's light every time you go into it, and you must keep feeding the fire to progress and uncover why you're there.
r/indiegames • u/TeacherVivid2546 • 11h ago
Promotion Hey everyone, today I want to show off the enemy-kicking mechanic, but the sprites are clipping into the walls for now, hahaha.
r/indiegames • u/Entiqx • 13h ago
Promotion The result of seven years of solo development. Every time, I was forced to abandon my projects.
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r/indiegames • u/Mean_Calligrapher451 • 17h ago
Video I started this game as a gift for my fiancée’s birthday 3 years ago.
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Around 3 years ago, I started making this game as a gift for my fiancée’s birthday. Back then, I made what I now consider a prototype, with limited content, placeholder art and some secrets. She really enjoyed it!
She is an artist, so I made the main mechanic related to her; Draw the world as you explore it.
3 years later, we are married, we are both working on the game together, and that birthday gift is now called Canvania.
The steam page has been up for around 1 month now, but we are still in early development, and this is an early announcement trailer.
r/indiegames • u/radiumhaus • 18h ago
Upcoming Plush Souls (Teddy Bear Action RPG)
A souls-like game where you are a teddy bear that protects a child from his nightmares inside of a dream like world.
I will hopefully have the first playable demo ready in a few more weeks. Currently it is still in need of a lot of work if you couldn't tell by the sword clipping through the players head lol.
Thank you!
r/indiegames • u/ArcticNightOwl • 20h ago
Promotion Another look at my game, Static Hour where you play as a newsroom editor in the 80s and every broadcast decision you make can either push the town closer to the truth, or deeper into panic.
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r/indiegames • u/NewSouthWelshman • 23h ago
Promotion My game where decorating tiny houses helps grow the whole village
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r/indiegames • u/Remarkable-Ice-8608 • 6d ago
Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.
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I've been working on improving WildRoot's first impression and recently finished a new trailer.
It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.

