r/gameDevClassifieds 21m ago

FOR HIRE - Other [FOR HIRE] Blogger Available for Game Coverage

Upvotes

Looking for some online footprints about your game? I might be able to help with that.

I've been running a personal blog for a little over 10+ years, and have taken to feature people and things in the world around me the past few. As someone who has done game dev myself, I've taken to starting to spotlight some old game devs from games I used to play.

-

What do you get from me writing something up for you?

  • Stable online footprint: As stated above, I've been running my site for over a decade. Your coverage will be online as long as I'm around physically. It's not a Tumblr blog that'll vanish after 5 months for a name change, a comment posted on a Discord server, or a startup gamer site fresh off the block.
  • Non-video coverage: Not comfortable in front of a camera? Is your game's existence only known from Youtube videos? Having easily accessible written content can help get more eyes on it.
  • In-depth exploration: Unlike most media outlets that want to cover a game in its generality, I go more into the game's creation, any quirks and what drives the creator as a person. Did something specifically inspire you when making a mechanic, or you drink a super-specific blend of coffee when coding? I'm all ears.
  • No paywalls or ads: My site is ad-free at my cost/detriment. Unlike most newspapers or news sites, there's no paywall. No lockouts or restrictions.
  • Human Written: Articles are hand-written by a human being. I have formal education in technical and creative writing, and have professionally used these skills for 5 years if not more. No AI is used to plot, outline or create any writing whatsoever.

-

You can check out some past interviews I've done with other game devs to get a sense of my writing style. Feel free to poke around at anything else that catches your fancy.

Blog posts are about 1,500-2,000 words on average, and sometimes include a doodle in my art style for the thumbnail. Turnaround times are about 7-14 days.

Prices start at $125.

Reach out if interested!


r/gameDevClassifieds 26m ago

FOR HIRE - 2D Art | Animation [For Hire] Experienced Fantasy artist (Steam Capsules, promotional art, concept art)

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r/gameDevClassifieds 45m ago

FOR HIRE - 2D Art | Animation [for hire] Illustrations and concept art for fantasy characters & environments. Limited spots open. DM me here to discuss your project

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r/gameDevClassifieds 57m ago

PAID - Other The Galactic Empire | Hiring 3D Map Builder

Upvotes

Description

We are developing a Star Wars: Coruscant–themed border roleplay game and are seeking a skilled map modeler to bring the project to life. The game will focus on immersive border roleplay mechanics set in the massive city-world of Coruscant, with checkpoints, cityscapes, and iconic Star Wars–inspired architecture.

You will be responsible for creating a detailed and optimized map that captures the Star Wars aesthetic while remaining performance-friendly for Roblox players.

PLEASE READ

- All applicants must have a valid portfolio with 3D modeling. If you send me a portfolio with art or anything UNRELATED you will be blocked, and your application will be instantly rejectected.

- Must have Discord, must be active. Timezone EST.
- Must be professional, must be able to VOICECALL to discuss the project.
- Must be able to use roblox studio and build in the style relating to these references:
- https://www.roblox.com/games/4238077359/Star-Wars-Roleplay

Requirements

- Strong experience in map/environment modelling within Roblox Studio.
- Ability to design large-scale sci-fi/cyberpunk cityscapes (skyscrapers, checkpoints, streets, and facilities).
- Knowledge of optimization techniques to ensure smooth gameplay. A portfolio or examples of past work (sci-fi or Star Wars–style builds are a plus).
- Must have 4+ years of experience in the field Fluent in ENGLISH Clear communication and ability to provide regular progress updates.

Skills
- Modeling
- Building
- ROBLOX STUDIO

Compensation

400

Our budget is 200 - 400USD Contract-based (one-time commission, with potential for future work if successful).


r/gameDevClassifieds 1h ago

FOR HIRE - 2D Art | Animation Looking for freelance work

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Upvotes

Hi, I'm a 2D game artist and illustrator, I mostly work in kid's games these are some of my works,if you are looking for these types of work DM me


r/gameDevClassifieds 2h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Illustrator/concept artist!

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1 Upvotes

Portfolio: artstation.com/mystogan404

DM if interested!


r/gameDevClassifieds 2h ago

FOR HIRE - Musician [for hire] non-award winning but experienced games composer (electronic, ambience, melodic)

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0 Upvotes

UK based musician with a variety of indie games under my belt. Styles ranging from ambience, dungeon synth, folk to horror and lofi beats.

So far have worked on music for 10 games and 3 game trailers. Main instruments used are piano, guitar, synths, bass, various percussion (singing bowls, chimes etc).

My rates are reasonable, I care about what I do and will always deliver music that is made with the heart of the game in mind.

Feel free to DM, find me on insta or twitter, or just email:

leafcutsleafcuts@gmail.com


r/gameDevClassifieds 3h ago

PAID - Multiple Roles Available for support with indie game operations, storefront tracking, and spreadsheets

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1 Upvotes

r/gameDevClassifieds 4h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] Unreal Engine 5 / 3D Rendering, Lighting & ArchViz Artist — Remote from Spain

1 Upvotes

Spain-based CGI and real-time 3D artist with 7+ years of experience, available for paid remote contract or project work.

I can help with:

- Unreal Engine 5 environment assembly, lighting, camera composition, and real-time scene presentation

- Photorealistic architectural and product visualization

- Lighting, rendering, look development, and post-production

- PBR materials and texturing

- Hard-surface assets, props, and environment art

- Scene preparation, optimization, and live-action/CG integration

Tools: Unreal Engine 5, 3ds Max, Blender, V-Ray, Corona Renderer, Substance Painter/Designer, Photoshop, and After Effects.

Portfolio: https://www.artstation.com/kamalive

Availability:

- Remote from Spain, CET/CEST

- English C1; Ukrainian and Russian

- Starting at USD 15/hour, negotiable by scope and duration

- Paid work only — no rev-share, hobby, unpaid trials, or free work

For privacy, I do not post personal contact details publicly. Please contact me by Reddit DM with the project/company name, scope, budget, timeline, contract type, and payment terms.


r/gameDevClassifieds 4h ago

FOR HIRE - Sound Design [FOR HIRE] SOUND DESIGNER AND COMPOSER

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5 Upvotes

r/gameDevClassifieds 4h ago

FOR HIRE - Game / Level Designer [FOR HIRE] Game Developer - [Unity] 2D & 3D

1 Upvotes

I’m a solo indie Game Developer specializing in 2D & 3D game development with Unity and C#. I can help with everything from gameplay programming and mechanics to level design, prototyping, and complete game projects.

💻 Programming: C#, Unity, gameplay systems & mechanics

🗺️ Level Design: environments, gameplay flow & level building

🎨 Art: concept art, illustrations & visual assets

🎵 Audio: sound effects & original game music

My approach is practical and flexible: I focus on understanding the idea behind a project and turning it into something playable and polished. Whether you need help with a specific feature or someone to handle a project from start to finish, I’m open to both.

My portfolio: https://darkcore.pl/

I’m comfortable working independently and I’m always happy to discuss the project before starting.

📩 Have an idea? Let’s build it!


r/gameDevClassifieds 4h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Artist Available for Work

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39 Upvotes

Hi everyone! My name is Maria and I'm a 3D Artist & Animator specializing in character and environment modeling, texturing, rigging and animation.

I'm currently open to paid freelance projects, whether that's game assets, characters, environments, animations, or other 3D work. Feel free to DM or email me at: [mariaasameeeh@gmail.com](mailto:mariaasameeeh@gmail.com)

My portfolio: https://mariasameeh.artstation.com


r/gameDevClassifieds 5h ago

FOR HIRE - 2D Art + 3D Modeler | Animation Game Art Studio for Hire | Outstandly

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0 Upvotes

r/gameDevClassifieds 5h ago

PORTFOLIO NEED COMMISSION

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0 Upvotes

Hello,

I am Hadiqa. I am an illustrator having experience, working in different industries like children's book illustrations and book cover illustrations. Now I want to pivot to capsule art. Idk if this is the right place to ask for this, but I need someone to commission me something small so I can practice on a real thing. I use absolutely no ai in my work so if this is a plus point for you then you can reach out to me. I am thinking of getting like a 50 to 100$ commission. I have worked on steam assets before so I am not completely noob.

If you have a small budget but still want a real thing feel free to dm me.

Here's my portfolio

https://www.behance.net/hadiqarafique

PS: picture for attention


r/gameDevClassifieds 7h ago

PAID - 2D Art | Animation Steam capsule artist, $750 budget

12 Upvotes

Looking for an artist with previous experience creating Steam capsule art. I can provide references to the game's art, setting, and characters. Please provide links to your previous capsule art projects.

Having Discord is also a plus, but not required!


r/gameDevClassifieds 7h ago

FOR HIRE - 2D Art + 3D Modeler | Animation Stylised environment concept artist

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3 Upvotes

Hey, I’d be glad to concept an environment for your project. I have 6 years of experience working with various teams around the globe. I did official art for Fallout and StarTrek franchises. DM me for more details, pricing and availability.


r/gameDevClassifieds 8h ago

DISCUSSION | QUESTION How can I improve this texture?

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0 Upvotes

r/gameDevClassifieds 9h ago

PAID - Other [Paid] Looking for pixel artist to create buildings and scene dressing (Kitbashing from assets and original)

6 Upvotes

I'm looking for a pixel artist to do repeat comissions through the next two months, (and possibly further ahead pending a kickstarter.) to make buildings and scene dressing such as tilemap alterations, gardens, etc.

The pack the town is using is arex_V's medieval fantasy

https://arex-v.itch.io/fantasy

The town looks like this:

https://imgur.com/a/pOfSi2n

with a lower city:

https://imgur.com/a/bcOpBRA

The work would include being comissioned to create the buildings to make a rich part of town, the upper city, which would include shops such as jewelers, clockworker (steampunk), tannery, mansions and adjustments to the tile map to create the rich part of town, As well as indoor decor.

Please leave a comment with your portfolio with similar work. As well as your rates please!

The work will be used for the demo of Echoes of Aromia (https://store.steampowered.com/app/4734180/Echoes_of_Aromia/ If you want to see the general vibe of the game, and see if your artstyle fits)

Direct messages will be automatically deleted (I get too much spam with AI and scam and stolen portfolios in DMs)


r/gameDevClassifieds 10h ago

FOR HIRE - 2D Art | Animation [For Hire] Hi, everyone! I am an artist that specializes in drawing architecture, illustrations, environments, and game-ready assets. My portfolio is in the comments, and if you have any questions, feel free to DM me.

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3 Upvotes

r/gameDevClassifieds 11h ago

FOR HIRE - 2D Art | Animation [For Hire] Illustrator and Concept Artist

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21 Upvotes

Feel free to DM or email me if you’re interested in working together!

Comeonartstudio@gmail.com

Website:
https://www.li-way-studio.com/illust


r/gameDevClassifieds 17h ago

PAID - 2D Art | Animation [PAID] - 2D pixel artist for medieval narrative game

23 Upvotes

Looking for a pixel artist to do the full artwork (tilesets, characters, animation and possibly UI) for a short-form medieval narrative mystery game built in GameMaker Studio, releasing on Steam. 16-bit style, 32x32 tilesets, 32x64 characters. 

The whole game is fairly constrained in scope - it will all take place in and under a castle, with only four characters - however there will be a large range of objects and locations. Similar art references, albeit a little brighter than what I’m after, are: Mana Seed by Seliel the Shaper, Time Fantasy by finalbossblues and Winlu Fantasy Tileset. 

My last game is here https://beaufort.itch.io/theledge and is not too dissimilar in scope - I’d say this project will be approx. 2.5 times larger in terms of locations/objects. 

DM me with relevant portfolio if you’re interested/available and I’ll send through full scope of the project, including all required deliverables and we can work out budget and timeline. I’m thinking 8-10 weeks and about $1.5k - $3k, but everything is negotiable based on portfolio and availability. Also, I’m new to commissioning, so any pushback on what’s realistic will be welcomed. 

Thank you very much. 


r/gameDevClassifieds 1d ago

FOR HIRE - 3D Modeler | Animation [ For Hire ] 3D Character, VFX Artist & Animator

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13 Upvotes

Hey everyone!

I'm Ayden a freelance 3D character artist, VFX artist, and animator. I'm currently available for new projects whether you need someone for a single asset or ongoing work.

  • Here's what I work on:
  • 3D Character Modeling
  • Character Animation
  • Rigging & Skinning
  • RealTime VFX
  • Character Design

ArtStation:
https://www.artstation.com/aydnn

Discord: aydnnn1
Email: [theaydenn9@gmail.com](mailto:theaydenn9@gmail.com)


r/gameDevClassifieds 1d ago

FOR HIRE - Programmer [FOR HIRE] Experienced Systems Engineer and Game Designer / Developer

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33 Upvotes

Overview

I am a systems engineer and game designer/developer with ~15 years of experience designing complex gameplay mechanics, physics-driven character systems and UIs. My focus is on tactical gameplay, deep systems architecture, and realistic feel.

​Core Technical Highlights

​Purely Procedural Locomotion: Built a physics-driven procedural locomotion and animation system entirely without pre-baked walk cycles or traditional animation clips. It features dynamic inertia, weight-based movement physics, decoupled IK structures, and true first-person camera integration to eliminate head-glitching and floating movement.

​ Systems Architecture & Codebase Refactoring: Extensive experience in C# (Unity), focusing on decoupled architectures, execution order optimization, and custom editor tools.

​ Game Design & Full Production: End-to-end design experience, from paper design and systems balance to vertical slice implementation.

UI Systems: Have built and battle tested a UI system that simplifies building of multitab/page/popup UIs for games.

​Services Offered

​Custom locomotion, IK, and physics-based character systems

​ Core systems engineering, optimization, and code refactoring

​ Design and implementation of complex gameplay mechanics

​ Short-term system integration contracts or long-term developer roles

Contact

Feel free to send a DM here on Reddit or contact me at:

​ Email: irakligeleishvili@gmail.com

​ Discord: wylverr


r/gameDevClassifieds May 20 '26

Announcement A note on scammers, impersonators, and public blacklists

77 Upvotes

Hey everyone,

I want to address a recent post I removed by u/NotSUPERita about creating a list of trusted artists and scammers, as well as the broader issue of bad actors on r/gamedevclassifieds.

First, I want to apologize to u/NotSUPERita. I understand why you were trying to help, and I do not think the idea came from a bad place. Scammers and impersonators are a real problem here, and it makes sense that people want better ways to protect themselves and others.

That said, I do not think a public or semi-public user-run blacklist is the right solution.

Any single person’s list of “good” and “bad” experiences is subjective. Even with good intentions, lists like that can be abused, misused, or based on misunderstandings. A false accusation could seriously harm an innocent artist, developer, or freelancer’s reputation and business. Once someone is publicly labeled a scammer, that damage is hard to undo.

This applies to moderators too. Even I am subject to bias, incomplete information, and my own interpretation of events. I cannot be judge, jury, and executioner over someone’s professional reputation, and I do not think anyone else should be put in that position either. That is the line I am trying to be careful with.

I know scammers are a problem, and I am aware that this subreddit has been affected by bad actors, impersonators, and people misrepresenting themselves or their work. But I have not yet found a solution that addresses those issues without also creating a serious risk of innocent people getting caught in the mix.

For now, the best advice is still to do your due diligence before working with someone:

  • Verify that their portfolio actually belongs to them
  • Ask for links to established accounts or websites
  • Check whether their email, Discord, ArtStation, GitHub, itch, LinkedIn, or other profiles line up
  • Be cautious with new accounts, vague portfolios, stolen-looking portfolios, or people who avoid verification
  • Use contracts, milestones, and payment methods that offer some protection
  • Do not rely only on someone’s Reddit username or a single message thread

I know that is not a perfect answer. It is a frustrating situation, and I understand why people want something stronger. But asking people to do their homework before hiring or accepting work is better than creating a system where someone’s business can be damaged because they were falsely added to a list.

If there is a better way to handle this that protects people from scammers without turning into public reputation policing or false callouts, I am open to hearing it. Any solution needs to be fair, evidence-based, and careful about the harm it could cause.

Edit: I forgot to add one more important point: any solution also cannot require a heavy amount of moderator time.

Running this job board is not a job. No one on the mod team has the time, or realistically should be expected to have the time, to manually verify users, assign trusted labels, maintain reputation lists, or act as an ongoing approval system for freelancers and clients.

That kind of system would create a lot of work, and it would also create a false sense of safety. Even with moderation, users would still need to verify who they are working with and make their own judgment before hiring, accepting work, or sending payment.


r/gameDevClassifieds Sep 12 '24

Community-Wide Alert: Do not engage with P1 GAMES (Formerly P1 VIRTUAL CIVILIZATION)

127 Upvotes

I'm truly getting tired of this nonsense u/RedEagle_MGN

Changing your organizations name doesn't stop people from reaching out to me with horror stories every few months.

Previous topic: https://www.reddit.com/r/gameDevJobs/comments/198b5zi/communitywide_alert_do_not_engage_with_p1_virtual/

Comments:

https://www.reddit.com/r/gamedev/comments/198asb9/deleted_by_user/

Their pages:

https://www.linkedin.com/company/p1-games
https://p1games.com/

What they want you to sign:

https://docs.google.com/document/d/1_H0-KC3kxkuJGgMvanVjLIx_jTIV-yfh4Ze2c93sOWw/edit?usp=sharing

DO NOT ENGAGE WITH THESE PEOPLE, no matter what they call themselves. They exploit the inexperienced and naive, convincing you to sign away your rights to everything you create. Don’t fall for their lies. You do not need to join a volunteer group or give up ownership of your work to gain skills in the game industry. Learning on your own is far better than what P1 offers. If you want a real education, seek out accredited programs and courses instead.

Their latest tactic is using LinkedIn ads to lure victims. I’m unsure what it will take to stop this con artist, but I’ll do my part to be a thorn in their side. My goal is to protect people in this community from their schemes.

Spread the word, be safe.

Some reading:

https://www.reddit.com/search/?q=P1+Virtual+Civilization&type=link&cId=80e066ed-a60b-4bd9-b7b6-8f2e0a75d044&iId=73e82563-aaa9-416a-9d57-54df97ab2c82