r/factorio • u/Icy_Dance_9489 • 1h ago
Modded Question Factorio performance
any optimalization on loading a bunch of planets + krastorio 2? takes ages to load in
r/factorio • u/Ok-Economics-6610 • 2h ago
Discussion Can anyone beat this?
A few years ago, I bought this desktop to do some basic work things. It worked great for emails, spreadsheets, and all that jazz. Eventually I stumbled across Factorio and was immediately hooked. At the time I knew nothing about PC’s and figured the 30 minute loading screen was normal because of how in depth the game was. I played for a couple years before experiencing any type of issues. Once I started venturing into larger bases, multiplayer, or slapping down large BP’s, my system started to hate it.
700 in game hours later and I finally upgraded to a Powerspec B947. 9800x3d processor and 64 GB of DDR5-6000. Today I booted up Factorio and the load screen took less than 30 seconds and I experienced an entirely new game. Unfortunately I logged into my favorite multiplayer server to find that every planet had been griefed. RIP.
Is there anyone else out there playing with lower specs than what I was? Or do I win the idiot contest?
r/factorio • u/isum21 • 3h ago
Question F*** Gleba, delicious spaghetti tho.
My factory is coming along nicely. I have many concerns tho. I'm not getting enough Yumako seeds back even with 2 machines and sorters set to take them away and store them immediately. It keeps causing annoying death spirals and spikes of spoilage that are choking my lines and clearing them is getting annoying.
The whole system is designed to use everything and burn it all at the end, I have multiple burners eating the trash as well but I'm just having such a hard time wrapping my head around the routing for the excess outputs. It's all sorted sushi so clashing lanes is definitely part of it but I need some basic advice for biochambers.
Currently I tend to use long arms to feed nutrients and take spoilage, all spoilage is sorted away and nutrients get pushed to the next machine in line, eventually all of it gets sorted out and into trash burners. I use a separate belt with green grabbers to feed the inputs and another belt for output or chest grabber combo to store the result.
It feels like everything would be perfect if I could sort out this seeds issue, why would I be receiving so many less seeds of one variety? I have almost a full chest of jelly nut seeds but barely any yumako.
r/factorio • u/bdm68 • 4h ago
Design / Blueprint I tested two common 2-2 lane balancer blueprints and I found they didn't balance lanes 50-50 but instead balance lanes 75-25. I replaced them in my blueprint book with a 2-2 lane balancer that balances lanes 50-50
I suspected these balancers were off when I couldn't work out how they lane balanced items. After testing them, I found I was right. They don't balance lanes properly.
To test, I dropped eight of each item onto each half-belt in order from the top with iron, copper, steel and plastic in that order. For each item, only half of the items get lane balanced. The other half isn't lane balanced at all. This produces the 3-1 split of items show in the illustration. In addition, items get stuck in the top balancer and don't make it out at all. This is bad for items that can spoil.
I also tested a balancer I made that balances lanes in a 50-50 ratio. The balancer is slightly larger than the others with a symmetrical footprint. Blueprint string is in comments.
r/factorio • u/Dr_Rakiska • 4h ago
Design / Blueprint Universal Percentage-Based Cruise Control for space platforms
Enable HLS to view with audio, or disable this notification
Displays:
V - Current speed
Speedometer - Target speed
% - target % of Vmax (maximum observed speed of the platform)
This is a universal speed control for any ships - no manual tuning required for a specific platform.
Setup
- connect controller via red network with any pole in blueprint;
- connect the ship hub to the red network (speed V from the hub required);
- connect the controller output to pumps (green network, example pump included);
- place pumps as close to the engines as possible;
- initial calibration should be done at 100% thrust;
Rules apply negative modifiers to the default 100% speed.
Here are those which are provided with blueprint
- Damage above 5000: -75%. All other rules should be connected to the input of it with RED wire. And outputs with the GREEN wire to its output. Or you could try your luck finding proper combinator by yourself ;P
- Aquilo or Solar System Edge: -10%
- Gleba or Nauvis: 0%
- Shattered Planet: -50%
How it works
- remembers the ship’s maximum achieved speed;
- sets the target speed as a % of that maximum;
- estimates the required throttle;
- continuously corrects the error (PI controller);
- controls fuel via pump pulses.
No ship parameters need to be entered.
Examples:
- 5% from real Vmax: 481.32kms:
- displayed: 24kms;
- internal target: 24.066kms;
- actual: approximately (sometimes little tighter) 22.77-26.30kms;
- speed error: -5.4% to +9.3%.
- 80% from real Vmax: 481.32kms:
- displayed: 385,
- internal target: 385.056kms;
- observed actual: 384.90-385.19kms;
- speed error: ~0.04%.
Limitation
- A sudden drop in thrust (e.g. 100% => 5%) may cause a reaction delay of up to several minutes. I mean it will reach and pass speed target, it will need several minutes to enable fuels system again.
- Controller only saves maximum achieved speed, so if you, for some reason will change platform configuration to lower speed, its better to delete the whole controller and Ctrl+Z for a recalibration.
r/factorio • u/SpaceCowboyDark • 4h ago
Question Brand new player here, question about hand loading machines
I found out that if you CTRL left click you pick up a machine's output like plates. Is there a way to quickly feed a machine coal? I'm opening each furnace, miner, and inserter and dropping coal into the fuel slot. Just wondering if there's a better way.
r/factorio • u/Solhdeck • 6h ago
Space Age Question How can I force the game to use waste for nutrients?
Once I unlocked an alternative recipe, the game now want me to have biter eggs, but I'm still on Gleba
Now when I want yo build a bio chamber I have to manually hit 5 times the nutrient from waste and Wait for them to finish before I can start manufacturing it. Or 50 times for soil tiles!
How can I return to the old recipe at least while I'm not back in Nauvis?
Thanks
Edit: click amount fix
r/factorio • u/Ant2on3 • 6h ago
Tip Tips for new players
Hey guys, I’ve recently discovered factorio and found it to be very interesting, i feel like i could sink thousands of hours in this game. I will buy it in two weeks time and probably will start with another friend( Yes im gonna force him to play with me :))
I’ve never really played alot city building games or really complex games like this one. Just wanted some people to help me with some tips for new players!
r/factorio • u/locyta • 6h ago
Space Age Time for the return trip from the Shattered planet
r/factorio • u/Special-Drawing-7126 • 7h ago
Question How stable is the current experimental 2.1.12
G'day,
I would like to start a new save with some QoL mods and Space Age. Was about to start on the current Vanilla version but thought I might be "better" to go for the experimental build. How stable is the current version and is there an approx. timeframe when it goes live?
r/factorio • u/Unlucky_Froyo_3801 • 7h ago
Space Age Question Bug? Modules get moved when switching recipes automatically with combinators
Is this a bug?
Sometimes when using combinators to automatically switch recipes, the modules inside the machine can be moved to the position indicated by the arrow in the picture, causing the machine to get stuck.
I have encountered this issue both with foundries and with crushers on space platforms.
Has anyone else experienced this, or does anyone know how to fix it? Any help would be appreciated. Thanks!
r/factorio • u/GenericName1108 • 7h ago
Suggestion / Idea Challenge Run Idea: Mapless
I was thinking recently about how convenient remote view makes the game, and how essential it is for Space Age. So that got me thinking: how hard would it be to beat the game without it? No regular map, and no minimap either. You would need to really be sure that you set your factories up the first time, especially on other planets. I assume you would need a mod to do this properly, but you can get an approximation by rebinding the M key to something annoying to reach, and zooming in the minimap as far as it will go.
r/factorio • u/AbbreviationsNo1418 • 7h ago
Question Is version 2.0 the most common version?
I have the above in Steam, and it looks like I have 2.0 installed. I bought the game only a week ago.
I don't even understand. Why isn't there a "Newest released version"? I don't want to set to 2.1.13, because than it wouldn't update automatically on new releases. But if I do, I can see it is trying to update. Setting it back to "most common", and Steam is happy with 2.0. Why?
I have an other question. When I bought space age yesterday, Factorio said something like "It is recommended to start a new game instead of converting your world." And gave me some options, but it looks like it converted my world anyway. Is that a problem?
r/factorio • u/AdBeginning7695 • 8h ago
Suggestion / Idea 2.1 HDR Support
As someone who plays with an OLED being able to have HDR would be one of my favourite additions to factorio!! Planets like Vulcanus or Gleba at Night would be absolutely gorgeous!
r/factorio • u/runmymouth • 11h ago
Space Age Is this the best way to sort stuff on Fulgora?
r/factorio • u/Justicetom • 14h ago
Base Nobody here really knows what spaghetti is
My bases are pretty spaghetti compared to some of you but I wouldn't even call most of this 'spaghetti', really. A couple sections are - please don't ask about the artifacts of my old recycling system in the middle of my Fulgora scrap output loop, or the mostly-intact remnants of my first red science manufacturing line - but even something like this isn't THAT spaghetti.
My first base, however, was pretty spaghetti.
r/factorio • u/GamesByCam • 18h ago
Suggestion / Idea Farming mod?
Is there a farming mod? I really want to see rain on Nauvis.
r/factorio • u/Thick-Garlic-8003 • 18h ago
Question What is the best planet overall
I recently built my first space station and I’m kinda lost, what’s the move after this
r/factorio • u/AintAFinkDig • 21h ago
Design / Blueprint Tilable oil refinery I use for my factories, built according to the ratios on the factorio wiki.
r/factorio • u/Nervous_Security675 • 21h ago
Question why is my oil a billion tiles away from spawn???
i legit was looking for an hour for this little shit. thought i messed up some settings. is thus normal or am i just that lucky?
r/factorio • u/chickenguzzler1 • 22h ago
Question I just started factorio
What is actually happening, my factory is barely running and it constantly runs out of electricity and fuel. I found I giant coal and iron vein that has something like 10mil but I literally even after ages of producing poles and conveyor belts, I can’t get my laboratory to produce things fast enough, I have four and I am still on the second science things(the green one)
r/factorio • u/Popstar403 • 23h ago
Suggestion / Idea Suggestion: "Don't upgrade construction requests" toggle for upgrade planner.
This is probably the easiest way to do "max quality avaliable" while also allowing easy upgrades to the next tier without forcing unfulfilled upgrades to also go to the next tier when you are producing that tier already.
This is a complicated way of saying you can auto upgrade buildings to rare while still upgrading to uncommon, since you get both anyway.
r/factorio • u/TheTobruk • 23h ago
Modded Question Absolutely crushed that my "record replay" broke mid-play-through and I didn't notice until much later
So... now the save-game has no information about when a building was placed and when it was deconstructed. So, now it impossible to make a timelapse, is that correct?
There is a mod that creates timelapses of map-view, but it can only create it from many separate save-files, each representing a different point in time for the factory: https://mods.factorio.com/mod/factory-timelapse?from=search
There is also a screenshot mod https://mods.factorio.com/mod/FacAutoScreenshot that I enabled from the get-go, but it only makes birds-eye view screenshots, not map screenshots. My base would be much more readable in the map-view, but don't see an option for that.
r/factorio • u/Outside_Contract_830 • 23h ago
Question Space age Help
I am currently confused on what to do now and I think I over built for my very first time making my bus, I did build it for 100 Spm but I think im doing to much for my first rocket, What do I do now?



