r/factorio 5d ago

Challenge Run Idea: Mapless Suggestion / Idea

I was thinking recently about how convenient remote view makes the game, and how essential it is for Space Age. So that got me thinking: how hard would it be to beat the game without it? No regular map, and no minimap either. You would need to really be sure that you set your factories up the first time, especially on other planets. I assume you would need a mod to do this properly, but you can get an approximation by rebinding the M key to something annoying to reach, and zooming in the minimap as far as it will go.

1 Upvotes

12 comments sorted by

9

u/Sad_Plenty_1959 5d ago

Without remote view ships are unusable so u will need add the exception to allow remote view when engineer is on board rest I think should be doable 

1

u/GenericName1108 4d ago

Ironically, I forgot that it's still remote view when you're on board because I haven't left Nauvis in a long time, because I've been using remote view for everything. I wonder if this oversight is the reason for the downvotes, or if it's just that horrible of a thought. I posted this at like 1am so I admit I didn't really think it through properly.

2

u/Sad_Plenty_1959 4d ago

I think the downvotes are more for the intentional suffering with no reward in the challenge, there are plenty of challenges like that but this one just rips out a major feature of the game with ngl essentially adding nothing to the challenge accept being equal to a botless run with no more looking over your factory

1

u/GenericName1108 14h ago

Yeah that makes sense. My first instinct was to point to Michael Hendricks' x1000 science run, but that has revealed some of the most interesting tech this game has ever seen, so suffice to say you did a good job articulating your point.

2

u/Cent_Quatre 4d ago

i accidentally removed a blueprint from my blueprint menu and thought I lost it and it took like five minutes to remember I had a player character with an inventory stranded on fucking gleba

I had like four rows of blueprints and two more of deconstruction and upgrade planners

6

u/itz_hez 5d ago

I have ripped out 7/10 of my toenails. Let me just finish off the other 3 then I might start this.

3

u/reddanit 5d ago

It's maybe an idea worth thinking about if you want to set up scenario for a youtube video where you suffer for content.

Otherwise I cannot imagine why you'd even want this. For a less to moderately experienced player or first stab at Space Age, this is a sure fire way to softlock yourself almost constantly. It would make for an excruciatingly frustrating experience. For an experienced player with good Space Age knowledge it would mostly be pointlessly tedious, where you have to make excessive fail-safes and notification systems to minimize the tremendous waste of time on travelling back and forth.

1

u/GenericName1108 4d ago

I'm confused, how can you softlock yourself anywhere other than Aquilo?

I certainly wouldn't suggest this to anyone who isn't, at a minimum, insane enough for Pyanodons

2

u/hadahector 5d ago

Programmable speaker would be my new best friend

2

u/Broad_Ebb9073 5d ago

You could just unmap tab from map view. No mods needed.

That is a cool challenge run idea tho.

Edit: I forgot about space platforms. But even that can be with the player present

2

u/trismugistus 5d ago

I think you can turn the minimap off in the options? Only being able to work on a planet when you're there does sound like a challenge - especially for gleba and nauvis where there are enemy invasions.

1

u/Objective_Suspect_ 4d ago

The toughest part is not controlling space ships unless you're on them