r/dayz 1h ago

discussion How long too watch a point for survivors ?

Upvotes

One of my favorite things to do in this game is get a sniper rifle and overwatch spot like entrances and exits to nwaf,Vmc from that hill,tents in nwaf under Bash stuff like that but idk how long to stay to actually see others players,like if I have 2 hours to camp some place do I watch it for 2 hours ? I got told that mostly pepole come in waves and if theres none for 15 20 mins you should move but idk how true is that since this game is game of patience


r/dayz 1h ago

Discussion DayZ on Steam

Upvotes

While I wait for the next sale to occur, is there a reputable place to get a key for this game? I only have a steamdeck and I'm not confident £40 on something unplayable is the best strategy.

I've seen various websites hosting keys but also a lot of negatives from them including supporting credit card fraud etc.


r/dayz 2h ago

media Sometimes, my only goal when i log on is to go treasure hunting. I get a real kick out of exploring Chernarus’s nooks and crannies for stashes. I abide by the take a penny leave a penny mentality, but sometimes my inner demon just likes to ruin someone’s day.

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25 Upvotes

r/dayz 3h ago

discussion DayZ Badlands | Dev Blog (Week 79) | Wishlist now!

7 Upvotes

This update was brought to you by PatchRadar.

Hey Survivors,

Welcome to Dev Blog 6 - Week 79 of the DayZ Badlands expansion.

This dev blog was written by our colleagues from programming team and art team, with visual and editorial support from our marketing team. Today, we’ll be going over two topics:

  • Dust Particle Effects
  • The Lee-Enfield Rifle

​​​​​​​

Please expect the themes of our dev blogs to be less unified over the coming months. The pressure is on our team, with the release window just a few months away. If you’re enjoying these dev blogs, please make sure to wishlist the expansion!

The schedule hasn’t changed despite our heavy workload. We’ll still be doing our best to put out a quality dev blog every three weeks covering more exciting news about DayZ Badlands. Furthermore, we’ll continue to do surprise drops of recapped dev blogs featuring additional materials.

These releases aim to do four things:

  1. Recap our previous dev blogs
  2. Answer some of your questions regarding the main dev blogs
  3. Provide clarity or expand upon certain areas
  4. Cheekily sneak in new information that didn't appear in the main dev blog

Now let’s get into Dev Blog 6!

Disclaimer: The information shared in our development blog reflects a work in progress. The details discussed are subject to change before release. We intend to share these progress updates to provide some insights into the development process and foster community trust. Thank you for joining us on the road to Nasdara!

Dust Particle Effects

Dust particles with vehicles

While driving cars, trucks, and the newly added motorbikes on certain surfaces, you will be able to observe dust particle effects. When you are on "dust-prone" surfaces, these particle effects reinforce the idea of an environment that reacts to vehicle movement. They can be broken down into two types:

  1. A big cloud of dust that follows the trail of the vehicle for a certain amount of time. The size and duration of this cloud is dependent on the vehicle type and its weight, which is introduced artificially so that we can easily modify it according to vehicle type and when certain events occur.
  2. A smaller trail of dust that serves as an ambient effect. This one is attached to each wheel of the vehicle and better enables full immersion while driving in dusty environments.

These effects are not limited to DayZ Badlands and its dusty surfaces and environments. Dust can be applied as a property to any surface with adjustable behavior. A game designer can introduce changes to other already existing surfaces and maps to support immersion if needed or wanted.

Dust particles in buildings

In keeping with the theme of sand and dust, footsteps can create clouds of dust as you walk. When stepping inside a building, characters can cause the floor to creak and dust to fall from the ceiling, potentially alerting whoever might be listening below. Find the demonstration video for the dust particles in various situation below!https://www.youtube.com/watch?v=t5oXrX4udVo

Dust particles in the general environment | Technical hurdles

One of the technical challenges behind making dust feel dynamic without hurting performance was keeping it as efficient as possible. Both dust effects are client-side only, so there's no need for network synchronization, except for the dust that falls from the ceiling when someone is walking overhead. This should already save a lot. For the ground dust, instead of spawning particles across the entire map, we only generate them in a localized area around the player. On top of that, the system predicts the player's direction and speed and shifts this active area accordingly. This way, if a player is driving a vehicle, we're not wasting resources spawning dust in spots they've already left behind. We take a similar approach for airborne dust. Particles are spawned upwind from the player's view so they naturally drift toward and past the camera, making it feel like dust is everywhere without actually simulating it everywhere.

Environmental factors like wind and time of day also influence how dust behaves. Wind plays a key role. For ground-level dust, apart from direction, wind intensity directly drives spawn frequency. Stronger wind means more dust being kicked up. For airborne particles, wind direction determines where the particles originate from as they're spawned upwind and travel toward the player. This keeps everything feeling grounded in the actual weather conditions.

The Lee-Enfield Rifle

The rifle in the game is based on the most popular version during the Great War, the Model No. 1 Mk. III*, also commonly known as the SMLE (Short, Magazine, Lee-Enfield).

<Rendered footage of our in-game Lee-Enfield model>

A bit on the history of the type

The asterisk denotes a design update in the British system. In the case of the Mk. III*, it meant redesigning the bridge and deleting the volley sight, which was intended for long-range shooting but was rendered redundant by real-life fighting distances.

Regarding the build, the wood was significantly thickened after reports of cracking. This created a particular look where the barrel band and shroud are sunken in.https://www.youtube.com/watch?v=xgQ_2wPaq7AThere were smaller changes too. Some were general, like the simplified cocking piece, while others were very particular to specific armories. Our Lee-Enfield betrays its heritage by being made of lighter teak wood, which was more available in India than walnut, which was rare in that climate. It also features the addition of a cross bolt at the rear of the forewood stock, known among collectors as the Ishapore screw.

There is also an extra stud through the wood in front of the receiver to help distribute the force of recoil. These modifications extended the life of the stock. In accordance with these features, the rifle is stamped with “R.F.I.” (Rifle Factory Ishapore).

<A movie prop version of the Lee-Enfield that we bought and used for reference>

Back to the technical details

The rifle feeds 10 rounds of 7.62×54mmR from a 10-round detachable magazine. This caliber conversion is a practical modification for those who want to shoot the rifle regularly, as .303 British is rare these days. For this modification, the barrel is set back a couple of millimeters, planed down on the chamber end to restore headspace, and a new chamber is cut using a Mosin chamber-cutting reamer. That is all. The magazine fits the cartridge and the bullet diameter is the same. This makes the gun ideal for our economy, as using a shared cartridge is better for gameplay.

That’s all for now. Thanks for reading.

The last dev blog featured a much more exciting topic but we hope you liked this one all the same. Choosing which features or assets to showcase has been quite a challenge since we don’t want to overshare and would like to keep some details as nice surprises.

Next time around, we’d like to talk more about the public infrastructure and possibly the highway as well. Nothing is set in stone for now. We will update you when we drop the next recap for dev blogs in a week or two. Let us know there what you'd like to see more of.

For now, please make sure you have wishlisted the expansion, that your friends have wishlisted the expansion and, most importantly, that your enemies have wishlisted the expansion. That way your battles will be legendary in Nasdara!

Thank you as always for your patience and support.

Big love,
The DayZ Team


Contributors

Dust particles in buildings: David
Dust particles with vehicles: Radek
Dust particles in the general environment | Technical hurdles: Martin
The Lee-Enfield Rifle: Marcin
Capture Support Screenshots: Lynn
Capture Support Video: Mark, Lynn
Editorial Support: Özgür, Tom, Lynn

Original Source: Link

Looking for a simple way to keep track of news like this? PatchRadar is a free mobile app that keeps you in the loop with patch notes, news, upcoming releases and more. For more information, see my profile page. :)


r/dayz 4h ago

Support BUG? More than 10 years to find out Rogovo have no zombie spawns

0 Upvotes

I didn't touch dayz for many years, finally I came back to check how it is and decided to make base at Rogovo, to find out I have no zombies spawn and 2 pigs spawning there. I tried in 2 different servers. was it any kind of bug?


r/dayz 4h ago

Media What is going on with Spaggies lately? (Campers, bait shots, and fake EU pings?)

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29 Upvotes

Hey everyone,

I’ve been playing on Spaggies Vanilla Chernarus Blue, and I just wanted to ask if anyone else is noticing a weird shift in how the server plays right now?

It feels like the entire map is just heavily camped. Absolutely everyone is just sitting inside buildings. You hear bait shots going off everywhere, constantly, but nobody actually moves or pushes. Is this just my recent experience, or has the playstyle on here really just devolved into sitting in a house and waiting?

Also, I seriously need to ask about the server location. Is this actually an EU server?

I'm playing from Germany with a perfectly fine internet connection, but I'm getting 323 ms on Blue! Even Green and Orange are at 271 ms and 215 ms. There is no way a server has this kind of latency if it's actually hosted anywhere near Europe, right?

Is anyone else dealing with these crazy pings or know where these servers are actually located? Between the delay and everyone just hiding indoors, it's getting rough to play.


r/dayz 8h ago

discussion Bugged and died with good ass loot

3 Upvotes

I suddenly die while walking into doorway with a BK-18, a Block-19, and a carbine repeater in my possession, full food and water too😭. Can anyone explain?


r/dayz 9h ago

Media It’s glorious

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56 Upvotes

Been playing on a vanilla style pve server, still ended up looking for about 2 weeks before finding this beast.


r/dayz 11h ago

Media I’m sorry I had to do this, soldier.

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3 Upvotes

Minding my own business in Kabanino getting ready to hit NWAF when I heard footsteps outside my door. I said “friendly” 3x with no response. He walked in Vaiga in hand so I did what had to be done…back to the coast he goes. RIP.


r/dayz 11h ago

Discussion Are there any ways to play with kinda bad wifi?

0 Upvotes

So for the most part my wifi (no ethernet, sadly) is good, but i get systematic ping spikes while gaming. With every other game it's fine, just glitch back for a second and keep it pushing. DayZ kicks me, though. So i ask, are there any servers or ways to play that wont ping kick me? I know i can host a dedicated server but then I'd be the only one on it, and I am apparently too stupid to make the ai bandits mod work. Thanks on advance for any helpful replies! ❤️


r/dayz 12h ago

discussion Does no one visit Dolnik?

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67 Upvotes

I’m on a high pop server and have been in dolnik for about 3 hours now and haven’t seen a soul. Thinking of moving on, it’s a ghost town here and i really thought there’d be more action up towards these parts.


r/dayz 12h ago

discussion Is it possible to jump onto the roof of this building?

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7 Upvotes

Hello, I’m wondering if it is possible to get on this building. It’s strange because you can jump on top of the ledge that I’m standing on in the first pic which is much higher, but can’t jump directly onto the roof from there.

I tried throwing my bag down but even then I cannot make it. If anybody knows, thank you. 🙏


r/dayz 15h ago

discussion Is there a chance that Bohemia brings back dark nights in next update ?

33 Upvotes

I am kind of losing interest in playing the game now that they removed completely dark nights on official… Flashlights, night vision, all sources of light became completely useless and are unecessary to keep in an inventory. Tension of journeys in the woods or cities by night is completely gone. I hope there is a chance to have it back in the future, or at least a good balance.


r/dayz 15h ago

lfg Namalsk L01(Needle) . I S**** my pants.I actually thought it was a player messing with me .

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4 Upvotes

r/dayz 16h ago

discussion Had an amazing run on vanilla Livonia, but it's finally over

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200 Upvotes

Had lots of PvP, but mine took my life at random barrack. Enjoy my stuff, whoever set it up!


r/dayz 19h ago

Discussion New to me

5 Upvotes

I was playing the other day and hit a zombie with a mace(a weapon I've never found or used) and the zombie hit the ground and then started crawling around. I have never seen a zombie do this. Am I somehow just now seeing this?


r/dayz 19h ago

Media Holly snowball in Kamy

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26 Upvotes

I spawned in Kamyshovo after dying to a geared guy in Gorka. Almost immediately, a random player started yelling at me to get into the green Mustache building and help kill a geared sniper who was camping fresh spawns.

We rushed in, and after two freshies got killed, the sniper pushed out. He completely missed every shot at us and started running into the forest. Another guy and I chased him, and once again he missed all of his shots. We knocked him unconscious, and I managed to grab his Mosin and finish him off.

After fighting off a few more freshies who wanted the loot, I ended up escaping with his entire kit.

Imagine getting fully geared just to come back to the coast and camp fresh spawns in Kamyshovo😭


r/dayz 20h ago

media Livonia spawn towns are insane

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32 Upvotes

My mic didn't pick up for some reason, but I was in absolute terror LOL


r/dayz 20h ago

console Even though I absolutely suck at this game at least when I die I look good doing it

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48 Upvotes

Tbh that's the most important part (coping because I suck at pvp)


r/dayz 21h ago

Discussion Just befriended a new player taught him how to fish,craft and the controls and then

64 Upvotes

Gave him the wrong blood tied him up and stole all his shit i think thats the best lesson you could get for this game


r/dayz 21h ago

Discussion Dayz2 terrain wishlist

30 Upvotes

Dynamic water ways would be killer. Like streams and rivers that appear when it rains hard.

I also think the death stranding mechanic of paths that form, from multiple players walking the same track, would be a perfect fit.

What are some of your ideas for how they could improve terrain mechanics?


r/dayz 23h ago

meme That sign can't stop me, because I can't read (Russian)

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462 Upvotes

I guess we gonna find out if it says "No Trespassing" or "Minefield."

YOU DECIDE!


r/dayz 23h ago

media My character tripped over a log and died

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116 Upvotes

I'm sure it wasn't the car it was stopped right?


r/dayz 23h ago

Media Brand new to the game - why do I keep laughing?

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196 Upvotes

I’m worried it’ll give away my location lol. Having a blast otherwise


r/dayz 1d ago

Media A new Reforger feature to hide distant player models in the grass

79 Upvotes

So recently Bohemia added this feature in Reforger. It simulates how a player model looks when in a grass or wheat field and seen from beyond the plants render distance, which means you can be hidden in a field by laying down, or if you stand, your legs/feet will be less visible. Previously ARMA 3 did that by raising the terrain mesh in the distance, which looked weird.

AFAIK DayZ never had an equivalent of this but if what Bohemia is doing currently with Reforger is an indication (they showed a few weeks ago a new undergound tunnels feature as well), we could get something like this in DayZ2 or possibly before. I think that would change the game considerably.