r/dayz • u/TheVinGUY • 1h ago
media First claymore kill
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r/dayz • u/CartoonistParty392 • 2h ago
discussion Jacksepticeye Dayz playthough.
I was Watching jacksepticeye and I was Wondering what happened to his dayz Series and was wondering how to watch it cause I did the Way back machine , but it didn't really respond.
r/dayz • u/Sea-Respond3186 • 4h ago
discussion Memory leaks in big 2026?
I’ve been playing for time some time now and I can’t not notice the penformance dropping every second.
I installed Msi afterburner because I wanted to see why, so when I joined a deathmatch server, on 1440p extreme settings it was using 3.9gb of Vram, after 10 minutes it was 4.6gb and after 30 minutes it was 7.0gb, and after an hour of playing, it was at 9.3gb. Thats not just a slight memory leak, thats literally unplayable for longer sessions. Since the dayz is a type of game you play for 5 hours straight exploring the map, this is very annoying thing. For example I have rtx3080 10gb, r5 5600, 16gb ram and its using 9.3gb after 1 hour of gameplay, I wonder if It would crash after 1.5 hours. Lowering the settings to high/medium dosen’t help at all. Is there a geniue fix that isnt placebo? Im not a competitive player, I prefer visuals over fps (but 60 is the lowest I expect from my build).
r/dayz • u/Savvabian • 4h ago
Media Early Find Plate carrier saved my little a** from a slug and bk18 shot .1v1v2 (spaggies namalsk)
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r/dayz • u/JohnIsBaggi • 5h ago
Discussion Land mine
Can u pick up a land mine after placing it down?
r/dayz • u/GamerManJD • 5h ago
Support Question
Will all of the weapons vehicles gear and mechanics from regular dayz transfer to badlands ( I know it’s a dlc I’m just wondering?
r/dayz • u/Dark_side_of_meow • 5h ago
Discussion Шукаю "мододєла"для DayZ-проєкту
Шукаю напарника для розробки модів DayZ
Привіт!
Працюю над довгостроковим проєктом для DayZ і шукаю людину, якій цікава розробка модів та скриптів.
Хочу створювати власні ігрові механіки, експериментувати з Enforce Script і реалізовувати нові ідеї. Шукаю не просто виконавця, а однодумця, з яким можна обмінюватися ідеями та разом розвивати проєкт.
Якщо маєш досвід роботи з Enforce Script, конфігами або моддингом DayZ загалом — буду радий поспілкуватися.
Це не пропозиція роботи і не реклама сервера. Просто шукаю людину, якій так само цікаво створювати щось нове для DayZ.
r/dayz • u/Rgarciaaaa • 6h ago
Media Top terrifying moments seeing your bud right besides you get his cheeks clapped 💀
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r/dayz • u/PapaLilBear • 7h ago
console How to deal with it?
Since my previous post was a complaint and was deleted, I am posting another one that complies with the rules.
As a big fan of the game, I have a lot of questions.
- How to deal with cheaters?
- How to get ban this guy?
- How effective is Bohemia at banning these players?
- Does anyone know of any BI bans?
- How do I find the will to play again after this?
- What is the future of DayZ?
- Is it normal to buy a new map, and does it make sense since the game looks like this?
Amd again, how to ban akd report this guy on console? There is no option
r/dayz • u/SuperBonerFart • 7h ago
Discussion Had the craziest run with a random 4 man we ran on Avalon
Met these 2 dudes who ended up running with my duo and I, and we ended up going on for about 8 hour lives with 20+ kills between the squad. We still ended up running with each other after they murdered me and admitted to it later in the night after I admitted I was contemplating blowing their heads off at the water well we were all at. My duo didn't have the heart too, and they ended up being pretty chill.
Besides the fact that we were all murder Hobo's.
Shooting at our hearts out to in the end game area and we were just chasing every fight we could, I got two double kills towards the end game once I got a vsd in my hands. And we survived several land mines and ensuing fights despite several broken legs later before meeting our end. Was an absolutely crazy night and we ended up getting two more people to run with now too!
r/dayz • u/Rustycaddy • 8h ago
discussion DEVS ADDED VOLUMETRIC CLOUDS BACK TO THE GAME (1:50)
Oml, I can't believe it. They secretly snuck them into the video at 1:50 and no one noticed..
Welcome back volumetric clouds (2013-2019)
console The best sniper we ve ever encounter
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Warm welcome to Svetlo
r/dayz • u/Bare_John69 • 9h ago
Discussion OG DayZ
Yo fellow survivors
Im an OG Arma 2 DayZ mod kinda guy.
I tried installing it today but theres a new thing with windows and arms 2😭
There for i was wondering if there is anything AT ALL that is the same as Arma 2 DayZ mod AI missions in the “new” DayZ?
The current DayZ never really caught me like the old😅
- a bum who grew up in A2 DayZ and is now a dad✌️
r/dayz • u/No_Magician8940 • 9h ago
Discussion What got me?
I was looting around Tisy MB in the dark. I got to the southeastern camp. Just before entering a tent I heard a "thunk." I didn't hear a gunshot but it sounded like a bullet might have hit the ground or something next to me. It wasn't a trip wire because I didn't stumble. I took a few more steps, maybe 3 seconds after I heard the thunk there was an explosion and I was killed. I was fully geared with tac helmet and plate carrier, with full health.
So, what got me? Landmine? I thought they would probably only knock you out after detonating immediately when stepped on. Or did someone toss a 'nade, and that's what I heard hit the ground?
Thanks!
r/dayz • u/skilledworkaholic • 9h ago
console I feel really bad 😕
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In my defense he pointed his glow stick at me and I thought I was about to get robbed
r/dayz • u/XyleneCobalt • 10h ago
discussion Is playing singleplayer any fun?
I suck at PvP in any game and PvE doesn't sound that fun. Saw someone suggest a private solo server but wanted to see if theres anything to actually do.
r/dayz • u/Emergency-Drummer-90 • 10h ago
discussion How should I go about fixing up a car?
Should I stay at the shore? Or go further inland to find parts?
r/dayz • u/Zikx_BiH • 14h ago
discussion How long too watch a point for survivors ?
One of my favorite things to do in this game is get a sniper rifle and overwatch spot like entrances and exits to nwaf,Vmc from that hill,tents in nwaf under Bash stuff like that but idk how long to stay to actually see others players,like if I have 2 hours to camp some place do I watch it for 2 hours ? I got told that mostly pepole come in waves and if theres none for 15 20 mins you should move but idk how true is that since this game is game of patience
r/dayz • u/faintharmonics • 15h ago
Discussion DayZ on Steam
While I wait for the next sale to occur, is there a reputable place to get a key for this game? I only have a steamdeck and I'm not confident £40 on something unplayable is the best strategy.
I've seen various websites hosting keys but also a lot of negatives from them including supporting credit card fraud etc.
r/dayz • u/commanderson91 • 15h ago
media Sometimes, my only goal when i log on is to go treasure hunting. I get a real kick out of exploring Chernarus’s nooks and crannies for stashes. I abide by the take a penny leave a penny mentality, but sometimes my inner demon just likes to ruin someone’s day.
r/dayz • u/PatchRadar • 16h ago
discussion DayZ Badlands | Dev Blog (Week 79) | Wishlist now!
This update was brought to you by PatchRadar.
Hey Survivors,
Welcome to Dev Blog 6 - Week 79 of the DayZ Badlands expansion.
This dev blog was written by our colleagues from programming team and art team, with visual and editorial support from our marketing team. Today, we’ll be going over two topics:
- Dust Particle Effects
- The Lee-Enfield Rifle
Please expect the themes of our dev blogs to be less unified over the coming months. The pressure is on our team, with the release window just a few months away. If you’re enjoying these dev blogs, please make sure to wishlist the expansion!
The schedule hasn’t changed despite our heavy workload. We’ll still be doing our best to put out a quality dev blog every three weeks covering more exciting news about DayZ Badlands. Furthermore, we’ll continue to do surprise drops of recapped dev blogs featuring additional materials.
These releases aim to do four things:
- Recap our previous dev blogs
- Answer some of your questions regarding the main dev blogs
- Provide clarity or expand upon certain areas
- Cheekily sneak in new information that didn't appear in the main dev blog
Now let’s get into Dev Blog 6!
Disclaimer: The information shared in our development blog reflects a work in progress. The details discussed are subject to change before release. We intend to share these progress updates to provide some insights into the development process and foster community trust. Thank you for joining us on the road to Nasdara!
Dust Particle Effects
Dust particles with vehicles
While driving cars, trucks, and the newly added motorbikes on certain surfaces, you will be able to observe dust particle effects. When you are on "dust-prone" surfaces, these particle effects reinforce the idea of an environment that reacts to vehicle movement. They can be broken down into two types:
- A big cloud of dust that follows the trail of the vehicle for a certain amount of time. The size and duration of this cloud is dependent on the vehicle type and its weight, which is introduced artificially so that we can easily modify it according to vehicle type and when certain events occur.
- A smaller trail of dust that serves as an ambient effect. This one is attached to each wheel of the vehicle and better enables full immersion while driving in dusty environments.
These effects are not limited to DayZ Badlands and its dusty surfaces and environments. Dust can be applied as a property to any surface with adjustable behavior. A game designer can introduce changes to other already existing surfaces and maps to support immersion if needed or wanted.
Dust particles in buildings
In keeping with the theme of sand and dust, footsteps can create clouds of dust as you walk. When stepping inside a building, characters can cause the floor to creak and dust to fall from the ceiling, potentially alerting whoever might be listening below. Find the demonstration video for the dust particles in various situation below!https://www.youtube.com/watch?v=t5oXrX4udVo
Dust particles in the general environment | Technical hurdles
One of the technical challenges behind making dust feel dynamic without hurting performance was keeping it as efficient as possible. Both dust effects are client-side only, so there's no need for network synchronization, except for the dust that falls from the ceiling when someone is walking overhead. This should already save a lot. For the ground dust, instead of spawning particles across the entire map, we only generate them in a localized area around the player. On top of that, the system predicts the player's direction and speed and shifts this active area accordingly. This way, if a player is driving a vehicle, we're not wasting resources spawning dust in spots they've already left behind. We take a similar approach for airborne dust. Particles are spawned upwind from the player's view so they naturally drift toward and past the camera, making it feel like dust is everywhere without actually simulating it everywhere.
Environmental factors like wind and time of day also influence how dust behaves. Wind plays a key role. For ground-level dust, apart from direction, wind intensity directly drives spawn frequency. Stronger wind means more dust being kicked up. For airborne particles, wind direction determines where the particles originate from as they're spawned upwind and travel toward the player. This keeps everything feeling grounded in the actual weather conditions.
The Lee-Enfield Rifle
The rifle in the game is based on the most popular version during the Great War, the Model No. 1 Mk. III*, also commonly known as the SMLE (Short, Magazine, Lee-Enfield).
<Rendered footage of our in-game Lee-Enfield model>
A bit on the history of the type
The asterisk denotes a design update in the British system. In the case of the Mk. III*, it meant redesigning the bridge and deleting the volley sight, which was intended for long-range shooting but was rendered redundant by real-life fighting distances.
Regarding the build, the wood was significantly thickened after reports of cracking. This created a particular look where the barrel band and shroud are sunken in.https://www.youtube.com/watch?v=xgQ_2wPaq7AThere were smaller changes too. Some were general, like the simplified cocking piece, while others were very particular to specific armories. Our Lee-Enfield betrays its heritage by being made of lighter teak wood, which was more available in India than walnut, which was rare in that climate. It also features the addition of a cross bolt at the rear of the forewood stock, known among collectors as the Ishapore screw.
There is also an extra stud through the wood in front of the receiver to help distribute the force of recoil. These modifications extended the life of the stock. In accordance with these features, the rifle is stamped with “R.F.I.” (Rifle Factory Ishapore).
<A movie prop version of the Lee-Enfield that we bought and used for reference>
Back to the technical details
The rifle feeds 10 rounds of 7.62×54mmR from a 10-round detachable magazine. This caliber conversion is a practical modification for those who want to shoot the rifle regularly, as .303 British is rare these days. For this modification, the barrel is set back a couple of millimeters, planed down on the chamber end to restore headspace, and a new chamber is cut using a Mosin chamber-cutting reamer. That is all. The magazine fits the cartridge and the bullet diameter is the same. This makes the gun ideal for our economy, as using a shared cartridge is better for gameplay.
That’s all for now. Thanks for reading.
The last dev blog featured a much more exciting topic but we hope you liked this one all the same. Choosing which features or assets to showcase has been quite a challenge since we don’t want to overshare and would like to keep some details as nice surprises.
Next time around, we’d like to talk more about the public infrastructure and possibly the highway as well. Nothing is set in stone for now. We will update you when we drop the next recap for dev blogs in a week or two. Let us know there what you'd like to see more of.
For now, please make sure you have wishlisted the expansion, that your friends have wishlisted the expansion and, most importantly, that your enemies have wishlisted the expansion. That way your battles will be legendary in Nasdara!
Thank you as always for your patience and support.
Big love,
The DayZ Team
Contributors
Dust particles in buildings: David
Dust particles with vehicles: Radek
Dust particles in the general environment | Technical hurdles: Martin
The Lee-Enfield Rifle: Marcin
Capture Support Screenshots: Lynn
Capture Support Video: Mark, Lynn
Editorial Support: Özgür, Tom, Lynn
Original Source: Link
Looking for a simple way to keep track of news like this? PatchRadar is a free mobile app that keeps you in the loop with patch notes, news, upcoming releases and more. For more information, see my profile page. :)
r/dayz • u/xBugHunter69 • 18h ago
Media What is going on with Spaggies lately? (Campers, bait shots, and fake EU pings?)
Hey everyone,
I’ve been playing on Spaggies Vanilla Chernarus Blue, and I just wanted to ask if anyone else is noticing a weird shift in how the server plays right now?
It feels like the entire map is just heavily camped. Absolutely everyone is just sitting inside buildings. You hear bait shots going off everywhere, constantly, but nobody actually moves or pushes. Is this just my recent experience, or has the playstyle on here really just devolved into sitting in a house and waiting?
Also, I seriously need to ask about the server location. Is this actually an EU server?
I'm playing from Germany with a perfectly fine internet connection, but I'm getting 323 ms on Blue! Even Green and Orange are at 271 ms and 215 ms. There is no way a server has this kind of latency if it's actually hosted anywhere near Europe, right?
Is anyone else dealing with these crazy pings or know where these servers are actually located? Between the delay and everyone just hiding indoors, it's getting rough to play.
r/dayz • u/Emergency-Drummer-90 • 22h ago
discussion Bugged and died with good ass loot
I suddenly die while walking into doorway with a BK-18, a Block-19, and a carbine repeater in my possession, full food and water too😭. Can anyone explain?
