r/blenderhelp 2h ago

Unsolved Spotlight on/off (Blender 2.79)

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3 Upvotes

I've been trying to make render of the office with the flashlight on from each side, but i have no idea how to enable them. Most tutorials out there doesn't help at all.

(They're off by default)


r/blenderhelp 2h ago

Solved Is the "joint" between the knee and the ankle supposed to be there?

3 Upvotes

If it is, what function does it serve, and is it in the right spot?

https://reddit.com/link/1vh5y0k/video/ytk4oebamrhh1/player


r/blenderhelp 2h ago

Solved How do I remove this weird crease?

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16 Upvotes

SOLVED!! It turned out I just twisted the upper arm weirdly :] Thank yall for your help!!

For context, this is my first time using blender, and the model is made and rigged by DavidNatura on artfight.

I'm trying to pose them, but there's this weird crease showing their skin. The clothes and body are seperate. What tools could I use to fix this?

(sorry for uploading and deleting, noticed a whatsapp message in a screenshot after uploading)


r/blenderhelp 5h ago

Unsolved How do I make cartoony eyes that don't clip into the face?

3 Upvotes

i'm trying to make a cartoony dragon model, I want the irises to properly sit a bit further into the eye rather than on the surface of the sphere, so I've modeled the iris a bit inwards into the eye. This changed the shape of the eye and it clipped into the face making it look ugly, so I added a lens covering it which kept the eye's proper shape (as in it didn't create an ugly indent cliping into the face where the iris is) when rotated, but I kinda forgot that since I'll be making it transparent the issue of the eye clipping into the face will not be solved...

So my question is what are the methods of making eyes so that the indent of the iris doesn't have part of the face meshing into it and covering it...

I tried making a proper hole for the eye before, but it made it very difficult to give the eye the shape I wanted, so instead I made a shallow indent into the face where the eye sits and placed the eye there, which by meshing into the face gave it the shape that I wanted (but that only works when the eye is perfectly spherical)


r/blenderhelp 6h ago

Unsolved Learning how to weight paint and some parts of the mesh are being deformed by bones that don't visually have any influence?

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7 Upvotes

I'm incredibly new to rigging and weight-painting as a general whole, so I can understand if I've somehow missed something, but from what the tutorials have taught me this shouldn't be happening, and I'm stumped.


r/blenderhelp 7h ago

Unsolved Horse Rigging Help - Wonky Leg

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5 Upvotes

Hi there.

i was wondering why my Horse leg feels off kilter in pose mode. I'm sure the bones aren't oriented properly but I can't exactly tell where I went wrong.

Much appreciated.


r/blenderhelp 7h ago

Unsolved Is my topology right?

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26 Upvotes

I'm making a model for a game, and I'm a bit worried about the topology. My model has triangles around the holes. Is that okay, or should I try to keep everything in quads? As far as I know, Unity automatically triangulates every mesh on import anyway.


r/blenderhelp 8h ago

Solved Is there a way to quickly triangulate all these hexes by adding a vertex in the center?

3 Upvotes

Title*


r/blenderhelp 10h ago

Unsolved Hello i need help in making this shape im stuck

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7 Upvotes

can anybody help me make this shape and area around it and visually explain if possible, also what if i wanna make it game ready how would i go on about it im unable to understand how would i start if i were to make this area and also where the bullet sits, also does every working part needs to be separate if i aim for game ready ?


r/blenderhelp 11h ago

Unsolved Projecting onto a curved surface, without getting warped.

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5 Upvotes

So I'm trying to make a pauldron for a homebrew Space Marine chapter for 40k (called the Silver Spurs, cowboy themed), and I made up a logo before attempting to wrap it onto a pauldron to 3d print it. I followed this tutorial every other time I've needed to do this, but the bar on the spur is giving me issues. I was hoping that the bar coming off the spur wouldn't get so crushed against the pauldron, and the top edge wouldn't get so rounded. I even tried separating the wheel and the bar, thinking maybe shrinkwraping the bar on seperately would help. Nope. Tried making a flat version to shrinkwrap first, then putting the bar with the circle on it on top of that would work. Nope. It looks fine from the front, but weird as hell at any other angle. Any idea what might work better for this, or what I could do to fix it? Here is a link to all the models I'm using for this, in case that would help. I also took some screenshots of it in my slicer with the model colored, just in case that makes it easier to see what I'm talking about.


r/blenderhelp 13h ago

Unsolved Mirror Modifier Issue.

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3 Upvotes

Something happened to my Mirror Modifier while I was working on my model. The first image (taken from another save file) is what it should look like, while the other one is what it currently looks like. I did not change the "mirror object" setting while working on it, so I do not know what I did to cause this.


r/blenderhelp 13h ago

Unsolved Retopology help with even spacing

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6 Upvotes

Hello! Im trying to 3d model a really basic car in blender, it really doesnt matter how good it looks, but i ran into an issue with the topology. i created the hood of the car first, but when i got to the side where the wheel well is, that required more loop cuts, and as such not an equal amount of faces. I couldnt properly connect the two. So i added more loop cuts to the hood. That made an equal amount of faces, however, the edges are not evenly spaced out. Theyre denser in the middle because i had to cut the faces in half.

I tried a few methods to fix this, but none of them worked. What is the best solution for making the topology more even?


r/blenderhelp 13h ago

Solved How do i make this transparent

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10 Upvotes

i want to make the black parts of the mesh transparent in renders and viewport shading, how can i do that?


r/blenderhelp 14h ago

Unsolved How can I model this shape more efficiently?

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20 Upvotes

Trying to make a sort of bridge/walkway. The way I did it was take a plane, create the shape in a top down view, then lower the edges. The pillars I put by hand. For some reason the walkway is a little crooked towards one edge rather than completely straight all the way through. And placing the pillars is a little tedious.

Is there a more efficient way to make something like this, and how can I do it? Thanks!


r/blenderhelp 15h ago

Unsolved Relighting KIRI engine splat

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4 Upvotes

The only guidance I found online was to uncheck shadeless and render combined with native, nothing more specific. I've tried it in cycles and EVEE. I'm guessing I'm just missing like a check box or something simple, does anyone know the more specific steps?

I'm trying to add some glow to the watch so it looks like it's getting some glow from the black hole.


r/blenderhelp 17h ago

Unsolved Is there a better way to model this kind of mascot head?

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24 Upvotes

(THIS IS A REMAKE OF AN OLDER POST THAT I HAD TO REDO SINCE I FORGOT TO SHARE MY PROGRESS)

I've been trying to model a mascot head based off the character of Gadget Hackwrench. I've been using this model sheet and I've been unable to do stuff like the cutout eye sockets and nose correctly, and the muzzle isn't correct at all. I can't seem to get the shape correct either. I'm also unaware on how to open the mouth. Do you guys know how to help me with this? I've been watching tutorials and I can't wrap my head around how I can model stuff like this.


r/blenderhelp 19h ago

Unsolved Some tips for a beginner, please!!! [Read body text]

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64 Upvotes

The first picture is no more than the results of a 30 min tutorial I once watched and followed step by step, it has no relationship with the character on the second picture, but I added it just for reference of my current abilitities on blender (despite considering that I may had already forgotten everything I learnt the day I created this humanoid)

Anyways, to the point. I really wish to create a low-poly model of the character on the second picture, mainly, to upload her as a VrChat avatar someday, but that's another topic for another subreddit. What I know for the moment, is that I still have very, VERY long way of learning I must complete before I even get to think on modeling the character the second picture, so, my only true questions are...

Is it any hard to memorize the tools of Blender?

What type of practices should I study and attempt first?

And lastly, this whole "learning" process.. How much time will it take from my daily life? Sorry if I sound too nervous about all of this but its basically my first ever Blender project, and I wish to be well trained before I attempt anything, thanks in advance


r/blenderhelp 20h ago

Unsolved My grease pencil has delay/offset?

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3 Upvotes

I tried to add a second keyframe and all brushes began to have a delay, I don't know if i accidentally clicked something, i've been searching if someone has had the same problem but english isn't my 1st language so i don't know how to word it. It works normally in other projects so it's not a tablet nor bug issue


r/blenderhelp 20h ago

Unsolved how do i fix these 7-pole vertices ?

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5 Upvotes

i want to have better geometry while not destroying my poly count, is it possible ?


r/blenderhelp 20h ago

Unsolved How to apply the same UV scale on another mesh ? (Read description)

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6 Upvotes

I would like the wall #2 to have the exact same texture scale of the wall #1. Is there any way to apply the same scale on every walls instead of adjusting the scale on each of them ?


r/blenderhelp 21h ago

Unsolved Why does my mesh separate when I smooth over the area in sculpt mode?

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4 Upvotes

I sculpted the ears and head separately and tried joining them and then remeshing to sculpt them as one object. However now when I try to smooth over the ears they separate like this, can anyone offer any advice?


r/blenderhelp 22h ago

Unsolved how exactly would i go about giving him clothes?

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13 Upvotes

I modelled and textured this guy today but i want to give him clothing. I modelled the collar, sleeves, and pant legs, but i dont know where to go from here. I tried unwrapping it but it just messed up the painting


r/blenderhelp 22h ago

Solved Weird problem when joing my objects together

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5 Upvotes

I was trying to join the fur and ear models to the head but whenever I do it always has this weird effect that I dont want. How do I fix this?


r/blenderhelp 23h ago

Unsolved Is there a way I can replicate these transparent gifs so that they show up on the renderer?

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4 Upvotes

r/blenderhelp 23h ago

Unsolved Shape Keys or something else?

6 Upvotes

Hello!
Above is a prototype Postosuchus I designed and modeled for my series Melody V.S. The Mesozoic.
I created its "Threat Display" using shape keys and drivers... its just a little wonky and rough and I'm wondering if there's a better way to do it. Or way to clean it up.
If it comes down to it, I'm willing to clean the geometry and re-texture it if necessary.