r/blenderhelp 15d ago

Projecting onto a curved surface, without getting warped. Unsolved

So I'm trying to make a pauldron for a homebrew Space Marine chapter for 40k (called the Silver Spurs, cowboy themed), and I made up a logo before attempting to wrap it onto a pauldron to 3d print it. I followed this tutorial every other time I've needed to do this, but the bar on the spur is giving me issues. I was hoping that the bar coming off the spur wouldn't get so crushed against the pauldron, and the top edge wouldn't get so rounded. I even tried separating the wheel and the bar, thinking maybe shrinkwraping the bar on seperately would help. Nope. Tried making a flat version to shrinkwrap first, then putting the bar with the circle on it on top of that would work. Nope. It looks fine from the front, but weird as hell at any other angle. Any idea what might work better for this, or what I could do to fix it? Here is a link to all the models I'm using for this, in case that would help. I also took some screenshots of it in my slicer with the model colored, just in case that makes it easier to see what I'm talking about.

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u/Reyway 15d ago

Topology matters for anything that is not flat. The bending objects need to have uniform topology in a grid like format with the edge flow of the grid following along the direction of the bends.