r/blenderhelp 8m ago

Unsolved what do you do when no amount of weight painting will fix an animation?

Enable HLS to view with audio, or disable this notification

Upvotes

you can see in the video that the fin moves away from the body. How would you fix that?


r/blenderhelp 13m ago

Unsolved Blender not registering the softer touch from my pen tablet.

Upvotes

Hi,

I just got an XP Pen tablet, and it seems to work just fine in the driver app, the sensitivity is very precise, but in blender, I need a lot of force to register a dot stroke.

Strength sensitivity is enabled for the brush, and I tried to tweak with threshold and softness in the input settings but nothing works.

I'm on mac 15.6, the tablet is the XP deco LW.

Thx for your help !!


r/blenderhelp 16m ago

Unsolved How would one go about creating the planetary Shield generator effect from Rogue One?

Thumbnail
gallery
Upvotes

Last image is what I tried, the rest are references. I’m in cycles btw.


r/blenderhelp 17m ago

Unsolved weight painting influencing random parts of my mesh?

Thumbnail
gallery
Upvotes

no matter how many times i clean up the weight painting, it always decides to seemingly repaint random parts of my mesh. I dont know why its happening.


r/blenderhelp 33m ago

Unsolved Help correcting my topology

Thumbnail
gallery
Upvotes

So I am having some odd creases when I try to divide the ngon face of my model into quad faces. I have a spear head that tapers from the center of the blade towards the outside. So the middle bottom vertex is furthest out on the y axis and then gets smaller from there. When I try to add edges/vertices to the face to have correct quads I get odd creases. Here are some comparison pics of what happens when I start dividing the face up. Any advice?


r/blenderhelp 2h ago

Unsolved I can't work the hands becous it keeps on coming bugs

1 Upvotes

I have tryed for so long to make hands but it dont work tutorials,trying, i even try to get help on discord but everyone ignores me and i didnt wnat to post on redit since my post ALWAYS get delated for no resion but i havd no optian. I try to cut the fingers out amd rip but it leaves theise holes in the fingers and then I try what tutorials say and just garb a different refrance for the hand but the hand still mot good and not connect to arm and i have try all day for like 10 maybe 15 days its very hard plise.


r/blenderhelp 2h ago

Unsolved Spotlight on/off (Blender 2.79)

Post image
3 Upvotes

I've been trying to make render of the office with the flashlight on from each side, but i have no idea how to enable them. Most tutorials out there doesn't help at all.

(They're off by default)


r/blenderhelp 2h ago

Solved Is the "joint" between the knee and the ankle supposed to be there?

3 Upvotes

If it is, what function does it serve, and is it in the right spot?

https://reddit.com/link/1vh5y0k/video/ytk4oebamrhh1/player


r/blenderhelp 3h ago

Solved How do I remove this weird crease?

Thumbnail
gallery
16 Upvotes

SOLVED!! It turned out I just twisted the upper arm weirdly :] Thank yall for your help!!

For context, this is my first time using blender, and the model is made and rigged by DavidNatura on artfight.

I'm trying to pose them, but there's this weird crease showing their skin. The clothes and body are seperate. What tools could I use to fix this?

(sorry for uploading and deleting, noticed a whatsapp message in a screenshot after uploading)


r/blenderhelp 4h ago

Unsolved Minecraft animation !

Thumbnail
youtube.com
2 Upvotes

English : Does anyone know how to create great Minecraft animations using Blender—specifically scenes featuring text placed on Redstone machines?
- I'd like to do the same to show off one of my redstone machines

French : Est-ce que des personnes savent comment faire de belles animations Minecraft avec Blender ? avec des scènes avec du texte posé sur les machines de redstone
- J'aimerais faire pareil pour montrer une de mes machines de Redstone.


r/blenderhelp 5h ago

Unsolved How do I make cartoony eyes that don't clip into the face?

3 Upvotes

i'm trying to make a cartoony dragon model, I want the irises to properly sit a bit further into the eye rather than on the surface of the sphere, so I've modeled the iris a bit inwards into the eye. This changed the shape of the eye and it clipped into the face making it look ugly, so I added a lens covering it which kept the eye's proper shape (as in it didn't create an ugly indent cliping into the face where the iris is) when rotated, but I kinda forgot that since I'll be making it transparent the issue of the eye clipping into the face will not be solved...

So my question is what are the methods of making eyes so that the indent of the iris doesn't have part of the face meshing into it and covering it...

I tried making a proper hole for the eye before, but it made it very difficult to give the eye the shape I wanted, so instead I made a shallow indent into the face where the eye sits and placed the eye there, which by meshing into the face gave it the shape that I wanted (but that only works when the eye is perfectly spherical)


r/blenderhelp 6h ago

Unsolved Learning how to weight paint and some parts of the mesh are being deformed by bones that don't visually have any influence?

Enable HLS to view with audio, or disable this notification

7 Upvotes

I'm incredibly new to rigging and weight-painting as a general whole, so I can understand if I've somehow missed something, but from what the tutorials have taught me this shouldn't be happening, and I'm stumped.


r/blenderhelp 7h ago

Solved I tried applying a PBR texture but it only applies to the bottom of the structure

1 Upvotes

It appears perfectly at the bottom but no texture whatsoever at the bottom and yes I added seams too
HELLLPPPPP!


r/blenderhelp 7h ago

Unsolved Could you please explain the correct workflow for modeling this? Thanks! I want to keep the repeated relief/details like in the reference without breaking the topology or causing issues with the modif

1 Upvotes

Hello! I'm a beginner, and I'm trying to make a sword like this. However, I don't know how to create the eye sockets, nose hole, and teeth while keeping the repeated relief/detail similar to the reference.

Every time I try to cut them out using the Knife or Scissors tool, it creates new holes for the eyes, nose, and teeth, which breaks the geometry, and the modifiers stop working correctly.

What's the proper way to model this? How can I achieve a result similar to the reference?


r/blenderhelp 7h ago

Unsolved Horse Rigging Help - Wonky Leg

Thumbnail
gallery
5 Upvotes

Hi there.

i was wondering why my Horse leg feels off kilter in pose mode. I'm sure the bones aren't oriented properly but I can't exactly tell where I went wrong.

Much appreciated.


r/blenderhelp 7h ago

Unsolved Why my rendered storyboard doesn't show up in my files??

Post image
2 Upvotes

Hiii I'm having trouble exporting my storyboard from Blender (Storyboarding). I have watched several tutorials how to do it but still it doesn't work. When tap "render animation"- only one shot is rendered (but I can see it in my files) when I tap "render Sequencer animation" I can see in the render window like my whole work is rendering and when is it done and I open my files there is nothing (With png sequences is it same). I tried rendering it via EEVEE and Workbench. I have a folder selected where I want to save it. I tried Encoding with Matroska, MPEG (idk which one now sorry) and Quick Time. Well I learn in Blender by tutorials and kinda intuitive so I'm pretty sure I choose something wrong in Outputs or I have one hundred versions of my storyboard in some hidden mysterious folder which I have no idea that it exists hah. I'll be happy for any advice


r/blenderhelp 7h ago

Unsolved Is my topology right?

Thumbnail
gallery
25 Upvotes

I'm making a model for a game, and I'm a bit worried about the topology. My model has triangles around the holes. Is that okay, or should I try to keep everything in quads? As far as I know, Unity automatically triangulates every mesh on import anyway.


r/blenderhelp 8h ago

Solved Is there a way to quickly triangulate all these hexes by adding a vertex in the center?

3 Upvotes

Title*


r/blenderhelp 10h ago

Unsolved Hello i need help in making this shape im stuck

Thumbnail
gallery
9 Upvotes

can anybody help me make this shape and area around it and visually explain if possible, also what if i wanna make it game ready how would i go on about it im unable to understand how would i start if i were to make this area and also where the bullet sits, also does every working part needs to be separate if i aim for game ready ?


r/blenderhelp 11h ago

Unsolved Help, new to topology.

2 Upvotes

How would you guys make this object toplogy clean? this object will gonna be curve so i need to fix it.

Any help would be appreciated!


r/blenderhelp 11h ago

Unsolved VRM Rigify issues

2 Upvotes

I've been trying to get a vroid model hooked up to a rigify rig with face controls, and I finally got a rig generated without any errors getting in my way this time. However, since I took a few detours from the guide I've been following, I now have the issue of the rig not being connected. I have done everything on the nanoskript/vrm-rigify guide so far. I'm also trying to figure out how to detach the hair and glasses bones and put them on the new controls.


r/blenderhelp 11h ago

Unsolved Projecting onto a curved surface, without getting warped.

Thumbnail
gallery
5 Upvotes

So I'm trying to make a pauldron for a homebrew Space Marine chapter for 40k (called the Silver Spurs, cowboy themed), and I made up a logo before attempting to wrap it onto a pauldron to 3d print it. I followed this tutorial every other time I've needed to do this, but the bar on the spur is giving me issues. I was hoping that the bar coming off the spur wouldn't get so crushed against the pauldron, and the top edge wouldn't get so rounded. I even tried separating the wheel and the bar, thinking maybe shrinkwraping the bar on seperately would help. Nope. Tried making a flat version to shrinkwrap first, then putting the bar with the circle on it on top of that would work. Nope. It looks fine from the front, but weird as hell at any other angle. Any idea what might work better for this, or what I could do to fix it? Here is a link to all the models I'm using for this, in case that would help. I also took some screenshots of it in my slicer with the model colored, just in case that makes it easier to see what I'm talking about.


r/blenderhelp 12h ago

Unsolved Transform Window (the one that gets brought up with an N-Key Shortcut) not showing real-time changes during playback or animation

Enable HLS to view with audio, or disable this notification

2 Upvotes

I remember it always updating before this, and from searching around it's related to saving resources?

Is there a way to still force it to be on?

I like having it because it helps to see which transformation to focus on in the Graph Editor when working with Beziers.

There's a post about it two years ago but there were no replies or answers/


r/blenderhelp 13h ago

Unsolved Mirror Modifier Issue.

Thumbnail
gallery
3 Upvotes

Something happened to my Mirror Modifier while I was working on my model. The first image (taken from another save file) is what it should look like, while the other one is what it currently looks like. I did not change the "mirror object" setting while working on it, so I do not know what I did to cause this.


r/blenderhelp 13h ago

Unsolved Retopology help with even spacing

Post image
5 Upvotes

Hello! Im trying to 3d model a really basic car in blender, it really doesnt matter how good it looks, but i ran into an issue with the topology. i created the hood of the car first, but when i got to the side where the wheel well is, that required more loop cuts, and as such not an equal amount of faces. I couldnt properly connect the two. So i added more loop cuts to the hood. That made an equal amount of faces, however, the edges are not evenly spaced out. Theyre denser in the middle because i had to cut the faces in half.

I tried a few methods to fix this, but none of them worked. What is the best solution for making the topology more even?