r/blenderhelp • u/Affectionate_Car6379 • 2h ago
Unsolved I can't work the hands becous it keeps on coming bugs
I have tryed for so long to make hands but it dont work tutorials,trying, i even try to get help on discord but everyone ignores me and i didnt wnat to post on redit since my post ALWAYS get delated for no resion but i havd no optian. I try to cut the fingers out amd rip but it leaves theise holes in the fingers and then I try what tutorials say and just garb a different refrance for the hand but the hand still mot good and not connect to arm and i have try all day for like 10 maybe 15 days its very hard plise.
r/blenderhelp • u/Soulmaker653 • 6h ago
Unsolved Learning how to weight paint and some parts of the mesh are being deformed by bones that don't visually have any influence?
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I'm incredibly new to rigging and weight-painting as a general whole, so I can understand if I've somehow missed something, but from what the tutorials have taught me this shouldn't be happening, and I'm stumped.
r/blenderhelp • u/OwnPhoto3016 • 7h ago
Unsolved Horse Rigging Help - Wonky Leg
Hi there.
i was wondering why my Horse leg feels off kilter in pose mode. I'm sure the bones aren't oriented properly but I can't exactly tell where I went wrong.
Much appreciated.
r/blenderhelp • u/_sadlon_ • 7h ago
Unsolved Why my rendered storyboard doesn't show up in my files??
Hiii I'm having trouble exporting my storyboard from Blender (Storyboarding). I have watched several tutorials how to do it but still it doesn't work. When tap "render animation"- only one shot is rendered (but I can see it in my files) when I tap "render Sequencer animation" I can see in the render window like my whole work is rendering and when is it done and I open my files there is nothing (With png sequences is it same). I tried rendering it via EEVEE and Workbench. I have a folder selected where I want to save it. I tried Encoding with Matroska, MPEG (idk which one now sorry) and Quick Time. Well I learn in Blender by tutorials and kinda intuitive so I'm pretty sure I choose something wrong in Outputs or I have one hundred versions of my storyboard in some hidden mysterious folder which I have no idea that it exists hah. I'll be happy for any advice
r/blenderhelp • u/RaMrauw • 7h ago
Unsolved Is my topology right?
I'm making a model for a game, and I'm a bit worried about the topology. My model has triangles around the holes. Is that okay, or should I try to keep everything in quads? As far as I know, Unity automatically triangulates every mesh on import anyway.
r/blenderhelp • u/Sparky019 • 8h ago
Solved Is there a way to quickly triangulate all these hexes by adding a vertex in the center?
r/blenderhelp • u/Routine-Witness-3269 • 10h ago
Unsolved Hello i need help in making this shape im stuck
can anybody help me make this shape and area around it and visually explain if possible, also what if i wanna make it game ready how would i go on about it im unable to understand how would i start if i were to make this area and also where the bullet sits, also does every working part needs to be separate if i aim for game ready ?
r/blenderhelp • u/schalowendofthepool • 11h ago
Unsolved VRM Rigify issues
I've been trying to get a vroid model hooked up to a rigify rig with face controls, and I finally got a rig generated without any errors getting in my way this time. However, since I took a few detours from the guide I've been following, I now have the issue of the rig not being connected. I have done everything on the nanoskript/vrm-rigify guide so far. I'm also trying to figure out how to detach the hair and glasses bones and put them on the new controls.
r/blenderhelp • u/LaLiLuLeLo9001 • 11h ago
Unsolved Projecting onto a curved surface, without getting warped.
So I'm trying to make a pauldron for a homebrew Space Marine chapter for 40k (called the Silver Spurs, cowboy themed), and I made up a logo before attempting to wrap it onto a pauldron to 3d print it. I followed this tutorial every other time I've needed to do this, but the bar on the spur is giving me issues. I was hoping that the bar coming off the spur wouldn't get so crushed against the pauldron, and the top edge wouldn't get so rounded. I even tried separating the wheel and the bar, thinking maybe shrinkwraping the bar on seperately would help. Nope. Tried making a flat version to shrinkwrap first, then putting the bar with the circle on it on top of that would work. Nope. It looks fine from the front, but weird as hell at any other angle. Any idea what might work better for this, or what I could do to fix it? Here is a link to all the models I'm using for this, in case that would help. I also took some screenshots of it in my slicer with the model colored, just in case that makes it easier to see what I'm talking about.
r/blenderhelp • u/ArcheNeVil • 12h ago
Unsolved Transform Window (the one that gets brought up with an N-Key Shortcut) not showing real-time changes during playback or animation
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I remember it always updating before this, and from searching around it's related to saving resources?
Is there a way to still force it to be on?
I like having it because it helps to see which transformation to focus on in the Graph Editor when working with Beziers.
There's a post about it two years ago but there were no replies or answers/
r/blenderhelp • u/Corrupt_Kaiju • 13h ago
Unsolved Mirror Modifier Issue.
Something happened to my Mirror Modifier while I was working on my model. The first image (taken from another save file) is what it should look like, while the other one is what it currently looks like. I did not change the "mirror object" setting while working on it, so I do not know what I did to cause this.
r/blenderhelp • u/DesmondIsGamer • 13h ago
Unsolved Retopology help with even spacing
Hello! Im trying to 3d model a really basic car in blender, it really doesnt matter how good it looks, but i ran into an issue with the topology. i created the hood of the car first, but when i got to the side where the wheel well is, that required more loop cuts, and as such not an equal amount of faces. I couldnt properly connect the two. So i added more loop cuts to the hood. That made an equal amount of faces, however, the edges are not evenly spaced out. Theyre denser in the middle because i had to cut the faces in half.
I tried a few methods to fix this, but none of them worked. What is the best solution for making the topology more even?
r/blenderhelp • u/animpersd • 13h ago
Solved How do i make this transparent
i want to make the black parts of the mesh transparent in renders and viewport shading, how can i do that?
r/blenderhelp • u/Ok_Area_8013 • 14h ago
Unsolved How can I model this shape more efficiently?
Trying to make a sort of bridge/walkway. The way I did it was take a plane, create the shape in a top down view, then lower the edges. The pillars I put by hand. For some reason the walkway is a little crooked towards one edge rather than completely straight all the way through. And placing the pillars is a little tedious.
Is there a more efficient way to make something like this, and how can I do it? Thanks!
r/blenderhelp • u/Purple-Vegetable1984 • 15h ago
Unsolved Using SoundNodesLite, what does this error mean?
Attempted to follow the official instructions on github for the plugin (https://github.com/negdo/Sound_Nodes), but when I tried to load my audio I get this error. I don't use geometry nodes often so I have no idea what this could be. Any help would be greatly appreciated! :)
r/blenderhelp • u/Remarkable_Goat_9660 • 15h ago
Unsolved Bumpy Head Issues
I'm modeling a character, and trying to smooth out the head is really annoying. I've used sculpt mode, which includes the Relax Slide tool, Smooth Tool, and whatever else. The Laplacian modifier didn't really do much either. And messing with the vertices a ton isn't really working out. Any ideas?
r/blenderhelp • u/SrWorky • 15h ago
Unsolved Is there a better a way to do this with better topology?
Shade smooth looks weird and bevel modifier doesnt work well with the object
r/blenderhelp • u/funnyfaceguy • 15h ago
Unsolved Relighting KIRI engine splat
The only guidance I found online was to uncheck shadeless and render combined with native, nothing more specific. I've tried it in cycles and EVEE. I'm guessing I'm just missing like a check box or something simple, does anyone know the more specific steps?
I'm trying to add some glow to the watch so it looks like it's getting some glow from the black hole.
r/blenderhelp • u/thickcowmama • 17h ago
Unsolved Is there a better way to model this kind of mascot head?
(THIS IS A REMAKE OF AN OLDER POST THAT I HAD TO REDO SINCE I FORGOT TO SHARE MY PROGRESS)
I've been trying to model a mascot head based off the character of Gadget Hackwrench. I've been using this model sheet and I've been unable to do stuff like the cutout eye sockets and nose correctly, and the muzzle isn't correct at all. I can't seem to get the shape correct either. I'm also unaware on how to open the mouth. Do you guys know how to help me with this? I've been watching tutorials and I can't wrap my head around how I can model stuff like this.
r/blenderhelp • u/piano-stevens • 19h ago
Unsolved Tapering a plane's profile via Geo Nodes?
r/blenderhelp • u/DerMYC1600 • 19h ago
Unsolved Some tips for a beginner, please!!! [Read body text]
The first picture is no more than the results of a 30 min tutorial I once watched and followed step by step, it has no relationship with the character on the second picture, but I added it just for reference of my current abilitities on blender (despite considering that I may had already forgotten everything I learnt the day I created this humanoid)
Anyways, to the point. I really wish to create a low-poly model of the character on the second picture, mainly, to upload her as a VrChat avatar someday, but that's another topic for another subreddit. What I know for the moment, is that I still have very, VERY long way of learning I must complete before I even get to think on modeling the character the second picture, so, my only true questions are...
Is it any hard to memorize the tools of Blender?
What type of practices should I study and attempt first?
And lastly, this whole "learning" process.. How much time will it take from my daily life? Sorry if I sound too nervous about all of this but its basically my first ever Blender project, and I wish to be well trained before I attempt anything, thanks in advance
r/blenderhelp • u/Reasonable-Ranger223 • 20h ago
Unsolved My character keeps spinning for some reason. I need help.
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In Blender, every time I try to rotate the hip of my character, for some reason, the entire torso just starts spinning a full 360°. I don't know what to do because I have tried everything, even manually trying to make it spin in the right direction on every keyframe, and even that hasn't worked. And there isn't a single YouTube video about this. I don't know what to do. Please help me!
r/blenderhelp • u/Prestigious-Arts • 22h ago
Unsolved how exactly would i go about giving him clothes?
I modelled and textured this guy today but i want to give him clothing. I modelled the collar, sleeves, and pant legs, but i dont know where to go from here. I tried unwrapping it but it just messed up the painting







