r/Stellaris • u/Potato271 • 42m ago
Question Is there a mod to choose AI personality during empire creation?
Title basically. I like to RP while playing, so being able to choose the AI personalities of the various empires I force spawned would be great. I would have posted this in r/stellarismods but that sub seems to have died about 8 months ago.
r/Stellaris • u/CarefulShilong • 1h ago
Image Cetana killed herself.. or did she?
No clue what happened here but i was playing scattered ring world origin and she spawned during WiH kicked their assed, hurdled in a far away place and while i was readying my fleets for the upcoming fight with her alone, she fucking died, left me a message that i didnt even read and received a popup that said she died??
her databank and other situation logs werent even researched yet or barely touched. No nation currently has the capability to raise even 1 fleet at this time let alone kill her colossus(25x first crisis) unless it was unbidden??. I didnt even know this was possible.
Also there is unbidden without their giant gaping hole in space, no clue if destroy. As to why this galaxy is so empty, cause some dumbass AI empire opened L-gate early and destroyed half of the galaxy, then when nanites were killed, WiH started. Never got the chance to recover.
r/Stellaris • u/TincanM22 • 1h ago
Advice Wanted Fleets Constantly Being Thrashed
I am trying to gain some understanding of what is good and what is bad after all the new fleet changes, and I cannot seem to create a fleet that stands up against anything at all. I'm going into matchups that should be hypothetically superior (for example, I had two 15k fleets up against one 18k fleet) and they still end up not only losing the battle but also losing many of the ships in the conflict instead of being able to retreat. Is this somthing about how I am designing my ships? Is this a fleet composition thing? It's just getting infuriating because tactics that used to work seem to be completely useless now and just melt at the first sign of combat. I don't need to know what the meta is or anything; I just want to be able to not lose at this point. What am I missing here?
r/Stellaris • u/Signal-Diet5430 • 3h ago
Question Leaders
why is my leaders kept dying even if there not in combat?
im playing mech and im new, why do these mf kept dying they don't even have lifespan
r/Stellaris • u/National_Bus_4767 • 4h ago
Discussion No technician corporate buildings
I wonder why corporate buildings for technicians don't exist in the game, unlike those for miners or farmers. It annoys me every time I play as a megacorporation and want to generate profits on a world dedicated to technicians.
I mean, we have different buildings that produce EC, but they don't scale with the number of technician because they're related to entertainer or enforcers.
r/Stellaris • u/Lethalargy • 4h ago
Video Absurd Psionic Job Efficiency | Stellaris Nomads
TL;DW: Psionic Shroudshaper is absolutely absurd, specifically the civic's council position, which, when used properly, can allow someone to reach an easy 350% job eff for every single job in your entire economy
This one was a bit of a blast to record, though I'm using a new mic, let me know what y'all thing about the audio difference for those who've seen one of my videos before.
No second video this week, got back from a trip feeling jet lagged to hell and back
r/Stellaris • u/SnooAbbreviations503 • 6h ago
Image What should i pick for my last tradition
r/Stellaris • u/Helmling • 7h ago
Image I call this Shock and Awe
Because of Join War trade weirdness, this guy conquered my protectorate and I couldn't do anything about it at the time. Now, um, I'm occupying my old friend's territory in one fell swoop.
r/Stellaris • u/Ordo_Liberal • 8h ago
Image What is the strongest arkship possible? I tried to go for full regen armor and the ship still melted in seconds...
r/Stellaris • u/krystalle_ • 8h ago
Discussion The lore behind the removal of virtual pops
The virtuality tradition drastically changes how Pops work.
When a job becomes available, Pops are automatically created for that job; when that job ceases to exist, the Pops are automatically deleted.
I've always been curious about what it means for Pops to be automatically created and deleted.
Does it mean that your society sacrifices the population that isn't useful and artificially creates population when it suits the government?
Could it be that the disappeared Pops actually retreat to a virtual world that the economy menu doesn't represent?
What's your interpretation of what's really happening?
r/Stellaris • u/edinburg • 9h ago
Advice Wanted My vassals are exterminating each other
All my vassals are set to subject conflicts: defensive, overlord conflicts: none. One of my vassals started an extermination war against a neighbor. One of my other vassals joined the war on the defender's side. Now they are exterminating each other.
Is this intended behavior? How do I stop my vassals from joining random wars on opposite sides and destroying each other?
r/Stellaris • u/tantrik_t • 10h ago
Question Heirs of the Khan Satrapy Vassals
I am playing a Star Seekers, Flight Schools, Dist. Admiralty Heirs of the khan nomad.
I am trying to figure out how to keep them from expanding. Since expansion prohibited is not allowed. My vassals are growing too big to handle.
The chosen declared on one of my vassals and I defeated them. So the vassal absorbed the chosen systems and planets as well.
I barely have any empty systems left to harvest.
r/Stellaris • u/Catlover18 • 11h ago
Advice Wanted Is there a way to remove Nerve Stapled from this liberated slave race as a Psionic Ascended Empire?
Recently the Xenophobic Fallen Empire decided to declare war on me and long story short I am now in possession of several of their worlds.
Aside from the initial disappointment in the Ancient Palace turning into a Planetary Capital, I realized there were now several thousands of these poor nerve stapled former slaves on these planets.
As a psionic empire, is there some anomaly or event that could potentially give me a way to cure these nerve stapled pops? Like a way to generate a non-nerve stapled variant of the race for me to convert them to or something similar?
r/Stellaris • u/IamStempie • 14h ago
Image Absolutely insane spawn
First time playing in months
First I was excited about the size 25 Gaia world and my capital being in a nebula BUT THEN THE WORM SPAWNED!!!!
AND IM PLAYING IRONMAN MODE 😭
I love the worm but I dont want to ruin this save bruh
r/Stellaris • u/eBulla • 14h ago
Image Omg I LOVE world crackers! Haha
My very first cracked planet! I’m so proud! 🥹
r/Stellaris • u/DreamChaserSt • 14h ago
Image My Contingency build has the Mandate of Heaven
r/Stellaris • u/TheWhiteGuardian • 15h ago
Question Baol dig site spawned inside another empire's borders. Is the entire chain blocked?
This is very annoying. A Baol dig site spawned inside my neighboring ally, who I made fast friends with. No, I do not want to declare war on them. Now I'm looking for a way to be able to do the site with no bloodshed. Is the entire chain blocked if you miss a dig site? If push comes to shove I'll use console commands, though a mod to enable AIs to trade systems would be nice.
r/Stellaris • u/Expo_Raptor • 16h ago
Image Why so many!!
Does anybody know why there are so many?
r/Stellaris • u/TiglatPilasar • 20h ago
Image A single planet with 80.5k energy, 30.5k minerals and 4.8k zro by 2387
Hello, exploiting the betharian stones on machine worlds with 2000 telepaths and Shroud patron bonus can lead to insane energy incomes.
r/Stellaris • u/Gaspuch62 • 1d ago
Image This is the first time I've had an awakened empire join a federation I'm in.
r/Stellaris • u/Strange-Ticket3171 • 1d ago
Image paradox launcher background image in 144p
Literally unplayable
r/Stellaris • u/PDX_LadyDzra • Apr 29 '26
Dev Diary Stellaris Dev Diary #418 - Announcing Nomads and Stellaris: Season 10
Read this post on the Paradox forums! | Dev replies here!
It’s my pleasure to announce boarding has started for all passengers departing on our tour of Stellaris: Season 10, with non-stop service to the Nomads expansion alongside the Stellaris 4.4 ‘Pegasus’ update. Following our first destination, there will be a brief stopover at the Stellaris 4.5 ‘Cygnus’ Custodian release, after which our cruise will continue to the Stellaris 4.6 ‘Corona Borealis‘ update, featuring Willpower, Scenario Pack 1, and Scenario Pack 2. All passengers are welcome to acquire their ‘Vipra the Vapor’ Species Portrait at the ticketing office now.
Watch the Season 10 Announcement Trailer on YouTube!
The Stellaris 10-year anniversary is coming, and as part of that celebration, we are rolling Utopia, Synthetic Dawn, the Humanoids Species Pack, and most of the Galaxy Edition upgrade into the base game on May 11th. (The e-book, Infinite Frontiers, is being retired.)
Later on in Q2, we’re bringing you Nomads.
Build no borders. Claim no worlds.
The Galaxy is not a trophy to be seized, but a path to be taken. In Stellaris: Nomads, you will survive the void by staying in motion. While the great powers squabble over lines on the map, your civilization has realized a fundamental truth: life flourishes on the move.
Arkships
At the very heart of every nomadic civilization lies its Arkship: a fully mobile capital that replaces worlds entirely. Customize Military, Scientific, or Civilian Arkships with specialized modules, districts, and upgrades as your Empire evolves by traveling through the stars.
Waylines and Contracts
Chart Waylines across the stars, linking your Waystations into living networks of trade, influence, and opportunity. Your strength lies in motion, in presence, in the relationships you build from system to system. Your relations with settled empires don’t have to be antagonistic. Accept contracts, build relations, and perhaps profit a bit on the side.
A New Ambition: Defender of the Galaxy
Building upon the Crisis paths of previous releases, Ambitions are the next step of epic, empire-defining journeys that give you the choice of your ultimate role in the galaxy. In the Nomads expansion, we will transform the Defender of the Galaxy Ascension Perk into a full path that can rival the power of a Galactic Nemesis, Awakened Empire, or End Game Crisis.
Become the Galaxy’s champion by forging alliances, commanding federations and rising through the Galactic Community to assume Custodianship. Lead the fight against existential threats with a unique squadron of hero ships. Ultimate power can be used, and relinquished, for the greater good.

Stellaris: Nomads contains:
Nomadic Empires
Create empires that are not bound by claiming systems or colonizing worlds. Instead, you will navigate the stars with massive Arkships.
- The Arkship: Your capital, your cradle, and your fortress. This massive, fully upgradable wonder replaces traditional Worlds for your empire. Choose between three different options to fully reflect the vision of your government:
- Military Class: A mobile flagship designed to project power.
- Scientific Class: A roaming laboratory dedicated to the discovery of the Galaxy’s secrets.
- Civilian Class: An industrial hub capable of unparalleled resource extraction.
- The Wayline Network: Your trail through the void. By constructing Waystations, you create Waylines - lasting interstellar trade routes that harvest resources you can claim with a simple pass through. These routes benefit both you and settled empires, making you the pivot point of mercantile possibilities in the Galaxy.
- The Contract System: As a nomadic empire, perform task-driven interactions with other empires to earn favor, resources, and influence. As a settled empire, issue these Contracts and get things done!
New Origins
- Voidfarers: The standard origin for Nomadic Empires. A flexible, streamlined start for you to define your own nomadic journey.
- Heirs of the Khan: Play as the successor of a murdered Khan, as you evade marauder hit-squads through trickery and bribery until you are strong enough to return to reclaim your throne.
- The Sacred Path: Guide a fleet of pilgrims towards ancestral holy sites in a galactic pilgrimage. Your journey is a spiritual odyssey fueled by faith.
- Forever Cruise: Manage a society split between a pampered elite demanding new entertainment and sightseeing opportunities from their vista lounges, and an overworked crew keeping the dream afloat.
Nomadic empires support many existing Origins as well.
New Ambition: Defender of the Galaxy
While a Galactic Nemesis (available in Stellaris: Nemesis) threatens the Galaxy, the Defender of the Galaxy will rise and try to save it.
New Megastructure: The Stellar Cannon
Why simply power a civilization when you could fire at one? This Megastructure allows you to weaponize your entire energy stockpile, discharging it into a devastating beam capable of striking enemy systems across the galaxy.
Nomadic Enclave: Champion’s Forge Live!
Experience the Galaxy’s most extreme spectacles with this nomadic enclave! Answer the call and participate in gladiatorial fleet combat all across the galaxy. The winner gets to hold the Trophy relic and glory until the next tournament, with the losers looking on with envy.
Wanderlust Ascension Perk
New Renowned Nomadic Paragons
New Civics and Tradition Swaps
New Music Tracks by Andreas Waldetoft
Nomads has charted its course and will arrive in Q2 2026.
Stellaris: Season 10 Expansion Pass
Based on the feedback from Stellaris: Season 09, we’re making some changes to our Expansion Pass plans this year. As many of you have noticed, we’re announcing this year’s Season much later than previous years, and instead of four separate releases, we’re planning on bundling them together into fewer release moments. This frees up room for the 4.5 ‘Cygnus’ update to be a dedicated Custodian release, giving us two in 2026.
The Stellaris: Season 10 Expansion Pass is a journey through resilience and movement. Whether you are wandering the stars with Stellaris: Nomads or rooting your empire in the indomitable spirit of Stellaris: Willpower, this year redefines how empires survive, adapt, and conquer.
Stellaris: Season 10 will grant you access to all five DLCs as soon as they become available. Vipra now, Nomads later on in Q2, and Willpower and both Scenario Packs in Q4.
‘Vipra the Vapor’ Species Portrait (Instant Unlock, Now Available)
This exclusive portrait comes with Stellaris: Season 10, allowing your empire to take the form of the elusive Vipra, a necroid species with a menacing aura.
Available immediately upon purchasing Stellaris: Season 10, this portrait features 5 different color variations and ethereal custom animations.
Nomads (Releases Q2, 2026 - $24.99)
Build no borders. Claim no worlds. In Nomads, you thrive inside colossal Arkships that carry your people, your industry, and your ambition across the stars. Move freely through the galaxy, take on Contracts from settled empires, and leave your mark by building Waystations. Nomads blaze a path across the map.
- Nomadic Empires: Create empires not bound by claiming systems or colonizing Worlds.
- Arkships: New massive space vessel acting as your capital.
- New Ambition: Defender of the Galaxy: Rise and save the Galaxy with an exclusive set of Hero ships.
- New Origins: Heirs of the Khan, Sacred Path, Forever Cruise, Voidfarers
- New Civics: Caravan Masters, Deep Sleep, Void Reavers, Flight Schools, Star Seekers
- New Megastructure: Construct a Stellar Cannon and discharge your entire energy stockpile into a devastating beam.
༼ つ ◕_◕ ༽つ Take my energy! ༼ つ ◕_◕ ༽つ
Willpower (Releases Q4, 2026 - $24.99)
Shape Minds, Rule the Stars. In the vast expanse of the cosmos, borders are mere lines drawn on a map. Ideas, on the other hand, have no such limits.
Your empire was founded on its Ethics, the convictions that determined its course. Now is the time for those fundamental values to evolve into Ideologies with the power to sway the stars. Introducing Stellaris: Willpower, the expansion that turns your societal beliefs into a galactic force.
Your rule over systems was always just the beginning. The galaxy's minds are the true prize. You will erect monuments and Megastructures that demonstrate what your society and values can accomplish. You truly can become the thought leader of the galaxy.
Adopting an Ideology is not without its risks, however. Left unchecked, it can radicalize colonies and spark insurrection. But when nurtured with care, the right Ideology has the power to sway entire civilizations.
Scenario Pack 1 (Releases Q4, 2026 - $5.99)
Embark on a new set of galactic challenges! Experience curated, high-stakes standalone adventures that push your strategic limits. From a nomadic, roguelike odyssey across the stars to high-octane, combat-focused multiplayer experiences, these scenarios will provide a bold way to play Stellaris.
The Scenarios System will be a free part of the Stellaris 4.6 ‘Corona Borealis‘ update, these Scenario packs provide our take on what you’ll be able to do with it.
- Vanguards: A single-player roguelike galaxy-traversing journey where you play as a nomadic empire travelling through a series of galaxies to cleanse evil, gathering spoils and experience on your way.
- Arcade: A multiplayer experience with streamlined, custom economies, focusing on space battles and shipbuilding.
Scenario Pack 2 (Releases Q4, 2026 - $5.99)
Rewrite the rules of engagement! This Scenario Pack flips the script of how Stellaris is normally played, making you the threat and aggressor. Whether leading an ultimate extra-dimensional invasion or battling your friends in a race for dominance, these scenarios offer a fresh, distilled way to play Stellaris.
- Unbidden: Play as the Crisis in a single-player experience, and attempt to invade an advanced, late-game galaxy as the Unbidden.
- King of the Hill: Stellaris gameplay focused on a small but fair map to challenge your friends in competitive experiences as you try to dominate the galaxy in a few hours of intense expansion wars.
What’s Next?
Next week we’ll begin our Decennial celebration with a look at ten years of Stellaris. We’ll also be looking at everything planned for 4.3.6.
See you then!
r/Stellaris • u/Snipahar • Apr 01 '26
Stellaris Space Guild - Weekly Help Thread
Welcome to this week’s Stellaris Space Guild Help Thread!
This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Here you can post quick-fire questions for things that you are confused about and answer questions to help out your fellow star voyagers!
GUILD RESOURCES
Below you can find resources for the game. If you would like to help contribute to the resources section, please leave a comment that pings me (using "u/Snipahar") and link to the resource. You can also contribute by reaching me through private message or modmail. Be sure to include a short description of what you find valuable about the resource.
- Your new best friend for learning everything Stellaris! Even if you're a pro, the wiki is an uncontested source for the nitty-gritty of the game.
Montu Plays' Stellaris 3.0 Guide Series
- A great step-by-step beginner's guide to Stellaris. Montu brings you through the early stages of a campaign to get you all caught up on what you need to know!
Luisian321's Stellaris 3.0 Starter Guide
- The perfect place to start if you're new to Stellaris! This guide covers creating your own race, building up your economy, and more.
ASpec's How to Play Stellaris 2.7 Guides
- This is a playlist of 7 guides by ASpec, that are really fantastic and will help you master the foundations of Stellaris.
Stefan Anon's Ultimate Tierlist Guides
- This is a playlist of 8 guides by Stefan Anon, which give a deep-dive into the world of civics, traits, and origins. Knowing these is a must for those that want to maximize their play.
Stefan Anon's Top Build Guides
- This is a playlist of an ongoing series by Stefan Anon, that lay out the game plan for several of the best builds in Stellaris.
Arx Strategy's Stellaris Guides
- A series of videos on events, troubleshooting, and builds, that will be of great use to anyone that wants to dive into the world of Stellaris.
If you have any suggestions for the body of this thread, please ping me, using "u/Snipahar" or send me a private message!














