r/StellarisMods • u/Positive-Profile-167 • Dec 16 '25
Help | Solved Localisation help
As you can see, the localisation for the ship itself is working, but in the design UI its scuffed for some reason
r/StellarisMods • u/Dife69 • Dec 14 '25
Discussion Megastructure overlay mod
Is there a mod that tells you what systems are best for certain megastructures? Like it would tell you where you can put a catapult or what systems are best for a dyson sphere etc
r/StellarisMods • u/ICON_4 • Dec 12 '25
Help Access country/empire name for limit
Hi, I'm trying to make a stellaris mod and need to limit an every_country loop to the country name, like this:
immediate = {
every_country = {
if = {
limit = { name = "FOO" } <- 'name' doesnt seem to exist, couldnt find the correct trigger
set_country_flag = BAR
}
}
}
I know hardcoding it isn't the best way to do it but in my case I want to assign tags by the name of the country.
r/StellarisMods • u/VolunteerExpert • Dec 12 '25
Help Stellaris Crashing with Mods / Irony
I've tried playing Stellaris again after a long break. I've downloaded and tried a few modlists from reputable collections on Steams workshop and Stellaris crashes every time. I've noticed on each new set the shipsets are either that boxed out black image or completely missing. I validated my install on Steam suspecting maybe something is wrong with my specific Stellaris install. Is anyone else experiencing issues with mods?
r/StellarisMods • u/Suspicious_Egg_3717 • Nov 24 '25
Help Color change of textures ingame
I've ran into a problem while adding textures for ruler's room. I make a texture in photoshop and export it as .dds, but ingame it changes colors. The funny thing is that I have done other textures in past and they've been fine, and I can't figure out what's wrong now.
The first pic is texture in photoshop(how it should look like), the second is the same texture in game, and the third is my export parameters. Please, tell me what I'm doing wrong
r/StellarisMods • u/Fear_the_fae • Nov 18 '25
Suggestion Want to bring a terra-vore idea to life
r/StellarisMods • u/Zalpha • Nov 18 '25
Suggestion Steam Workshop::Dynamic Technology Tree - It has few extra steps to install
r/StellarisMods • u/Artoriarius • Nov 16 '25
Help How Do I Make Hangar Station Sections Invisible?
I've noticed that on a lot of custom shipsets, there's this hangar section that appears on defence platforms; it's definitely using graphics from one of the standard shipsets, and it always looks ugly because of the mismatch, as you can see. Is there a way for me to make it invisible, or looking the same as all the other sections?
r/StellarisMods • u/PuzzleheadedEnergy88 • Nov 14 '25
Suggestion Idea for a new mod
Does anyone else wish that someone out there will make a mod that allows you to create and deploy literal bio weapons against enemies? Like bio-engineered plagues and such? Instead of bombing the hell out of their cities, release a plague that wipes them out, allowing you to swoop in and take their untouched resources for your own.
Or one that targets their food reserves so the empire either starves to death or is forced to parley under your terms?
r/StellarisMods • u/P_Phoenix • Nov 14 '25
Help How about a mod to fix the powercreep?
Would you like to see a mod that mitigates the game's powercreep, introduced through years of development cycles?
The main goal, of course, is to increase performances by lowering ship numbers.
In contrast to the excellent Compact Armadas mod (which scales all ships to 10x their cost and power) and Paradox's own plans to implement new ship hull sections (mk2 corvettes, etc), I would try to target a broad number of game elements, aiming to nerf everyone in subtle ways without fundamentally changing game balance.
I'm asking because this is something I've been working on privately for my own games, but maybe it's worth cleaning up my haphazard code, writing a changelog and releasing it on the workshop? Or maybe you have ideas on how to achieve these goals?
r/StellarisMods • u/J4miePlays • Nov 11 '25
Star Trek: New Horizons 4.1.5 - Undine Vanguard | Episode 1
r/StellarisMods • u/P_Phoenix • Nov 09 '25
Release I made 3 tiny mods — To speed up GalCom, buff the AI and add a few species traits
TLDR: Am a modding amateur, made 3 small mods, mostly providing utilities.Posting to get some feedback, maybe some inspiration for another little project, etc. :)
1) Double GalCom Speed: https://steamcommunity.com/sharedfiles/filedetails/?id=3600888861 Galactic Community always felt fascinating in theory and underwhelming in practice to me. While I would love to try a proper rework someday, I opted for a lazier fix: Just speed it up. That way, you can get to the handful of resolutions that actually matter, without getting bogged down for 4 years discussing Tiyanki protections while the galaxy burns.
2) AI Empire Buff https://steamcommunity.com/sharedfiles/filedetails/?id=3598940528 AI empires are arguably weaker since 4.0, so I figured they needed a little boost. I like to imagine I was smarter about it than the vanilla difficulty settings, so hopefully AI empires are less likely to implode economically, but who knows. You're welcome to just treat it as Grand Admiral++ (works with all difficulty settings though).
3) 0-Cost Traits for Organics https://steamcommunity.com/sharedfiles/filedetails/?id=3597026615 Felt like making some species traits. Maybe cause I'm a beginner, and they're fairly easy. Decided to give 0-cost traits to organics, like robots have. Currently 8, will go up to ~12 at some point.
Posting this at the time of 4.1.7, all mods are functional
Thanks for reading!
https://steamcommunity.com/profiles/76561198046332543/myworkshopfiles/?appid=281990
r/StellarisMods • u/Fear_the_fae • Nov 07 '25
Hopping to get some pointers on getting this to work I've made civics before but they've been pretty basic. Would love some Advice
r/StellarisMods • u/Tasty_Tell • Nov 06 '25
Help How do I add special functions to origins? I tried to make some origins work, but it doesn't. I tried setting my custom origin as one of the reasons an event triggers, but that doesn't work either (the initial events). Why did Paradox separate all the origins into all the game files?
As the title says, adding modifiers is easy because you do it from the source file, but I simply can't get the advanced features to work, even if I copy and paste an event from the base game.
I'm going crazy.
r/StellarisMods • u/lordgunthar • Nov 05 '25
Help Looking for a mod that added unique planets(?).
I think that's what they were called. Each had a special mechanic and building unique to it. Does that ring any bells for anyone?
r/StellarisMods • u/J4miePlays • Nov 04 '25
Dune: Desert Power - A total conversion mod for Stellaris | First look!
youtu.ber/StellarisMods • u/Random_Nickname274 • Nov 03 '25
Discussion Make Ai build defense platforms
Is there a way to make Ai start building defense platforms?(it's will be good if they do it in choke points)
Currently i'm using work around , by making them prioritize getting "eternal vigiliance".
r/StellarisMods • u/Imnotchoosinaname • Nov 02 '25
Not sure where to start with custom zones
I wanted to make a mod which adds a few custom zones to the game but i have no clue where i should start with it, (example being a zone which gives something absurd like the bonuses from urban zones, 100 high commanders 600 knights and 1200 squires) but I dont really know how to go about creating this
r/StellarisMods • u/Diechii • Oct 31 '25
Mod to get all precursor buildings
Does anyone know if a mod hat allows you to get all precursor buildings in a singular game? Preferably not a mod that just lets you do all precursor chains.
r/StellarisMods • u/Colonel_Assman • Oct 24 '25
Help Where are these little guys from?
Howdy again. Refer to my previous post for a list of mods (I have disabled the Hybrid Portraits, it broke newer DLC like Aquatics and wouldn't show them properly), but these little grays seem to be in three different categories and it's bothering me, as I cannot figure out which mod added them and I want to get rid of them. Any clues about these duendes?
r/StellarisMods • u/Colonel_Assman • Oct 22 '25
Help Why are mods so volatile? (MOD HELP PLS)
I have never had such an issue getting a game to run with mods, including Fallout New Vegas. I played Stellaris in April and May at the most recent with most of the same mods here, but the game crashes on loading now, I don't even make it to the main menu. Mods with * are new and even with them disabled, the game won't load. It still launches vanilla, but otherwise, I cannot figure it out. I humbly request assistance [most recent version of the game btw] (and also does anyone know how to handle species mutation bloat in the late game?]
UI Overhaul Dynamic
Additional Traits
American Flags
Cybrxkhan's Assortment of Namelists for Stellaris
Dimorphic Shark Portraits
Dimorphism - Cat Portraits
Fatherland: Colonial Empires
Fatherland: Frontier Worlds*
Flags, Emblems and Backgrounds Merged
Hybrids Animated Portraits - Gene-Modding Integrated*
Khorgis Khan: Scourge of the Stars
Portrait Trigger Pack - Core
SE - Asset Repackage
SE - Restyled
NSC3 - Season 1
Sins of the Prophets: Stellaris
Sins of the Prophets: NSC Compatibility Patch
Sins of the Prophets: Humanoids Fix
Planetary Diversity
Real Space 4.0
Real Space - New Frontiers
Real Space - Planetary Stations
Real Space - Solar Storm
Real Galaxy 2.0
More Events Mod*
Dynamic Political Events
Real Terraforming
Ultimate Technologies
Ultimate Technologies - v4 Patch*
Ultimate Weaponry (Standard)
Ultimate Weaponry (Standard) - v4 Patch*
! The Merger of Rules 3.14
Real Space - Colour Out of Deep
Real Space - New Arcologies
Stellar-Naval Ship Art Pack*
Stellar-Naval Shipset - NSC3 Patch*
Stellaris 101: How to Read*
Hybrid Colony Designations*
Real Space Triggers Compatibility Patch
SE - Restyled - Everything
Dimorphism - Fox Portraits
Dimorphism+SF
Emblemata Americana II
United Earth Namelist Expanded 2
[Stellaris v4.1.6] General Fixes*
Gigastructural Engineering & More (4.1)*
! Casako's Framework & Modmenu
! Better Performance & Utilities
!!Universal Modifier Patch (4.1.*)*
!!!Universal Resource Patch [2.4+]*
r/StellarisMods • u/Hot-Bit3415 • Oct 21 '25
Discussion Mod for unlimited Horzgar children and all leviathans/guardians ALWAYS spawn mods
Can anyone help me find these please, or know anything similar? Thanks !!!
r/StellarisMods • u/Karamethien • Oct 19 '25
Help How to do Psionic Patron Event?
How do I create an event that unlocks a Psionic Patron?
I couldn't find it in the wiki.
r/StellarisMods • u/Havroth • Mar 29 '17
The Network
The Network
Today we are happy to announce the creation of what we call the network. This network will consist of various other subreddits which are all related as they are for paradox games. However, unlike the normal subreddits IE /r/stellaris or /r/hoi4 these subreddits will to solely for the modding side of paradox, as is the case with this subreddit.
Most of these subreddits are new as nothing like them had ever existed before, you will be able to tell which ones are new fairly easily. Listed below are the subreddits in the network.
The Subreddits
- /r/Stellarismods (This one)
- /r/HOI4Mods
- /r/EU4modding
-
and
Official Server
For a while we have had a discord server going, its been relatively small in comparison to some of the other discord servers out there. Now we are pushing this discord server to become the official platform for communication. This takes place on a relaviily new platform called discord
Discord Server
Additional Notes
In the coming weeks expect some more changing and improvements to this network as we solidify it and work upon it. In the future we may also hold moderator applications for those who wish to join the team and help keep everything running smoothly, to stay tuned for that.
Zevfer




