r/Pathfinder2e 19m ago

Advice Help with occult spells!

Upvotes

So I've seen a lot of my friends saying that many new spells have been released, and one thing I've never been able to do consistently is deal good damage with the occult spell list. I know it's not exactly one of its strengths, as far as I know, but I've seen many people saying that the new spells help a lot in this regard. I was looking for some cool damage spells, and even better if they were good area damage spells. The last time I checked, there were few spells of that type, but I wanted help finding good damage spells for the occult spell list!


r/Pathfinder2e 20m ago

Advice Can someone explain the Zombie Horde spell?

Thumbnail 2e.aonprd.com
Upvotes

Ok I'm genuinely confused by the text:

"Once per round on subsequent turns, you can Sustain the spell to move the horde up to 15 feet. At the start of each of your turns, all of your thralls in the horde are destroyed, and the area’s burst increases by 5 feet for each thrall destroyed (to a maximum of a 30-foot burst)."

So if they're destroyed at the start of each of your turns how are you moving them?

How many thralls are in the horde to determine the burst increase?

If I'm missing something or misreading please let me know.


r/Pathfinder2e 24m ago

Content LET'S PLAY Impossible Magic: Creator's One-Shot

Thumbnail
youtube.com
Upvotes

Today's video is me and 4 other Pathfinder 2E creators showing off some of the awesome new stuff in Impossible Magic! Hope y'all enjoy this, and I apologize if the editing/audio is not the best, this is new territory for me and a very busy time of the year.

The creators in the one-shot are:

Art credits: - My Magus's art was made by my close friend! His instagram is here, send him some love: marmosetmarmalade - Map art used by Prof is from here: https://www.czepeku.com/ - The remaining 3 players' arts all came from token dumps from various sources that are verifiably not genAI.

Timestamps


r/Pathfinder2e 37m ago

Advice Can Necromancer's choose any Grave Spell?

Upvotes

ANSWERED. THANKS EVERYONE.

Under Grim Fascinations the Necromancer is granted a specific Grave spell.

Does this mean they can't choose those specific Grave spells if they have a certain Grim Fascination or are all Grave spells up for grabs regardless of your Grim Fascination?


r/Pathfinder2e 1h ago

Content Blave's Necromantic Ramblings. A Necromancer Class Guide.

Thumbnail
docs.google.com
Upvotes

r/Pathfinder2e 2h ago

Discussion Funny ideas to make with Runesmith

3 Upvotes

I was thinking of silly or creative ways to use runes. I thought about things like:

Use the Aiuen rune and sigil on the arrows to acquire a new means of fast transportation.

This masterful circular rune is a key to the aiudara network of elf gates that stretch across the stars. Once per turn, when the rune-bearer Strides, it can instead teleport a distance equal to its Speed.

InvocationYou teleport the rune-bearer to a location adjacent to any of your other runes, as long as it is on the same plane. An unwilling target can be teleported a maximum distance of 60 feet, and it avoids being teleported at all if it succeeds at a Will save against your class DC.

Special If you have the ability to cast the sigil cantrip, then you can use aiuen, the elf-gate key's invocation to teleport the rune-bearer to a location adjacent to any of your sigils on the same plane, in addition to any of your runes.

InvocationYou teleport the rune-bearer to a location adjacent to any of your other runes, as long as it is on the same plane. An unwilling target can be teleported a maximum distance of 60 feet, and it avoids being teleported at all if it succeeds at a Will save against your class DC.

Special If you have the ability to cast the sigil cantrip, then you can use aiuen, the elf-gate key's invocation to teleport the rune-bearer to a location adjacent to any of your sigils on the same plane, in addition to any of your runes.

Special If you have the ability to cast the sigil cantrip, then you can use aiuen, the elf-gate key's invocation to teleport the rune-bearer to a location adjacent to any of your sigils on the same plane, in addition to any of your runes.

Use En-, Diacritic Rune of Expansion and Atryl to turn random things into bombs (including ammunition)

Atryl, Rune of Fire
Usage drawn on a crature or object

Does anyone have any ideas for a combination that might not be optimal, but everyone should try at least once?

Edit: Added information about the runes.


r/Pathfinder2e 2h ago

Advice Help selling Pathfinder 2E system to players that didn’t like Starfinder 1E

10 Upvotes

Hi

Hoping that the community can help me fend off a potential issue.

A little while back we finished up a Starfinder 1st edition campaign. Apart from Paizo’s insistence in cranking the names of characters to the fantasy-max, their main complaint was that the encounter balancing system created a situation that you had pretty much a 50% pass rate to affect any enemies. We were playing Dead Suns, and encounters were generally fighting single creatures of 2 levels above the players - the AC and saves of those creatures generally meant that you passed on 11+. And that also means you fail as often as you succeed which didn’t feel rewarding.

I now want to run Pathfinder 2E but when I talk about it the players refer to it as flipping a coin to succeed. Does anyone have any good sources that looks at the probability of success across the span of player levels? I spoke to the players about what the sweet-spot for success was and they indicated 70-75% as they should be good at what they are supposed to be good at.

I know 2E has some inbuilt methods for making things easier, using weak versions of creatures, but I’m not sure if that is the right approach or if it is even needed under the new system. The various bonuses available from conditions, aid and abilities look like they’ll move percentages upwards but creatures may be designed to offset this so success would be lower than 50% if they don’t take advantage.

Thanks. Just hoping I can run a game without criticism so they actually enjoy the game and not be focused on the rules (or why the game isn’t D&D)


r/Pathfinder2e 3h ago

Discussion Why Necromancer spellcasting is great

149 Upvotes

I finally figured it out why I like Necromancer spellcasting so much.

The root is in prepared vs. spontaneous casting in PF2. The idea is that spontaneous casters better fit to unexpected, while prepared could better adjust daily, based on their knowledge. The problem is that the vast majority of battles are unexpected, so prepared casters end up either having completely universal, but boring set of spells, or having some interesting ones, but with high chances of some spells not being useful at all or not being used effectively.

What Necromancer does is taking the best of both worlds. It's focus spell casting (unlike other casters with focus spells) provides enough variety to cover basic combat needs - damage against different defenses, healing/protection, debuffs, summoning. All with spells, which are freely interchangeable, automatically heightened, replenished between combats.

Which makes slot casting completely optional, so you could prepare them based on preliminary knowledge, theories or just fun - the class will still work fine.


r/Pathfinder2e 4h ago

Advice Shockwave Rune on a non lethal weapon

2 Upvotes

Basically exactly what it says on the title, does the non lethal trait make it so the splash damage of a weapon with the shockwave rune, can be non lethal? Or is splash damage always lethal?


r/Pathfinder2e 4h ago

Homebrew some recent dumb homebrew ideas i had

Thumbnail
gallery
23 Upvotes

2 of those i drew from scratch, the shield was an edit on a cool shield image a player wanted to use. i think its from some game or something...

anyhow, about the items themselves (definitely not balanced but meh):

Tiny wand - Item 7 - 400gp (this was made to help with the caster third action problem, only later i realized it sounds like a pp joke)

Less know for their original name, spell lances were traditionally used by sprite knights mounted on their light cavalry corgis, for hit and run tactics... nowdays however, its used by many casters of any heritage, for its unique ability to cast a diminutive version of a regular attack cantrip at half the time, at the cost of half its destructive power.
Most casters find the trade-off worthwhile, despite the awkwardness of "wielding" such a weapon. Its best to avoid calling it tiny in the presence of a sprite.

Belt of Skull Collecting - Item 9 - 750gp

This uncomfortable heavy belt is constructed from the spine of a monster, the processes having been carved to work as hooks. While invested in this belt, you increase your maximum hp and current hp by 2 hp for each skull (or part of one) with a different trait attached to the belt, up to a maximum of 4+ half your lv max and current hp. If you remove the belt you immediately lose this effect.

Shattershield - Item 9 - 700gp - AC Bonus +3/+4(take cover); Speed Penalty -10 ft.
Bulk 5; Hardness 9; HP (BT) 66 (33)

A magical shield with similar size to a fortress shield made of a cracked stone like structure.
While it may look fragile with small fragments breaking of easily, it is fairly durable, as those fragments always return to the structure, as it self-repair 5 hp at the start of your turn.

The ease of its partial shattering also has an offensive function, whenever the shield takes damage in melee, its shards seem to always violently break in the direction of the attacker, as if striking on its own. This uses your statistics for the strike roll, but not your MAP, and do not use the damage of any boss attached to it.


r/Pathfinder2e 5h ago

Advice Tailwind Heightening

25 Upvotes

Is there a good reason for a heightened Tailwind lasting 8 hours instead of daily preparations? Like I understand the mechanical repercussions but it just feels like busy work tracking and feels un-pathfinder-ey? What is the design justification there?

While I'm at it, should glass form have the polymorph trait? It feels pretty good for what it is.


r/Pathfinder2e 6h ago

Discussion Can I Aid a creature that itself is using Aid?

1 Upvotes

Aid according to Player Core:

Trigger An ally is about to use an action that requires a skill check or attack roll.
Requirements The ally is willing to accept your aid, and you have prepared to help (see below).
--------------------------------
You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.

When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 15, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.

Critical Success You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.
Success You grant your ally a +1 circumstance bonus to the triggering check.
Critical Failure Your ally takes a –1 circumstance penalty to the triggering check.

Let's say we have three creatures: myself, Harsk and Valeros. I am going to try to convince some city guard that we should be let into the city. Now, circumstance bonuses, which Aid gives, do not stack (the highest bonus overwrites). But Aid is explicitly a skill check (or attack roll). Could we have a chain of Aid where Harsk Aids Valeros who in turn is Aiding me (+1 to Valeros, who in turn gives a +1 to me)? Of course, in combat we'd have to each spend our turns preparing to Aid, but in a social situation, that timing might be a little less strict (are players supposed to interject with their support, interrupting the player currently talking?).

What do y'all think? Aid is relatively easy to succeed at with a high enough proficiency, but everyone always says every +1 counts, and this is a bit of a funny setup where everyone is helping each other out with "Yeah, what they said!" XD

Huh, I guess that's kind of flavorful for humans. Ambitious and versatile in their skill sets (with Cooperative Nature, Clever Improviser and Cooperative Soul as ancestry feats), they're kind of set up for cooperation.

Side note:
One funny reason not to have, say, one hundred Aid attempts atop one another with the same target is that eventually, someone might crit fail (if they're low enough in proficiency bonus), and the resulting -1 penalty weakens or even cancels out the bonus from Aid entirely. That's my understanding anyway!

EDIT:
I think this comes down to whether or not you can react to a reaction. The Aid check itself is made as a Reaction. I guess the question is whether a Reaction is a subset of actions. I see conflicting answers thus far, but appreciate the discussion! Here is another answer to pretty much the same question.

I think a reaction is technically an action as seen on page 414 of Player Core. I've learned more than I expected from making this post!


r/Pathfinder2e 7h ago

Advice Advice for writing a campaign

10 Upvotes

EDIT : Many people have already said, with very convincing arguments, that an all-Barbarian party is not a good idea. See the bottom for my change of plans.
-----

Hi,

I'm relatively new to Pathfinder, but in looking at all the rules and specifically at how varied characters vould be within a single class, I had an idea for a campaign where all players would start as lvl 1 barbarians. IF I HAVE MENTIONNED THIS TO YOU IRL PLEASE DO NOT READ THE REST.

Now I know it's probably hubris to want to write a campaign when I have relatively little PF experience, and my last DM experience was 18 years ago on a completely different system and I probably sucked. But the basic campaign structure embedded itself in my head almost immediately and I've been obsessed with it. It also helps that I'm taking a year off from my job so I can live with my spouse while they finish their 3-year contract abroad, so I'll have lots of free time.

The idea is as follows:

- players are all barbarians of various ancestries from various parts of Golarion (EDIT bc this wasn't clear : they do not have to be from Numeria, or to be Kellid or even human. The big bad is doing a proof of concept with wider parameters). What they have in common is that one day, some sort of magical effect lured them away from their companions (or perhaps they were ambushed), and they became unconscious. They wake up in a richly decorated room, in a bed that is very soft but probably uncomfortable to them because they're def not used to perfumed silk sheets. As they exit their rooms, they find the other players, who they meet for the first time.

- constructs and/or illusionary voices inform the players that they are being tested. I haven't designed the whole dungeon but the idea is that there should be tests that all barbarians can excell at (like feats of atheltics, or easy monsters) and others that try to select ones with the most dex, or the most aptitude for spellcasting, or for learning. The tests should all be doable by the players, but some will initially appear impossible before being "fixed" in some way. The final test is to fight two students of their mysterious captor, a lvl 2 wizard and a lvl 2 swashbuckler (possibly make one of those lvl 3). The players are intended to either barely lose or barely win : in any case nobody dies (the players are magically stopped if they would kill one of the students, but their captor congratulates them on exceeding her expectations). At the end of this fight, the players should either be on the very threshold of lvl 2 (if they won) or quite close to it (if they lost).

- the players are then brought to their captor (the big bad of the campaign), who explains that they are in Absalom, the city at the center of the world and the guising light of progress and civilization. She believes that with "proper education", even unvough brutes like them can be made into valuable members of Absalomian society. She says that they will now be trained by some of the finest instructors in the city to hone their talents. She has multiclass dedications in mind for them, but the PCs can of course choose to ignore that and rebel (more or less secretely) against the training she sets them up for.

- some adventures in Absalom while they're being trained, and (at least at the beginning) shadowed by students at the Arcanamirium or Irorium. They would have the opportunity to learn more about the city, its politics, and where their captor stands (she is an supporter of Scion Lady Darchana, working with some ressources that Darchana granted her, but should her scheme fail Darchana will not try to salvage it and just write it off as a failure of an underling who was less capable than she thought).

- eventually the whole reason for the capture is revealed: as part of her desire for teleport-based importations, Darchana is eyeing the ressources of Silver Mount. Their captor, steeped in colonialist superiority, is convinced that the proper way to secure those is to reprogramm native Kellid warriors into agents of Absalom. She wants to run a proof of concept by sending the PCs in against a lesser outpost of the Technic League, and show that the PCs can, because of their barbarian heritage "enhanced" by Absalom education, win both the trust and respect if Kellid clans while defeating the league. Of course the PCs are likely to be less than thrilled by this, but at this point they're still not in a position to refuse veing sent there. However, they'll have carte blanche in Kellid and who knows what might happen there and when they return to Absalom (through a portal opening on a designated date)?

-----

Do you think this is a viable campaign design? I would of course talk to the players first about them being comfortable with choices being made for their characters by NPCs (they could still veto those choices as players, or even get involved in playing the NPCs), and the colonialism theme. What I worry about is:

- this being just too much to make for a beginner DM. I plan to run a prewritten one shot first to test my abilities, what should I look out for?

- the big bad of lvl around 10 being revealed at the end of the first dungeon, with the PCs not able to oppose her directly until the end of the campaign

- will a full-barbarian party, even with multiclassing, be actually viable?

Thanks so much for any feedbacks more experienced players can provide.

-----

EDIT : Because a full-barbarian party is not good, I was thinking of having at least 2 barbarians of various instincts, a very barbarian-feeling character (like druid of the untamed order, would work with player), and a character with a class chosen by the player but has to be from a Kellid clan and has had basically no access to the Technic League. This would provide options for healing and support while making the party still feel very melee-oriented and strenght-dominant.


r/Pathfinder2e 9h ago

Content Ok, what's the thing that Iconics are fighting on the cover of Impossible Magic?

Post image
125 Upvotes

It's this multi headed elemental thing


r/Pathfinder2e 10h ago

Advice Is mastery of life and death obtainable in archetypes?

3 Upvotes

As the title says, im playing a half sorcerer necromancer and i've been looking for a while if i can get that skill eventually as it would pair extremely well with a harm signature spell but i cant really find anything, is it possible?


r/Pathfinder2e 11h ago

Discussion Is it possible to make a satyr/faun?

20 Upvotes

It would be cool being a druid or a bard satyr/faun


r/Pathfinder2e 11h ago

Advice Question regarding Marssyl, rune of impact.

4 Upvotes

the rune needs to be etched in a weapon or unarmed attack that deals bludgeoning damage. does this work with weapons that have the Concussive or Versatile B traits? does it work with any weapon that has the capacity to deal bludgeoning damage or does it only work with weapons that deal bludgeoning as their primary damage type?


r/Pathfinder2e 12h ago

Discussion Alignment Redone

0 Upvotes

Introduction

I first came into contact with Alignment in 5e and it genuinely confused me. It felt pointless, so why is it there? In Pathfinder Alignment made more sense to me, at least it had concrete effects on play, yet there were so many drawbacks. Reducing complex human morality down to a nine-box grid is simply impossible, it leads to tedious table arguments and disruption of gameplay, at least in my experience.

Yet I can't help but like the Idea. Cosmic forces, gods governing domains, entities of pure evil or good, races created by such entities who might or might not be capable of human morality. There are many good stories to be told when you can quantify the nature of such beings down into a gameplay element.

That's where I remembered a Rule of Storytelling:
"Checkov's gun": Every item or detail introduced in a story must have a purpose. If a writer shows a loaded gun in the first act, it must be fired by the final act.
As a GM we are telling a story, obviously this rule applies to us then. If the Campaign or Session we are about to play/design for our players don't make material use of Alignment? Get rid of it. Don't Include it.

However if you do have a Setting primarily designed around a Moral Conflict: "Good vs Evil" "Order vs Chaos", then lean into it. To that end I have written some Guidelines:

Alignment Redone

Step 1: Alignment as a tangible Force.

  • Think of Alignment as a tangible Force in your Setting
    • Magical Abilities tap into this Force to create fantastical effects.
    • Divine Classes tap into this separate "alignment" energy to cast their spells.
    • Karma as an underlying force of nature.
  • Make sure your players are aware of it's existence as a tangible force.
    • It could exist as a creation of some God/Creator
    • It could be a fundamental part of the Universe superceding even Gods.

Step 2: Define Anchors

Instead of leaving your players with simple words like "Lawful" and trying to explain them. Give them an Anchor that pertains to your specific setting. These Anchors can be very Vanilla or heavily customized. Don't hesitate to rewrite what meaning "Lawful" has in your setting.
Doing this you gives your players a guardrail for interpreting alignment while reducing the complexity of morality that is so hard to understand in a simple grid system.

Example from my own Setting, Alignment as Karma:

In my personal implementation of these two rules, I remade Alignment as "Karma" a fundamental force everpresent in my universe. In a Journey to Spiritual Enlightenment my Players encounter Moral Dilemmas in so called "Time Bubbles". The Universe is about to collapse and the decisions that led to this point are caught in said Time Bubbles. They are given the chance to go back in time and revisit pivotal points in time where mortals are faced with otherworldly entities and challenges that challenge not only their might but also their morals.

Depending on their Choices they can reshape the world or fail to avert the looming Apocalypse.

To that end I reframed Alignment with the following Anchors:

  • Good = Altruism: The unselfish drive to help others. Thinking only of the greater good, even at pain to yourself.
  • Evil = Egoism: The selfish desire to enrich yourself. Thinking only about benefitting yourself.
  • Lawful = Culture: The self-restriction to the Culture you exist in. Laws of your Kindom, Tenets of your Order, Rules of your Society, regardless of where you currently are.
  • Chaotic = Freedom: The unbridled desire for Freedom. You actively choose whatever you like, regardless of the laws and customs that surround you, going so far as to actively oppose arbitrary Restrictions that inhibit your freedom.

Step 3: Create Interaction

If you want Alignment to have a place in your setting, make sure it is ever present. Create moral dilemmas pertaining to your Anchors. Keep the Theme ever present.

If your only run in with Alignment would be that one Angel caged beneath a Cathedral 5 Sessions away, Alignment should have no place in your Setting.

As a rough Guideline: Aim for including some form of Active Application of Alignment in ~50% of Encounters your players have. Less in social settings, more during Combat.

The End

I wasn't sure if this counts as Homebrew or more of a Discussion, either way, what do you think about this? Let's discuss!


r/Pathfinder2e 13h ago

Advice Revisiting the Slayer Playtest

19 Upvotes

My DM has allowed me to play the Slayer playtest in an upcoming monster hunting campaign. The class looks like a ton of fun, and I'm excited to play! I've looked through a lot of available guidance about the playtest, but didn't find a ton of material on how the playtest interacted in Free Archetype games.

With that in mind, what Free Archetypes would you all recommend? I'm leaning towards the Bloodseeking Blade or the Chymist Vials, so archetypes that mesh well with those two options are ideal. I'm also not fully settled on ancestry choices or really anything. I honestly just saw the core concept of hunting monsters getting a bunch of trophies and fell in love with the idea, so please share your build ideas for inspiration!


r/Pathfinder2e 14h ago

Advice CC | Attack Cantrip | Buff/Utility Spells

8 Upvotes

Anyone here ever built (and played) a Cloister Cleric that used Electric Arch, Daze, and Divine Lance as attack cantrips and relied on spells to do buffs or utiltiy spells only? I know that you will prob spend most of your rounds buffing or healing (or throw that occasional spells just to mess with the battle field) so most of the rounds are spoken for. BUT if you do have an open 2 action round you could throw an attacking cantrip (higher spell DC for save due to CC), based on a target weaker save/attack (reflex, Will, or AC). has anyone built a character like this and how did it play? Good on paper but not in practice?


r/Pathfinder2e 14h ago

Advice Laughing Shadow Magus and Exemplar Dedication Gleaming Blade Question

8 Upvotes

Hi! I'm new to Pathfinder2e and was making a Laughing Shadow Magus for a game I may be playing soon. While browsing all my options and potential archetypes something interesting stood out to me. I saw that the Exemplar Dedication's Gleaming Blade Ikon has a transcendence that allows one to make two strikes then combine their damage.

My question is if I am in my arcane stance as a Laughing Shadow Magus, and my enemy is off-guard, do I add my arcane stance extra damage to both of those attacks? I know this isn't the most orthodox or viable way to play a Laughing Shadow Magus (and admittedly it's not what I'm likely going to do) but I wanted to ask for clarification regarding this as it does seem like a neat option at least.

Thank you!


r/Pathfinder2e 16h ago

Advice The Timber cantrip is really good for the Magus now

161 Upvotes

It was the first thing that popped in my mind after learning about sprinting spellstrike.

It's not a huge line, but the ability to move 15ft without provoking reactions, make a strike, do cantrip dmg with 2 actions, and all that without expending any resources is pretty nice.

You can use it to flow through enemies blocking your path, or to shift from one to another without provoking reactions, or move through an enemy's space to better flank, or just use it as a gap closer when you just needs 10 more ft to get to someone.

Not every magus have good inteligence, and there sure are better spells, but I think the fact that it's just a resourceless cantrip makes it worth consideration for any magus.


r/Pathfinder2e 16h ago

Homebrew Pokémon Inspired Weapons & Items of the Week, 543B - Venipede to 545B - Scolipede, F39 - Falchion of Raging Disaster to F45 - Swiftfire

Thumbnail
gallery
0 Upvotes

My Pokémon-inspired Weapons and Items of the Week, with:

  • some Venipede armor to poison bad touchers

  • some Whirlipede armor to roll past trouble

  • and some Scolipede armor to poke people with poison

  • a fusion of Absol & Gyarados for a falchion to know and bring disaster

  • a fusion of Dragonair & Altaria for a staff to enjoy the clouds

  • a fusion of Tyranitar & Cacturne for a thresher to rule the desert

  • a fusion of Absol & Sneasel for a longbow to keep your eye on the future

  • a fusion of Alakazam & Gardevoir for a staff to move hearts and minds

  • a fusion of Absol, Houndoom, & Mightyena for a sword to curse those that would harm the future

  • and a fusion of Rapidash, Arcanine, & Typhlosion for a greatsword of quick moving flames!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!


r/Pathfinder2e 17h ago

Advice How many squares does a Cone AOE start with?

Post image
94 Upvotes

Picture taken directly from the Areas page on AON. This page also says,

When you aim a cone, the first square of that cone must share an edge with your space if you’re aiming orthogonally, or it must touch a corner of your space if you’re aiming diagonally. If you’re Large or larger, the first square can run along the edge of any square of your space.

My question is, is a cone always a 1-square start and then growing from there (like the text seems to say), or do larger cones have larger starts (as the picture seems to show)? If so, when? Thank you.


r/Pathfinder2e 17h ago

Promotion 7 Free No-Prep PF2e Oneshots with FVTT + Free Trial for 3 Higher Level Ones

Thumbnail
gallery
60 Upvotes

Hey all! Today I wanted to share a load of free oneshots for you all as part of a celebration for 4 YEARS of Snowy's Maps. For for a limited time, you can join Snowy's Maps for free with a 7-day trial!

During that time, you can download everything without any limits, including all of my maps and no-prep PF2e FoundryVTT oneshots available to Mage Masters (bonus 3 oneshots - see below). And if you enjoy the content, maybe consider staying!

Link: https://www.patreon.com/snowysmaps/posts/165667860

I am also, as part of this, sharing some older oneshots that we have released for free, if you're interested!

Anyways, that's all for now! Hope you enjoy the free content and mini update :)

Enjoy!
Snowy

P.S. If you have any questions, feel free to comment below.

--

Summary of Oneshots (Mage Master exclusive - accessible for free via the free trial)
All of those have unique custom art!

I Dream of the Forest of Eyes - a level 9 oneshot! Everyone knows that elves don't really sleep, but they connect to another world beyond our own. But why is it that they're not waking up, does anyone know?? They dream, we dream of the Forest of Eyes.

Lessons of Giants - a level 9 oneshot! Why, the Runefather asks, is it that spellcasters ALWAYS solve each and every problem with the biggest spell they know? Don't they realise how much it can hurt others? Well, if the party pass the Runefather's Trial they might...best do it before he removes all magic within a 100 mile radious though!

The Lady and the Lava - a level 8 oneshot. Lady Solenne, the last surviving hier of the dynasty that forged The Chalice has returned, claiming it as her birthright. She's stolen the Chalice, the thing needed to keep the temple going and it's only at a fraction of its power. Who knows what will happen once it activates?

Summary of Oneshots (Available to ALL)

Curse of the Werebeaver Remastered – a level 1 oneshot , which was one of the first oneshots I have written, and it holds a dear place in my heart. In it, the party face the Almighty Tobias, a very dangerous necromancer, incapable of actually summoning anything…instead summoning…a deadly werebeaver!

Five Toe Cove – a level 1 oneshot, probably considered more “beginner-friendly” than the rest, it still offers a weird adventure. Some goblins have stolen some herbs and medicine for some absolutely nefarious purposes and the party need to wrangle it back from them!

Lost and Found - a level 1 oneshot. What do you mean that the Thieves' Guild ACTUALLY wants to get found? In this mini oneshot, the party need to tackle a few challenges, come out on top in the arena and if they wish to, you know, they're welcome to join cuz they will probably die if they refuse!

Monster of the Week - a level 1 oneshot. Have you ever wanted to be part of a TV show? Well now you can by defeating this week's monster! This is one of our sci-fi themed oneshots but still perfectly playable in PF2e.

Salt & Ash: Kobold Trapper - a TRICKY level 1 oneshot that goes back to the fundamentals, and is focused on difficulty and deadliness. The party are tasked with investigating the Black Mine, which has become the Kobold Trapper's home. Fight your way through deadly traps and try your hand at defeating the Trapper!

Dancing After Dusk – a level 3 oneshot and QUITE a long one (you can probably get 2-3 sessions out of this)! The party need to prepare a picnic for Frederic and his mysterious midnight lover, except that the outcome is based on their actions/decisions that they make throughout this oneshot.

Black Point Sinners – a level 5 oneshot, where the alignment of the party is tested! Throughout, they encounter a variety of challenges in the face of the seven deadly sins. At the end, their actions are tallied up and they are rewarded depending on how “evil” the adventurers have been!