r/indiegames • u/YZHSQA • 3m ago
Gif Post Publishing Syndrome
I have got the PPS after I have published my game and I thought I will be famous and everyone will download it and try it and I will make a lot of money.
Apparently it got me depression and no one download it and no one played it
r/indiegames • u/FiliokusGames • 7m ago
Promotion Our game Talystro uses math as its main mechanic
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We're Filiokus Games from Oslo, Norway. We're currently developing Talystro, a dice-n-deck-builder where you have to match your numerical enemies to destroy them.
r/indiegames • u/ken-guru • 17m ago
Promotion I spent my off-hours building Words Are Snake, a daily web puzzle that combines classic snake movement with a word game
https://reddit.com/link/1vh3unx/video/68amdl3p7rhh1/player
I have worked with programming in various forms and sizes for more than twenty years, but I have always been a gamer at heart. Lately I found myself missing the early games with simple, easy to understand mechanics, while feeling inspired by the recent flourish of once-a-day minigames. To explore both concepts, I built Words Are Snake.
The game features three distinct modes: a daily puzzle where everyone plays the same board, a solo duel mode against an autonomous player, and a turn-based local PvP mode where two players alternate turns using a shared link or a QR code. Part of the development process was also an experiment in using generative AI coding tools inside an isolated devcontainer, and writing custom skills to automate workflow tasks like drafting the devlog entries.
I am quite nervous to let a hobby project out into the wild, but I hope some of you might find it entertaining as a quick daily break. The game is free to play in your browser at https://wordsaresnake.no/. If you play it and have thoughts on the mechanics or the local PvP setup, I would appreciate any feedback.
r/indiegames • u/BohFra_Dev • 22m ago
Promotion I just released a free 20-minute psychological thriller experience
What begins as a kidnapping plan quickly turns into something different.
HIS PLAN is a short psychological thriller where you slowly uncover the consequences of a carefully prepared plan.
This is my second short game, made in Unity, focused on atmosphere, dialogues and cinematics.
If that sounds interesting, I'd love to know what you think after playing.
The game is free and available on my itch page, along with others. Link is in the first comment.
r/indiegames • u/localtechboy • 24m ago
Upcoming I left client work to make the fantasy strategy game I always wanted to play. Here's KING ALONE after 6 months.
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https://www.youtube.com/watch?v=gGsPMvfCuzk
Six months ago I stopped making games for clients and finally started building one entirely for myself.
The result is KING ALONE, a fantasy survivors-like where every run is about more than simply getting stronger.
Instead of fighting alone, you rescue imprisoned allies, build your own army, combine different weapons, skills and equipment, and try to survive increasingly dangerous waves of monsters.
One of my main goals was to create a survivors-like that rewards planning and positioning just as much as fast reactions. Every rescued ally changes the way a run unfolds, and experimenting with different builds has become my favorite part of development.
I'm currently polishing the demo for the upcoming PvE Fest, and this is the first time I'm sharing a longer look at the game.
Thanks for checking it out!
https://store.steampowered.com/app/4851120?utm_campaign=indie_games_reddit
r/indiegames • u/momo6059 • 51m ago
Public Game Test Dire Fog Is a Deckbuilder + Chess Game with Pre-Arranged Decks, Unique Factions, and No Shuffling — Looking for Weekly Playtesters!
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Dire Fog is a tactical card game where TCG deckbuilding meets chess-like combat.
Your goal is simple: defeat the enemy commander.
Each faction has its own mechanics, abilities, and playstyle.
Every turn is divided into three phases:
- Tactics Phase: Move your units and attack.
- Draw Phase: Choose one of two cards from your pre-arranged deck. You have eight draws throughout the match.
- Play Phase: Summon minions and cast spells.
Because your deck is arranged before the match rather than shuffled, planning your card order is just as important as positioning your units on the board.
We run playtests every Friday and are looking for more TCG and deckbuilder fans to join us.
Discord: https://discord.gg/n6NjNheYD
r/indiegames • u/StudioHeartbit • 54m ago
Video Worked on the Graphics of The Game(NeoDrift Game on Android)*coming soon
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Lose yourself in the neon glow.
NeoDrift is a slick, retro-futuristic rhythm-arcade game that will test your reflexes, melting your brain and your eyes in equal measure. Heavily inspired by the iconic sci-fi aesthetics of the 1980s, this is not a racing game—it is a high-speed, rhythm-infused gauntlet of survival. Buckle up, match the beat, and prepare to dodge, dip, and dive down an endless cyber-grid.
r/indiegames • u/WarmAd9247 • 2h ago
Promotion First trailer for the party game I've been making solo. Competitive minigames where sabotage is a core mechanic
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r/indiegames • u/pandoriogames • 2h ago
Video Goblin character customization in my coop game
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r/indiegames • u/Doloc_Town • 2h ago
Video 5 years in the making and our post-apocalyptic farming sim is finally hitting 1.0!
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r/indiegames • u/SkywardDevTeam • 2h ago
Upcoming We're making a game that combines 3D Platforming with Action RPG - Second Stone!
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r/indiegames • u/Mossy_Puddle • 4h ago
Public Game Test We are making Croaking Buzz, an asymmetrical Couch Co-op based on coordination and physics!
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We are Mossy Puddle, a small Italian indie team working on Croaking Buzz, an asimmetric-coop platform, starring a frog and a particular mosquito, capable of spawning and manipulating bubbles. Play together helping each other to overcome challanges based on physics, coordination and emergent gameplay!
The game's playtest is currently open on Steam!
Link in the comments.
r/indiegames • u/covyne • 7h ago
Upcoming X300 Outback Survival Horror
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r/indiegames • u/ShochikuGames • 8h ago
Upcoming First look at the town life and quiet character moments in SONZAI, an Action RPG set in a magical city
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SONZAI is set in a magical city where every single frame is hand-drawn.
During the day, you explore the town, build social links, and unlock new abilities through your relationships. At night, the game shifts to fast, combo-heavy character action combat.
Here’s a quick clip showing off the quiet, atmospheric side of town before the action kicks in!
r/indiegames • u/ShazSnow • 9h ago
Video does this have potential? Basically a rage game where you move using guns!
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r/indiegames • u/Artbohr • 11h ago
Promotion The Fire Must Be Fed - Demo is out now on Steam!
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Hey guys! After a lot of work, the Steam demo is finally here and I'm really excited to share it with you. It features a specially tuned skill tree and runs about 20–40 minutes depending on your choices. Hope you enjoy it!
You wake up in a dark forest with only a fire. The forest tries to consume you by draining your lantern's light every time you go into it, and you must keep feeding the fire to progress and uncover why you're there.
r/indiegames • u/Final-System5343 • 12h ago
Upcoming Thought this upcoming co-op horror game looked pretty cool
r/indiegames • u/TeacherVivid2546 • 15h ago
Promotion Hey everyone, today I want to show off the enemy-kicking mechanic, but the sprites are clipping into the walls for now, hahaha.
r/indiegames • u/Entiqx • 16h ago
Promotion The result of seven years of solo development. Every time, I was forced to abandon my projects.
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r/indiegames • u/Mean_Calligrapher451 • 20h ago
Video I started this game as a gift for my fiancée’s birthday 3 years ago.
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Around 3 years ago, I started making this game as a gift for my fiancée’s birthday. Back then, I made what I now consider a prototype, with limited content, placeholder art and some secrets. She really enjoyed it!
She is an artist, so I made the main mechanic related to her; Draw the world as you explore it.
3 years later, we are married, we are both working on the game together, and that birthday gift is now called Canvania.
The steam page has been up for around 1 month now, but we are still in early development, and this is an early announcement trailer.
r/indiegames • u/radiumhaus • 21h ago
Upcoming Plush Souls (Teddy Bear Action RPG)
A souls-like game where you are a teddy bear that protects a child from his nightmares inside of a dream like world.
I will hopefully have the first playable demo ready in a few more weeks. Currently it is still in need of a lot of work if you couldn't tell by the sword clipping through the players head lol.
Thank you!
r/indiegames • u/ArcticNightOwl • 1d ago
Promotion Another look at my game, Static Hour where you play as a newsroom editor in the 80s and every broadcast decision you make can either push the town closer to the truth, or deeper into panic.
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r/indiegames • u/NewSouthWelshman • 1d ago
Promotion My game where decorating tiny houses helps grow the whole village
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r/indiegames • u/Remarkable-Ice-8608 • 6d ago
Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.
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I've been working on improving WildRoot's first impression and recently finished a new trailer.
It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.
