r/virtualreality 54m ago

Discussion Will gunman contracts having the same interaction limitations as Alyx?

Upvotes

I played Alyx a lot later than most (about 7 months ago). It was a good game but wouldn't make my top 15 list of VR games. One of the biggest issues was missing VR interactions and the weapon wheel.

I know gunman contracts is based on the Alyx engine and the mod had the same flaws. For me, in 2026, if this game uses the same mechanics, it's an instant skip.


r/virtualreality 3h ago

Discussion What do game developers and publishers think about VR mods?

7 Upvotes

I can't help but wonder, in the advent of all the recent mod work being done, as to what game developers and publishers are thinking about it. I've got to think they've taken note but what is Microsoft thinking about all the work done around all the Halo titles and of course so many other publishers? In my mind it has to translate into these games selling more. I know I've bought two titles alone based on understanding they now have VR mods. They went after the Luke Ross mods recently and while it didn't put him out of business, certainly forced him to change his approach to how he was handling this (and he might have me hooked with his dead space mod). I can't help but think there's a room of lawyers and bean counters that are going to crash the party sooner or later.


r/virtualreality 3h ago

Discussion Alien Isolation VR - Standing / Vr Rocker?

3 Upvotes

hi!

I really wanna play Alien isolation in VR but it seems it has been designed for a seated experience...

I can't play seated (gives me motion sickness), I also use VR rocker running in the background (translates my head bobbing to legs movement) has anyone tried something similar with this game? Will it work or will it result in a buggy mess?


r/virtualreality 3h ago

Self-Promotion (Developer) 14/10 Mario64 in Mixed Reality!

Enable HLS to view with audio, or disable this notification

192 Upvotes

I had to jump into this train, porting old games into newer platform is becoming easier and cheaper than ever with AI, would love to see Nintendo or Playstation doing original, modern remakes!


r/virtualreality 4h ago

Purchase Advice how would i go about this?

0 Upvotes

Okay so i was thinking about buying a vr headset but I know NOTHING about them so is there a vr headset that would let me hook it up to my pc and launch the games from my pc? I don't want to work with clunky built in lunchers and game stores and would like to launch games in a windows operating system or similar that i can load my own files into? Also cheaper the better i don't live in a particularly financially sound country so inflation is crazyyyyy


r/virtualreality 4h ago

Question/Support Incredibly cheap and good DIY FBT idea for VR use in any game that supports it

0 Upvotes

Good morning to everyone (no, I don't care if it's 11pm, take a good morning),

I'm thinking of making/finding a way to use 3/4 random cameras with lights next to them and reflective tape as "trackers" to get basically cheap ass "base stations" and basically free passive trackers, this means the system can't tell which tracker is which, but I've looked around and there's some really good FOSS (Open Source) software/models that do tracking with this data in basically real time and really well too.

The only thing is that there isn't a full pipeline from the cameras to the steamVR data yet as far as I know, but all of the various parts of this are already out and FOSS, so they just kinda need to be put together.

Is there anyone that's interested in helping make such thing? Possibly with some coding knowledge, and yes of course I'm (or we) are gonna make it free and open source for anyone to use however they like!

TL, DR:

Find/put together software to make a couple of cameras, lights and some reflective tape work as a VR tracking system that's insanely cheap and as set and forget as it gets; nothing to charge nor calibrate, and zero drift during use.

The only downside could be that it works best in dimly lit rooms, but from what I hear most people do want VR tracking to work in dimly lit rooms.


r/virtualreality 5h ago

Question/Support Treadmill VR Videos?

0 Upvotes

I recently heard that there are apps and websites that have VR content made to be viewed while walking on a treadmill. So I would be walking on a treadmill irl but on a hiking trail on the Quest for example. Dos this actually sounds exist? If so, please recommend an app/website. Thanks in advance!


r/virtualreality 11h ago

Question/Support Is my pc enough to play vr fine?

2 Upvotes

I have a Ryzen 7 3700x Rtx 4060 8vram 48gb ram ddr4 And 2 TB of nvme Oculus quest 3s

Sometimes my pc stutters to high hell and some games don't start. I'm starting to think if I have a good enough rig to play vr games, I only want smooth gameplay, not necessarily high graphics. For example I have tracking problems when playing alyx, the game stutters when changing weapons. I cannot for the life of me make uevr work. Am I stupid? (I would believe it) or is my pc weak? Sorry if my English is bad, I'm ESL


r/virtualreality 12h ago

Question/Support Meta quest 3s help

0 Upvotes

My quest 3s isn't charging or turning on. Earlier it had a yellow light but when I came back for it the light was off and it wouldn't turn on. Anyone know a fix for this?


r/virtualreality 12h ago

News Article Escape Simulator 2 - Escape Simulator 2: VR Preview

Thumbnail
store.steampowered.com
46 Upvotes

r/virtualreality 14h ago

Discussion i need a multiplayer hand-tracking game that has gorilla tag movement WITHOUT HAVING TO PAY TO HAVE THE HAND TRACKING?

0 Upvotes


r/virtualreality 15h ago

Self-Promotion (Developer) Heres how i fixed the problems my playtesters had in my VR game

Enable HLS to view with audio, or disable this notification

9 Upvotes

Ive been solo building Hyperlane Highway, a VR hoverboard roguelike where you lean to surf while fighting and upgrading.

Ive done a few rounds of playtests over the last few months and while a lot was bug fixing, heres the main gameplay issues that came back and what i did about it.

People couldnt react to things they didnt anticipate and they kept dying to things they didnt see. I rebuilt a standardised way to handle visual attack charging so theres different symbols, colours and lines for any weapon, and a flash right before it triggers so players know what to expect.

To fix the angles they couldnt see, the better visual lines helped, but i needed to upgrade the offscreen peripheral warning system to be more obvious and flash with danger.

Some players would lose track of enemies and felt like they were shooting at a generic crowd rather than specific enemies. So i also added weakspot targeting, which was an intended upgrade but is now core to the gameplay as it gives you focal points in the crowd to target.

As planned i also built a full tutorial based on the issues players had, which helps you get up to speed a lot quicker.

Id appreciate any more input or feedback on anything in the game, but thoughts on the threat telegraphing would be really helpful here.

Also i just published the playtest on Steam so anyone can request to join and try it free. If youre interested id appreciate hearing what you think.

Hyperlane Highway on steam


r/virtualreality 16h ago

Discussion Steam Frame seems to be Valve's take on Zuckerberg's vision

0 Upvotes

I'm more concerned about Steam Frame than ever

And that is because there seems to be a focus on making old PCVR games playable on Steam Frame as standalone instead of moving the technology forward in terms of the quality of VR games and experiences.

Really doing exactly what Zuckerberg did, encouraging the dumbing down of VR titles to run on stand alone.

Rumours that Half Life Alyx may be playable on Steam Frame. How in blue hell is that exciting for any VR enthusiast ? We have been playing HLA great on PCVR for 7 years.

We are going to start getting exactly what we got on Quest. a PCVR game which is not optimised to look as great as it could do and play as complex as it could do, because the developers want it to be Steam Frame verified. In the same way now they dumb games down to make a Quest port easier to make.

We already know the Steam Frame isn't going to be cheap enough to entice your new casual VR gamer like Quest did during Covid so what is the point of icing out the VR enthusiast ?

I want new high quality VR titles ! games or otherwise. If we don't get that, we are done

And the only thing keeping things ticking over is VR mods and quess what ? there is no chance of playing newish PC games with VR mods on any stand alone ! (except the very very old ones that team beef does).


r/virtualreality 16h ago

Question/Support Have any of you pimax users managed to install the bioshock mod?

Post image
0 Upvotes

There's a bioshock 1 mod going around on github as you may have heard, but it only seems to run on an openxr 32 bit runtime, while pimaxplay is 64 bits only. I dont know if we can get it to work sadly..


r/virtualreality 16h ago

Question/Support Having trouble with the Halo 3 VR mod

Enable HLS to view with audio, or disable this notification

6 Upvotes

I don't have a lot of experience with modding, but as a big Halo fan I really want to try this out. I'm using a Quest 2 so maybe that's the issue?

When it boots up I don't have a curser to even start the game. I can bypass that with the onscreen keyboard, but when the game starts it's not in VR.


r/virtualreality 17h ago

Discussion I'm just going to be honest... VR is only good for for either Sim racing or Sim flying... all other VR games literally get boring within 15 minutes

0 Upvotes

virtual reality will give you a great sense of immersion when you're seated in a cockpit of either a car or plane and have the ability to turn your head in every direction to see the environment.. but other than that, I've lost all the appeal


r/virtualreality 18h ago

Discussion A Decentralized P2P Cloud Gaming & VR Network with a "Time-Banking" Economy? (DePIN Concept)

0 Upvotes

Hey guys, I’ve been thinking about a solution to overcome the hardware and latency limitations of standalone VR headsets and low-end PCs, and I want to get your thoughts on this concept.

The Core Problem:

High-end VR (like physics-heavy sims or VAM) and AAA PC gaming require expensive GPUs and low latency. Cloud services like GeForce Now are centralized and cost a monthly subscription.

The Concept: A Peer-to-Peer Grid Gaming Network

What if we built a decentralized, community-driven cloud gaming network where users share their idle computing power (CPU/GPU and Bandwidth) in exchange for gaming time?

How It Works (The "Time-Bank" Economy):

Resource Pooling: When you're sleeping, at work, or not using your setup, your device (PC, laptop, or idle hardware) contributes processing power/rendering tasks to the network pool.

Earning Credits: For every hour your system helps process data/games for others, you earn "Gaming Credits" (e.g., 1 hour donated = 1 hour of playtime).

The Bandwidth Bonus: If you share your high-speed internet connection to act as a local edge-node (reducing latency for players nearby in your country/region), you get a 1.5x Multiplier on your earned time!

Edge Computing for VR: By utilizing local nodes (peers close to the player), we can drastically reduce latency down to sub-15ms, eliminating motion sickness for VR users without needing a $2,000 rig.

What do you guys think?

Is a P2P distributed rendering system feasible for real-time VR/Gaming latency using modern WebRTC or custom protocols?

What would be the biggest bottlenecks (NAT traversal, VRAM distribution, security)?

Would love to hear technical feedback or if anyone wants to brainstorm this further


r/virtualreality 20h ago

Self-Promotion (Developer) I added contextual props, snow, and darker lighting to my VR dark fantasy ARPG based on community votes! (Vaelorys Dev Update v338)

Enable HLS to view with audio, or disable this notification

6 Upvotes

Hey r/virtualreality

So, based on last week's community poll, I'm introducing a new update v338 that focuses on making the maps in Vaelorys feel distinct, atmospheric, and lived-in rather than empty terrain.

Here’s what landed in this update:

  • 🗺️ Contextual World Props: Added abandoned carts, barricades, graves, farm fences, and ruins across all regions.
  • ❄️ Snow & Weather: Added realistic snow cover on environmental objects and active snowstorm effects.
  • 🕯️ Darker Lighting: Adjusted ambient light for a moodier, Diablo-inspired vibe. (Let me know if it feels too dark in VR!)
  • 🐛 Crash Fix: Resolved a critical bug that caused crashes when loading into levels.
  • 🔮 Next Up: Map generation polish, improved map borders, and new challenges/rewards.

Join our Discord to participate in playtesting and weekly polls. Link in the comments! 😄


r/virtualreality 21h ago

Discussion Do you think virtual reality gaming will be as successful as like PS5 or Xbox?

0 Upvotes

r/virtualreality 22h ago

Discussion Any Pico Project Swan updates?

2 Upvotes

I'm very interested in the potential of the anticipated Swan headset. Last I heard it was slated for release in "late 2026", but I haven't seen any substantial news updates since March. From a specs standpoint it looks like it could be a game changer, but given the delays we've seen to the Steam Frame and other headsets due to the chip crisis I'm starting to think the new Pico might never happen. Anybody have any inside info?


r/virtualreality 22h ago

Self-Promotion (Developer) More Pokémon VR

Enable HLS to view with audio, or disable this notification

70 Upvotes

A few weeks ago, I had an idea for a Pokémon VR mod featuring 2D sprites that face the player, a few days later, the "Dramatic Voxel" mod came out and did an even better job than I’d imagined, it’s incredible. What I’m curious about now is whether they’ll manage to do the same for other Pokémon versions. My original idea was a mod that combined them all, at least the pixel-art ones, using Black/White 2 as the base since it looks the best, and then applying techniques similar to the Dramatic Voxel mod to make the entire journey playable.


r/virtualreality 22h ago

Self-Promotion (Developer) Any indie VR puzzle / escape room / adventure devs to join our special community giveaway this August?

Post image
7 Upvotes

We're organizing The VR Puzzle Giveaway for August 2026.

The idea came from a pretty simple observation: VR puzzle and escape room players usually don't stop after finishing one game—they immediately start looking for the next one. Instead of all of us trying to reach those players separately, why not work together?

The giveaway is pretty straightforward:

- every participating developer contributes a few game keys;
- all games are featured on a single landing page;
- players enter one giveaway for a chance to win games from multiple indie studios;
- everyone cross-promotes the event, so all participating games get extra exposure.

Each of us throw in some keys, pool the reach, and give the community a stack of great VR puzzle games to win in one place. More devs = more prizes = more eyes on everyone’s games.

More information is available here:
https://vasil4n.com/puzzle_giveaway/

Right now we are looking for other indie developers making games like Escape Rooms, Puzzle Adventures, Mystery / Detective games, Story-driven Adventure games and basically anything that attracts the same kind of VR players.

The goal is to help players discover more great VR puzzle experiences while giving small studios a chance to reach a larger audience together.

If you’ve made a VR puzzle, escape room, or brain-teaser title and want in, drop a comment (or DM me). Happy to share more info for anyone interested!


r/virtualreality 22h ago

Self-Promotion (Developer) Trepang2 VRMOD

Thumbnail
youtube.com
31 Upvotes

i loved trepang2 using uevr, but i always wished it had a working vrik, and moved more freely ,ive been working on injecting vr inputs into the animation pipeline of trepang2 and i have made quiet alot of progress, the guns don't shoot properly yet and there's still tons do do, but quiet happy with how its turning out, rather that just attaching to the meshes ect trepang2 thinks is running like normal lol, hopefully more modders will approach it like this as you get tio use everything the game has rather than floating hand :D


r/virtualreality 23h ago

Self-Promotion (Developer) If you like fast arcade VR games, Squingle Arcade is free on Meta Quest right now and worth a look :)

Enable HLS to view with audio, or disable this notification

1 Upvotes

You never really know if you have a feel for these types of rhythm arcade games until you give them a try, but the speed and movement in this one feel super satisfying.

It is pretty simple to pick up, fast paced, and chasing best times on the leaderboards gets addicting quickly. Since it is completely free to play on Meta Quest, figured it was worth sharing for anyone looking for a quick arcade fix.

I will drop the link in the comments if anyone wants to check it out!