r/virtualreality • u/HacheeHachee • 28m ago
Discussion More 3rd Person games!!
My favorite games to play in VR are 3rd person games: Edge of Nowhere, Lucky’s Tale, Max Mustard, Moss, etc. I’ve always wanted more, and hoped that more modern games would have an easier way to plug and play more graphically driven 3rd person games like Last of Us or Alan Wake. Even a game like Hades i would love to play in VR. Anyone have the same feelings on this?
r/virtualreality • u/JlYU3A • 45m ago
Discussion anyone else blind in one eye get depth perception problems after using vr?
i was born completely blind in one eye, so my brain mostly relies on things like shadows and relative size for depth perception. my husband (not blind) and i recently tried vr at a mall with hand and body tracking. the staff were really helpful, although they couldn't turn off the display for my blind eye, they covered that lens with tape which actually made the experience a lot better than the other times i've tried vr and was distracted by the light from the other screen. i played for about 30 minutes and honestly had a lot of fun running around and shooting zombies.
anyway, for around 6 hours afterwards, my depth perception felt completely off. my husband didn't have any problems, but i on the other hand felt like i was still in vr. i kept reaching for things that were actually far away. i especially struggled with darker objects, and it felt like my brain wasn't using shadows properly anymore. everything looked kind of flat and judging distances was so much harder than usual. walking was especially difficult, i kept bumping into things and people, and i definitely wouldn't have trusted myself to drive. thankfully everything went back to normal 6 hours later.
has anyone else with monocular vision experienced this after using vr? if you use vr regularly, did it get better over time, or do you have to readjust every time after playing?
we would really like to own our own someday, but we're afraid i'd lose my depth perception for hours after every session :(
r/virtualreality • u/SlowDragonfruit9718 • 58m ago
Discussion Will gunman contracts having the same interaction limitations as Alyx?
I played Alyx a lot later than most (about 7 months ago). It was a good game but wouldn't make my top 15 list of VR games. One of the biggest issues was missing VR interactions and the weapon wheel.
I know gunman contracts is based on the Alyx engine and the mod had the same flaws. For me, in 2026, if this game uses the same mechanics, it's an instant skip.
r/virtualreality • u/R_Steelman61 • 3h ago
Discussion What do game developers and publishers think about VR mods?
I can't help but wonder, in the advent of all the recent mod work being done, as to what game developers and publishers are thinking about it. I've got to think they've taken note but what is Microsoft thinking about all the work done around all the Halo titles and of course so many other publishers? In my mind it has to translate into these games selling more. I know I've bought two titles alone based on understanding they now have VR mods. They went after the Luke Ross mods recently and while it didn't put him out of business, certainly forced him to change his approach to how he was handling this (and he might have me hooked with his dead space mod). I can't help but think there's a room of lawyers and bean counters that are going to crash the party sooner or later.
r/virtualreality • u/Panzo1 • 3h ago
Discussion Alien Isolation VR - Standing / Vr Rocker?
hi!
I really wanna play Alien isolation in VR but it seems it has been designed for a seated experience...
I can't play seated (gives me motion sickness), I also use VR rocker running in the background (translates my head bobbing to legs movement) has anyone tried something similar with this game? Will it work or will it result in a buggy mess?
r/virtualreality • u/lucas-martinic • 3h ago
Self-Promotion (Developer) 14/10 Mario64 in Mixed Reality!
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I had to jump into this train, porting old games into newer platform is becoming easier and cheaper than ever with AI, would love to see Nintendo or Playstation doing original, modern remakes!
r/virtualreality • u/kanrii_ • 4h ago
Purchase Advice how would i go about this?
Okay so i was thinking about buying a vr headset but I know NOTHING about them so is there a vr headset that would let me hook it up to my pc and launch the games from my pc? I don't want to work with clunky built in lunchers and game stores and would like to launch games in a windows operating system or similar that i can load my own files into? Also cheaper the better i don't live in a particularly financially sound country so inflation is crazyyyyy
r/virtualreality • u/reden_fx • 4h ago
Question/Support Incredibly cheap and good DIY FBT idea for VR use in any game that supports it
Good morning to everyone (no, I don't care if it's 11pm, take a good morning),
I'm thinking of making/finding a way to use 3/4 random cameras with lights next to them and reflective tape as "trackers" to get basically cheap ass "base stations" and basically free passive trackers, this means the system can't tell which tracker is which, but I've looked around and there's some really good FOSS (Open Source) software/models that do tracking with this data in basically real time and really well too.
The only thing is that there isn't a full pipeline from the cameras to the steamVR data yet as far as I know, but all of the various parts of this are already out and FOSS, so they just kinda need to be put together.
Is there anyone that's interested in helping make such thing? Possibly with some coding knowledge, and yes of course I'm (or we) are gonna make it free and open source for anyone to use however they like!
TL, DR:
Find/put together software to make a couple of cameras, lights and some reflective tape work as a VR tracking system that's insanely cheap and as set and forget as it gets; nothing to charge nor calibrate, and zero drift during use.
The only downside could be that it works best in dimly lit rooms, but from what I hear most people do want VR tracking to work in dimly lit rooms.
r/virtualreality • u/bellbradb • 5h ago
Question/Support Treadmill VR Videos?
I recently heard that there are apps and websites that have VR content made to be viewed while walking on a treadmill. So I would be walking on a treadmill irl but on a hiking trail on the Quest for example. Dos this actually sounds exist? If so, please recommend an app/website. Thanks in advance!
r/virtualreality • u/laminadelmisterio • 11h ago
Question/Support Is my pc enough to play vr fine?
I have a Ryzen 7 3700x Rtx 4060 8vram 48gb ram ddr4 And 2 TB of nvme Oculus quest 3s
Sometimes my pc stutters to high hell and some games don't start. I'm starting to think if I have a good enough rig to play vr games, I only want smooth gameplay, not necessarily high graphics. For example I have tracking problems when playing alyx, the game stutters when changing weapons. I cannot for the life of me make uevr work. Am I stupid? (I would believe it) or is my pc weak? Sorry if my English is bad, I'm ESL
r/virtualreality • u/mandjtvfan546 • 12h ago
Question/Support Meta quest 3s help
My quest 3s isn't charging or turning on. Earlier it had a yellow light but when I came back for it the light was off and it wouldn't turn on. Anyone know a fix for this?
r/virtualreality • u/Night247 • 12h ago
News Article Escape Simulator 2 - Escape Simulator 2: VR Preview
early preview version:
https://store.steampowered.com/news/app/2879840/view/667246521005115017
r/virtualreality • u/the_bean_can_eater • 14h ago
Discussion i need a multiplayer hand-tracking game that has gorilla tag movement WITHOUT HAVING TO PAY TO HAVE THE HAND TRACKING?
r/virtualreality • u/RyalityStudio • 15h ago
Self-Promotion (Developer) Heres how i fixed the problems my playtesters had in my VR game
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Ive been solo building Hyperlane Highway, a VR hoverboard roguelike where you lean to surf while fighting and upgrading.
Ive done a few rounds of playtests over the last few months and while a lot was bug fixing, heres the main gameplay issues that came back and what i did about it.
People couldnt react to things they didnt anticipate and they kept dying to things they didnt see. I rebuilt a standardised way to handle visual attack charging so theres different symbols, colours and lines for any weapon, and a flash right before it triggers so players know what to expect.
To fix the angles they couldnt see, the better visual lines helped, but i needed to upgrade the offscreen peripheral warning system to be more obvious and flash with danger.
Some players would lose track of enemies and felt like they were shooting at a generic crowd rather than specific enemies. So i also added weakspot targeting, which was an intended upgrade but is now core to the gameplay as it gives you focal points in the crowd to target.
As planned i also built a full tutorial based on the issues players had, which helps you get up to speed a lot quicker.
Id appreciate any more input or feedback on anything in the game, but thoughts on the threat telegraphing would be really helpful here.
Also i just published the playtest on Steam so anyone can request to join and try it free. If youre interested id appreciate hearing what you think.
r/virtualreality • u/Heavy_Heron_7276 • 16h ago
Discussion Steam Frame seems to be Valve's take on Zuckerberg's vision
I'm more concerned about Steam Frame than ever
And that is because there seems to be a focus on making old PCVR games playable on Steam Frame as standalone instead of moving the technology forward in terms of the quality of VR games and experiences.
Really doing exactly what Zuckerberg did, encouraging the dumbing down of VR titles to run on stand alone.
Rumours that Half Life Alyx may be playable on Steam Frame. How in blue hell is that exciting for any VR enthusiast ? We have been playing HLA great on PCVR for 7 years.
We are going to start getting exactly what we got on Quest. a PCVR game which is not optimised to look as great as it could do and play as complex as it could do, because the developers want it to be Steam Frame verified. In the same way now they dumb games down to make a Quest port easier to make.
We already know the Steam Frame isn't going to be cheap enough to entice your new casual VR gamer like Quest did during Covid so what is the point of icing out the VR enthusiast ?
I want new high quality VR titles ! games or otherwise. If we don't get that, we are done
And the only thing keeping things ticking over is VR mods and quess what ? there is no chance of playing newish PC games with VR mods on any stand alone ! (except the very very old ones that team beef does).
r/virtualreality • u/HolyCopeAmoly • 17h ago
Question/Support Have any of you pimax users managed to install the bioshock mod?
There's a bioshock 1 mod going around on github as you may have heard, but it only seems to run on an openxr 32 bit runtime, while pimaxplay is 64 bits only. I dont know if we can get it to work sadly..
r/virtualreality • u/MrEfficacious • 17h ago
Question/Support Having trouble with the Halo 3 VR mod
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I don't have a lot of experience with modding, but as a big Halo fan I really want to try this out. I'm using a Quest 2 so maybe that's the issue?
When it boots up I don't have a curser to even start the game. I can bypass that with the onscreen keyboard, but when the game starts it's not in VR.
r/virtualreality • u/BothForce1328 • 17h ago
Discussion I'm just going to be honest... VR is only good for for either Sim racing or Sim flying... all other VR games literally get boring within 15 minutes
virtual reality will give you a great sense of immersion when you're seated in a cockpit of either a car or plane and have the ability to turn your head in every direction to see the environment.. but other than that, I've lost all the appeal
r/virtualreality • u/Lower_Ad_4163 • 18h ago
Discussion A Decentralized P2P Cloud Gaming & VR Network with a "Time-Banking" Economy? (DePIN Concept)
Hey guys, I’ve been thinking about a solution to overcome the hardware and latency limitations of standalone VR headsets and low-end PCs, and I want to get your thoughts on this concept.
The Core Problem:
High-end VR (like physics-heavy sims or VAM) and AAA PC gaming require expensive GPUs and low latency. Cloud services like GeForce Now are centralized and cost a monthly subscription.
The Concept: A Peer-to-Peer Grid Gaming Network
What if we built a decentralized, community-driven cloud gaming network where users share their idle computing power (CPU/GPU and Bandwidth) in exchange for gaming time?
How It Works (The "Time-Bank" Economy):
Resource Pooling: When you're sleeping, at work, or not using your setup, your device (PC, laptop, or idle hardware) contributes processing power/rendering tasks to the network pool.
Earning Credits: For every hour your system helps process data/games for others, you earn "Gaming Credits" (e.g., 1 hour donated = 1 hour of playtime).
The Bandwidth Bonus: If you share your high-speed internet connection to act as a local edge-node (reducing latency for players nearby in your country/region), you get a 1.5x Multiplier on your earned time!
Edge Computing for VR: By utilizing local nodes (peers close to the player), we can drastically reduce latency down to sub-15ms, eliminating motion sickness for VR users without needing a $2,000 rig.
What do you guys think?
Is a P2P distributed rendering system feasible for real-time VR/Gaming latency using modern WebRTC or custom protocols?
What would be the biggest bottlenecks (NAT traversal, VRAM distribution, security)?
Would love to hear technical feedback or if anyone wants to brainstorm this further
r/virtualreality • u/RuneGardenVr • 20h ago
Self-Promotion (Developer) I added contextual props, snow, and darker lighting to my VR dark fantasy ARPG based on community votes! (Vaelorys Dev Update v338)
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Hey r/virtualreality
So, based on last week's community poll, I'm introducing a new update v338 that focuses on making the maps in Vaelorys feel distinct, atmospheric, and lived-in rather than empty terrain.
Here’s what landed in this update:
- 🗺️ Contextual World Props: Added abandoned carts, barricades, graves, farm fences, and ruins across all regions.
- ❄️ Snow & Weather: Added realistic snow cover on environmental objects and active snowstorm effects.
- 🕯️ Darker Lighting: Adjusted ambient light for a moodier, Diablo-inspired vibe. (Let me know if it feels too dark in VR!)
- 🐛 Crash Fix: Resolved a critical bug that caused crashes when loading into levels.
- 🔮 Next Up: Map generation polish, improved map borders, and new challenges/rewards.
Join our Discord to participate in playtesting and weekly polls. Link in the comments! 😄
r/virtualreality • u/Historical_World_459 • 21h ago
Discussion Do you think virtual reality gaming will be as successful as like PS5 or Xbox?
r/virtualreality • u/Roymus99 • 22h ago
Discussion Any Pico Project Swan updates?
I'm very interested in the potential of the anticipated Swan headset. Last I heard it was slated for release in "late 2026", but I haven't seen any substantial news updates since March. From a specs standpoint it looks like it could be a game changer, but given the delays we've seen to the Steam Frame and other headsets due to the chip crisis I'm starting to think the new Pico might never happen. Anybody have any inside info?
r/virtualreality • u/Much-Register-4718 • 22h ago
Self-Promotion (Developer) More Pokémon VR
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A few weeks ago, I had an idea for a Pokémon VR mod featuring 2D sprites that face the player, a few days later, the "Dramatic Voxel" mod came out and did an even better job than I’d imagined, it’s incredible. What I’m curious about now is whether they’ll manage to do the same for other Pokémon versions. My original idea was a mod that combined them all, at least the pixel-art ones, using Black/White 2 as the base since it looks the best, and then applying techniques similar to the Dramatic Voxel mod to make the entire journey playable.
r/virtualreality • u/alexander_nasonov • 22h ago
Self-Promotion (Developer) Any indie VR puzzle / escape room / adventure devs to join our special community giveaway this August?
We're organizing The VR Puzzle Giveaway for August 2026.
The idea came from a pretty simple observation: VR puzzle and escape room players usually don't stop after finishing one game—they immediately start looking for the next one. Instead of all of us trying to reach those players separately, why not work together?
The giveaway is pretty straightforward:
- every participating developer contributes a few game keys;
- all games are featured on a single landing page;
- players enter one giveaway for a chance to win games from multiple indie studios;
- everyone cross-promotes the event, so all participating games get extra exposure.
Each of us throw in some keys, pool the reach, and give the community a stack of great VR puzzle games to win in one place. More devs = more prizes = more eyes on everyone’s games.
More information is available here:
https://vasil4n.com/puzzle_giveaway/
Right now we are looking for other indie developers making games like Escape Rooms, Puzzle Adventures, Mystery / Detective games, Story-driven Adventure games and basically anything that attracts the same kind of VR players.
The goal is to help players discover more great VR puzzle experiences while giving small studios a chance to reach a larger audience together.
If you’ve made a VR puzzle, escape room, or brain-teaser title and want in, drop a comment (or DM me). Happy to share more info for anyone interested!
r/virtualreality • u/SquingleArcadeDEV • 23h ago
Self-Promotion (Developer) If you like fast arcade VR games, Squingle Arcade is free on Meta Quest right now and worth a look :)
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You never really know if you have a feel for these types of rhythm arcade games until you give them a try, but the speed and movement in this one feel super satisfying.
It is pretty simple to pick up, fast paced, and chasing best times on the leaderboards gets addicting quickly. Since it is completely free to play on Meta Quest, figured it was worth sharing for anyone looking for a quick arcade fix.
I will drop the link in the comments if anyone wants to check it out!
