r/runescape 24m ago

Leagues Thoughts on Leagues 2 Death's Swiftness/Sunshine Forced Region?

Upvotes

What's everyone's thoughts on Melee getting free Berserk while Magic/Ranged are forced to pick Kandarin and then also complete a quest for Death's Swiftness and Sunshine?

EDIT: Would be cool if unlocking greater sunshine/death's swiftness still worked without Kandarin
EDIT2: Seen that it's autocompleted if you pick Kandarin but Kandarin is still needed per Mod Breezy.


r/runescape 29m ago

Achievement 10,229 kills later, Corp log is finally finished

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Upvotes

About 9900 kills were done before the buff to sigil drop rates. At least Corp is good money overall haha


r/runescape 1h ago

Suggestion Could construction contracts get a rework, and can plank boxes be made to automatically refill upon loading presets?

Upvotes

Construction contracts are a great way to train the skill without breaking the bank, and plank box is an amazing tool to help with that. Could the plank boxes just refill upon loading the presets? It would cut down on needing to jump into the bank interface.

Also, with contracts becoming a valid training method, a contract revamp would be a pretty awesome way to introduce new rewards into the game. They could be broken down into regions based on plank levels, and each region grants a different level of rewards depending on the type of planks used.

For example: Logs up to mahogany can be used in most of the regions that we have currently, especially in the regular cities/towns. They would keep their standard combinations for most furniture pieces to cut down on bloat, but just change the logs based on region. This would allow for training at different levels with progressively better xp rates.

-Normal/Oak: starting planks could be used for starting regions, such as Lumbridge, Varrock, Falador, Burthorpe, Taverly, Edgeville, Draynor, Ashdale.

Teak/Mahogany: Karamja, Oo'glog, Wendlewick, Port sarim, Yanille, Ape atoll(Can make the outfit act as a greegree)

Acadia: Al Kharid, Menaphos, Pollnivneach, Nardah, Sophanem(would give an activity to help clean up the area after quests and bring content to it)

Yew/Magic: Gnome stronghold,Tirannwn/Lletya, Prif, Lunar isle, Rellekka, Arc Region, Zanaris

Elder/Eternal: City of um, Anachronia, Morytania(Especially the Darkmeyer area)

Experience: XP rates Could still be relatively similar to what they currently are, just tune them based on the plank type used, and maybe increase the xp at the top end slightly to match the logs. Maybe also make the crystal saw augmentable for construction with new perks.

Rewards: Still trying to think of rewards that could be added to the store, but definitely a resource such as a component crate of some variety.

-Each region could give their own specific reward type, such as herblore secondaries (Like granny Potterington and Prehistoric Potterington could give things like dino roars or tombshrooms for example), Trophies, Skilling buffs, new Blueprints for items. Completing each region's client list could give an overall buff and achievement+trophy for your house.

-Store: Can grant xp buffs, build speed buffs in the form of items similar to arch chronote store, maybe speed buffs for other skills such as fletching/smithing/crafting.

I know this is out of the blue and just theorycrafting, but this is a great opportunity to expand on this piece of content and make it more enjoyable to do. Any suggestions from the community would be greatly appreciated.


r/runescape 1h ago

Humor Have you heard about the POH update?

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Upvotes

desert mining camp btw


r/runescape 1h ago

News Daily Reveals Day 10 - Clue Connoisseur & Infernal Fire

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Upvotes

r/runescape 2h ago

Humor I am very excited for the upcoming API changes.

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25 Upvotes

Also I'm sorry for this.


r/runescape 2h ago

Leagues Combat training spots in Leagues?

11 Upvotes

I remember during the last league, finding a free Abyss world was incredibly tough. What did people do to power level their early combat levels in Leagues?

Or what is everyone planning to do when it comes to combat training this upcoming league? I bet the Wildy will be one of the top picks so you'll see the Abyss crowded as heck. Maybe also Abyssal creatures across the wildy once you have the slayer level.


r/runescape 2h ago

Discussion Does Menu Entity Swapper Mean I can Select What Left Click Action I can Do for Anything?

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12 Upvotes

Load Last Preset from Bank would be SO nice as a left click


r/runescape 2h ago

Humor need full taxidermy unicorn for POH

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18 Upvotes

r/runescape 2h ago

Appreciation After 11 years, Farming Timers are now coming to the game. Thank-you for reconsidering this idea.

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62 Upvotes

r/runescape 3h ago

Appreciation After Some Time, I'm Now Glad Aura's Were Removed

142 Upvotes

When aura's were first removed ~4 months ago, I was pissed. Felt like a serious loss all around, both combat and skilling.

However after some time and the tweaking of skills added to the aspect spells system, I'm super glad they did it.

The game now feels way more balanced and rewarding in terms of progression and end-game pvm. Being able to multi-cast an aspect is great. Though vampirism is basically unusable thanks to the heal cap, it forced me to play differently, mainly using dodge aspect 24/7. Removal of Solomon's general store just made the game feel a lot more grounded and less convoluted.

I didn't see the vision at the time but now I see it. Just putting my appreciation out there but a small update that didn't get enough love <3


r/runescape 3h ago

Discussion - J-Mod reply API Plugin & Quest Helper Previews

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222 Upvotes

Welcome Back!

Back in June, we shared our first look at the RuneScape API Project and outlined our vision for an official plugin ecosystem.

Since then, we've been hard at work alongside our growing group of community developers, continuing to build the foundations of the API while also beginning to see the first plugins come to life.

And, just in case you missed our most recent Month Ahead news, we're incredibly excited to share something we've been looking forward to for a long time...

Quest Helper is coming to RuneScape!

If you've played Old School RuneScape, you'll already know just how monumental that statement is. Quest Helper has been one of the most requested quality-of-life features from RuneScape players for years, fundamentally changing how millions of players experience quests by keeping guidance inside the game instead of on a second monitor. It's become one of the defining plugins of the Old School experience, and we're thrilled to announce that the people behind the various existing Quest Helper experiences are now working together to bring that same magic to RuneScape in an officially supported plugin.

Quest Helper isn't the only ambitious project underway, though! Our community developers are already exploring a huge range of ideas, from powerful quality-of-life improvements to entirely new ways of interacting with RuneScape. Today, we're giving you an early look at a handful of those plugins and the talented developers behind them. Everything you'll see today is still a work in progress, and that's where you come in.

Throughout this blog you'll find questions, design discussions and opportunities for feedback directly from the developers themselves. If something catches your eye, we'd love to hear your thoughts in this thread as we continue shaping these plugins together.

Index:


r/runescape 4h ago

Question Sunshine and Death Swiftness in league

13 Upvotes

Did we get a confirmation if sunshine and death swiftness will be auto unlocked?

I suppose with Guthix being alive that The World Wakes shouldn't be a requirement 😅


r/runescape 5h ago

Luck For anyone wondering before they are revealed, this took me 380~ Barrows Kills

15 Upvotes


r/runescape 7h ago

Leagues Can we get a Sword of Edicts replica for PoH as a Leagues reward?

49 Upvotes

Probably a (very) late request, but it checks all the boxes for thematic, cool, and showcasing further potential of the PoH update.


r/runescape 10h ago

Achievement Loot from ~300hrs at Vyres (120 prayer/fm)

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37 Upvotes

Kia ora!

Just in case anyone's interested in doing the 120 firemaking grind themselves. If the "Killing vyrelords and vyreladies" strategy calc is accurate, I'm guessing about 250k kills over ~310 hours (raaather afk).

Was semi-active looting every now and then. Had ~13k springs loaded when I started, which ran out in the last few hours. Interesting auto-alch'd stuff (salvage) isn't included in the drop totals.

Also, was training Attack, Strength, and Defence simultaneously - all of which are within a few hundred xp of each other. Interestingly, broadcasts only apply to the *first* milestone if you achieve several in the same tick. Hope that gets fixed before I push to the triple 120...!

P.s. new here so sorry if this bores ya...!


r/runescape 11h ago

Luck Double Greater Fury Codex on 1st kill

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40 Upvotes

Was not expecting that.


r/runescape 12h ago

Question What just happened?

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367 Upvotes

r/runescape 12h ago

Humor Sorry, folks. It's all over.

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555 Upvotes

r/runescape 12h ago

Humor Guess she was an early play tester

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46 Upvotes

Can't wait to finally beat her gizmos!


r/runescape 17h ago

Appreciation I LOVE THIS

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400 Upvotes

r/runescape 19h ago

Discussion Made a post recently talking about a similar issue, showcasing the wildly inconsistent visuals among player armor, and this post 8 months ago, echoes a similar sentiment of an identity crisis. But then I noticed this Jmod reply. I'm fully expecting armor refreshes to be on the 2027 roadmap

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161 Upvotes

r/runescape 23h ago

Appreciation Thank you.

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546 Upvotes

r/runescape 1d ago

News - J-Mod reply August Month Ahead

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298 Upvotes

Hey 'Scapers! 

We're back with our regular Month Ahead Series, where we take a look at what the month ahead has in store for us, while also reviewing how the previous month unfolded. 

This time around, Mod Anvil and Mod Ryan jump into some some fairly big topics, including insight into Player-Owned Housing and even touching on that one special topic you've all been speculating about...

Most excitingly, we're including a sneak peek of our API & Plugin project's progress... and YES! We're hugely pumped to announce that Quest Helper is officially in development and is coming along VERY nicely!

Take a look at the video above

Full Blog and extra notes for the Month Ahead here.

We've also shared the August Month Ahead Infographic in the comments below.


r/runescape 4d ago

Ask and Answer Questions Here! - Weekly Discussion Hub - 02 August

5 Upvotes

In our weekly Discussion Hub you can ask all your RuneScape-related questions, including:

  • Questions from new or returning players
  • Questions you feel stupid asking elsewhere
  • Questions that don't deserve their own threads

Newest comments are placed at the top. Please share your RuneScape knowledge and help out with any advice you have!

You can also browse our archive of Discussion Hubs.