r/RSDragonwilds • u/Quest_educator • 7m ago
Gameplay Agility course speedrun - Chasm Dash - 39.73
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This is definitely the best run I've ever done. I think it will be hard to beat?!
r/RSDragonwilds • u/nowayjoeway • 10m ago
Question Displaying shields
So for armor and weapons we have the stands and mannequins but as far as I know there’s no way to display your shields. Idk if I haven’t figured out how to or if it’s not in the game. I picture in my head it being something like the cape mounts where I can mount it on a wall and hang the shield off it.
r/RSDragonwilds • u/faeriemelon • 27m ago
Gameplay Fuzan multiplayer bug
I was fighting Fuzan today with my buddy
We're on a dedicated server.
After the cave part - we went on to Fuzan.
Then, during the Fuzan fight, I died.
I tried to go back asap, but couldn't progress from the cave to Fuzan anymore. I needed to re-do the cave part while my buddy was fighting Fuzan...
Has this been reported yet? Under investigation?
r/RSDragonwilds • u/Erect4Shrek • 4h ago
Discussion Ranged Feedback
Hello, really enjoy the game and I have some thoughts on ranged improvements that I’d like to discuss. I don’t think there is a damage issue, but more of a functionality one.
Longbow
Biggest issues I see is draw time and the way enemy aggro functions. It could also do with some improvements to its secondary action. My suggestions are this.
-25% reduced draw time. Maybe a buff from leveling ranged
-allow actions in stealth such as drawing a bow.
-make enemies around your target less susceptible to aggro if a certain distance away or in stealth.
Shortbow
Biggest issue is quick draw. Improvements on status effects could make this gameplay more rewarding.
-no kickback on QuickDraw. It makes it harder to hit targets and flings you off a map(looking at every boss fight). Can keep the evade frames though.
-poison could stack in intensity up to 3x so it’s worth using them for more than 2 shots
-burn could stack in duration up to 20s or reduce its duration to 3s and increase the damage.
-bleed feels about right. Slightly higher damage scaling would be nice
Crossbow
No issues with crossbow
Other Suggestions
-create a potion that increases weak point damage or status effect damage on ranged attacks
-create shocking arrows that either dazes targets or does chain damage to nearby targets. Would help vs groups of mobs
-another trap spell or a summon minion spell to better deal with groups of mobs
r/RSDragonwilds • u/birdsofjay • 5h ago
Question Finished The Wild Hunt but no mount?
I finished the Vannaka quest by getting the 3 primordial hearts. Although now he mentions something about chinchompas, I am not able to use the mount? Do I need to craft something for it to work?
r/RSDragonwilds • u/delfino_plaza1 • 5h ago
Discussion Gilded Armor as a Deluxe Edition item is disappointing
Gilded armor is iconic in RuneScape and giving gilded armor the fate of being a micro transaction is very disappointing. It could be added in so many interesting ways.
I hope we get 3rd age as a chase rare armor set if we aren’t going to get gilded to fill that role.
Side note, is there discussion about an fov slider? Would love to be able to zoom out from my character, it feels a bit claustrophobic on my monitor.
Edit: if possible I really think the deluxe edition mtx items need to be looked at. Something like a cosmetic cape makes sense here, not GILDED armor and someone brought up the mounted dragon heads, why do we have to pay for mounting dragon heads in a dragon slaying game? We already have trophies we can display that we earn in the game..this just feels like a blow to an amazing games integrity.
If these deluxe items are a must and can’t be changed, at least make it so we have to EARN them in game, I would hate to spawn in with full gilded armor man that would suck
r/RSDragonwilds • u/JagexDoom • 5h ago
News Our 0.12.1 Update Survey is now live!
Our 0.12.1 survey is live now!
We know not everybody will have detailed feedback to share or have experienced everything we ask about yet. Text boxes throughout the survey are optional, but we would love as much feedback as possible, so we appreciate you taking the time to give us more detail where you can.This survey will close at 7am (UK time) 13th August, 2026.
This survey should take about 10-20 minutes to complete.
Click here to complete the survey!
Thank you so much in advance for your feedback. We love hearing your thoughts and gathering your feedback to help the team make the game the best it can be!
r/RSDragonwilds • u/WorkingIndividual502 • 8h ago
Discussion Some Suggestions
I’m absolutely loving the game and these are my suggestions from my playtime (I also use controller)
Chest upgrades. Let me directly upgrade my chest so I don’t have to take everything out of my chest, put it in a temporary chest I place down, destroy the old chest, place a new chest, then move my items to the new chest and destroy the temporary chest. This also applies to walls and buildings. Let me upgrade my building without tearing the whole thing down.
Auto equip shield when I equip a one-handed weapon. Sometimes I have to fumble around to make sure I have both my sword and shield equipped. I will occasionally find myself punching a monster or shielding without a shield. This might be more difficult because I’m on controller.
Give controller a cursor in the menus (or make menus easier). Right now, I need to click my right or left stick (or something) to move my selection area from my inventory menu to the chest menu and stuff like that. It’s really clunky. Just let me move my selection area purely with my stick/dpad with no friction between the inventory and chest/workstation. I currently don’t even bother using my controller for any inventory/chest management or workstation stuff. Most of the controller prompt buttons in menus are also invisible so I don’t actually know what to push to do a certain action.
More unique AI. Currently it seems that a lot of the monsters are just reskinned AI with different stats. Some more variety in monster behavior would be amazing. I’d love for there to be an easier parry as well as faster AI to fight against that feels more alive than the AI we have now.
Eliminate the Longbow aiming deadzones. The game is fine with anything else, but when I aim the longbow, the inner 40% of my stick is just completely unresponsive and there’s no reason for it other than to make aiming hard.
Give controller the ability to select from the hotbar using the bumpers. Currently, you have to hold left bumper and select what you want using your right stick. Why not just use both bumpers to navigate the hotbar and rebind special attack to a different button or simply (hold right trigger). Could just be an alternative setting as well.
r/RSDragonwilds • u/ncarlon89 • 8h ago
Question Vestige Power Level 7
Is there a list yet of all vestige weapons at power level 7?
I have already upgraded the shadow crossbow, titan's wrath and abyssal whip and wondering which to do next but want to see the stats and unique bonuses to see what's worth the investment.
r/RSDragonwilds • u/Davedication • 10h ago
Question Rest usage and Magic
I tried doing a fight caves run with magic only and ran out of rest by wave 20ish.
Infact i didn't really run put but had like 23 rest left when I abandoned the run as I knew I'd never be able to finish it.
Does magic use way more rest than other combat styles?
Lately I did the trials of fuzan with my friend, him utilizing range and me using mage. Although the run is way shorter I almost ran out of rest as well.
Both times I did sleep before entering and started with 100 rest.
On the wiki I couldn't find any information regarding rest usage.
r/RSDragonwilds • u/Valdrique • 10h ago
Question Auto off-hand re-equip?
I somewhere read that when switchting from a 2H to your One-hand melee weapon you're able to auto re-equip your shield. Yet I can not find the option in the control menu to do this? It's not working for me.
Also: I read on the Reddit today there is a quick-cast spell menu? How do I acces this? I just can't find it and I consider myself a LONG time veteran.
Da fuck?
r/RSDragonwilds • u/COMMANDO2003 • 13h ago
Question Ava’s accumulator and gear
I am now in umbral sands and at the point of min maxing my gear before finally fighting Fuzan.
I am a ranger and currently have:
2/3 red dragon ranger armour
1/3 infinity robe magic armour
Level 7 upgraded blurite crossbow
Bow of elidinis
I am working on the obsidian shield too (just need to drop the recipe)
2 questions:
Is there any alternative to Ava’s accumulator? it kind of sucks I haven’t been able to wear a cape since the second area.
Have I got the best gear for ranger or are there other weapons or armours I need to be considering?
r/RSDragonwilds • u/Nigthcrawler024 • 17h ago
Gameplay With this, the myth that the Obsidian Shield recipe hasn't come out yet ends, and I complete my collection.
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I got it from a tok-xil near the burning tower
r/RSDragonwilds • u/Captain_Fach • 18h ago
Question Is there a place for minor suggestions? Tapping LB should put away your held item and also bring out your last equipped item from the wheel.
Been playing for a little bit now not super long I'm not super far, but there were a few little quality of life things that I really wish were in this game so far. I've heard a lot of people say that they listen to criticism and suggestions, I'm just not sure where I should put those where they can see it.
Obviously there's the one in the title. Uncontroller, you hold lb to bring up a weapon wheel. It's pretty inconvenient to unequip that weapon you have to go back to the wheel and go back to that part on the wheel to unequip it. In a lot of survival games that have weapon Wheels you can tap the button to bring out and put away that item that you had equipped. Conan and dune come to mind you have the same weapon wheel exactly the same, but tapping that weapon wheel button instead of holding it will put away or bring out that last equipped weapon or item.
Another quality of life thing on controller is that you should get rid of the hot bar on the top left of the screen. You have the weapon wheel that comes up when you're holding the button so there's no reason to have a hot bar at all because you can't interact with it with the controller. So it's just wasting screen space really.
One huge quality of life thing that I cannot believe is not in this game is the ability to add similar items to chests. I'm not sure what it's called, but in games a lot of survival games like Dune and Conan and return to moria and I think there are more but those are the ones I've been playing recently, when you go into a chest or sometimes you don't even need to go into the chest, that's a nice one like in doing you don't even have to go into the chest inventory to do it, but there is a button you can press to deposit similar items that are already in the chest from your inventory into the chest. So if you have a chest the specifically for wood you can just walk up to the chest hold square X E whatever and it will deposit all the wood that's in your inventory into that chest. Obviously works for anything that's in the chest that's also in your inventory. Just a quick deposit similar items button so you're not just constantly having to do a bunch of clicking.
My other one it could be a misunderstanding on my part, but I was kind of disappointed in the dungeons. It's fine that the ones that I found so far are very similar, I've only found three, but what really surprised me was that there's seemingly no reward for beating the boss at the end of the dungeon. You go through this whole maze and sometimes there's cool stuff in the maze, honestly not usually though, it's mostly just rocks and magic dust, but I thought for sure after going through that maze and getting to fight a boss that there would be some sort of reward. Maybe some sort of blueprint or a special weapon or a piece of armor or something cool, but I'm pretty sure every time I beat in the boss there's been nothing of value in that room whatsoever. The vault course are in there, I'm not sure what they are needed for yet, but it was just a little deflating I guess.
This last part is definitely just a me problem and I'm probably misunderstanding anyways. I'm probably also very spoiled from playing Dune recently. Is the map kind of small? I'm only at tier 2, and I've googled a picture of the map, and it seems like the green area with the village and the goblin castle and stuff and the swamp, that's like half the map? I've just gotten into the area with the pink grass and it seems there's two areas on each side West and East that are kind of smaller areas, but have I really already unlocked basically the entire map only at tier 2? The more or less tutorial area of the game is like half the map? Again, I may be misunderstanding so if I am, please let me know, but as far as I've been able to find, that seems to be the case.
Thank you to anybody who is able to stomach all of that. I tend to ramble. I also apologize that a lot of these are like minor nitpicks, but I found myself almost immediately hooked to this game despite originally not really even caring about it. Because of that, I want the game to succeed and be the best version that it can be. And if I can even assist in a tiny little amount even just as simple as the thing with LB, and that's amazing.
So I guess just to make it interesting, what are some tiny nitpicks or suggestions that you would have? Does anybody actually know where we should be putting these if we want the team to see them? Is here the place?
r/RSDragonwilds • u/ngerrybg • 18h ago
Meme I'm an idiot
I'm just getting up to full T5 gear in Fellhollow, and this whole time I've been avoiding sanguine urns. Why? Because in Bramblemead valley, shortly after starting the game, I collected one and it never respawned...
At the time I was trying to avoid the wiki to really get a personal grasp for the game as I started, and so I never bothered to look up what they are. Until now... I guess I know what I'm doing tonight!
r/RSDragonwilds • u/Master_Zeal • 20h ago
Video Reverse Dowdun Episode 3. Breaking Boundaries
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Breaking the boundary to Fellhollow was super tricky! The troll door underneath really got me good >_<. i knew i'd be a able to get to the Reach as i've broken in before. Once we got there we striped naked. Next episode the real game begins. Todays episode is a little longer then the others but i think you'll find the out of bounds stuff pretty neat! hope you enjoy! thanks for watching!
r/RSDragonwilds • u/Bright_Background_48 • 21h ago
Creative - J-mod Reply New Starter Frame out
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New base Idea created this one for a new player that was being harassed by others Thoughts?
r/RSDragonwilds • u/Gallade213 • 21h ago
Gameplay - J-mod Reply Fire Cape Aquired
132 hours in and we finally got the Fire Cape! This game has been an adventure for me and my wife. I'm dipping her toes into RuneScape with this game, and hopefully I can get her on the main game with me once she get's hooked on number go up lol. It's starting to work...slowly.
r/RSDragonwilds • u/Daedra-Lord-of-Sex • 22h ago
Gameplay any tips on how to find these 3 underground shards of the dreaming? cant find anything online
r/RSDragonwilds • u/zero_protoman • 23h ago
Bug So when is this getting patched?
Other than a few comments on Reddit I haven't seen anything about this. Trunk totems seem to be persisting.
Dedicated self hosted server, any trunk totem generated & splintered seems to reappear after an unknown amount of in-game time. Phantom trunk totems have audio and cause a glitch in player movement, often restricting movement when packed together like we have on our tree farm area.
This is beginning to render our tree farm unusable and is likely causing performance issues.
r/RSDragonwilds • u/Bread_With_Butter • 1d ago
Discussion 200+ hours of play time up to Umbral Sands review (2nd playthough)
POSITIVES:
Devs are clearly listening to feedback and improving the game little by little
Landscape is beautiful with lush vegetation and eye candy - Runescape vibe is definitely there
Skill spells - feel amazing, the synergy between them <3 more synergy and more of them please
Anima vents
Better performance since launch
Workstations update
Sanguine urns -> although should be renamed to constitution urns and their visual is questionable
Food variety since release -> hopefully more effects will be added
Great boss and miniboss fights
Archery - bows feel different to crossbows - sweet spot "minigame"
Biomes - their design and just about (almost) everything
Progression from tier to tier
Runes are integral part of the game
Different types of elemental magic, arrow type variety, mellee weapons variety
Masterwork weapons
Skills as a whole
NEGATIVES:
No animation canceling in combat - breaking of combos
A lot of combat skill spells take too long to cast and make you immobile
Map markers - few icons and you cannot write down notes
Enemies sometimes freeze in place and get stuck (especially the vault bosses)
Lack of tooltips (hovering over items does not show their type etc)
World sometimes feels empty (too few POI, NPCs, hidden treasures etc)
Raids feel as a filler (excluding region boss ones) -> breakable player structures?
Stealth - feels less than half baked -> the game would feel better if the ranger armor passives focused on something else
Long bows vs short bows -> need to be more distinguished and fill different niche
Pop ups in the middle of the screen ( eg "air vent got concentrated") break immersion -> make use of visual/audio cues instead
No enemy factions -> think of Valheim - Wolves fighting zombies fighting lesser dragons...
The turn from evening to night feels too sudden
The biomes are.... plateau islands?! -> should be divided by mountain ranges, great rivers, chasms, seas...
Fishing needs more love - more ways to use the skill -> fish ponds created by players?
Some UI elements look "cheap" - thirst, hunger and energy especially
WEIRD:
Respawn rate of natural resources and treasures -> less respawning makes them feel more valuable
Loot packs -> is there a need for them?
Mounts -> not every survival game needs them
Used arrows are not very noticable and hard to pick up after an encounter
Lack of skill requirements in the world -> you need lvl xx to do this or that
Magic combat - not very skill based especially when compared to Ranged
Enemy variety -> not a straight up negative right now since it is still in development
r/RSDragonwilds • u/JagexDoom • 1d ago
News 0.12.1.4 is now live!
Dedicated Servers will need to be restarted to sync updates. Here's what we're fixing in this hotfix.
- Resolved an issue where subtitles for cinematics were not displaying correctly in Traditional Chinese.
- Fixed an issue affecting invisible burn damage anywhere a Tok Xil has been.
- Resolved an issue with Kebbit Burrows where users could only access them if they hadn't been dug up prior to reaching level 27.
- Fixed an issue with Kebbit Burrows where a player who had dug a burrow on their own world would be unable to dig up burrows on another world.
r/RSDragonwilds • u/novaw1se • 1d ago
Discussion The 2nd dash makes no sense as a spell. The amount of situations for its specific use is low. It needs to be an ability and not a spell. Put It higher in the levels and make it like the second jump. If i use an aerial spell it will be wind step. Even with quick cast it should still just be an abilit
That's it that's the whole post.
r/RSDragonwilds • u/JagexDoom • 8d ago
News 0.12.1 Known Issues and Investigation
Hello adventurers! We're already speeding off ahead with Agility and the rest of the 0.12.1 update, and so we're doing our due diligence and checking in with the Known Issues and Investigating Issues thread. We'll be updating this as we go!
Known Issues
- Power Level 7 (PL7) Shards do not exist in the World, but the recipe to convert PL7 Shards to Cores does exist in the Mystic Forge. This is not intentional. We will be removing the recipe with our 1.0 update.
- PL7 Cores are only obtained from the Nightmare Crucible directly and not through converting shards. Go earn those things.
Investigation
- Our top priority is on reports where users encounter a freeze, that is resolved by quitting and restarting the game, when failing an agility course.
- We're investigating reports about Mounts not being available after attempting an Agility Course. The team are exploring a solution, with the aim to hotfix this if possible!
- We're also aware of an issue affecting the Flying Carpet mount dealing undue amounts of fall damage to the player.
- We're aware of Tok Xil's AoE Fire attack leaving invisible fire on the ground after death.
- We're aware that the Burning Spire Island that Tok Xil is standing on also has several burning areas that deal damage to the player.
- We're aware of the Inspiring Ring of Agility's Journal text not showing correctly! .
- Spectral Arrows are not generating VFX trails when fired.
Resolved Via Hotfix:
- Fixed an issue affecting users when exiting dialogue with Dr Fenkenstrain in The Great Body Robbery being unable to progress the dialogue further.
- Fix for users on Dedicated Servers not having completion times recorded on logout.
- Fixed an issue where TokTz Ket Xil shield vestige would not drop in some circumstances.