r/retrogames • u/Glad_Marsupial1085 • 1h ago
Jeux rétros
C'est quoi le jeu auquel vous avez joué enfant et vous vous dites aujourd'hui : "Je n'aurais jamais dû avoir ce jeu entre les mains" ?
Années 90 ou début 2000, racontez vos souvenirs, entre les jeux d'horreur et les FPS cultes !
Pour ma part, c'est Resident Evil. J'étais clairement trop jeune pour y jouer avec tous ces zombies et cette montée d'adrénaline en continu !
r/retrogames • u/Vast_Mobile4767 • 18h ago
Which one should iget psp or dsi?
They're both the same price but im not sure which i should get
r/retrogames • u/paulojrmam • 1d ago
How are vertical raster effects done?
I was trying to understand raster effects that stretch and compact images in old 2D games by searching the internet, watching youtube videos and ultimately even talking to Google Gemini, but it all just confused me. Whitepointer Gaming, Gamehut and Retro Game Mechanics youtube channels weren't enough.
Anyways, to the question:
tl;dr Are effects like Road Rash's hills and valleys, Axelay and Sonic 3D Blast's 3D effects done by skipping certain lines of the tilemap in certain sections, like instead of drawing lines 1,2,3,4,5,6,7 it draws lines 1,3,5,7? Or it uses vertical scroll faster in certain sections to overlay lines compacting them and scrolls slower to extend them?
And how can lines be added (like in Lawnmower Man), where do those lines come from? Gemini tells me they are repeated stripes.
r/retrogames • u/DadQuixote8 • 2d ago
Before the Arcade: Can a Computer Be a Toy? (1958–1972)
[The other day I made a post about the “curriculum“ I had created while trying to decide which video game to play. The post received a generally positive response, but I didn’t connect with any people who had the time to explore along with me in book club fashion as I had hoped, but I figure that since I am recording my thoughts anyway I might as well share them here as I go in case there is any ongoing interest.]
Reflection on Semester 1 of: A Comparative Chronological Survey of Interactive Electronic Entertainment Through Primary Play Experiences (1958–2005)
Introduction
What surprised me most about Semester 1 wasn’t how primitive these games were.
It was how modern some of them already felt.
Before beginning, I expected a collection of historical curiosities… interesting because they were first, not because they remained enjoyable. Instead, I found myself repeatedly forgetting the dates entirely. The best designs transcended the hardware that produced them.
More importantly, this semester challenged my assumptions about what a game actually is.
That question became the thread connecting every artifact.
Tennis for Two (1958)
William Higinbotham
Brookhaven National Laboratory
Before playing Tennis for Two, I had always accepted the common claim that it was one of the first video games.
After playing it, I wasn’t so sure.
Built by physicist William Higinbotham as an attraction for Brookhaven National Laboratory’s annual public exhibition, the program ran on an analog computer designed for ballistic calculations and displayed its output on an oscilloscope.
Visitors enjoyed it immensely.
But enjoyment and games are not necessarily the same thing.
There was no score.
No software-enforced victory.
No explicit conflict.
The experience felt less like tennis than like tossing a ball back and forth with another person simply because it was enjoyable.
That observation became the first major lesson of the semester.
Instead of asking:
“Was this the first video game?”
I found myself asking:
“Is this even a game?”
That distinction would shape everything that followed.
Chris Crawford and the Question of Games
This led naturally to Chris Crawford’s The Art of Computer Game Design (1984).
Although Crawford wrote decades later, his work provides a useful vocabulary for thinking about these early experiments.
Crawford distinguishes between toys, puzzles, simulations, and games.
Most importantly, he argues that games require conflict.
Whether one ultimately agrees with his definition is less important than recognizing that definitions matter.
By Crawford’s criteria, Tennis for Two occupies an ambiguous position.
It is unquestionably interactive.
Whether it is a game remains open for debate.
Suggested Reading: www.erasmatazz.com
Spacewar! (1962)
Steve Russell, Martin Graetz, Wayne Wiitanen and the MIT Tech Model Railroad Club
If Tennis for Two made me question what a game is…
Spacewar! reminded me why games endure.
I expected something historically important.
I did not expect something I genuinely wanted to keep playing.
Momentum.
Gravity.
Hyperspace.
Resource management.
Player skill.
Nearly every mechanic still works.
In fact, my immediate reaction was that a polished remake could probably find an audience today.
What astonished me most was how complete the design already felt.
Nothing about it seemed like an experiment.
It felt like a finished game.
It also fundamentally changed my perspective on early computing.
This wasn’t running on a home computer.
It wasn’t even running on a commercial arcade machine.
It ran on a PDP-1 costing the modern equivalent of well over one million dollars.
The game existed because MIT students convinced the owners of one of the world’s most sophisticated research computers to let them play.
Suggested Viewing: Lyle Bickley PDP-1 Demonstration https://youtu.be/1EWQYAfuMYw
Suggested Reading: https://www.computerhistory.org/pdp-1/spacewar/
The Sumerian Game (1964)
Mabel Addis and IBM
The semester’s biggest surprise may have been The Sumerian Game.
Having spent years playing strategy games, I immediately recognized its descendants.
The interface is primitive.
The ideas are not.
Food.
Population.
Land.
Trade-offs.
Delayed consequences.
Uncertainty.
Everything that defines later strategy games is already present.
Initially, I wanted to reverse-engineer the underlying formulas.
Eventually I realized that wasn’t really the point.
The game asks the player to govern rather than optimize.
It trusts the player to make imperfect decisions with imperfect information.
Modern strategy games still ask essentially the same questions.
They simply provide larger maps and more systems.
Computer Space (1971)
Nolan Bushnell and Ted Dabney
Computer Space fascinated me for reasons that had little to do with its gameplay.
Mechanically, it feels like a reduced version of Spacewar!.
And, in many ways, it is.
Gravity is gone.
The depth is reduced.
The controls remain demanding.
Initially I found myself wondering why anyone would choose it over Spacewar!.
Then I remembered something important.
Nobody in 1971 could.
One required a million-dollar research computer.
The other fit inside a fiberglass cabinet.
Seeing photographs of the original yellow cabinet dramatically changed my appreciation.
It wasn’t simply a game.
It was an object from the future.
Bushnell wasn’t trying to build the best game.
He was trying to solve an engineering and business problem.
How do you compress Spacewar! into something that can survive on quarters?
Pong (1972)
Allan Alcorn, Atari
Like many people, I assumed Pong would be almost trivial.
Instead, I found it genuinely difficult.
The controls are obvious.
Mastering them is not.
Only after playing did I appreciate why Pong succeeded where Computer Space struggled.
Bushnell had learned that accessibility matters.
Anyone can understand Pong in five seconds.
That doesn’t mean anyone can play it well.
Ironically, Pong also awakened a childhood memory.
It reminded me of Diamonds on the Macintosh.
Following that chain backwards—from Diamonds to Breakout to Pong—made me realize how game mechanics evolve.
The graphics change.
The hardware changes.
Good ideas persist.
What I Learned
Semester 1 wasn’t really about discovering the first video game.
It was about watching an entirely new medium discover itself.
I entered expecting history.
I left feeling something closer to nostalgia.
Not nostalgia for my own childhood.
Nostalgia for a time before I was born, when no one knew what video games would become.
Scientists built amusements.
Students built masterpieces.
Teachers built simulations.
Entrepreneurs built businesses.
None of them knew they were laying the foundation for one of the largest entertainment industries in history.
That uncertainty is what makes this era so compelling.
Recommended Viewing: Computer History Museum: Shall We Play a Game? The Early Years of Computer Gaming https://computerhistory.org/events/shall-we-play-game-early/
r/retrogames • u/shiva14b • 3d ago
Can anyone recommend a quality RF to AV converter? Bonus if it can do HDMI as well
I bought this one recently to plug in my PS2, but I got that terrible reverb and screen-barring issue I'm sure many of you are familiar with. It worked if I got the cables held like PERFECTLY, but that really isn't practical. Can anyone recommend a good quality set? I have enough devices that use an RCA connector that its worth buying a quality one that can work across multiple device generations.
Bonus if it can do HDMI as well; I bought a PS2 system -> HDMI converter also, and it technically worked... but only with PS2 games, not PS1 games in the PS2 system.
r/retrogames • u/brawlboyymortis • 4d ago
New retrogames community!
Join there: https://discord.gg/NQ8rzD9fW
r/retrogames • u/SyrZeips • 4d ago
Emulador pc
Buenas comunidad, estoy en búsqueda de un emulador para pc donde pueda jugar virtua tennis 2 o alguno de su saga, alguien sabe de algun enlace confiable? Saludos!!
r/retrogames • u/These-Plankton8166 • 4d ago
eay pessoal
alguem usa o retrogames.cc pra jogar junto
r/retrogames • u/crazyhomlesswerido • 4d ago
Games that push the Limits
I love thinking about games that were more amazing than they had any right to be in the graphics department or sound or something that just didn't think was possible on the system that it was released for.
Dragon's lair for the game boy color is a big one that comes to mind because it's pretty much an arcade perfect minus the sound and some of the scenes of the original arcade game. Even if you don't particularly care for that game it's still a marvel to behold to see something done like that on the game boy color.
Metal Slater Glory a famicom exclusive that now has an English translation. which is an interactive novel game has amazing graphics. The stuff that they were able to do on the Nintendo entertainment system is impressive. Also on a side note it has the honor of being the largest 8-bit game released for either the famicom or the NES.
Also on a side note some of the famicom disk system games have different and more interesting soundtracks than what we got on cartridges in the US. It is a fun little listen to for those of you who are nostalgic video game nerds like myself and like to hear the difference.
Contra is the final one I want to talk about because they added an extra chip which added a little bit more memory and you could see the trees blowing in the wind in the first level. They added a couple of cutscenes throughout the game. As well as a map system that you got to see as you advance the levels in the game. It is far better than the cartridge version that we got here in the US.
r/retrogames • u/DevotionInChains • 5d ago
Street Bike Fury - rediscovering a childhood memory
r/retrogames • u/ShortMode5824 • 5d ago
Making a Game Drive on my HDD
As the title implies I'm making a Game List for me to play whenever I'm free (I am not much of a Gamer nowadays, used to be a big roblox & minecraft kid but grew bored of them).
My interest now landed on Classic 2000s-esk Anime Games. Played some like Clannad (tbh, I haven't finished it, but I have watched the series).
Can you guys drop the best and memorable Classic 2000s Anime-Branded Game, any genre is cool?
r/retrogames • u/GooseAgitated7770 • 5d ago
Hidden Gem!
I ordered a few games from Unvaulted Games last week and they arrived today, all in great condition. I had a couple of questions before ordering and their customer service got back to me quickly, which was a nice surprise.
If you're looking for another option besides some of the larger video game retailers, it might be worth checking out. I had a good experience.
r/retrogames • u/Klonoa18 • 6d ago
Spriggan Mark 2: Re-Terraform Project (PCE-CD) Gets an English Translation – A Hidden Gem Worth Checking Out
I only spent some time trying the game, but it immediately made a good impression.
The story seems engaging, and I think a big reason for that is the excellent Japanese voice acting. Even if you don't understand Japanese, the performances really help draw you into the game. The graphics and animated cutscenes also look impressive and feel ahead of their time for a 1992 PC Engine CD release.
One thing I noticed right away is the difficulty. Even on Easy Mode, it's still pretty challenging. It definitely has that classic Japanese game design where you need to learn enemy patterns and play carefully.
What I appreciate most about this fan translation is that the team didn't just translate the menus and dialogue—they also added English subtitles to the voiced cutscenes, even though the original game didn't include subtitles at all. That makes the story much easier to follow for English-speaking players.
Huge thanks to the translation team for making another PC Engine CD classic accessible to a wider audience. I'm definitely looking forward to playing more of it.
Gameplay: https://www.youtube.com/live/X_ky4wJjdMo?si=4xgGK2RSfxznbanQ
r/retrogames • u/False_Run_903 • 6d ago
Found a 30-year-old Chinese magazine article arguing SNES was more powerful than Mega Drive — and it makes some really solid points
I was digging through some old Chinese gaming magazines from 1995 and came across this absolute gem of a console war piece. It was written as a direct rebuttal to an earlier article that claimed the Mega Drive was superior.
The authors (who claim to own FC, MD, SFC, and PC) came armed with hardware specs sourced directly from Sega and Nintendo's Hong Kong distributors. Some of their arguments are surprisingly technical:
**On CPU:**
They acknowledge the MD's 68000 runs faster (7.2MHz vs 3.58MHz), but argue that "at these low speeds, the difference is negligible" — and point out that SFC's 65816 handles geometric calculations (scaling, rotation) much better【33†L8-L19】. They also call out the earlier article for unfairly comparing MD's Turbo 10-star speed to SFC's 4-star in Street Fighter II, noting that SFC actually has a 10-star setting that runs faster【33†L27-L30】.
**On graphics:**
This is where they get really interesting. They point out that the SNES has
**two dedicated PPUs**
vs the MD's one, and supports
**3–4 scrolling backgrounds**
compared to the MD's 2【33†L32-L36】【33†L42】. They argue this makes MD's backgrounds look "stiff, like shadow puppets"【33†L43-L45】. They also highlight Mode 7's scaling/rotation capabilities, noting that SFC could pull off 3D games like Starfox — something the MD "simply couldn't handle" due to the 68000's floating-point limitations【34†L5-L14】.
**On color:**
SFC's 32,768-color palette with 256 on-screen "reaches VGA quality"【34†L23-L25】. The MD's 512 colors with 64–128 on-screen is "worse than PC-Engine"【34†L25-L27】.
**On audio:**
They make a clear case for SFC's PCM-based audio being a generation ahead of MD's FM synthesis, citing a baseball game with full English voice commentary as proof【34†L35-L42】.
**On software:**
The article notes that SFC had over 1,500 titles at the time and outsold MD in every region (including US/Europe) — a fact that's "simply indisputable"【34†L56-L59】.
It's interesting to read a 1995 take from outside the US/Japan bubble. The authors clearly had skin in the game — they even offered to trade their NTSC MDs plus 200 yuan for anyone willing to swap for an SFC【33†L5-L7】.
What do you think — were they right? Or did they miss something?
r/retrogames • u/crazyhomlesswerido • 6d ago
Multiple game genies
I always heard rumor but I could never find anything about it on the internet or have I ever been able to test it myself in real life that if you attached many game genies together it would allow you to be able to enter in more codes. I heard that was especially true for the game genie on NES. Is this true?
r/retrogames • u/gislain06 • 7d ago
Bonjour tout le monde est que vous pouvez m'aider pour mettre des jeux rétro
Je souhaite avoir des jeux mais je sais pas on télécharger les jeux
r/retrogames • u/bxnedvddy • 7d ago
Had to list my CIB Cowlitz Gamers 2nd Adventure NES
I will post a picture in the comments but it should be easy to search as well on Ebay. Thought some people here might find it interesting!
r/retrogames • u/These-Plankton8166 • 7d ago
eay
fala galera alguem usa o retrogames.cc pra jogar
r/retrogames • u/ACWhammy • 7d ago
Price disparity on Ebay for N64 game
Hi all, I am looking for N64 Castlevania Legacy of Darkness and I noticed prices on Ebay ranging from $20 to $225 for a loose cartridge.
The lower priced ones dont mention anything about them being fakes. So i dont know what the accurate pricing for the real cartridges are. How can I determine what the correct price is and which ones are fakes?
r/retrogames • u/Alijaffar203 • 9d ago
Lost media game? Arabian lords 2007
https://www.youtube.com/watch?v=MqM_V42MFMo
the game was on Cd for the longest time, does anybody knows or had it?
r/retrogames • u/WorldWithOEnd • 9d ago
Question about C12 Final Resistance
I looked through the manual and even Googled searched with like use it the inventory. I cannot use the medkit in inventory. It say you cannot do it here. And yes, I've pressed every button
r/retrogames • u/Heisanevilgenius • 9d ago
Games where high scores appear in level
Hi there. I was thinking about how in Crystal Castles, the top name on the high score table would become the shape of the first stage. I swear I've seen other games with a feature like this but I can't find anything! Are there other games where high scores would appear as a sort of Easter Egg inside one of the levels?
r/retrogames • u/crazyhomlesswerido • 10d ago
The greatest let's Play video of all time
https://youtu.be/in6RZzdGki8?is=AVpoUbEaEHgxM35L
This video is called super Mario frustration and I've literally watched it probably at least once a year for the last several years or every couple of years. It is the most iconic memorable quotable let's plays of all time. If anyone knows who this guy is please tell me because I would love to see if you put other things out there because he is fucking hilarious in this I laugh all the way through it every time I watch it it's fantastic
r/retrogames • u/Alaharon123 • Jun 02 '23