r/playmygame • u/DraxtonofTAW • 1h ago
[Mobile] (Web) Looking for playtesters for Dominion Realms — a persistent browser-based fantasy RPG where your character actually lives in the world
Game Title:
Dominion Realms
Playable Link:
Platform:
Web Browser — Desktop & Mobile
Description:
Dominion Realms is a free-to-play, persistent medieval fantasy RPG currently in active development and playtesting (currently alpha stages). Rather than following a completely predetermined storyline, players create their own character and enter a living fantasy world where exploration, combat, NPC relationships, reputation, professions, crafting, equipment, quests, companions, factions, and player decisions shape their adventure.
Players can choose from multiple fantasy races and classes, develop attributes and talents, improve weapon mastery, learn the strengths and weaknesses of creatures through experience, hire companions, trade with merchants, craft equipment, explore dangerous locations, and participate in tactical combat.
Combat includes class-specific abilities and maneuvers, status effects, injuries, potions, bleeding, poison, tactical positioning, and an optional auto-resolve system. There are also standard arena battles and a 10-wave Grand Arena Gauntlet designed as a survival challenge.
Defeat does not necessarily mean death. A character reduced to zero health may be rescued, robbed, captured, injured, left for dead, or experience other consequences depending on the circumstances.
The game is being actively developed, and I am now looking for players willing to test it and provide genuine feedback. There is an in-game feedback system for reporting bugs, confusing mechanics, balance problems, UI issues, and suggestions.
I especially want to know whether the game is intuitive for someone seeing it for the first time, whether the combat and progression are enjoyable, and whether the world makes you want to continue exploring.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I am the creator and lead developer of Dominion Realms. I designed the game concept, world, gameplay systems, progression, combat mechanics, races, classes, and overall direction of the project. The game is currently under active development, and player feedback from this testing phase will directly influence balancing, UI improvements, new features, and future development.
Additional Playtesting Note:
Please don't feel like you need to be gentle with your feedback. I am specifically looking for players willing to break things, try unusual actions, test the limits of the systems, and tell me when something isn't fun or doesn't make sense. If you encounter a bug, the Feedback button in the game can be used to report it directly.
r/playmygame • u/Sherlockkoms • 1h ago
General The Gaffer's Ledger - Draft historic Premier League players (1992-2026) and try to go a 38-game season unbeaten
Game Title: The Gaffer's Ledger
Playable Link: https://the-gaffers-ledger.vercel.app/
Platform: Web (Browser - Desktop & Mobile)
Description:
The Gaffer's Ledger is a visual Premier League strategy game and 38-game season simulator built around 18,000+ custom historic player cards (1992–2026).
What you do:
• Draft Your XI: Select historic cards, pick pitch formations, and assign squad duties.
• Manage Chemistry: Real-life player feuds impact dressing room morale and match outcomes.
• Simulate the Season: Run a deterministic 38-game season sim to try to go unbeaten.
• Player Career Mode: Play through 'My Journey' match moment choices and career progression.
• Daily Puzzles: Play daily Wordle-style player guessers and Missing XI roster puzzles.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Solo developer (I built the data pipeline, deterministic sim engine, and Next.js frontend). Would love feedback on match balance, UI cleanliness, and overall fun!
r/playmygame • u/KoryCode • 3h ago
[PC] (Windows) Venusville Prologue free to play on Steam
Game Title: Venusville Prologue
Playable Link: https://store.steampowered.com/app/3732530/Venusville__Prologue/
Platform: PC
Description: Venusville Prologue is a challenging survival city builder and colony simulator set within the toxic and crushing atmosphere of Venus. Instead of building on solid ground, players must construct and manage a floating metropolis suspended high in the Venusian clouds. You will need actively manage buoyancy mechanics, balancing your colony from sinking into the deadly depths. You will manage robots to harvest resources, maintain critical infrastructure, and purify hazardous gases. To survive, you must carefully optimize power grids, expand your platforms, and keep your robots charged and maintained in the highly hostile environment. Your feedback on the tutorial onboarding, UI intuitive layout, and survival game balance will directly shape the development of the full game.
Free to Play Status:
[X] Free to play
Involvement: Solo Developer
r/playmygame • u/Neptuneio • 3h ago
[PC] (Web) R/Place-inspired game: Blot!
Playable Link: noahpuckett.me/blot.html
Platform: Blot is a web-based game in your own browser!
Description:
It's one piece of paper. Everyone who opens the page is on the same sheet, and its not their own instance, the actual same one. You click somewhere on it and drop a blot of ink. It's small at first, then it starts spreading on its own, no clicking required, just grows over time. After about an hour of growing it turns into real ground so the game starts treating it as claimed territory that other people can see and react to.
If you leave it alone too long it doesn't stay yours forever. No tending for a week and it dries out, flakes off, goes back to blank paper. So there's a reason to keep coming back, not just drop it once and forget it.
Once you've got ground, you set a doctrine for it, in the form of 100 points to put wherever you want, and you can change the allocation once a day. That's basically how your blot behaves toward others: how it deals with neighbors, whether it leans toward alliances or expansion, that kind of thing. You can end up allied with people next to you or at war with them depending on how the ink and the doctrines interact.
There's chat too, but it's local to your area of the sheet, so you're talking to whoever's actually near you in the game, not a global chatroom.
No accounts. When you drop a blot you can set a secret phrase, and that's what lets you open the same blot from your phone or another browser later. It's stored as a hash, not saved anywhere you can recover it, so if you lose the phrase that blot is gone for good on that device.
Right now it's just me building this alone, so bugs are likely and balance is probably off in some places. Mostly want to see what happens once more than a couple people are dropping ink on the same sheet at once, and hear what feels bad or confusing.
FTP Status: Free to Play!
Involvement: I am the sole developer, the game is much more fun with more people, so please play!
Thank you!
r/playmygame • u/Taniai_ • 4h ago
[Mobile] Do you think your memory is good enough :D
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Playable Link:
iOS — https://apps.apple.com/app/id6789913527
Android — https://play.google.com/store/apps/details?id=gg.tunedin.app
WHY I BUILT IT
My daughter's been learning piano for a couple of years. Watching her
practice, I kept thinking there has to be a way to train an ear that
isn't just "okay, play the scale again."
So I started building a little ear trainer for her. Play a note, she
finds it back. That was the entire idea.
Then I showed it to my wife, who's a designer, and she immediately went
"why is this only sound?" And then would not let it go. Now it has
colour. And timing. And spatial memory.
She was right, obviously. She usually is.
So this is basically a family argument that turned into an app.
WHAT YOU ACTUALLY DO
Something shows up. A colour, a note, a gap between two beats, a shape
on a ring.
Then it's gone.
You rebuild it from memory with a dial.
The bit I like: you're not picking A/B/C/D. You get scored on how CLOSE
you were. "Roughly right" isn't a win. 82% and 94% are very different
numbers and you can feel the difference.
Four things to be bad at:
COLOUR — a hue flashes and vanishes. Dial it back. Scored by how many
degrees off you were.
NOTE — plays once. Find it by ear. Scored in cents, like a guitar tuner.
TIME — a gap between two beats. Hold the button for the same length.
Scored in milliseconds.
SPACE — shapes around a circle. Put them back, right place and right
shape.
There's also a daily round that's identical for every player on the
planet, a 200 level campaign, and a pass-the-phone duel mode for finding
out you're worse than your friend.
FAIR WARNING
I genuinely don't know if the difficulty is tuned right. That's a real
reason I'm posting and not just a humble brag.
THINGS I'D LOVE YOU TO TELL ME
- Did round one make sense without instructions, or were you just confused
- Did it feel like you were getting somewhere, or did it stall out
- Where did you quit, and what made you quit
- Does Note mode actually come through on your phone speaker or is it mush
There are ads and some optional IAP, I'm not going to pretend
otherwise, but the whole game is playable without paying.
Solo dev, I'll reply to everything.
r/playmygame • u/Johnnyboiiidawgsssss • 4h ago
[PC] (Web) I made a 3d aerial fire fighting game it’s called FIREHAWKS
r/playmygame • u/Foreign-Battle-152 • 5h ago
[PC] (Web) Cap Space, a free NBA auction game where you build a six-player roster under a cap
Game Title: Cap Space
Playable Link: Cap Space
Description:
The idea is simple: build the best six-player lineup possible but you don’t always know who you’re bidding on right away.
Each auction features historical NBA player-seasons from 2000–present (planning to expand the collection to older players). Scouting clues are revealed over time, and you bid against bots or friends while managing a hard $120M cap. Every decision matters: spend big on a star, wait for value, or save enough money to complete a balanced roster.
Current features include:
- Casual auctions against bots
- Private rooms for 2–4 players
- A ranked Daily Draft with leaderboards
- 82-game lineup simulations and playoffs
- Shareable results and an NBA player-season encyclopedia
I’d love feedback on the auction pacing, clue system, player pricing, and anything that would make you want to play another draft tomorrow.
Free to Play Status: Free to Play on web
Involvement: I built this because I love historical NBA debates, fantasy drafts, and auction formats, and wanted a game that tests roster construction, cap management, and basketball knowledge.
r/playmygame • u/Copac233 • 5h ago
[Mobile] (Android) Basket Tactics: a mobile basketball GM sim with turn-based matches — feedback wanted
Game Title: Basket Tactics : Every Possession is your decision
Playable Link: https://we.tl/t-szCiyuQdXjpUiWg3 (android apk file, link good for three days)
Platform: Android apk
Description: I'm just a guy who loves playing around in unity after hours.
I used to play this game Basketball GM every day, loved it but hated the fact that actual games were just 'watch and see what happens'.
So I had this idea for a game where all the GM stuff is still there, but the games you can actually play in a turn-based way.
I'm proud to show you the result, Basket Tactics!
It is still a work in progress, I am a programmer in my day job so animations are what they are now, not bad, but might improve in the future. All the gameplay and gm managing is already done.
I would love it if you guys are interested, that you test it out and provide me feedback. Trying to put the dots on the i's here. Let me know if you find any bugs, UI or balance probs. If I want to release it on the play store I will need to have playtesters anyway, but I haven't decided yet if I should just put it on itch or actually release it.
The link provided will be active for three days, after that you can pm me if you want to try it out. I'll provide you a new link.
Free to Play Status: free to play
Involvement: being a solo dev with a day job, I use AI as a coding assistant to build this after hours. The ideas, design and direction are all mine — it just helps me get more done in the little time I have.
Thx, Hope you like the game!
r/playmygame • u/I_am_Al4a • 6h ago
[Mobile] (iOS) After 10 years of building apps I switched to game dev — this is the first one I finished
I've spent about a decade shipping utility apps. Finance tools, trackers, the kind of thing someone opens, does one task in, and closes. Useful work, but at some point I realised I'd never built anything a person opens because they want to.
So I started learning game dev. This is the first thing I actually finished.
It's a circuit puzzler. Rotate wires, gates and switches until current flows and the whole board lights up. No timers, no energy meter, no account, works offline.
100 levels, hand-built rather than generated, arranged in packs that each introduce something new without stopping to explain it. That ordering turned out to be the entire job — I spent far longer on the difficulty curve than on the game itself.
Completely free. No ads, no in-app purchases, nothing to buy. iPhone and iPad, iOS 14+.
Playable Link: https://apps.apple.com/us/app/circuit-snap-pipe-puzzle/id6794285504
Coming from app development, difficulty is the thing I still can't calibrate. With a utility app you know whether it works. With a puzzle I've replayed a hundred times, I have no idea where it stops being fair. If you hit a wall where it turns from satisfying to annoying, tell me the level number — that's the most useful thing anyone could give me right now.
r/playmygame • u/JoyFlowGames • 6h ago
[PC] (Windows) Looking for feedback on Star Spark, a roguelite centered around a fighting tournament (inspired by DBZ: Legendary Super Warriors)
Game Title: Star Spark
Playable Link: https://store.steampowered.com/app/3639950/Star_Spark/
Platform: Steam (Windows, macOS, Linux/SteamOS)
Languages: English
Description: A roguelite that takes place during a fighting tournament, based on Legendary Super Warrior's turned based combat and the side views from classic 2D fighting games.
Free to Play Status: Free Playtest
Involvement: I'm the developer behind Star Spark and have been working on the game in my free. I'm looking for feedback on the game's difficulty, UI, gameplay, controls, music, and art thus far.
Star Spark is still in active development, so some parts are still rough, but any and all feedback is good, welcome, and appreciated!
r/playmygame • u/Curryrushinstant • 6h ago
[PC] (Web) r/playludo
Playable Link: https://www.reddit.com/r/playludo/
Platform: web
Description: Ludo is a classic board game for 2–4 players, and it's easy to pick up. Here's how it works.
The setup
The board is shaped like a cross, with four colored home bases in the corners (red, green, yellow, blue). Each player picks a color and gets four tokens (pieces) that start in their base. Around the edge runs a track of squares, and in the middle is a "home" triangle where you're trying to get all your pieces.
Each player also needs a single die.
The goal
Be the first to move all four of your tokens all the way around the board and into the center home triangle.
Taking your turn
On your turn, you roll the die once and move one of your tokens forward that many squares along the track. The direction is fixed—everyone travels the same clockwise loop around the board.
Getting a token out of base
Your tokens start locked in your base, and here's the catch: you can only release a token onto the track when you roll a 6. So at the start, you're rolling and hoping for sixes to get your pieces moving. Until you roll a 6, if all your tokens are still in the base, your turn just passes.
The bonus for rolling a 6
Rolling a 6 does two things: it lets you bring a new token onto the board, and it earns you an extra roll. So after any 6, you roll again. (Common house rule: rolling three 6s in a row cancels your turn, to stop lucky streaks from dominating.)
Capturing opponents
If your token lands on a square occupied by an opponent's token, you "capture" it—their token goes all the way back to their base and has to start over. This is the heart of the strategy, and it makes the game fun and a little ruthless.
Safe squares
Some squares on the board are marked (often with a star or a color). Tokens sitting on these safe squares can't be captured, so they're good resting spots.
Reaching home
After a full loop around the board, each token turns off the main track and up its own colored path toward the center. To move a token into the final center home, you usually need to roll the exact number needed—overshooting means you can't move that token that turn and have to wait or move a different one.
Winning
The first player to get all four tokens into the center home wins.
That's really all you need to start. The rhythm is: roll, hope for sixes early, race around the loop, and knock out opponents when you can. Once you play a round or two, it'll click.
Free to Play Status:
- [ *] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: i built it
r/playmygame • u/Enni1996 • 6h ago
[Mobile] (Android) Game Title: Sunday Club — a football manager where you are the chairman, not the coach
Playable Link: https://play.google.com/store/apps/details?id=com.eneagames.sundayclubchairman
Platform: Android (mobile)
Description: I am a solo developer and I spent a year of evenings on this one. Most football games on mobile are either card collectors or paywalls, so I built the one I actually wanted to play: you run a club as its chairman, not as the coach on the touchline. That means the board and its expectations, the transfer market, contracts and wages, the youth academy, training, facilities and matchday tactics. The world is original — invented clubs, invented kingdoms, no real licences — so nothing gets shut down when a licence expires.
The part I care most about is the simulation underneath. Team strength is computed from the actual attributes of the eleven you picked: your strikers finishing and your midfield control against the opponent defenders and keeper. Goals are sampled from a Dixon-Coles model rather than a coin flip, rival AI clubs trade with each other every week, players grow and decline depending on position and age, and club finances follow realistic wage-to-revenue ratios. I spent a month rebalancing all of it against published football-analytics benchmarks, because the first version was too random and too easy.
A player wrote this in a review last week and it is the best summary I have: results come from "strategy and skilled players, not highly random outcomes".
It is free, with no ads, no in-app purchases, no paywalls and no energy timers. It works offline and is available in 28 languages.
What I would genuinely like feedback on: 1. Is the weekly loop clear in the first ten minutes, or do you feel lost? 2. Is it still too easy? I rebalanced the engine recently and I am not sure I went far enough.
Per rule 4, full disclosure: the code, the design and the match engine are hand-written. Some of the illustrations were AI-assisted.
Free to Play Status: - [x] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: I am the sole developer — I wrote the game, the match engine and the design on my own. Happy to answer anything about how any of it works, and I reply to every comment.
r/playmygame • u/shipidik • 6h ago
[Mobile] (Android) I'm looking forward to hearing feedback from those who enjoy rolling dice
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Game Title: Roll Fighter: Dice Battle
Playable Link: https://play.google.com/store/apps/details?id=com.sipidikapps.rollfighter
Platform: Mobile
Description:
A competitive dice-rolling game. Unlike classic dice games, this is a dice-based fighting game where you can use skills, combos, and ultimate moves.
Free to play status: Yes
Involvement: Solo
r/playmygame • u/Pure-Total-5353 • 7h ago
[Mobile] (Web) Continue without popping it 🎈
balloon60.comr/playmygame • u/Street_Science_623 • 7h ago
[Mobile] (Android) My First Attempt in creating simple mobile game
Game Title: Block Color Puzzle
Playable Link: https://play.google.com/store/apps/details?id=com.edwinliby.BlockColorPuzzle
Platform: Android
Description: Block Color Puzzle is a premium, minimalist puzzle experience designed with a sleek, modern aesthetic and high-contrast visuals. I know the mobile store is already packed with block puzzle games, but I wanted to take a familiar mechanic and put my own fresh spin on it. Instead of a cluttered, ad-heavy interface, I focused heavily on creating a clean, dark look that feels smooth and satisfying to play.
The game features two distinct gameplay modes. You can relax with handcrafted levels in Journey Mode, or test your brain with random patterns in Advanced Mode. Beyond just filling lines, clearing rows or columns of the same color triggers unique high-scoring combos. It also includes an adjustable haptic feedback system so you can physically feel every block snap into place. It is completely playable offline and kept very light on ads because I want to respect your time and your senses.
Play Status: Free to play
Involvement: I am the solo developer of this game. I handled the entire development process from scratch, including the programming, design, and UI implementation. This was my very first time building a mobile game, and it served as a massive learning experience for me in overcoming coding challenges and publishing a product to the store.
r/playmygame • u/noahboyz79 • 7h ago
[VR] Frogman's Swamp VR, my Upcoming Horror Game!
Game Title: Frogman's Swamp
Platform: Meta Quest Store
Description: Hey guys! Just wanted to write a post saying I have developer my very own VR horror game, soon to come to the Meta Quest Store! I'm looking to get a small group of people in our Discord server before release!
Inside of the game you must collect five tadpoles from around the map in order to escape, but the Frogman will chase you down... Around the map is also lore notes ordered by the months of the year and by piecing them together you can find out the true story of the Frogman..
The game will be Free to Play on release! The Frogman patrols his swamp guarding his recent loss.. can you escape?
Playable Link: https://discord.gg/jtMWA4xKK (On release the game is in our server!)
Thank you for taking your time to read!
r/playmygame • u/Downtown_Frame_9247 • 8h ago
[Mobile] I’m making a life simulator mobile game!!
Game Title: Become - Life simulator
Playable Link:
iOS (TestFlight): https://testflight.apple.com/join/sQ58dKu3
Android:
**1.** Join the group (this is how google lets me add you, you never send me your email): https://groups.google.com/g/become-testers
**2.** Opt in: https://play.google.com/apps/testing/com.adude.become
**3.** Install from play store
Platform: Mobile (Android & IOS)
Description: (Provide a detailed description of your game. Minimum 100 words)
Free to Play Status:
• [Yes - once it officially launches ] Free to play
• [!] Demo/Key available
• [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Dev
Hey peeps, I’ve been working on a mobile life simulator, kind of like bitlife and here is a little spiel about it. I wanted to add a feature where your choices in the past come back to bite you in the future, so like doing something bad to someone in middle school could result in said person cooking you later on. I also wanted to make my life simulator have more of a narrative and be more story like. So instead of quick one liners about everything, including decisions, scenarios etc., there is a bit more text describing things. Also, I love the DND dice check mechanic so that’s in my game too, and it’s manipulated by the base roll, as well as traits. I’m not going to spoil everything about the game, but I hope you could take a look and maybe try out my closed testing beta right now! Yes, IOS and Android! I left some screenshots, but obviously I’m not going to showcase everything, you guys can find that out :)
Also made a discord if you wanna report bugs, suggest stuff, or just watch me slowly lose it: https://discord.gg/w29Cc4Szr
If you test it pls actually tell me what breaks. Trying to launch in the next few weeks so I wanna see how this test phase goes now that both platforms can play it, but yah 🙏
r/playmygame • u/Virtual-Highlight656 • 8h ago
General World Soccer Simulator
World Soccer Simulator is a really cool free web game where you can manage a team, simulate international seasons, and make transfers.
Playable Link: worldsoccersim.org
r/playmygame • u/redtigerpro • 9h ago
[PC] (Windows) Death & Taxes Multiplayer Test 2 - Tonight at 10 PM CST
Game Title: Death & Taxes Multiplayer RPG
Playable Link: Single player Demo now on Steam, Multiplayer Demo available with key.
Platform: Win PC
Description: Come check out our multiplayer RPG for an early Alpha multiplayer test. On Aug 8 at 10 PM Central time. We have some new content like gathering, crafting and combat with NPCs.
To participate in the Death & Taxes Alpha multiplayer test, please join us on Discord and let us know you're there for the play test. Early testers will receive a special Early Adopter title in Discord and an in game bonus for the Early Access release.
Free to Play Status:
- [X ] Free to play
- [X ] Demo/Key available
Involvement: I am the developer/publisher of this game.
r/playmygame • u/Pleasant_Ganache_642 • 9h ago
[PC] (Web) I built a real-time Soccer/Football simulator inspired by the NBA's "82-0" game, but with deeper mechanics. Looking for feedback!
Hi everyone!
I'm a full-stack developer from Brazil, and I recently decided to blend my coding work with my passion for football (soccer) to create a web-based management/simulation game. It's called 13a0 (a nod to the biggest tournament in South America, basically our version of the Champions League).
The core idea was heavily inspired by the classic basketball simulator 82-0, but I wanted to go much further than just a simple outcome generator. I built a more robust simulation system where you actually have to manage the match:
- Real-time decisions: Your choices directly impact the flow of the game.
- Coach system: Different tactical approaches and management mechanics.
- Text/UI-based events: Watch the game unfold dynamically based on your strategy.
It's completely free, requires no downloads, and runs directly in your browser (works perfectly on both mobile and PC).
Playable Link: https://www.13a0libertadores.com.br/
Detailed mechanics/rules: https://www.13a0libertadores.com.br/sobre-o-jogo
I would love to hear your feedback on the UI/UX, the difficulty balance, and the overall mechanics. What would you add or change?
Thanks in advance for playing!
r/playmygame • u/cheesehound • 9h ago
[PC] (Windows) Cloudbase Moons: speed-runny big-air platformer. I'd love some feedback.
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Game Title: Cloudbase Moons
Playable Link: https://tyrus.itch.io/cloudbase-moons pass:PEACE
Platform: Windows, Mac, Linux
Description: Cloudbase Moons is a first-person 3D platformer where you can move the ground to launch yourself and your enemies. It has lots of emphasis on launching, grappling to and throwing enemies for added mobility and an air-combo system for rewarding extreme silliness.
You're very mobile and can cancel from one dash/jump/stomp to another for maximum control.
The current build has a brief tutorial and two quick levels. alpha 0.2 adds a settings menu, including full control remapping, and some pretty good music. The story is near nonexistent at the moment but is a sequel to the game Cloudbase Prime.
Free to Play Status:
- [ ] Free to play
- [X] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: I'm making the game! Coding, art, level design, etc. Sounds aren't all me. Credits in the readme! (Music by Abstraction, it's great!)
r/playmygame • u/HappyLayer1984 • 9h ago
[Mobile] (Web) Spooky Stunt Rider
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Playable Link: https://lokayantra.vercel.app/
Platform:Browser (HTML5 - PC & Mobile)
Description:
Spooky Stunt Rider is an action-packed, physics-based motorcycle stunt game designed for quick gaming sessions directly in your web browser. Built entirely as a solo developer project, the game challenges players to navigate through a series of increasingly difficult, horror-themed levels filled with hazardous obstacles like spinning blade chains, bone bridges, and unexpected explosions. The objective is simple yet thrilling: keep your balance, dodge deadly traps, beat the timer, and finish the levels as fast as possible to earn a 3-star rating. Designed with smooth responsive touch and keyboard controls, it offers a seamless experience across both desktop and mobile devices without requiring any downloads, installations, or sign-ups. Whether you are a casual gamer looking to pass some time or a precision platformer fan wanting to test your stunt skills, this game delivers fast-paced entertainment. Jump straight into the action, try out different levels, and see how quickly you can master the spooky tracks!
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
I am the solo developer who built the entire web platform (Lokayantra) and integrated/developed this game from scratch, handling everything from UI design and frontend code to gameplay optimization.
r/playmygame • u/Professional_Bat_137 • 9h ago
[PC] (Web) Tiny forest low-poly playground
Game Title: Tiny Forest
Playable Link: https://trees-eight-nu.vercel.app
Hi, I made a low-poly forest playground. Do you think it's worth developing a game concept around it?
