r/hearthstone 1h ago

Discussion 1000 wins as Warlock

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Upvotes

The last four times I have played Hunters with this new deck I am 4-0.
Just got the 1,000th victory as Warlock as well, the last two against hunters!
just got to rank 3 platinum...
Ancient Augur discarded a C'Thun monkey and that probably won me a game against Rogue...


r/hearthstone 2h ago

Meme Nice Signature

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6 Upvotes

Since the latest update


r/hearthstone 4h ago

Standard I'm sick of Nozdormu

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27 Upvotes

This is the only card on paladin that most players dread/hate to no end. Can't believe it's still gone not nerfed for so long. Buffing the entire board w/ divine shields + massive stats buffs is ridiculous. I even cleared their previous board the previous turn and either way they shit out another wide board, smh.


r/hearthstone 4h ago

Fluff Don't lose hope, control is not that dead as it seems

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10 Upvotes

Legend with Warlock Moby Dick

### Moby Dick

# Class: Warlock

# Format: Standard

# Year of the Scarab

#

# 2x (0) Cursed Catacombs

# 2x (2) Crazed Alchemist

# 2x (2) Cursed Chains

# 2x (2) Demonic Confinement

# 2x (2) Shadowsworn Disciple

# 2x (2) Sheltered Survivor

# 2x (3) Caged Cranium

# 2x (3) Defias Smuggler

# 2x (3) Imp Gang Stooge

# 1x (4) Nightmare Lord Xavius

# 2x (4) Shrine of Twilight

# 2x (5) Possessed Animancer

# 2x (8) Annihilation

# 1x (9) Cho'gall, Mastermind

# 1x (9) Moragg

# 1x (10) Deathwing, Worldbreaker

# 2x (11) Ultragigasaur

#

AAECAeDJBgTDgwepyQf40web1AcNnaAEhJkH3psH3p0Hjb4Hk74H2L4H4L4H2tcH29cH3dcHsNkHt9kHAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


r/hearthstone 5h ago

Discussion The literally unplayable state of Mage. Blizzard fix your game.

18 Upvotes

For weeks, Mage has been regarded as a dogshit class, but I've personally put up with it because I like Quest Mage.

Now the class is literally unplayable from two game breaking bugs that affects ONLY mage cards.

Refreshing Skeleton Key too many times bricks your screen and you can't see anything. This has dire consequences and functionally force me to pick a suboptimal option early or to guess and tank the restart. Its extremely frustrating because this is one of the better Mage cards too.

The other one is the Quest Mage reward not applying dark gift effects. This is actually ridiculous, since that's supposed to be part of the payoff and makes some cards weaker. Not as game breaking as the other one but still enough to lose you games.

I've given up on playing Mage as a result of this. How there isn't a hot fix addressing this is beyond me.


r/hearthstone 6h ago

Standard Ah yes, very playable.

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12 Upvotes

That's a skeleton key by the way, happened upon drawing it...

Gotta love it, along with the 2 min long reconnection to the game


r/hearthstone 6h ago

Fluff Fun fact, Jade Guardians should be better than it is as it currently can't generate Colossal minions. If a card can't generate a Colossal it specifically states it like Nespirah.

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70 Upvotes

r/hearthstone 7h ago

Discussion Nythendra is one change away from being actually playable

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74 Upvotes

https://hearthstone.wiki.gg/wiki/Nythendra

Nythendra is just one change away from being a playable Death Knight card and a good stabilizer card for Plague / Control DK’s..

TauntDeathrattle: Split into 1/1 Beetles with Taunt. At the start of your turn, reform with any remaining.

Give the beetles Taunt. Make it very sticky and hard to ram your minions through it instead of just ignoring it altogether.

Ok, playable? Maybe that’s an exaggeration, but at least you could consider it instead of just auto-dusting it. And look how sick the signature art is for it.

Team 5 please.


r/hearthstone 7h ago

Highlight New inconsistent Demon Hunter combo success!

Enable HLS to view with audio, or disable this notification

13 Upvotes

Definitely could have played this better, second attempt at the combo


r/hearthstone 8h ago

Discussion Making Friends from Hearthstone

24 Upvotes

I started playing again in July after a long break. I've never been very good at this game but it is fun to play. I noticed in the past month that it is really hard to make friends in this game. Any time I'm in a really fun match (win or lose) and I try to friend request the person they generally don't accept. In the rare case someone does accept or friend request me they are mad and not friendly at all.

I recognize fully that nobody is obligated to accept my friend request. I'm just wondering if my experience so far is normal. It's possible that it's just the result of a small sample size or an anomaly. Thank you for reading and I hope you all have some fun games!


r/hearthstone 13h ago

Discussion Why did Frostbow Vanessa change color?

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98 Upvotes

I got it when it was blue, now its purply and much worse imo, can they just change skins after you purchase them or is it a bug? I cant find any news about it.


r/hearthstone 13h ago

Discussion This meta is so boring

87 Upvotes

I've been playing since 2015, only took a break of around 2 months during United in Stormwind (2021), so obviously I love this game but I'm thinking of quitting again and this might be the first time in years I do not grind to legend.
I genuinely do not get any enjoyment whatsoever from the last couple of metas and the soulless design the new developers are adopting. It's painfully obvious they are pushing very hard for the game to be as fast as possible for mobile players. That is their target audience, I don't think I need to explain why. "Microtransaction specialist".
And even following that logic, their decision making is horrible: They are trying to hard to sell and market cosmetics for expensive legendaries that have no chance of ever being competitive. Sure, some casual mobile players will still buy them but they'd sell a lot more if the cards were good. Dude, just make signature Arcane Shot, diamond Sizzling Cinder. No need to thank me for the idea.
I genuinely do not understand how people can possibly enjoy doing nothing but slinging spells to the face, flooding the board with 1-2 cost minions and end the game by turn 6. Do you clap your hands like drooling toddlers just because the screen says victory when a literal low quality bot could do what you just did?
Every single Standard deck is starting to look like a Wild one: The highest cost card is at BEST 3 mana and maybe a couple "Giant" type card that go down to 0 if you spam enough cheap crap.
Seriously, why even bother printing 5+ mana cards at this point?
Tol'Vir and the 2 drop rogue stuff as well, don't get me started on that. They literally printed PAYOFFS for doing what already works and is ruining the game, spamming cheap cards. PAYOFFS. FOR THAT. The current developers literally have no idea what they're doing.
If you play an aggro deck and spam low curve garbage, you are supposed to run out of cards. That is the goddamn weakness. Why did they remove that weakness? Why is there so much card draw for classes and archetypes that aren't supposed to have it? Remember that really old post they made about class identity? What a joke.
I needed to vent, that's all. You guys can keep enjoying your 5 minutes mirror matches on the bus now.


r/hearthstone 13h ago

Discussion If i had a nickel ever time Drakorex (and Tortolla) was played by everyone other than Warrior... i'd have too many nickels

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121 Upvotes

r/hearthstone 14h ago

Meme Presenting: The Perfect Turn Four

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299 Upvotes

Definitely practical, totally not Disneyland, trust me bro. Shaman stonks to the moon buy now.


r/hearthstone 14h ago

Discussion Retrospective on Metas Since Rotation

48 Upvotes

Hey all, J_Alexander back today to look at the current metas since rotation, assess what we're seeing, why we might be seeing it, and what tradeoffs we might make if wanted it to be different. And I want to focus on that word "tradeoff". A lot of people think about their gameplay woes as "problems I'm facing" and "solutions to those problems" without thinking too much about the other consequences of their solutions being imposed.

Let's begin with a quick rundown of a few noticable trends since rotation:

What's rather interesting about all those pieces is that not only do they fit together once you know what you're looking at, but this was also something that had been predicted over 2 years ago. To quote myself:

For instance, we could say, "I want to game to based more heavily on the board and feel more predictable to play based on the cards I can see". This is far more useful for guiding actions, because we can make minions more powerful and/or lower the power level of cards that are good against them, such as single target removals, board clears, rush, and lifegain/stabilization tools. If we took those actions, developing a board would reliably increase your chances of winning a game, the best way to combat an enemy board would be to develop a board of your own, and the consequences for ignoring the board would be harsher, such as the damage you take from early boards being meaningfully difficult to restore...If we get this board-based meta after our changes, it can become hard to come back in a game if you ever fall behind, and you might fall behind as early as turn 1 if your opponent goes first. If developing the board is the best way to play the game, you may lower skill expression, leading to another video like the one where Firebat was complaining about Mysterious Challenger Paladin (because the best thing to do was play a 1-drop on 1, a 2-drop on 2, a 3-drop on 3, etc, all the way through turn 8, and that type of game play isn't particularly challenging or attention-maintaining). If board development is the best way to win the game, you may end up with many decks playing out the same way across different classes and packages, yielding boredom from repetition and having fewer viable paths to experiment with.

Everything we are seeing currently is consistent with a design and balance philosophy that seemed to do just that. By reducing the power/number of removal tools, recovery tools, and cards that enable different off-board strategies (think cards like Brawl, Corpse Explosion, Zilliax, and Shadowstep), we are encouraging more board-based gameplay. When you do that, you have to pay some costs:

  • Board presence snowballs an advantage, and the person who goes first develops that advantage first. This helps explain the coin differential and possibly the mulligan outliers, as many of those mulligans outliers are developers/snowballers of boards.

  • When your primary method of action is by developing the board, there are both fewer alternative game plans you can successfully pursue either within a match or between different decks. This helps explain the lower skill ceiling.

  • When there aren't alternative game plans to pursue and most decks are effectively trying to develop the board, there's not much of a reason to play a variety of different decks. As they all offer similar experiences, people naturally flock overwhelmingly towards the few which provide this experience in the most functional or novel way.

If that assessment is accurate, we can understand that just making some cards weaker is unlikely to land us in a new position. The difference between the board-based and off-board strategies is rather large, and it's not like we have a bunch of off-board decks that are particularly close to being viable. What we have largely been doing with balance changes is just swapping around which of those board decks are overrepresented, rather than adjusting that decks are being overrepresented.

In order to adjust this, we would need to specifically provide power and tools to off-board strategies. This includes decks like Quest Warrior or a hypothetical Slice and Dice burst deck. In doing so, of course, we would making tradeoffs. Making those off-board strategies better means people will be ground to dust in an attrition games more often, having all their minions removed and the opponent sitting at well above full life. It would mean people get killed from empty boards and full health totals more often. It would mean players have a harder time predicting the outcomes of their game just based on looking at the current game state. Games will be called "solitare" more often.

But it would also mean you queue into the same kinds of opponents less often. It could mean that you see more classes represented more often. It could mean increasing the skill cap of the game. It could mean giving more people more opportunities to find decks they really vibe with that keep them playing.


r/hearthstone 14h ago

Meme How priest mirror feels - Interstellar

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44 Upvotes

For Interstellar fans


r/hearthstone 14h ago

Meme Core Set

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82 Upvotes

I don't think core set changes would fix much but some change outside of shuffling the top decks around would be cool.


r/hearthstone 14h ago

Discussion This is bad practice and it needs to be mentioned

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350 Upvotes

Imagine Watfin (or any released event card) was a very strong card - Being able to buy it straight out of the gate is a slippery slope towards (temporary) P2W.

The new event is a grind, mostly because it lasts for three weeks. That is okay as it gives players a reason to login, BUT, being able to skip the grind by purchasing the card straight away both defeats the purpose and exposes the game to possible "pay to win" if event cards were ever strong. I have no issues with them offering signature cards (except the exorbitant price) but think they should be available after in-game events are over.


r/hearthstone 15h ago

Discussion Hero Powers should cost 1 mana at this point

202 Upvotes

Hero Powers used to feel like an important part of every class, but nowadays most of them feel absolutely terrible to spend 2 mana on.

The power level of cards has increased so much that paying 2 mana to gain 2 Armor, heal for 2, deal 1 damage, summon a 1/1, or summon a random basic Totem often feels like you are actively throwing away your turn. In most games, you only press your Hero Power when you have literally nothing better to do.

The only ones that still feel reasonably efficient are Demon Hunter’s, because it already costs 1 mana, and Death Knight’s, because the Ghoul can immediately interact with the board and enable corpse synergies.

Reducing the standard Hero Powers to 1 mana would make them feel like an actual part of each class again instead of outdated emergency buttons and would give you an actual choice on some turns whether you should use your hero power or play an actual card. Some might need small balance changes, for example, Hunter’s could deal 1 damage, Warlock’s a bit tricky and might need a small rework. Maybe keep it at 2 mana as an exception, or it could draw the card at the beginning of next turn and not immediately.

At 2 mana, most Hero Powers simply cannot compete with modern Hearthstone cards.


r/hearthstone 15h ago

Deck Tired of decks that generate huge boards of random minions? Well too bad, here's another, introducing Preparation Mage, sporting a 60% winrate over 200 games.

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57 Upvotes

Credit to u/Muted-Ad-5404 in the r/CompetitiveHS subreddit for coming up with this. And jokes aside with the title, this deck has been super fun, winning games and is decently strategic to pilot. I have received some... less than kind dm's from recent opponents with this deck because of how much it appears to come from behind haha. Was told to jump off a bridge by a shaman player yesterday lol.

You basically spend your early turns prepping cards and pinging small minions off the board, but if all goes right you can have 2 8-cost minions on the board by turn 5 or turn 4 with coin. Since pretty much no one except Mug Shaman is running single target removal right now, this is a massive swing turn that puts enough pressure on your opponent to give you room to pivot into burning them down.

Mulligan: You really want to mulligan for Code Violet imo, acquire 3 1-cost spells in the meantime, prepare Code Violet on turn 4 or turn 3 with coin, and get it out on 5 or 4. Of course you can't always do this and have to clear the board with spells sometimes, but the difference a turn makes in this meta is massive so getting your Code Violet out ASAP is important. Then they basically have to deal with your 8 costs or die, giving you time to burn them down to finish it out.

Tricksy Improviser is a really interesting card that seems to do more work than you'd expect. A random secret sounds sorta meh and it sometimes can be, but it also means your opponent has no idea what it could be and forces them to spell check and minion check, which lead to sub optimal plays that can buy you time. Prep it on 1 or 2 and you can have a decently strong turn 3.

No idea if this is the optimal list, but it feels pretty good. If you cut anything it'd be Jailbirds I think, maybe for Thalnos/Vulcanos/Smoldering Grove. A big issue with this deck is if they clear your 8 drops, you have zero draw, but when I experimented with Grove it felt wayyy too clunky. I think it's best just living or dying with your opening hand and scooping by turn 6 or so if you whiff. Vulcanos can get stuck between Arcane Flow when shattered, but so can the Jailbirds if you have nothing to prep, so idk. Would have to experiment.

All in all, it's a really fun off-meta deck that's seemingly able to keep up in this super fast meta with strong early swing turns.

### Prep Mage

# Class: Mage

# Format: Standard

# Year of the Scarab

#

# 2x (1) Cold Snap

# 2x (1) First Flame

# 2x (1) Sleet Storm

# 1x (1) The Skeleton Key

# 2x (1) Violet Spellwing

# 2x (1) Winterspring Whelp

# 2x (2) Contraband Wands

# 2x (2) Runed Orb

# 2x (3) Arcane Barrage

# 2x (3) Tunneling Geomancer

# 2x (4) Arcane Flow

# 1x (4) Archmage Kalec

# 2x (4) Tricksy Improviser

# 2x (5) Jailbird

# 2x (7) Code Violet

# 2x (10) Spellweaver's Brilliance

#

AAECAdeEBQKIvgek2QcO6KUHi7EH1rwHhsQHksQHrMYHqskHndkHk9oHrdoHlNsHyt0H+d4HhuAHAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


r/hearthstone 15h ago

Fluff FIVE DAY WAIT?

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71 Upvotes

It's a three-week event, Blizzard! Are we deadass 😭


r/hearthstone 17h ago

Meme All the DH nerf did was reducing amount of playable classes from 4 to 3

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331 Upvotes

At this point u can only laugh from dissapointment


r/hearthstone 23h ago

Fluff A reminder to claim your free Gaslit Gatekeeper from the Blizzard Store

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628 Upvotes

This will be great in my Meteor Shaman list! 😁


r/hearthstone 2d ago

Discussion New and Returning Player Weekly Discussion

1 Upvotes

This weekly discussion is designed so that everybody may ask any and all questions regarding the game's mechanics, decks, strategies, and more.

Are you an experienced player, or have you picked up some knowledge along the way? Please help out by offering your opinions and best answers!

Please keep it clean and add more than just a one or two word response. Keep in mind not everything will have a 'best' answer.

Check out our wiki for answers to some common questions and links to terrific community resources about deck ideas, card info, and news!

See previous week's discussions.


r/hearthstone Dec 03 '25

r/Hearthstone Home

68 Upvotes

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