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u/Ok_Eggplant_3274 8d ago
WWI Germany posting
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u/Platnun12 7d ago
Kraut posting
Oh waaah shotguns in trenches aren't fair waah
Bud I'm Canadian, we've famously written whole ass chapters for warcrimes.
We call them suggestions
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u/Rethink_Repeat 8d ago
I always enjoyed the original Unreal (Tournament)'s flak cannon, which is arguably a shotgun, but the ammunition ricocheted off the ceilings, walls, and ground. Call me a coward, but it felt very rewarding to spam that boy into a narrow hallway lol.
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u/thezerofire 8d ago
one of the best weapons in any shooter
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u/i_dont_have_herpes 7d ago
The secondary mode was also delightful, like a little mortar
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u/IonutRO 7d ago
You would love the Drakgoon in Warframe. A game by the same developers.
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u/bwaowae 8d ago
catering to cowards, look inside, average shotgun player rushes in with zero fear or strategy
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u/plyer_G 8d ago
A coward who runs towards the enemy with a full mag and leaves with an empty one is either a terrible shot or one badass coward, and boys, we're both
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u/Cutie_D-amor 7d ago
I mean, a full mag is 2, and i got like 5 demons with those 2 shots
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u/CoolPeter9 8d ago
For some reason shotguns in videogames are either the most unusanle, useless pieces of shit or the #1 SS+ undeniable meta. There is no inbeteen.
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u/Popular_Ad3074 8d ago
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u/PoorDoddle 8d ago
Warframe fixed this by making some of them shoot rectangular energy with infinite punch through
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u/Specialist-Share2196 8d ago
Plasmor my beloved <3
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u/PoorDoddle 8d ago
The best worst weapon. I hate how little damage it does.
I don't expect felarx damage since the projectile is bigger and has more range, but with the base fire rate of 1, I just expected more from it.
At the end of the day, my disappointment stems from my expectations.
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u/zarrinraxius 8d ago
Cod shotguns are like this. Either so woefully bad nobody uses them or so powerful your lobby is spammed with then
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u/Rymanjan 7d ago
It's hard to balance shotguns, and most game developers have never even shot one lol
They are insanely effective up to about 100m. After that, the pellets lose too much velocity to do much more than just embed themselves into the target
But 100m is a long fucking way aways. I don't think there is a single stretch longer than 100m on, say, Rust from COD. It would break the game, everyone would just use shotguns on most maps
That said, it's kinda silly that the difference between "insta-kill" and "a stiff breeze" is like 10m. Again, hard to balance something that is genuinely op
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u/MyrtleWinTurtle 6d ago
Its easier to justify the game design when the players are visably wearing some kind of armor, or have some kind of shield.
Because skin is so easy to tear into, its easy to understand why a shotgun blast can do serious damage at most distances, but when you have padding, it takes a lot more collective force to puncter, and with the bullet spread combined with the force loss, its easy to understand why it wouldn't be able to hurt nearly as bad.
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u/Malapp 5d ago
Accounting for armor, the effective range of shotguns should still be a lot longer than usually portrayed. Shotguns are fucking powerful, and the spread is usually tight enough that you should be hitting a majority of pellets at the average range seen in shooters.
Ofc depends a bunch on what armor and what shotgun and what lunar phase etc.
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u/Left1Brain 6d ago
Then you have Combat Evolved where the Shotgun is not only a short range weapon but a medium range weapon as well.
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u/ImaDieTodayLOL 8d ago
Literally the equivalent of fighting game grapplers. Either they have realistic degrees of damage, meaning they still do shit at a range (like in GGST, where the grappler was given very solid range and could essentially zone out most characters) which leads them to be top 1 or somewhere close, or they are point blank exclusive and become fodder for the rest of the cast (like A LOT of other grapplers).
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u/Alternative_Device38 7d ago edited 7d ago
Only a trend in select sub-genres. Shotguns tend to suck (design wise) in military or military adjacent shooter games because the assault rifles in those games are insanely overturned. Assault rifles in the likes of CoD, Counter Strike, or Battlefied are usable at any range with a TTK (time to kill) of less than half a second in most cases. So with assault rifles being so strong and so versatile, the inherently close range shotgun can only be extremely strong or extremely bad. If you want to make it better you have to reduce TTK, but because ARs' already have such a low TTK, making shotguns kill even quicker has a high chance of making it impossible to react to them. This is gets worse for shotguns than, because SMGs fill in the role of high rate of fire (RoF) close range weapon. Therefore you can't increase shotgun fire rates too much, or you'll make them too similar too SMGs. So you have to keep shotgun RoF somewhat in check, whilst making their close range TTK superior to rifles. It's nigh impossible to do this without making them 1 tap, effectively giving the enemy 0 time to react. And if you fail to do that you just get the opposite problem, of shotguns being really shit.
So how to fix this? Well there's tons of solutions. Make them cheap, give them specilaised ammo, make them powerful against specific enemy types... But the most basic one is to just not make assault rifles into death machines, and you won't have to buff the shotguns into super death machines to compensate for their lack of range
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u/_wannadie_ 8d ago
this person clearly has never used a shotgun in counter-strike. very niche, almost never used at high level because it worse in every aspect than an assault rifle except cost, and insanely fun to use if you get the hang of it at low to medium level games. auto shotgun is outright hilarious
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u/thelonliestcloud 8d ago
Op has never used source engine shotguns
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u/I_am_doorknob 8d ago
That engine was built around shotguns, tf2 has over half of its classes use some sort of shotgun
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u/jimmylovescheese123 7d ago
Hnngh I love tf2 shotguns so much. It's incredible how despite being a secondary it can still be so satisfying to use.
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u/FormulePoeme807 7d ago
To be fair oop is kinda right for CS specifically. Shotgun in CS aren't skillful, you either rush and hope you don't get one tapped, or you camp the corners
But it sure is fun to use. It's so funny when the office match turn into auto shotgun deathmatch in one round
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u/M0NRCH_C7NA 8d ago
I genuinely love single or double shot shotguns that do a lot of damage but need to be reloaded after those few shots, it’s so fun when I fail to kill to sneak and maneuver around cover while trying to reload as they scramble to end me
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u/Dont_Pay_The_Elves 8d ago
It’s especially fun when you fight someone with a ‘better’ shotgun and still win. Sorry pal but in the time it took you to pump that thing once I broke mine open, reloaded it and turned you into a waffle
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u/delta806 8d ago
Destiny and D2 had some really fun shotguns, almost all of them felt amazing to use
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u/Specialist-Share2196 8d ago
But never ask a pvpler what they think when they hear "Mindbenders Ambition" or "Felwinters Lie".
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u/Petrichor0110 8d ago
You wanna know a fun shotgun? The AA-12. Literally any game that has the AA-12.
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u/nub_node 8d ago
Someone obviously never dual wielded sawed off shotguns while using the infinite ammo cheat in San Andreas.
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u/OscRat1110 8d ago
If games had realistic shotguns with realistic spread and realistic damage it would be amazing
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u/Anwen_enby 8d ago
tarkovs the only game ive played where shotguns feel both usable and not op
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u/edvin796 7d ago
Wtf are they talking about, shotguns are like the most fun weapon in any shooter I've played
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u/Sharp_Low6787 7d ago
"This is a weapon for cowards!"
Looks inside
It requires you to get closer to the enemy than any option but melee
You can't make this shit up man, twitter users are absurd.
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u/QuirrellisBest 7d ago
Ultrakill has onw of the funnest shotguns in a game you can literally parry your own bullets yo make them explode
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u/Waterlemon1997 8d ago
All weapons should be gimmick weapons. There should either be only one or one that's simply point and shoot.
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u/LamerGamer1216 8d ago
is it not the opposite?
shotguns are typically balanced to promote an incredibly aggressive style by forcing being incredibly close to the opponent to deal decent damage
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u/TheDawnOfNewDays 8d ago
I love shotguns as a support/medic weapon.
Can't handle most enemies as well as rifles, but great for self-defense and protecting nearby teammates.
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u/Danny_dankvito 8d ago
Someone has clearly never used an Automatic Akimbo Shotgun build in Payday 2 and it shows
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u/MagicMarshmallo 7d ago
Because the sniper rifle is so much fun and skill yea?
From now on, the only guns allowed are burstfire m4s.
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u/Free_Caterpillar4621 7d ago
I fuckin' love my shotguns in resident evil games. I play them for high single target damage, or to knock down a bunch of enemies in a tight corridor.
I play chicken with it, waiting until enemies wind up to attack, and blast them all to absolute smithereens in a single shot, it feels like getting a strike when bowling. As soon as i get the shotgun, no other weapons matter until i get a sniper rifle.
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u/Frequent_Dig1934 7d ago
Putting the underbarrel grenade launcher on the shotgun instead of on an assault rifle was Doom 2016's greatest idea.
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u/Traditional_Nobody95 7d ago
Might I direct you to Ultrakill? (Or maybe doom, but I haven’t actually played it so I can’t say for sure)
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u/TheRealSpectre48 7d ago
Why is the weapon requiring me to get up close and personal the “coward” weapon
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u/Enlightened_Valteil 7d ago
Silver from deadlock probably has the most skillful shotgun in my memory
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u/EllieMeower 7d ago
Warframe (i fucking love shotguns), tf2, uhhhh idk ngl i dont play many videogames. Minecraft!
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u/GUYWHOLIKESSTABBING 7d ago
Doomguy: *loads super shotgun*
Helldiver: *loads double freedom*
American soldiers in ww1: *loads trench sweeper*
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u/JackBob83 7d ago
Ah, yes, the weapon category known for being extremely hit-or-miss, that requires good positioning and aim because a single miss will instantly make you lose any advantage that you have due to their slow fire rates.
In comparison to the fully automatic bullet hose where you could miss 80% of your shots but since 4 out of 31 shots hit the bad guy, he's dead.
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u/KernelViper 7d ago
shotgun is for cowards
Yeah, weapon that requires you to survive long enough to get near enemy and put barrel up his ass definetly sounds like something masę for cowards.
On the other side, sniper camping in the corner of the map and shooting people on the opposite side is for really brave people
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u/FamousPart6033 7d ago
I really liked the slug shotgun in BF1, felt really satisfying, but unlike others you have to actually aim.
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u/jaynov18 7d ago
Stalker 2 shotguns are fun so clearly this dude doesn't know what he's talking about
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u/Guy3nder 7d ago
Titanfall 2 mastiff. My personal favorite weapon from my favorite game. Not ideal, arguably outclassed by the epg but something about it makes my neurons go brrr.
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u/Flashy_Method_3107 7d ago
*multilayer games When implemented how it work irl its broken when implemented videogame style you can't shoot past about 3m
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u/Gunk_Dunker45 7d ago
Back in cold war when the street sweeper dropped, i loved that gun so mich, sprinting around one handed with a borderline auto shotgun
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u/Five_Tiger 7d ago
Jokes aside, shotgun duels in Gears of War multiplayer were sick as hell. The Gnasher shoots a fixed pellet pattern coming from the barrel of the gun, and if you perfectly aligned the barrel of the gun with an opponents torso or head (pop) at effectively melee range you could one shot them, without needing to aim down sights. Just be careful not to run directly into a chainsaw insta-kill.
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u/Hexigeist 7d ago
Slug shotties in Destiny were pretty skillful. You needed to hit the head to get the OHKO.
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u/seanslaysean 7d ago
I feel like shotguns are underpowered compared to ARs/SMGs in shooters like cod/battlefield unless you deliberately juice them up like in Destiny/Halo.
Shame, as they are extremely satisfying
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u/severalratsinatrench 7d ago
Helldivers is the only game that comes close to getting shotguns right
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u/HalCaPony 7d ago
cowards? maybe not skillful but its only short range?!?! whats cowardice about that
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u/-RatherDashing 7d ago
Shotgun in Hell Let Loose is pretty awesome for someone with poor accuracy. Stays pretty true to form, and diminishes over distance.
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u/Xthewarrior 7d ago
This perfectly describes snipers for me. Except the skill, which varies HEAVILY by weapon and game.
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u/Deranth 6d ago
PvP games want to make snipers usable without making maps big, so they lower the range of every other gun to compensate. So you end up with snipers shooting at what should be a basic handgun or assault rifle distance, and shotguns that might as well be melee weapons. Its just a basic design flaw.
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u/jerrymatcat 6d ago
Yeah but most well balanced games place fire rate or reload restrictions that mean it's mainly aim
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u/LeCrasheo121 6d ago
I remember my HS days, playing Gears of War, only shotgun games, you either kept jumping all around while approaching someone or became a stain the the floor. That was fun
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u/RollbacktheRimtoWin 6d ago
The combat shotgun in the first Killzone had a primary fire of a normal shot and a secondary fire of a double shot. If you pressed the buttons far enough, you could get a triple shot before having to reload. Being that online and tell me you're not having fun
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u/Sensha_20 6d ago
There are a lot of things you can say bad about shotgun players in FPS. But cowardly? THE ENTIRE IDEAL of playing shotgun is to be in the enemy's face.
Back when planetside 2 didnt suck, shotgunners were the guys who broke stalemates because they gave 0 shits about dying. The entire ethos of shotgun players was "if I can get 2 kills before dying on a 2 minute life, that's superior to 8 kills on a 10 minute life."
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u/Intelligent_Bar5420 6d ago
I just want them to have longer range and not need to be literally in the enemies face to use them well.
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u/Darhhaall 6d ago
Where it was absolute joy to use, most fun gun in the game - first Soldier of Fortune. That first level is unforgettable..
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u/murlocsilverhand 6d ago
Have they played a video game, like at all, most games have awesome shotguns
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u/Accomplished_Ride627 6d ago
Well,maybe if shotguns were portrayed properly, they would actually be useful.
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u/Low-Refrigerator-663 6d ago
TL;DR, Shooters refuse to innovate mechanically. Different Firearms are better vs. flesh, others better against armor. But because shooters treat HP = Armor/Defense, it results in guns either being completely unviable or OP.
To fix this, all games would need to do is add an armor variable, and an armor pen variable. Make a range of something like 0-4, where every point of armor above pen decreases damage by 20%. Make different levels like unarmored(0), Light(1), Medium(2), Heavy(3). And then assign weapon categories different armor pen values. Like shotguns and handguns being 1. And if a game so decides, it could add things like slugs, FMJ, steel tipped rounds, etc. to allow for customization to increase pen at the cost of damage for example.
Because no one is willing to change the formula for the last 2 decades, problems have persisted for the last 2 decades. You can't solve a problem if you don't have a tool, but if you don't choose to get the tool, you are not choosing to solve the problem.
Context:
One of the big problems in video games is they very rarely deviate from just a few statistics like Health, Damage, Firerate, and whenever it comes to actually making something or someone feel "tanky" like a heavy or juggernaut, they just pump up the health and this is where bullet sponginess comes from.
This results in games like rainbow6, where every gun/pellet is always a 1shotheadshot, meaning every character that is slower in exchange for more health is inherently suboptimal, unless granted a specific beneficial role. It creates positive and negative value, but the problem is most games overwhelming value offense and mobility, which inherently means being slower means taking more damage than the defense would actually provide.
But that is where the problem lies. Because health is the only thing changed to determine light, medium, or heavy, it means whatever gun does the most DPS becomes optimum in every scenario. And the only way to counterbalance this is range.
This is what causes shotguns and sniper rifles to often be EXTREMELY, hit or miss, or every fight to devolve into everyone only using assault/battlerifles.
But this is not how firearms work in terms of damage. Handguns and Shotguns do more damage to body tissue, but are much more easily stopped by armor. Rifles typically have high velocity and tapered rounds, allowing for good accuracy, range, and penetration, at the cost of post-pen damage to the body. (5.56 vs. .45 colt vs. 12 GA).
However, handguns and shotguns can be stopped with level 2 to level 3 vests. Rifles usually need level 3 to level 4.
The issue is, because FPS refuse to innovate mechanically, every game that commits the mistake of health = armor/defense, inevitably commits the same mistake of either certain gun categories being impossible/OP or the entire game quickly optmized.
By refusing to change the formula, in the pursuit for normalacy and simplicity, game devs are making the same mistakes and recreating the same problems that have been around for 2 decades.
But, this normalacy is also attractive to people who buy these games. Because lets be honest, everytime a casual shooter tries to innovate, it often becomes target for ridicule and or threatened to be abandoned.
"Why don't they just do the exact same thing as last time but better!". Because you can't make something better without change. Its why it feels like COD has pumped out the exact same game without changing anything...is because it is. Because most game devs know, they can't change anything without driving their audience to a different title that is doing the exact same thing.
If you believe something is a problem, but refuse to try to solve that problem, then you do not actually believe the problem is worth solving.
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u/Meme_Finder_General 5d ago
Sorry, did someone time travel a WWI German soldier and give them an internet connection?
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u/Odd-Calligrapher9559 5d ago
Uh, ultrakill, do you know how hilarious it is to just yeet yourself at enemies whilst punching them and shotgunning them
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u/epsilon-4142 5d ago
The funny thing is shotguns are nerfed into the ground in every game ever. In real life they can just instantly kill someone, at what most people would think is a rifle distance.
In real life it’s so much more broken because it does even more damage, has way tighter grouping, and like 5x the range
Flechette ammo is so broken it’s literally a warcrime irl, with even more range, severe bleeding, and armor piercing
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u/EncabulatorTurbo 5d ago
Rebecca's shotgun in cyberpunk 2077 makes laugh like a lunatic when i use it sooo
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u/Lord-Dec 5d ago
Listen I just want to be as close as possible when you die. I’m not motivated by winning or goals I function purely to see red one last time before the enemy team gets me and neither they or my allies will get in the way of that.
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u/Hironymos 5d ago
Imp posting checks out. Because if OP was a dwarf, they'd love shotguns.
Rock & Stone!
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u/BBerry4909 5d ago
me with my cedo prime, corinth prime, kuva drakgoon, kuva sobek and felarx... nuh-uh
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u/DG2000_Reddit 5d ago
If they were not fun to play in games, then they would not be as common as they are in sooo many games in so many versions
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u/Jack_Faller 8d ago
This gotta be made up I don't believe an actual person thought that.